From 8cb190de080aad56372b1c63d8b4f977f3c81d01 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sat, 31 Aug 2019 17:46:47 -0400 Subject: add Android detection --- docs/release-notes.md | 1 + 1 file changed, 1 insertion(+) (limited to 'docs') diff --git a/docs/release-notes.md b/docs/release-notes.md index a52b3e7f..7740cb1c 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -52,6 +52,7 @@ These changes have not been released yet. * Added fields and methods: `IContentPack.HasFile`, `Context.IsGameLaunched`, and `SemanticVersion.TryParse`. * Added separate `LogNetworkTraffic` option to make verbose logging less overwhelmingly verbose. * Added asset propagation for critter textures and `DayTimeMoneyBox` buttons. + * `Constants.TargetPlatform` now returns `Android` when playing on an Android device. * The installer now recognises custom game paths stored in `stardewvalley.targets`, if any. * Trace logs for a broken mod now list all detected issues (instead of the first one). * Trace logs when loading mods are now more clear. -- cgit