From 41e3c2802174562f356116eda81c8ddfff1edaeb Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sun, 18 Nov 2018 00:44:56 -0500 Subject: fix installer allowing custom mods to be bundled with the install (#602) This led to confusion since the installer didn't copy mod subfolders correctly. The installer now explains where to add custom mods instead. --- docs/release-notes.md | 1 + 1 file changed, 1 insertion(+) (limited to 'docs') diff --git a/docs/release-notes.md b/docs/release-notes.md index 5762c623..6288f0bd 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -18,6 +18,7 @@ * Fixed friendly error no longer shown when SMAPI isn't run from the game folder. * Fixed some Windows install paths not detected. * Fixed installer duplicating bundled mods if you moved them after the last install. + * Fixed installer allowing custom mods to be bundled with the install. * Fixed translation issues not shown as warnings. * Fixed dependencies not correctly enforced if the dependency is installed but failed to load. * Fixed some errors logged as SMAPI instead of the affected mod. -- cgit From e5bc00e7a25a98338dd6b3795d6d229a662ab004 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sun, 18 Nov 2018 00:47:35 -0500 Subject: hide installer's bundled files to avoid confusion (#602) --- build/prepare-install-package.targets | 85 ++++++++++++++-------- docs/release-notes.md | 1 + src/SMAPI.Installer/Framework/InstallerPaths.cs | 14 ++-- src/SMAPI.Installer/InteractiveInstaller.cs | 46 ++++-------- src/SMAPI.Installer/Program.cs | 32 +++++++- src/SMAPI.Installer/README.txt | 13 ++-- .../StardewModdingAPI.Installer.csproj | 2 + src/SMAPI.Installer/unix-install.sh | 2 +- src/SMAPI.Installer/windows-install.bat | 2 +- 9 files changed, 117 insertions(+), 80 deletions(-) (limited to 'docs') diff --git a/build/prepare-install-package.targets b/build/prepare-install-package.targets index 09114aee..127a8dd5 100644 --- a/build/prepare-install-package.targets +++ b/build/prepare-install-package.targets @@ -11,8 +11,8 @@ $(CompiledRootPath)\SMAPI $(CompiledRootPath)\SMAPI.Toolkit\net4.5 $(SolutionDir)\..\bin\Packaged - $(PackagePath)\internal\Windows - $(PackagePath)\internal\Mono + bundle.windows.zipped + bundle.mono.zipped @@ -22,38 +22,63 @@ - - - + + + - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + - - - + + + + + + + + + + + + + + + + + diff --git a/docs/release-notes.md b/docs/release-notes.md index 6288f0bd..d39e6f3e 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -5,6 +5,7 @@ * Reorganised SMAPI files: * Most SMAPI files are now tucked into a `smapi-internal` subfolder. * Save backups are now in a `save-backups` subfolder, so they're easier to access. Note that previous backups will be deleted when you update. + * Simplified the installer files to avoid confusion. * Added support for organising mods: * You can now group mods into subfolders to organise them. * You can now mark a mod folder ignored by starting the name with a dot (like `.disabled mods`). diff --git a/src/SMAPI.Installer/Framework/InstallerPaths.cs b/src/SMAPI.Installer/Framework/InstallerPaths.cs index 65e7699b..e5396018 100644 --- a/src/SMAPI.Installer/Framework/InstallerPaths.cs +++ b/src/SMAPI.Installer/Framework/InstallerPaths.cs @@ -8,8 +8,8 @@ namespace StardewModdingAPI.Installer.Framework /********* ** Accessors *********/ - /// The directory containing the installer files for the current platform. - public DirectoryInfo PackageDir { get; } + /// The directory path containing the files to copy into the game folder. + public DirectoryInfo BundleDir { get; } /// The directory containing the installed game. public DirectoryInfo GameDir { get; } @@ -17,8 +17,8 @@ namespace StardewModdingAPI.Installer.Framework /// The directory into which to install mods. public DirectoryInfo ModsDir { get; } - /// The full path to the directory containing the installer files for the current platform. - public string PackagePath => this.PackageDir.FullName; + /// The full path to directory path containing the files to copy into the game folder. + public string BundlePath => this.BundleDir.FullName; /// The full path to the directory containing the installed game. public string GamePath => this.GameDir.FullName; @@ -46,12 +46,12 @@ namespace StardewModdingAPI.Installer.Framework ** Public methods *********/ /// Construct an instance. - /// The directory path containing the installer files for the current platform. + /// The directory path containing the files to copy into the game folder. /// The directory path for the installed game. /// The name of the game's executable file for the current platform. - public InstallerPaths(DirectoryInfo packageDir, DirectoryInfo gameDir, string gameExecutableName) + public InstallerPaths(DirectoryInfo bundleDir, DirectoryInfo gameDir, string gameExecutableName) { - this.PackageDir = packageDir; + this.BundleDir = bundleDir; this.GameDir = gameDir; this.ModsDir = new DirectoryInfo(Path.Combine(gameDir.FullName, "Mods")); diff --git a/src/SMAPI.Installer/InteractiveInstaller.cs b/src/SMAPI.Installer/InteractiveInstaller.cs index cef0d26c..4212418d 100644 --- a/src/SMAPI.Installer/InteractiveInstaller.cs +++ b/src/SMAPI.Installer/InteractiveInstaller.cs @@ -3,7 +3,6 @@ using System.Collections.Generic; using System.Globalization; using System.IO; using System.Linq; -using System.Reflection; using System.Threading; using Microsoft.Win32; using StardewModdingApi.Installer.Enums; @@ -22,8 +21,8 @@ namespace StardewModdingApi.Installer /********* ** Properties *********/ - /// The name of the installer file in the package. - private readonly string InstallerFileName = "install.exe"; + /// The absolute path to the directory containing the files to copy into the game folder. + private readonly string BundlePath; /// The value that represents Windows 7. private readonly Version Windows7Version = new Version(6, 1); @@ -153,8 +152,10 @@ namespace StardewModdingApi.Installer ** Public methods *********/ /// Construct an instance. - public InteractiveInstaller() + /// The absolute path to the directory containing the files to copy into the game folder. + public InteractiveInstaller(string bundlePath) { + this.BundlePath = bundlePath; this.ConsoleWriter = new ColorfulConsoleWriter(EnvironmentUtility.DetectPlatform(), MonitorColorScheme.AutoDetect); } @@ -329,8 +330,8 @@ namespace StardewModdingApi.Installer } // get folders - DirectoryInfo packageDir = new DirectoryInfo(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location)); - paths = new InstallerPaths(packageDir, installDir, EnvironmentUtility.GetExecutableName(platform)); + DirectoryInfo bundleDir = new DirectoryInfo(this.BundlePath); + paths = new InstallerPaths(bundleDir, installDir, EnvironmentUtility.GetExecutableName(platform)); } Console.Clear(); @@ -338,23 +339,11 @@ namespace StardewModdingApi.Installer /********* ** Step 4: validate assumptions *********/ + if (!File.Exists(paths.ExecutablePath)) { - if (!paths.PackageDir.Exists) - { - this.PrintError(platform == Platform.Windows && paths.PackagePath.Contains(Path.GetTempPath()) && paths.PackagePath.Contains(".zip") - ? "The installer is missing some files. It looks like you're running the installer from inside the downloaded zip; make sure you unzip the downloaded file first, then run the installer from the unzipped folder." - : $"The 'internal/{paths.PackageDir.Name}' package folder is missing (should be at {paths.PackagePath})." - ); - Console.ReadLine(); - return; - } - - if (!File.Exists(paths.ExecutablePath)) - { - this.PrintError("The detected game install path doesn't contain a Stardew Valley executable."); - Console.ReadLine(); - return; - } + this.PrintError("The detected game install path doesn't contain a Stardew Valley executable."); + Console.ReadLine(); + return; } @@ -446,11 +435,8 @@ namespace StardewModdingApi.Installer { // copy SMAPI files to game dir this.PrintDebug("Adding SMAPI files..."); - foreach (FileSystemInfo sourceEntry in paths.PackageDir.EnumerateFileSystemInfos().Where(this.ShouldCopy)) + foreach (FileSystemInfo sourceEntry in paths.BundleDir.EnumerateFileSystemInfos().Where(this.ShouldCopy)) { - if (sourceEntry.Name.StartsWith(this.InstallerFileName)) // e.g. install.exe or install.exe.config - continue; - this.InteractivelyDelete(Path.Combine(paths.GameDir.FullName, sourceEntry.Name)); this.RecursiveCopy(sourceEntry, paths.GameDir); } @@ -478,14 +464,14 @@ namespace StardewModdingApi.Installer } // add or replace bundled mods - DirectoryInfo packagedModsDir = new DirectoryInfo(Path.Combine(paths.PackageDir.FullName, "Mods")); - if (packagedModsDir.Exists && packagedModsDir.EnumerateDirectories().Any()) + DirectoryInfo bundledModsDir = new DirectoryInfo(Path.Combine(paths.BundlePath, "Mods")); + if (bundledModsDir.Exists && bundledModsDir.EnumerateDirectories().Any()) { this.PrintDebug("Adding bundled mods..."); ModToolkit toolkit = new ModToolkit(); ModFolder[] targetMods = toolkit.GetModFolders(paths.ModsPath).ToArray(); - foreach (ModFolder sourceMod in toolkit.GetModFolders(packagedModsDir.FullName)) + foreach (ModFolder sourceMod in toolkit.GetModFolders(bundledModsDir.FullName)) { // validate source mod if (sourceMod.Manifest == null) @@ -527,7 +513,7 @@ namespace StardewModdingApi.Installer } // remove obsolete appdata mods - this.InteractivelyRemoveAppDataMods(paths.ModsDir, packagedModsDir); + this.InteractivelyRemoveAppDataMods(paths.ModsDir, bundledModsDir); } } Console.WriteLine(); diff --git a/src/SMAPI.Installer/Program.cs b/src/SMAPI.Installer/Program.cs index ad5cf47f..4056e52a 100644 --- a/src/SMAPI.Installer/Program.cs +++ b/src/SMAPI.Installer/Program.cs @@ -1,7 +1,10 @@ using System; using System.Diagnostics.CodeAnalysis; using System.IO; +using System.IO.Compression; using System.Reflection; +using StardewModdingAPI.Internal; +using StardewModdingAPI.Toolkit.Utilities; namespace StardewModdingApi.Installer { @@ -11,9 +14,15 @@ namespace StardewModdingApi.Installer /********* ** Properties *********/ - /// The absolute path to search for referenced assemblies. + /// The absolute path of the installer folder. [SuppressMessage("ReSharper", "AssignNullToNotNullAttribute", Justification = "The assembly location is never null in this context.")] - private static readonly string DllSearchPath = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "smapi-internal"); + private static readonly string InstallerPath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); + + /// The absolute path of the folder containing the unzipped installer files. + private static readonly string ExtractedBundlePath = Path.Combine(Path.GetTempPath(), $"SMAPI-installer-{Guid.NewGuid():N}"); + + /// The absolute path for referenced assemblies. + private static readonly string InternalFilesPath = Path.Combine(Program.ExtractedBundlePath, "smapi-internal"); /********* ** Public methods @@ -22,11 +31,26 @@ namespace StardewModdingApi.Installer /// The command line arguments. public static void Main(string[] args) { + // find install bundle + PlatformID platform = Environment.OSVersion.Platform; + FileInfo zipFile = new FileInfo(Path.Combine(Program.InstallerPath, $"bundle.{(platform == PlatformID.Win32NT ? "windows" : "mono")}.zipped")); + if (!zipFile.Exists) + { + Console.WriteLine($"Oops! Some of the installer files are missing; try redownloading the installer. (Missing file: {zipFile.FullName})"); + Console.ReadLine(); + return; + } + + // unzip bundle into temp folder + DirectoryInfo bundleDir = new DirectoryInfo(Program.ExtractedBundlePath); + Console.WriteLine("Extracting install files..."); + ZipFile.ExtractToDirectory(zipFile.FullName, bundleDir.FullName); + // set up assembly resolution AppDomain.CurrentDomain.AssemblyResolve += Program.CurrentDomain_AssemblyResolve; // launch installer - var installer = new InteractiveInstaller(); + var installer = new InteractiveInstaller(bundleDir.FullName); installer.Run(args); } @@ -41,7 +65,7 @@ namespace StardewModdingApi.Installer try { AssemblyName name = new AssemblyName(e.Name); - foreach (FileInfo dll in new DirectoryInfo(Program.DllSearchPath).EnumerateFiles("*.dll")) + foreach (FileInfo dll in new DirectoryInfo(Program.InternalFilesPath).EnumerateFiles("*.dll")) { if (name.Name.Equals(AssemblyName.GetAssemblyName(dll.FullName).Name, StringComparison.InvariantCultureIgnoreCase)) return Assembly.LoadFrom(dll.FullName); diff --git a/src/SMAPI.Installer/README.txt b/src/SMAPI.Installer/README.txt index 88fe4a03..72617240 100644 --- a/src/SMAPI.Installer/README.txt +++ b/src/SMAPI.Installer/README.txt @@ -16,7 +16,7 @@ SMAPI lets you run Stardew Valley with mods. Don't forget to download mods separ Player's guide -------------------------------- -See https://stardewvalleywiki.com/Modding:Player_Guide +See https://stardewvalleywiki.com/Modding:Player_Guide for help installing SMAPI, adding mods, etc. Manual install @@ -24,12 +24,11 @@ Manual install THIS IS NOT RECOMMENDED FOR MOST PLAYERS. See instructions above instead. If you really want to install SMAPI manually, here's how. -1. Download the latest version of SMAPI: https://github.com/Pathoschild/SMAPI/releases -2. Unzip the .zip file somewhere (not in your game folder). -3. Copy the files from the "internal/Windows" folder (on Windows) or "internal/Mono" folder (on - Linux/Mac) into your game folder. The `StardewModdingAPI.exe` file should be right next to the - game's executable. -4. +1. Unzip "internal/bundle.windows.zipped" (on Windows) or "internal/bundle.mono.zipped" (on + Linux/Mac). You can change '.zipped' to '.zip', it's just a normal zip file. +2. Copy the files from the folder you just unzipped into your game folder. The + `StardewModdingAPI.exe` file should be right next to the game's executable. +3. - Windows only: if you use Steam, see the install guide above to enable achievements and overlay. Otherwise, just run StardewModdingAPI.exe in your game folder to play with mods. diff --git a/src/SMAPI.Installer/StardewModdingAPI.Installer.csproj b/src/SMAPI.Installer/StardewModdingAPI.Installer.csproj index 22c55af7..8000e4e7 100644 --- a/src/SMAPI.Installer/StardewModdingAPI.Installer.csproj +++ b/src/SMAPI.Installer/StardewModdingAPI.Installer.csproj @@ -34,6 +34,8 @@ + + diff --git a/src/SMAPI.Installer/unix-install.sh b/src/SMAPI.Installer/unix-install.sh index 8379ed87..57e48f4b 100644 --- a/src/SMAPI.Installer/unix-install.sh +++ b/src/SMAPI.Installer/unix-install.sh @@ -14,7 +14,7 @@ fi # validate Mono & run installer if $COMMAND mono >/dev/null 2>&1; then - mono internal/Mono/install.exe + mono internal/install.exe else echo "Oops! Looks like Mono isn't installed. Please install Mono from https://mono-project.com, reboot, and run this installer again." read diff --git a/src/SMAPI.Installer/windows-install.bat b/src/SMAPI.Installer/windows-install.bat index 716c7789..1ebec989 100644 --- a/src/SMAPI.Installer/windows-install.bat +++ b/src/SMAPI.Installer/windows-install.bat @@ -1 +1 @@ -START /WAIT /B internal/Windows/install.exe +START /WAIT /B internal/install.exe -- cgit From 48b9acb074967b03bdacff1fc357d4c8801ec1d6 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sun, 18 Nov 2018 00:51:30 -0500 Subject: add build logic from the custom scripts (#602) --- build/prepare-install-package.targets | 51 +++++++++++++++++++++++---- docs/technical-docs.md | 53 ++++++----------------------- src/SMAPI.Installer/InteractiveInstaller.cs | 16 +++++++++ 3 files changed, 72 insertions(+), 48 deletions(-) (limited to 'docs') diff --git a/build/prepare-install-package.targets b/build/prepare-install-package.targets index 127a8dd5..0b575d6f 100644 --- a/build/prepare-install-package.targets +++ b/build/prepare-install-package.targets @@ -10,9 +10,10 @@ $(SolutionDir)\..\bin\$(Configuration) $(CompiledRootPath)\SMAPI $(CompiledRootPath)\SMAPI.Toolkit\net4.5 - $(SolutionDir)\..\bin\Packaged - bundle.windows.zipped - bundle.mono.zipped + $(SolutionDir)\..\bin\SMAPI installer + $(SolutionDir)\..\bin\SMAPI installer for developers + windows + mono @@ -20,6 +21,7 @@ + @@ -27,7 +29,7 @@ - + @@ -52,11 +54,25 @@ - - + + + + + + + + + + + + + + + + @@ -81,4 +97,27 @@ + + + + + + + + + + + + + + + + + + diff --git a/docs/technical-docs.md b/docs/technical-docs.md index 4a8f45f1..88c1a91f 100644 --- a/docs/technical-docs.md +++ b/docs/technical-docs.md @@ -44,7 +44,7 @@ executed. This doesn't work in MonoDevelop on Linux, unfortunately. ### Preparing a release To prepare a crossplatform SMAPI release, you'll need to compile it on two platforms. See -[crossplatforming info](https://stardewvalleywiki.com/Modding:Creating_a_SMAPI_mod#Test_on_all_platforms) +[crossplatforming info](https://stardewvalleywiki.com/Modding:Modder_Guide/Test_and_Troubleshoot#Testing_on_all_platforms) on the wiki for the first-time setup. 1. Update the version number in `GlobalAssemblyInfo.cs` and `Constants::Version`. Make sure you use a @@ -57,47 +57,16 @@ on the wiki for the first-time setup. release | `` | `3.0` 2. In Windows: - 1. Rebuild the solution in _Release_ mode. - 2. Rename `bin/Packaged` to `SMAPI ` (e.g. `SMAPI 3.0`). - 2. Transfer the `SMAPI ` folder to Linux or Mac. - _This adds the installer executable and Windows files. We'll do the rest in Linux or Mac, - since we need to set Unix file permissions that Windows won't save._ - -2. In Linux or Mac: - 1. Rebuild the solution in _Release_ mode. - 2. Copy `bin/internal/Packaged/Mono` into the `SMAPI ` folder. - 3. If you did everything right so far, you should have a folder like this: - - ``` - SMAPI 3.0 installer/ - install on Linux.sh - install on Mac.command - install on Windows.exe - README.txt - internal/ - Mono/ - Mods/* - smapi-internal/* - StardewModdingAPI - StardewModdingAPI.exe - StardewModdingAPI.pdb - StardewModdingAPI.xml - steam_appid.txt - Windows/ - Mods/* - smapi-internal/* - StardewModdingAPI.exe - StardewModdingAPI.pdb - StardewModdingAPI.xml - steam_appid.txt - ``` - 4. Open a terminal in the `SMAPI ` folder and run `chmod 755 internal/Mono/StardewModdingAPI`. - 5. Copy & paste the `SMAPI ` folder as `SMAPI for developers`. - 6. In the `SMAPI ` folder... - * edit `internal/Mono/StardewModdingAPI.config.json` and - `internal/Windows/StardewModdingAPI.config.json` to disable developer mode; - * delete `internal/Windows/StardewModdingAPI.xml`. - 7. Compress the two folders into `SMAPI .zip` and `SMAPI for developers.zip`. + 1. Rebuild the solution in Release mode. + 2. Copy `bundle.windows.zipped` from `bin/SMAPI installer` and `bin/SMAPI installer for developers` + to Linux/Mac. + +3. In Linux/Mac: + 1. Rebuild the solution in Release mode. + 2. Add the `bundle.windows.zipped` files to the `bin/SMAPI installer` and + `bin/SMAPI installer for developers` folders. + 3. Rename the folders to `SMAPI installer` and `SMAPI installer for developers`. + 4. Zip the two folders. ## Customisation ### Configuration file diff --git a/src/SMAPI.Installer/InteractiveInstaller.cs b/src/SMAPI.Installer/InteractiveInstaller.cs index 4212418d..d5866c74 100644 --- a/src/SMAPI.Installer/InteractiveInstaller.cs +++ b/src/SMAPI.Installer/InteractiveInstaller.cs @@ -1,5 +1,6 @@ using System; using System.Collections.Generic; +using System.Diagnostics; using System.Globalization; using System.IO; using System.Linq; @@ -445,6 +446,8 @@ namespace StardewModdingApi.Installer if (platform.IsMono()) { this.PrintDebug("Safely replacing game launcher..."); + + // back up & remove current launcher if (File.Exists(paths.UnixLauncherPath)) { if (!File.Exists(paths.UnixBackupLauncherPath)) @@ -453,7 +456,20 @@ namespace StardewModdingApi.Installer this.InteractivelyDelete(paths.UnixLauncherPath); } + // add new launcher File.Move(paths.UnixSmapiLauncherPath, paths.UnixLauncherPath); + + // mark file executable + // (MSBuild doesn't keep permission flags for files zipped in a build task.) + new Process + { + StartInfo = new ProcessStartInfo + { + FileName = "chmod", + Arguments = $"755 \"{paths.UnixLauncherPath}\"", + CreateNoWindow = true + } + }.Start(); } // create mods directory (if needed) -- cgit From ebbbf6fd58f3baf2918eca4c44b0e0b177c9c366 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sun, 18 Nov 2018 01:45:36 -0500 Subject: shorten bundle file names (#602) --- build/prepare-install-package.targets | 4 ++-- docs/technical-docs.md | 6 +++--- src/SMAPI.Installer/Program.cs | 2 +- src/SMAPI.Installer/README.txt | 4 ++-- 4 files changed, 8 insertions(+), 8 deletions(-) (limited to 'docs') diff --git a/build/prepare-install-package.targets b/build/prepare-install-package.targets index 5ba6ed37..dd15fb52 100644 --- a/build/prepare-install-package.targets +++ b/build/prepare-install-package.targets @@ -62,12 +62,12 @@ - + - + diff --git a/docs/technical-docs.md b/docs/technical-docs.md index 88c1a91f..83e4ea2b 100644 --- a/docs/technical-docs.md +++ b/docs/technical-docs.md @@ -58,12 +58,12 @@ on the wiki for the first-time setup. 2. In Windows: 1. Rebuild the solution in Release mode. - 2. Copy `bundle.windows.zipped` from `bin/SMAPI installer` and `bin/SMAPI installer for developers` - to Linux/Mac. + 2. Copy `windows.dat` from `bin/SMAPI installer` and `bin/SMAPI installer for developers` to + Linux/Mac. 3. In Linux/Mac: 1. Rebuild the solution in Release mode. - 2. Add the `bundle.windows.zipped` files to the `bin/SMAPI installer` and + 2. Add the `windows.dat` files to the `bin/SMAPI installer` and `bin/SMAPI installer for developers` folders. 3. Rename the folders to `SMAPI installer` and `SMAPI installer for developers`. 4. Zip the two folders. diff --git a/src/SMAPI.Installer/Program.cs b/src/SMAPI.Installer/Program.cs index 4056e52a..c56c9f80 100644 --- a/src/SMAPI.Installer/Program.cs +++ b/src/SMAPI.Installer/Program.cs @@ -33,7 +33,7 @@ namespace StardewModdingApi.Installer { // find install bundle PlatformID platform = Environment.OSVersion.Platform; - FileInfo zipFile = new FileInfo(Path.Combine(Program.InstallerPath, $"bundle.{(platform == PlatformID.Win32NT ? "windows" : "mono")}.zipped")); + FileInfo zipFile = new FileInfo(Path.Combine(Program.InstallerPath, $"{(platform == PlatformID.Win32NT ? "windows" : "mono")}.dat")); if (!zipFile.Exists) { Console.WriteLine($"Oops! Some of the installer files are missing; try redownloading the installer. (Missing file: {zipFile.FullName})"); diff --git a/src/SMAPI.Installer/README.txt b/src/SMAPI.Installer/README.txt index 72617240..abff9938 100644 --- a/src/SMAPI.Installer/README.txt +++ b/src/SMAPI.Installer/README.txt @@ -24,8 +24,8 @@ Manual install THIS IS NOT RECOMMENDED FOR MOST PLAYERS. See instructions above instead. If you really want to install SMAPI manually, here's how. -1. Unzip "internal/bundle.windows.zipped" (on Windows) or "internal/bundle.mono.zipped" (on - Linux/Mac). You can change '.zipped' to '.zip', it's just a normal zip file. +1. Unzip "internal/windows.dat" (on Windows) or "internal/mono.dat" (on Linux/Mac). You can change + '.dat' to '.zip', it's just a normal zip file renamed to prevent confusion. 2. Copy the files from the folder you just unzipped into your game folder. The `StardewModdingAPI.exe` file should be right next to the game's executable. 3. -- cgit