From d0885831c3698bcb353d76c147500b7ea1dfbc78 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sat, 1 Feb 2020 11:09:21 -0500 Subject: ignore Harmony DLL in mod build package --- docs/technical/mod-package.md | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'docs') diff --git a/docs/technical/mod-package.md b/docs/technical/mod-package.md index 5b971f96..a54d3011 100644 --- a/docs/technical/mod-package.md +++ b/docs/technical/mod-package.md @@ -287,7 +287,11 @@ That will create a `Pathoschild.Stardew.ModBuildConfig-.nupkg` file in which can be uploaded to NuGet or referenced directly. ## Release notes -### Upcoming release +### 3.1 +* Added support for semantic versioning 2.0. +* `0Harmony.dll` is now ignored if the mod references it directly (it's bundled with SMAPI). + +### 3.0 * Updated for SMAPI 3.0 and Stardew Valley 1.4. * Added automatic support for `assets` folders. * Added `$(GameExecutableName)` MSBuild variable. @@ -298,6 +302,7 @@ which can be uploaded to NuGet or referenced directly. * Fixed `Newtonsoft.Json.pdb` included in release zips when Json.NET is referenced directly. * Fixed `` not working for `i18n` files. * Dropped support for older versions of SMAPI and Visual Studio. +* Migrated package icon to NuGet's new format. ### 2.2 * Added support for SMAPI 2.8+ (still compatible with earlier versions). -- cgit