From fff5e8c93921449afcfd1cebf7fd5616abc15d45 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Wed, 29 May 2019 22:32:52 -0400 Subject: move most mod asset loading logic into content managers (#644) This fixes mods needing to load Map assets manually before the game could load them via internal key. --- docs/release-notes.md | 1 + 1 file changed, 1 insertion(+) (limited to 'docs') diff --git a/docs/release-notes.md b/docs/release-notes.md index cfd33fbc..f8d4cbbf 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -11,6 +11,7 @@ These changes have not been released yet. * Now ignores content files like `.txt` or `.png`, which avoids missing-manifest errors in some common cases. * Now detects XNB mods more accurately, and consolidates multi-folder XNB mods. * Updated mod compatibility list. + * Fixed mods needing to load custom `Map` assets before the game accesses them (SMAPI will now do so automatically). * Fixed Save Backup not pruning old backups if they're uncompressed. * Fixed issues when a farmhand reconnects before the game notices they're disconnected. * Fixed 'received message' logs shown in non-developer mode. -- cgit