From 73321eceb96f263f10857667d7b3726a5098e770 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Wed, 17 Mar 2021 20:36:31 -0400 Subject: split compile flag into separate Windows + XNA flags (#767) --- docs/technical/smapi.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'docs/technical') diff --git a/docs/technical/smapi.md b/docs/technical/smapi.md index 223e9c5b..e77d9d82 100644 --- a/docs/technical/smapi.md +++ b/docs/technical/smapi.md @@ -56,7 +56,8 @@ SMAPI uses a small number of conditional compilation constants, which you can se flag | purpose ---- | ------- -`SMAPI_FOR_WINDOWS` | Whether SMAPI is being compiled on Windows for players on Windows. Set automatically in `crossplatform.targets`. +`SMAPI_FOR_WINDOWS` | Whether SMAPI is being compiled for Windows; if not set, the code assumes Linux/MacOS. Set automatically in `common.targets`. +`SMAPI_FOR_XNA` | Whether SMAPI is being compiled for XNA Framework; if not set, the code assumes MonoGame. Set automatically in `common.targets` with the same value as `SMAPI_FOR_WINDOWS`. `HARMONY_2` | Whether to enable experimental Harmony 2.0 support and rewrite existing Harmony 1._x_ mods for compatibility. Note that you need to replace `build/0Harmony.dll` with a Harmony 2.0 build (or switch to a package reference) to use this flag. ## For SMAPI developers -- cgit