From d76476ca687a4936cc610380e2b3902db137bced Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sun, 21 Jan 2018 02:14:28 -0500 Subject: add before/after save creation events (#429) This supports mods like Custom Farm Types that need to intercept the very first save, which doesn't raise the normal save events since the world isn't fully initialised yet. --- docs/release-notes.md | 1 + 1 file changed, 1 insertion(+) (limited to 'docs') diff --git a/docs/release-notes.md b/docs/release-notes.md index 38fb680b..afd89c68 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -12,6 +12,7 @@ * Fixed parse error for logs with zero installed mods. * For modders: + * Added `SaveEvents.BeforeCreate` and `AfterCreate` events. * Added `SButton` `IsActionButton()` and `IsUseToolButton()` extensions. * Improved JSON parse errors to provide more useful info for troubleshooting. * Fixed events being raised while the game is loading a save file. -- cgit