From a450b0ebefbf7eb4ca5fa41947eef36fe18ca19a Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Wed, 1 May 2019 19:40:47 -0400 Subject: drop monitor.ExitGameImmediately method This is bad practice in most cases, and was only used by two mods which didn't legitimately need to exit immediately. --- docs/release-notes.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'docs') diff --git a/docs/release-notes.md b/docs/release-notes.md index 12fd5a3d..05fccd74 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -18,7 +18,8 @@ These changes have not been released yet. * Added `Context.IsGameLaunched` field. * Mods are now loaded much earlier in the game launch. This lets mods intercept any content asset, but the game is not fully initialised when `Entry` is called (use the `GameLaunched` event if you need to run code when the game is initialised). * When a mod is incompatible, the trace logs now list all detected issues instead of the first one. - * Dropped support for all deprecated APIs. + * Removed all deprecated APIs. + * Removed the `Monitor.ExitGameImmediately` method. * Updated to Json.NET 12.0.1. ## 2.11.3 -- cgit