From f067b33ee4755cb7e6bc904f5c847360fec00c91 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sun, 2 May 2021 12:11:28 -0400 Subject: let user install to a custom path even if a game folder was detected --- docs/release-notes.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'docs') diff --git a/docs/release-notes.md b/docs/release-notes.md index 8b81264a..271609e2 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -13,8 +13,9 @@ * Added update checks for Stardew64Installer if it patched the game. * Added smarter grouping for skipped mods, so it's easier to see root dependencies to update first. * Added error-handling to prevent a crash when the game can't update a map's seasonal tilesheets _(in Error Handler)_. - * On macOS, the `StardewModdingAPI.bin.osx` file is no longer overwritten if it's identical to avoid resetting file permissions (thanks to 007wayne!). + * Added installer option to enter a custom game path even if it detected a game folder. * `*.ico` files are now ignored when scanning for mods. + * Fixed `StardewModdingAPI.bin.osx` on macOS overwritten with an identical file on launch, which resets file permissions (thanks to 007wayne!). * Fixed error for non-English players after returning to title, reloading, and entering town with a completed movie theater. * Fixed `world_clear` console command not removing resource clumps outside the farm and secret woods. * Fixed inconsistent spelling/style for 'macOS'. -- cgit