From e5bc00e7a25a98338dd6b3795d6d229a662ab004 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sun, 18 Nov 2018 00:47:35 -0500 Subject: hide installer's bundled files to avoid confusion (#602) --- src/SMAPI.Installer/Framework/InstallerPaths.cs | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'src/SMAPI.Installer/Framework') diff --git a/src/SMAPI.Installer/Framework/InstallerPaths.cs b/src/SMAPI.Installer/Framework/InstallerPaths.cs index 65e7699b..e5396018 100644 --- a/src/SMAPI.Installer/Framework/InstallerPaths.cs +++ b/src/SMAPI.Installer/Framework/InstallerPaths.cs @@ -8,8 +8,8 @@ namespace StardewModdingAPI.Installer.Framework /********* ** Accessors *********/ - /// The directory containing the installer files for the current platform. - public DirectoryInfo PackageDir { get; } + /// The directory path containing the files to copy into the game folder. + public DirectoryInfo BundleDir { get; } /// The directory containing the installed game. public DirectoryInfo GameDir { get; } @@ -17,8 +17,8 @@ namespace StardewModdingAPI.Installer.Framework /// The directory into which to install mods. public DirectoryInfo ModsDir { get; } - /// The full path to the directory containing the installer files for the current platform. - public string PackagePath => this.PackageDir.FullName; + /// The full path to directory path containing the files to copy into the game folder. + public string BundlePath => this.BundleDir.FullName; /// The full path to the directory containing the installed game. public string GamePath => this.GameDir.FullName; @@ -46,12 +46,12 @@ namespace StardewModdingAPI.Installer.Framework ** Public methods *********/ /// Construct an instance. - /// The directory path containing the installer files for the current platform. + /// The directory path containing the files to copy into the game folder. /// The directory path for the installed game. /// The name of the game's executable file for the current platform. - public InstallerPaths(DirectoryInfo packageDir, DirectoryInfo gameDir, string gameExecutableName) + public InstallerPaths(DirectoryInfo bundleDir, DirectoryInfo gameDir, string gameExecutableName) { - this.PackageDir = packageDir; + this.BundleDir = bundleDir; this.GameDir = gameDir; this.ModsDir = new DirectoryInfo(Path.Combine(gameDir.FullName, "Mods")); -- cgit