From 67c52af72d6d0c4fddd3a07b159cb44b5c277599 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sat, 6 Feb 2021 21:12:01 -0500 Subject: add early detection of disposed assets in error handler mod --- docs/release-notes.md | 3 +++ 1 file changed, 3 insertions(+) (limited to 'docs') diff --git a/docs/release-notes.md b/docs/release-notes.md index cb54ee98..9d95dacb 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -16,6 +16,9 @@ * Fixed SMAPI toolkit defaulting the mod type incorrectly if a mod's `manifest.json` has neither `EntryDll` nor `ContentPackFor`. This only affects external tools, since SMAPI itself validates those fields separately. * Fixed edge case when playing in non-English where translatable assets loaded via `IAssetLoader` would no longer be applied after returning to the title screen unless manually invalidated from the cache. +* For the ErrorHandler mod: + * Added early detection of disposed textures so the crash stack trace shows the actual code which used them. + * For the web UI: * Updated the JSON validator/schema for Content Patcher 1.20. -- cgit