From 2e7c233f6c9bf6430672b39f970a3324deba79dd Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Wed, 6 Apr 2022 21:48:55 -0400 Subject: enable nullable annotations by default (#837) This adds `#nullable disable` to all existing code (except where null is impossible like enum files), so it can be migrated incrementally. --- src/SMAPI.Installer/Framework/InstallerContext.cs | 2 ++ src/SMAPI.Installer/Framework/InstallerPaths.cs | 2 ++ 2 files changed, 4 insertions(+) (limited to 'src/SMAPI.Installer/Framework') diff --git a/src/SMAPI.Installer/Framework/InstallerContext.cs b/src/SMAPI.Installer/Framework/InstallerContext.cs index abc7adde..23d5b17c 100644 --- a/src/SMAPI.Installer/Framework/InstallerContext.cs +++ b/src/SMAPI.Installer/Framework/InstallerContext.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.IO; using StardewModdingAPI.Toolkit; using StardewModdingAPI.Toolkit.Framework.GameScanning; diff --git a/src/SMAPI.Installer/Framework/InstallerPaths.cs b/src/SMAPI.Installer/Framework/InstallerPaths.cs index 0976eceb..fd9d1be6 100644 --- a/src/SMAPI.Installer/Framework/InstallerPaths.cs +++ b/src/SMAPI.Installer/Framework/InstallerPaths.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.IO; using StardewModdingAPI.Toolkit.Framework; -- cgit