From 033b3856413f51e26e74498ea9fe3de291d4e93a Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sun, 21 Feb 2021 17:33:37 -0500 Subject: add detailed error message when Stardew Valley.exe can't be loaded --- docs/release-notes.md | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'docs') diff --git a/docs/release-notes.md b/docs/release-notes.md index 1ac7cf0a..1843b0e6 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -9,13 +9,13 @@ ## Upcoming release * For players: - * Added more aggressive memory optimization which should eliminate many cases of `OutOfMemoryException` crashes. + * Added more aggressive memory optimization which should reduce `OutOfMemoryException` errors with some mods. + * Added more detailed error when `Stardew Valley.exe` exists but can't be loaded. * Fixed error running `install on Windows.bat` in very rare cases. * For mod authors: * Fixed asset propagation for `TileSheets/ChairTiles` not changing existing map seats. * Fixed edge case when playing in non-English where translatable assets loaded via `IAssetLoader` would no longer be applied after returning to the title screen unless manually invalidated from the cache. - * Fixed SMAPI toolkit defaulting the mod type incorrectly if a mod's `manifest.json` has neither `EntryDll` nor `ContentPackFor`. This only affects external tools, since SMAPI itself validates those fields separately. * For the ErrorHandler mod: * Added early detection of disposed textures so the crash stack trace shows the actual code which used them. @@ -26,6 +26,9 @@ * Updated the JSON validator/schema for Content Patcher 1.20. * Fixed mod compatibility list error if a mod has no name. +* For SMAPI developers: + * Fixed SMAPI toolkit defaulting the mod type incorrectly if a mod's `manifest.json` has neither `EntryDll` nor `ContentPackFor`. This only affects external tools, since SMAPI itself validates those fields separately. + ## 3.9.1 Released 25 January 2021 for Stardew Valley 1.5.4 or later. -- cgit