From 2f9884c47be16d476d5acbecd053b0754fa2bd59 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Thu, 5 Sep 2019 02:09:24 -0400 Subject: update packages --- docs/release-notes.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'docs/release-notes.md') diff --git a/docs/release-notes.md b/docs/release-notes.md index 0202015b..4009d234 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -62,7 +62,7 @@ These changes have not been released yet. * Fixed custom maps loaded from the mod folder with tilesheets in a subfolder not working crossplatform. All tilesheet paths are now normalized for the OS automatically. * Removed all deprecated APIs. * Removed the `Monitor.ExitGameImmediately` method. - * Updated dependencies (including Json.NET 11.0.2 → 12.0.2, Mono.Cecil 0.10.1 → 0.10.4). + * Updated dependencies (including Json.NET 11.0.2 → 12.0.2 and Mono.Cecil 0.10.1 → 0.11). * Fixed issue where mod changes weren't tracked correctly for raising events in some cases. Events now reflect a frozen snapshot of the game state, and any mod changes are reflected in the next event tick. * Fixed issue where, when a mod's `IAssetEditor` uses `asset.ReplaceWith` on a texture asset while playing in non-English, any changes from that point won't affect subsequent cached asset loads. * Fixed `LoadStageChanged` event not raising correct flags in some cases when creating a new save. -- cgit