From aa5c5b27839b72343f751ffabd6c4625d1fc3f80 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Fri, 13 Oct 2017 00:33:05 -0400 Subject: fix SDate.Now() crashing during new-game intro (#369) --- docs/release-notes.md | 1 + 1 file changed, 1 insertion(+) (limited to 'docs') diff --git a/docs/release-notes.md b/docs/release-notes.md index fd59bd07..64588744 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -29,6 +29,7 @@ For mod developers: * Removed support for mods with no `Name`, `Version`, or `UniqueID` in their manifest. * Removed support for mods with a non-unique `UniqueID` value in their manifest. * Removed access to SMAPI internals through the reflection helper, to discourage fragile mods. +* Fixed `SDate.Now()` crashing when called during the new-game intro. * Fixed `TimeEvents.AfterDayStarted` being raised during the new-game intro. * Fixed SMAPI allowing map tilesheets with absolute or directory-climbing paths. These are now rejected even if the path exists, to avoid problems when players install the mod. -- cgit