From 8df578edb6d135796a48b219ecc7a7291c7ef460 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Tue, 13 Jul 2021 09:14:07 -0400 Subject: migrate to Harmony 2.1 (#711) --- docs/release-notes.md | 6 ++---- docs/technical/smapi.md | 1 - 2 files changed, 2 insertions(+), 5 deletions(-) (limited to 'docs') diff --git a/docs/release-notes.md b/docs/release-notes.md index d0aa2fbf..50ed5f29 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -1,11 +1,9 @@ ← [README](README.md) # Release notes - + * Updated Harmony 1.2.0.1 to 2.1.0 (see [_migrate to Harmony 2.0_](https://stardewvalleywiki.com/Modding:Migrate_to_Harmony_2.0) for more info). ## 3.11.0 Released 09 July 2021 for Stardew Valley 1.5.4 or later. See [release highlights](https://www.patreon.com/posts/53514295). diff --git a/docs/technical/smapi.md b/docs/technical/smapi.md index b64239c1..586b17aa 100644 --- a/docs/technical/smapi.md +++ b/docs/technical/smapi.md @@ -59,7 +59,6 @@ flag | purpose `SMAPI_FOR_WINDOWS` | Whether SMAPI is being compiled for Windows; if not set, the code assumes Linux/macOS. Set automatically in `common.targets`. `SMAPI_FOR_WINDOWS_64BIT_HACK` | Whether SMAPI is being [compiled for Windows with a 64-bit Linux version of the game](https://github.com/Pathoschild/SMAPI/issues/767). This is highly specialized and shouldn't be used in most cases. False by default. `SMAPI_FOR_XNA` | Whether SMAPI is being compiled for XNA Framework; if not set, the code assumes MonoGame. Set automatically in `common.targets` with the same value as `SMAPI_FOR_WINDOWS` (unless `SMAPI_FOR_WINDOWS_64BIT_HACK` is set). -`HARMONY_2` | Whether to enable experimental Harmony 2.0 support and rewrite existing Harmony 1._x_ mods for compatibility. Note that you need to replace `build/0Harmony.dll` with a Harmony 2.0 build (or switch to a package reference) to use this flag. ## For SMAPI developers ### Compiling from source -- cgit