From 929dccb75a1405737975d76648e015a3e7c00177 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sat, 7 Oct 2017 23:07:10 -0400 Subject: reorganise repo structure --- src/SMAPI.AssemblyRewriters/SpriteBatchMethods.cs | 59 +++++++++++++++++++++++ 1 file changed, 59 insertions(+) create mode 100644 src/SMAPI.AssemblyRewriters/SpriteBatchMethods.cs (limited to 'src/SMAPI.AssemblyRewriters/SpriteBatchMethods.cs') diff --git a/src/SMAPI.AssemblyRewriters/SpriteBatchMethods.cs b/src/SMAPI.AssemblyRewriters/SpriteBatchMethods.cs new file mode 100644 index 00000000..a7f100f2 --- /dev/null +++ b/src/SMAPI.AssemblyRewriters/SpriteBatchMethods.cs @@ -0,0 +1,59 @@ +using System.Diagnostics.CodeAnalysis; +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Graphics; + +namespace StardewModdingAPI.AssemblyRewriters +{ + /// Provides method signatures that can be injected into mod code for compatibility between Linux/Mac or Windows. + public class SpriteBatchMethods : SpriteBatch + { + /********* + ** Public methods + *********/ + /// Construct an instance. + public SpriteBatchMethods(GraphicsDevice graphicsDevice) : base(graphicsDevice) { } + + + /**** + ** MonoGame signatures + ****/ + [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Linux/Mac.")] + public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix? matrix) + { + base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect, matrix ?? Matrix.Identity); + } + + /**** + ** XNA signatures + ****/ + [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")] + public new void Begin() + { + base.Begin(); + } + + [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")] + public new void Begin(SpriteSortMode sortMode, BlendState blendState) + { + base.Begin(sortMode, blendState); + } + + [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")] + public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) + { + base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState); + } + + [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")] + public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect) + { + base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect); + } + + [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")] + public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) + { + base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect, transformMatrix); + } + } +} -- cgit