From b9dec734693f50b3b32977cd505f091a2c8b8382 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Thu, 30 May 2019 17:40:21 -0400 Subject: disable mod-level asset caching (#644) This fixes an issue where some asset references could be shared between content managers, causing changes to propagate unintentionally. --- docs/release-notes.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'docs/release-notes.md') diff --git a/docs/release-notes.md b/docs/release-notes.md index d478bfa2..3edfec44 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -20,7 +20,6 @@ These changes have not been released yet. * Fixed lag when a mod invalidates many NPC portraits/sprites at once. * Fixed map reloads resetting tilesheet seasons. * Fixed outdoor tilesheets being seasonalised when added to an indoor location. - * Fixed mods able to directly load (and in some cases edit) a different mod's local assets using internal asset key forwarding. * For modders: * Added support for content pack translations. @@ -52,6 +51,8 @@ Released 13 September 2019 for Stardew Valley 1.3.36. * For modders: * `this.Monitor.Log` now defaults to the `Trace` log level instead of `Debug`. The change will only take effect when you recompile the mod. * Fixed 'location list changed' verbose log not correctly listing changes. + * Fixed mods able to directly load (and in some cases edit) a different mod's local assets using internal asset key forwarding. + * Fixed changes to a map loaded by a mod being persisted across content managers. ## 2.11.2 Released 23 April 2019 for Stardew Valley 1.3.36. -- cgit