From a2d8a1be23f2351384a562b64807d2ce9c83170e Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Wed, 6 Jun 2018 21:48:23 -0400 Subject: add Harmony patch to fix custom tilesheet handling (#541) --- docs/release-notes.md | 2 ++ 1 file changed, 2 insertions(+) (limited to 'docs') diff --git a/docs/release-notes.md b/docs/release-notes.md index 11a2a04c..e62f5e7c 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -29,6 +29,8 @@ * Added `Context.IsMultiplayer` and `Context.IsMainPlayer` flags. * Added `Constants.TargetPlatform` which says whether the game is running on Linux, Mac, or Windows. * Added `semanticVersion.IsPrerelease()` method. + * Added Harmony DLL managed by SMAPI. + * Fixed error when loading an unpacked `.tbin` map that references custom seasonal tilesheets. * Fixed error if a mod loads a PNG while the game is loading (e.g. custom map tilesheets via `IAssetLoader`). * Fixed assets loaded by temporary content managers not being editable by mods. * Fixed assets not reloaded consistently when the player switches language. -- cgit From 62817de3f69337a28f887a53660b500921e2dcbd Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Wed, 6 Jun 2018 22:10:06 -0400 Subject: + missing release note --- docs/release-notes.md | 1 + 1 file changed, 1 insertion(+) (limited to 'docs') diff --git a/docs/release-notes.md b/docs/release-notes.md index e62f5e7c..ff092fe1 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -16,6 +16,7 @@ * Fixed mod update checks failing if a mod only has prerelease versions on GitHub. * Fixed launch issue for Linux players with some terminals. (Thanks to HanFox and kurumushi!) * Fixed Nexus mod update alerts not showing HTTPS links. + * Fixed uninstaller not removing some SMAPI files. * Renamed `install.exe` to `install on Windows.exe` to avoid confusion. * For modders: -- cgit