From bacb851d7b186946ba1ead1caeab72e7604cfe6b Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sat, 26 Mar 2022 17:44:48 -0400 Subject: add IContentHelper.ParseAssetName (#766) --- docs/release-notes.md | 1 + 1 file changed, 1 insertion(+) (limited to 'docs') diff --git a/docs/release-notes.md b/docs/release-notes.md index 464049b9..99ac86df 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -24,6 +24,7 @@ * Added `Constants.ContentPath`. * Added `IAssetName` fields to the info received by `IAssetEditor` and `IAssetLoader` methods. _This adds methods for working with asset names, parsed locales, etc._ + * Added `helper.Content.ParseAssetName` to get an `IAssetName` for an arbitrary asset key. * If an asset is loaded multiple times in the same tick, `IAssetLoader.CanLoad` and `IAssetEditor.CanEdit` are now cached unless invalidated by `helper.Content.InvalidateCache`. * Fixed the `SDate` constructor being case-sensitive. * Fixed support for using locale codes from custom languages in asset names (e.g. `Data/Achievements.eo-EU`). -- cgit