From 585b23797e262073e0738069eff61e90819216b7 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sat, 22 Feb 2020 12:03:09 -0500 Subject: prepare for release --- docs/release-notes.md | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) (limited to 'docs') diff --git a/docs/release-notes.md b/docs/release-notes.md index 05bb2c60..26515b61 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -1,9 +1,11 @@ ← [README](README.md) # Release notes -## Upcoming release +## 3.3 +Released 22 February 2020 for Stardew Valley 1.4.1 or later. + * For players: - * Improved performance for mods which load a large number of images. + * Improved performance for mods which load many images. * Reduced network traffic for mod broadcasts to players who can't process them. * Fixed update-check errors for recent versions of SMAPI on Android. * Updated draw logic to match recent game updates. @@ -19,17 +21,18 @@ * Added support for [message sending](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Integrations#Message_sending) to mods on the current computer (in addition to remote computers). * Added `ExtendImage` method to content API when editing files to resize textures. * Added `helper.Input.GetState` to get the low-level state of a button. - * **[Breaking change]** Map tilesheets are no loaded from `Content` if they can't be found in `Content/Maps`. This reflects an upcoming change in the game to delete map tilesheets under `Content`. + * **[Breaking change]** Map tilesheets are no loaded from `Content` if they can't be found in `Content/Maps`. This reflects an upcoming change in the game to delete duplicate map tilesheets under `Content`. Most mods should be unaffected. * Improved map tilesheet errors so they provide more info. + * When mods load an asset using a more general type like `content.Load`, SMAPI now calls `IAssetEditor` instances with the actual asset type instead of the specified one. * Updated dependencies (including Mono.Cecil 0.11.1 → 0.11.2). * Fixed dialogue propagation clearing marriage dialogue. - * Fixed issue where SMAPI didn't call `IAssetEditor` with the actual type if a mod loaded an asset using `content.Load`. * For the web UI: * Updated the JSON validator and Content Patcher schema for `.tmx` support. * The mod compatibility page now has a sticky table header. * For SMAPI/tool developers: + * Improved support for four-part versions to support SMAPI on Android. * The SMAPI log now prefixes the OS name with `Android` on Android. ## 3.2 -- cgit