From 5083b65c8708b0c5c0a12871d2fdda830bb98f09 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Mon, 23 May 2022 14:33:01 -0400 Subject: fix readme headings for mod build package --- docs/technical/mod-package.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'docs/technical') diff --git a/docs/technical/mod-package.md b/docs/technical/mod-package.md index c632af84..dd65a992 100644 --- a/docs/technical/mod-package.md +++ b/docs/technical/mod-package.md @@ -412,14 +412,14 @@ The NuGet package is generated automatically in `StardewModdingAPI.ModBuildConfi when you compile it. ## Release notes -## 4.0.1 +### 4.0.1 Released 14 April 2022. * Added detection for Xbox app game folders. * Fixed "_conflicts between different versions of Microsoft.Win32.Registry_" warnings in recent SMAPI versions. * Internal refactoring. -## 4.0.0 +### 4.0.0 Released 30 November 2021. * Updated for Stardew Valley 1.5.5 and SMAPI 3.13.0. (Older versions are no longer supported.) @@ -441,7 +441,7 @@ Released 30 November 2021. * If you need to bundle extra DLLs besides your mod DLL, see the [`BundleExtraAssemblies` documentation](#configure). -## 3.3.0 +### 3.3.0 Released 30 March 2021. * Added a build warning when the mod isn't compiled for `Any CPU`. @@ -450,7 +450,7 @@ Released 30 March 2021. * Added support for building mods against the 64-bit Linux version of the game on Windows. * The package now suppresses the misleading 'processor architecture mismatch' warnings. -## 3.2.2 +### 3.2.2 Released 23 September 2020. * Reworked and streamlined how the package is compiled. -- cgit