From 8789b7efa816aab0f4ce9d3149c26b8033e0b0a5 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Thu, 2 Sep 2021 18:54:56 -0400 Subject: prepare path utilities for the upcoming Stardew Valley 1.5.5 The game will use Linux-style paths for assets on all platforms, which will break the current equivalence between path and asset name formats. --- docs/release-notes.md | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'docs') diff --git a/docs/release-notes.md b/docs/release-notes.md index 45670c29..53640c93 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -9,11 +9,17 @@ * Updated compatibility list. * For mod authors: + * Added `PathUtilities.NormalizeAssetName` and `PathUtilities.PreferredAssetSeparator` to prepare for the upcoming Stardew Valley 1.5.5. * Fixed content packs created via `helper.ContentPacks.CreateFake` or `CreateTemporary` not initializing translations correctly. * For console commands: * Added `hurry_all` command which immediately warps all NPCs to their scheduled positions. +**Update note for mod authors:** +Stardew Valley 1.5.5 will change how asset names are formatted. If you use `PathUtilities.NormalizePath` +to format asset names, you should switch to `PathUtilities.NormalizeAssetName` now so your code will +continue working in the next game update. + ## 3.12.5 Released 26 August 2021 for Stardew Valley 1.5.4 or later. -- cgit