From 4689eeb6a3af1aead00347fc2575bfebdee50113 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sat, 30 Mar 2019 01:25:12 -0400 Subject: load mods much earlier so they can intercept all content assets --- docs/release-notes.md | 2 ++ 1 file changed, 2 insertions(+) (limited to 'docs') diff --git a/docs/release-notes.md b/docs/release-notes.md index 4fb7b6c3..649cd774 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -11,6 +11,8 @@ These changes have not been released yet. * For modders: * Added support for content pack translations. * Added `IContentPack.HasFile` method. + * Added `Context.IsGameLaunched` field. + * Mods are now loaded much earlier in the game launch. This lets mods intercept any content asset, but the game is not fully initialised when `Entry` is called (use the `GameLaunched` event if you need to run code when the game is initialised). * Dropped support for all deprecated APIs. * Updated to Json.NET 12.0.1. -- cgit