From 4f7d861ce4767259a556607a167481e074ec4f4c Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sat, 13 Jul 2019 22:45:48 -0400 Subject: make SemanticVersion.TryParse public --- docs/release-notes.md | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'docs') diff --git a/docs/release-notes.md b/docs/release-notes.md index 49bc2eab..9980c310 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -27,8 +27,7 @@ These changes have not been released yet. * For modders: * Mods are now loaded much earlier in the game launch. This lets mods intercept any content asset, but the game is not fully initialised when `Entry` is called (use the `GameLaunched` event if you need to run code when the game is initialised). * Added support for content pack translations. - * Added `IContentPack.HasFile` method. - * Added `Context.IsGameLaunched` field. + * Added fields and methods: `IContentPack.HasFile`, `Context.IsGameLaunched`, and `SemanticVersion.TryParse`. * Added separate `LogNetworkTraffic` option to make verbose logging less overwhelmingly verbose. * Added asset propagation for critter textures. * The installer now recognises custom game paths stored in `stardewvalley.targets`, if any. -- cgit