From 1003116f7f95d149b350642db8da2464d9ed9954 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sun, 18 Aug 2019 01:00:11 -0400 Subject: fix asset changes not affecting cached asset loads in a specific case --- docs/release-notes.md | 1 + 1 file changed, 1 insertion(+) (limited to 'docs') diff --git a/docs/release-notes.md b/docs/release-notes.md index 5f964cfd..01b48998 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -59,6 +59,7 @@ These changes have not been released yet. * Removed the `Monitor.ExitGameImmediately` method. * Updated dependencies (including Json.NET 11.0.2 → 12.0.2, Mono.Cecil 0.10.1 → 0.10.4). * Fixed issue where mod changes weren't tracked correctly for raising events in some cases. Events now reflect a frozen snapshot of the game state, and any mod changes are reflected in the next event tick. + * Fixed issue where, when a mod's `IAssetEditor` uses `asset.ReplaceWith` on a texture asset while playing in non-English, any changes from that point won't affect subsequent cached asset loads. * Fixed `LoadStageChanged` event not raising correct flags in some cases when creating a new save. ## 2.11.3 -- cgit