From 5121ae7b4a0b97b9e227b67903d0c6c88f3a3982 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sat, 5 May 2018 22:18:52 -0400 Subject: enforce mod ID convention (only alphanumeric, hyphen, dot, and underscore) --- docs/release-notes.md | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'docs/release-notes.md') diff --git a/docs/release-notes.md b/docs/release-notes.md index d1a78aaa..e4ae720d 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -27,9 +27,10 @@ * Fixed console command input not saved to the log. * Fixed `helper.ModRegistry.GetApi` interface validation errors not mentioning which interface caused the issue. * **Breaking changes** (see [migration guide](https://stardewvalleywiki.com/Modding:Migrate_to_Stardew_Valley_1.3)): - * dropped some deprecated APIs; - * `LocationEvents` have been rewritten (see above); - * mods can't intercept chatbox input, including the game's hotkeys to toggle the chatbox (default `T` and `?`). + * Dropped some deprecated APIs. + * `LocationEvents` have been rewritten (see above). + * Mods can't intercept chatbox input, including the game's hotkeys to toggle the chatbox (default `T` and `?`). + * Mod IDs should only contain letters, numbers, hyphens, dots, and underscores (so they can be safely used in many contexts like URLs); this restriction is now enforced. * In console commands: * Added `player_add name`, which lets you add items to your inventory by name instead of ID. -- cgit