From 17ff230d8e7f7879337011babba4f65fae5d9bf8 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sat, 13 May 2017 15:14:32 -0400 Subject: streamline crossplatform build with Mono 5.0, update readme, tweak release notes --- release-notes.md | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'release-notes.md') diff --git a/release-notes.md b/release-notes.md index f334a82f..0a10f57b 100644 --- a/release-notes.md +++ b/release-notes.md @@ -15,16 +15,16 @@ See [log](https://github.com/Pathoschild/SMAPI/compare/1.12...1.13). For players: * SMAPI now has better draw error recovery and detects when the error is irrecoverable. -* SMAPI now remembers if your game crashed and offers help next time you relaunch. +* SMAPI now remembers if your game crashed and offers help next time you launch it. * Fixed installer finding redundant game paths on Linux. * Fixed save events not being raised after the first day on Linux/Mac. -* Fixed error on Linux/Mac when a mod tries to load content immediately after the save is loaded. +* Fixed error on Linux/Mac when a mod loads a PNG immediately after the save is loaded. For mod developers: -* Added log entries for basic context changes (e.g. loaded save) to simplify troubleshooting. More detailed logging can be enabled by setting `VerboseLogging: true` in `StardewModdingAPI.config.json`. -* Added `debug` console command to TrainerMod which lets you pass debug commands to the game (e.g. `debug warp FarmHouse 1 1` warps the player to the farmhouse). -* Added a warning for mods that don't set the `UniqueID` manifest field, which will be required in SMAPI 2.0. -* Mods now implement `IDisposable` to let them release any unmanaged resources. +* Added log entries for basic context changes (e.g. loaded save) to simplify troubleshooting. +* Added a `debug` console command to TrainerMod which lets you pass debug commands to the game (e.g. `debug warp FarmHouse 1 1` warps the player to the farmhouse). +* Added a deprecation warning for mods that don't set the `UniqueID` manifest field, which will be required in SMAPI 2.0. +* Mods can now override `Dispose` if they need to release unmanaged resources. * Deprecated `GameEvents.GameLoaded` and `GameEvents.FirstUpdateTick`, since any logic in the mod's `Entry` method will happen after the game is loaded. ## 1.12 -- cgit