From 87d5288287520f750651667839ebbe7bbeb97bba Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Fri, 6 May 2022 18:05:40 -0400 Subject: fix content managers' LoadBaseString not recognizing localized mod assets --- docs/release-notes.md | 1 + 1 file changed, 1 insertion(+) (limited to 'docs') diff --git a/docs/release-notes.md b/docs/release-notes.md index 2fff0c58..99269bc6 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -7,6 +7,7 @@ _You can enable them by editing `smapi-internal/config.json` if needed. They'll be re-enabled in a later version after they're reworked to reduce performance impact._ * Removed experimental 'aggressive memory optimizations' option. _This was disabled by default and is no longer needed in most cases. Memory usage will be better reduced by reworked asset propagation in the upcoming SMAPI 4.0.0._ + * Fixed 'content file was not found' error when the game tries to load unlocalized text from a localizable mod data asset. * Updated compatibility list. ## 3.14.0 -- cgit