From 037d7e357b169936fa858f6c8b9c1388ca75840b Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sun, 9 Oct 2022 17:39:11 -0400 Subject: set texture name earlier to support mods like SpriteMaster --- docs/release-notes.md | 1 + 1 file changed, 1 insertion(+) (limited to 'docs/release-notes.md') diff --git a/docs/release-notes.md b/docs/release-notes.md index 5bf3b875..da3db590 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -22,6 +22,7 @@ * When [providing a mod API for a C# mod](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Integrations), you can now get an optional parameter with the mod requesting the API (thanks to KhloeLeclair!). This avoids needing the pattern where each method needs the requesting mod's manifest. * SMAPI now treats square brackets in the manifest `Name` field as round ones to avoid breaking tools which parse log files. * Made deprecation message wording stronger for the upcoming SMAPI 4.0.0 release. + * The `Texture2D.Name` field is now set earlier to support mods like SpriteMaster. * Updated dependencies: [Harmony](https://harmony.pardeike.net) 2.2.2 (see [changes](https://github.com/pardeike/Harmony/releases/tag/v2.2.2.0)) and [FluentHttpClient](https://github.com/Pathoschild/FluentHttpClient#readme) 4.2.0 (see [changes](https://github.com/Pathoschild/FluentHttpClient/blob/develop/RELEASE-NOTES.md#420)). * Fixed `LocationListChanged` event not raised & memory leak occurring when a generated mine/volcano is removed (thanks to tylergibbs2!). -- cgit