From 4e7a67bc6d616950fed03ba8c26f9dec2cc273ff Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Mon, 16 Sep 2019 16:28:12 -0400 Subject: log custom SMAPI settings to simplify troubleshooting --- docs/release-notes.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'docs') diff --git a/docs/release-notes.md b/docs/release-notes.md index af8b1d5b..ba64db0d 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -43,7 +43,6 @@ For modders: * Improved mod scanning: * Now ignores metadata files and folders (like `__MACOSX` and `__folder_managed_by_vortex`) and content files (like `.txt` or `.png`), which avoids missing-manifest errors in some common cases. * Now detects XNB mods more accurately, and consolidates multi-folder XNB mods in logged messages. - * Added trace logs for skipped loose files so it's easier to troubleshoot player logs. * Save Backup now works in the background, to avoid affecting startup time for players with a large number of saves. * The installer now recognises custom game paths stored in `stardewvalley.targets`. * Duplicate-mod errors now show the mod version in each folder. @@ -93,6 +92,7 @@ For modders: * Added separate `LogNetworkTraffic` option to make verbose logging less overwhelmingly verbose. * Added asset propagation for `Data\FarmAnimals`, critter textures, and `DayTimeMoneyBox` buttons. * Added `Texture2D.Name` values set to the asset key. + * Added trace logs for skipped loose files in the `Mods` folder and custom SMAPI settings so it's easier to troubleshoot player logs. * `Constants.TargetPlatform` now returns `Android` when playing on an Android device. * Trace logs for a broken mod now list all detected issues (instead of the first one). * Trace logs when loading mods are now more clear. -- cgit