From 2cf2b6706f9e31775b1afe05980cfaed96ab1690 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Mon, 17 Jun 2019 18:52:03 -0400 Subject: move game detection into toolkit for reuse --- docs/mod-build-config.md | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'docs') diff --git a/docs/mod-build-config.md b/docs/mod-build-config.md index 22180059..a2b121f4 100644 --- a/docs/mod-build-config.md +++ b/docs/mod-build-config.md @@ -68,6 +68,14 @@ Or only create it in release builds with this: False ``` +### Debug game +The package automatically configures Visual Studio to launch/debug the game when you launch/debug +the project. To disable that, add this above the first `` in your `.csproj`: + +```xml +False +``` + ### Game path The package usually detects where your game is installed automatically. If it can't find your game or you have multiple installs, you can specify the path yourself. There's two ways to do that: @@ -148,6 +156,7 @@ You can use the package in non-mod projects too (e.g. unit tests or framework DL disable deploying the mod and creating a release zip: ```xml +False False False ``` @@ -235,6 +244,7 @@ _[Game path](#game-path)_ above. * platform target is now set to x86 automatically to avoid mismatching platform target warnings; * added GAC to assembly search paths to fix references to XNA Framework. * Builds now include `.pdb` files by default, to enable line numbers in error stack traces. +* You can now optionally disable game debugging config. * Fixed `Newtonsoft.Json.pdb` included in release zips when Json.NET is referenced directly. * Fixed `` not working for `i18n` files. * Dropped support for older versions of SMAPI and Visual Studio. -- cgit