From 217cc7af21a501daabea16dc7331401a19706bf4 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Thu, 16 Sep 2021 17:34:31 -0400 Subject: add IgnoreModFilePaths option to package --- docs/technical/mod-package.md | 17 ++++++++++++++++- 1 file changed, 16 insertions(+), 1 deletion(-) (limited to 'docs/technical/mod-package.md') diff --git a/docs/technical/mod-package.md b/docs/technical/mod-package.md index a3ce8761..0fdd4c4a 100644 --- a/docs/technical/mod-package.md +++ b/docs/technical/mod-package.md @@ -222,6 +222,20 @@ Whether to configure the project so you can launch or debug the game through the Visual Studio (default `true`). There's usually no reason to change this, unless it's a unit test project. + + + +IgnoreModFilePaths + + +A comma-delimited list of literal file paths to ignore, relative to the mod's `bin` folder. Paths +are case-sensitive, but path delimiters are normalized automatically. For example, this ignores a +set of tilesheets: + +```xml +assets/paths.png, assets/springobjects.png +``` + @@ -366,7 +380,8 @@ when you compile it. ## Release notes ## Upcoming release -* Updated for Stardew Valley 1.5.5 and SMAPI 3.13.0. **The older versions are no longer supported.** +* Updated for Stardew Valley 1.5.5 and SMAPI 3.13.0. **Older versions are no longer supported.** +* Added `IgnoreModFilePaths` option to ignore literal paths. * Improved analyzer performance by enabling parallel execution. ## 3.3.0 -- cgit