From 041bd2d6ba726eeea88afed3be307343a6f9286b Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sun, 23 Dec 2018 19:26:02 -0500 Subject: add Specialised.SavePreloaded event --- docs/release-notes.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'docs') diff --git a/docs/release-notes.md b/docs/release-notes.md index eacf0955..3daca07f 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -5,7 +5,8 @@ * Tweaked installer to reduce antivirus false positives. * For modders: - * You can now use `ReadSaveData` or `WriteSaveData` immediately after the save is loaded, before the in-game world is initialised. + * Added `Specialised.SavePreloaded` event, which is raised immediately after a save is loaded but before the in-game world is fully initialised. + * You can now use read/write save data as soon as the save is loaded (instead of once the world is initialised). ## 2.9.3 * For players: -- cgit