From 95e519796773a2ef17ec482e27cd4403282e2cd1 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sat, 11 Mar 2017 17:28:39 -0500 Subject: fix SaveEvents.AfterLoad being raised during the new-game intro before the player is initialised --- release-notes.md | 1 + 1 file changed, 1 insertion(+) (limited to 'release-notes.md') diff --git a/release-notes.md b/release-notes.md index 22df8f70..96e6439a 100644 --- a/release-notes.md +++ b/release-notes.md @@ -36,6 +36,7 @@ For mod developers: * SMAPI now writes XNA input enums (`Buttons` and `Keys`) to JSON as strings automatically, so mods no longer need to add a `StringEnumConverter` themselves for those. * Logs now show the OS caption (like "Windows 10") instead of its internal version when available. * Logs now always use `\r\n` to simplify crossplatform viewing. +* Fixed `SaveEvents.AfterLoad` being raised during the new-game intro before the player is initialised. * Several obsolete APIs have been removed (see [deprecation guide](http://canimod.com/guides/updating-a-smapi-mod)), and all _notice_-level deprecations have been increased to _info_. * Deprecated the experimental `IConfigFile`. -- cgit