From e856d5efebe12b3aa65d5868ea7baa59cc54863d Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Wed, 24 Jul 2019 18:29:50 -0400 Subject: add remote mod status to update check info (#651) --- docs/release-notes.md | 1 + 1 file changed, 1 insertion(+) (limited to 'docs') diff --git a/docs/release-notes.md b/docs/release-notes.md index abc08e16..4b380564 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -40,6 +40,7 @@ These changes have not been released yet. * The installer now recognises custom game paths stored in `stardewvalley.targets`, if any. * Trace logs for a broken mod now list all detected issues (instead of the first one). * Trace logs when loading mods are now more clear. + * Clarified update-check errors for mods with multiple update keys. * Fixed custom maps loaded from `.xnb` files not having their tilesheet paths automatically adjusted. * Fixed custom maps loaded from the mod folder with tilesheets in a subfolder not working crossplatform. All tilesheet paths are now normalised for the OS automatically. * Removed all deprecated APIs. -- cgit