From e8bb80af26997bc4e0ed43e4b2cc2cd5596e25f4 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sat, 22 Feb 2020 17:53:22 -0500 Subject: fix errors loading spouse room content packs in SMAPI 3.3 The new logic for loading map tilesheets incorrectly changed vanilla tilesheets like "townInterior" to "Maps/townInterior". While the game itself handled that, mods like Content Patcher which compared tilesheet paths would incorrectly decide that "townInterior" and "Maps/townInterior" were different files, and add a new tilesheet for it; that in turn would cause errors when patching spouse rooms, since it doesn't copy tilesheets. --- docs/release-notes.md | 3 +++ 1 file changed, 3 insertions(+) (limited to 'docs') diff --git a/docs/release-notes.md b/docs/release-notes.md index 26515b61..d5def351 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -1,6 +1,9 @@ ← [README](README.md) # Release notes +## Upcoming release +* Fixed errors with custom spouse room mods in SMAPI 3.3. + ## 3.3 Released 22 February 2020 for Stardew Valley 1.4.1 or later. -- cgit