From bf3738eacb192492113fd968b50ff57fac26557c Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Wed, 29 May 2019 21:26:57 -0400 Subject: add separate LogNetworkTraffic option --- docs/release-notes.md | 1 + 1 file changed, 1 insertion(+) (limited to 'docs') diff --git a/docs/release-notes.md b/docs/release-notes.md index 6b552395..cfd33fbc 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -25,6 +25,7 @@ These changes have not been released yet. * Added `IContentPack.HasFile` method. * Added `Context.IsGameLaunched` field. * Mods are now loaded much earlier in the game launch. This lets mods intercept any content asset, but the game is not fully initialised when `Entry` is called (use the `GameLaunched` event if you need to run code when the game is initialised). + * Added separate `LogNetworkTraffic` option to make verbose logging less overwhelmingly verbose. * When a mod is incompatible, the trace logs now list all detected issues instead of the first one. * Removed all deprecated APIs. * Removed the `Monitor.ExitGameImmediately` method. -- cgit