From 28c5cb79d4ca671881c54f473a9cfb6235298099 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sat, 1 May 2021 17:39:34 -0400 Subject: add error-handling for seasonal tilesheet crash --- docs/release-notes.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'docs') diff --git a/docs/release-notes.md b/docs/release-notes.md index 701471ee..8b81264a 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -11,7 +11,8 @@ * For players: * Added support for unofficial 64-bit Stardew Valley, including automatic support in the SMAPI installer. * Added update checks for Stardew64Installer if it patched the game. - * When many mods fail to load, root dependencies are now listed in their own group so it's easier to see which ones you should try updating first. + * Added smarter grouping for skipped mods, so it's easier to see root dependencies to update first. + * Added error-handling to prevent a crash when the game can't update a map's seasonal tilesheets _(in Error Handler)_. * On macOS, the `StardewModdingAPI.bin.osx` file is no longer overwritten if it's identical to avoid resetting file permissions (thanks to 007wayne!). * `*.ico` files are now ignored when scanning for mods. * Fixed error for non-English players after returning to title, reloading, and entering town with a completed movie theater. -- cgit