From e5d8acf240f923a09bdaad3fb14b2c34847860dc Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Thu, 30 Jan 2020 22:10:16 -0500 Subject: rework asset editor/loader tracking so they're affected by load order --- docs/release-notes.md | 2 ++ 1 file changed, 2 insertions(+) (limited to 'docs') diff --git a/docs/release-notes.md b/docs/release-notes.md index 5379950e..dada7726 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -19,9 +19,11 @@ * For modders: * Asset propagation for player sprites now affects other players' sprites, and updates recolor maps (e.g. sleeves). + * Reworked the order that asset editors/loaders are called between multiple mods to support some framework mods like Content Patcher and Json Assets. Note that the order is undefined and should not be depended on. * Removed invalid-schedule validation which had false positives. * Fixed `helper.Data.Read/WriteGlobalData` using the `Saves` folder. The installer will move existing folders to the appdata folder. * Fixed dialogue asset changes not correctly propagated until the next day. + * Fixed issue where a mod which implemented `IAssetEditor`/`IAssetLoader` on its entry class could then remove itself from the editor/loader list. * For SMAPI/tool developers: * Added internal performance monitoring (thanks to Drachenkätzchen!). This is disabled by default in the current version, but can be enabled using the `performance` console command. -- cgit