From c37fe62ca2ea8a072a16acd28bb38bc69911fd5b Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Wed, 29 May 2019 23:17:13 -0400 Subject: no longer forward managed asset keys loaded through a mod content manager (#644) That isn't needed for any documented functionality, and allowed mods to load (and in some cases edit) a different mod's local assets. --- docs/release-notes.md | 1 + 1 file changed, 1 insertion(+) (limited to 'docs') diff --git a/docs/release-notes.md b/docs/release-notes.md index f8d4cbbf..d478bfa2 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -20,6 +20,7 @@ These changes have not been released yet. * Fixed lag when a mod invalidates many NPC portraits/sprites at once. * Fixed map reloads resetting tilesheet seasons. * Fixed outdoor tilesheets being seasonalised when added to an indoor location. + * Fixed mods able to directly load (and in some cases edit) a different mod's local assets using internal asset key forwarding. * For modders: * Added support for content pack translations. -- cgit