From 304d89cd193671942fd96b2eaca31ab18f9304f1 Mon Sep 17 00:00:00 2001 From: Kris Scott Date: Mon, 22 Apr 2019 17:37:01 +0900 Subject: Reworked the unix launcher - More posix compliance and less prone to failing on bad variables - Replaced depreciated backquotes (`) with the 'which' command - Reworked the entire terminal detection code for easier editing and testing --- src/SMAPI.Installer/unix-launcher.sh | 95 +++++++++++++++++++++++------------- 1 file changed, 60 insertions(+), 35 deletions(-) (limited to 'src/SMAPI.Installer') diff --git a/src/SMAPI.Installer/unix-launcher.sh b/src/SMAPI.Installer/unix-launcher.sh index a98d527d..d6c3a004 100644 --- a/src/SMAPI.Installer/unix-launcher.sh +++ b/src/SMAPI.Installer/unix-launcher.sh @@ -1,14 +1,14 @@ -#!/bin/bash +#!/usr/bin/env bash # MonoKickstart Shell Script # Written by Ethan "flibitijibibo" Lee # Modified for StardewModdingAPI by Viz and Pathoschild # Move to script's directory -cd "`dirname "$0"`" +cd "$(dirname "$0")" || exit $? # Get the system architecture -UNAME=`uname` -ARCH=`uname -m` +UNAME=$(uname) +ARCH=$(uname -m) # MonoKickstart picks the right libfolder, so just execute the right binary. if [ "$UNAME" == "Darwin" ]; then @@ -39,18 +39,18 @@ if [ "$UNAME" == "Darwin" ]; then # launch SMAPI cp StardewValley.bin.osx StardewModdingAPI.bin.osx - open -a Terminal ./StardewModdingAPI.bin.osx $@ + open -a Terminal ./StardewModdingAPI.bin.osx "$@" else # choose launcher LAUNCHER="" if [ "$ARCH" == "x86_64" ]; then ln -sf mcs.bin.x86_64 mcs cp StardewValley.bin.x86_64 StardewModdingAPI.bin.x86_64 - LAUNCHER="./StardewModdingAPI.bin.x86_64 $@" + LAUNCHER="./StardewModdingAPI.bin.x86_64 $*" else ln -sf mcs.bin.x86 mcs cp StardewValley.bin.x86 StardewModdingAPI.bin.x86 - LAUNCHER="./StardewModdingAPI.bin.x86 $@" + LAUNCHER="./StardewModdingAPI.bin.x86 $*" fi # get cross-distro version of POSIX command @@ -62,36 +62,61 @@ else fi # open SMAPI in terminal - if $COMMAND xterm 2>/dev/null; then - xterm -e "$LAUNCHER" - elif $COMMAND x-terminal-emulator 2>/dev/null; then - # Terminator converts -e to -x when used through x-terminal-emulator for some reason (per - # `man terminator`), which causes an "unable to find shell" error. If x-terminal-emulator - # is mapped to Terminator, invoke it directly instead. - if [[ "$(readlink -e $(which x-terminal-emulator))" == *"/terminator" ]]; then - terminator -e "sh -c 'TERM=xterm $LAUNCHER'" - else - x-terminal-emulator -e "sh -c 'TERM=xterm $LAUNCHER'" + # First let's try xterm (best compatiblity) or find a sensible default + # Setting TERMINAL should let you override this at the commandline for easier testing of other terminals. + for terminal in "$TERMINAL" xterm x-terminal-emulator kitty terminator xfce4-terminal gnome-terminal konsole terminal termite; do + if $COMMAND "$terminal" 2>/dev/null; then + # Find the true shell behind x-terminal-emulator + if [ "$(basename "$(readlink -ef which "$terminal")")" != "x-terminal-emulator" ]; then + export LAUNCHTERM=$terminal + break; + else + export LAUNCHTERM="$(basename "$(readlink -ef which x-terminal-emulator)")" + # Remember that we are using x-terminal-emulator just in case it points outside the $PATH + export XTE=1 + break; + fi fi - elif $COMMAND xfce4-terminal 2>/dev/null; then - xfce4-terminal -e "sh -c 'TERM=xterm $LAUNCHER'" - elif $COMMAND gnome-terminal 2>/dev/null; then - gnome-terminal -e "sh -c 'TERM=xterm $LAUNCHER'" - elif $COMMAND konsole 2>/dev/null; then - konsole -p Environment=TERM=xterm -e "$LAUNCHER" - elif $COMMAND terminal 2>/dev/null; then - terminal -e "sh -c 'TERM=xterm $LAUNCHER'" - elif $COMMAND termite 2>/dev/null; then - termite -e "sh -c 'TERM=xterm $LAUNCHER'" - else + done + + if [ -z "$LAUNCHTERM" ]; then + # We failed to detect a terminal, run in current shell, or with no output sh -c 'TERM=xterm $LAUNCHER' + if [ $? -eq 127 ]; then + $LAUNCHER --no-terminal + fi + exit fi - # some Linux users get error 127 (command not found) from the above block, even though - # `command -v` indicates the command is valid. As a fallback, launch SMAPI without a terminal when - # that happens and pass in an argument indicating SMAPI shouldn't try writing to the terminal - # (which can be slow if there is none). - if [ $? -eq 127 ]; then - $LAUNCHER --no-terminal - fi + # Now let's run the terminal and account for quirks, or if no terminal was found, run in the current process. + case $LAUNCHTERM in + terminator) + # Terminator converts -e to -x when used through x-terminal-emulator for some reason + if $XTE; then + terminator -e "sh -c 'TERM=xterm $LAUNCHER'" + else + terminator -x "sh -c 'TERM=xterm $LAUNCHER'" + fi + ;; + kitty) + # Kitty overrides the TERM varible unless you set it explicitly + kitty -o term=xterm $LAUNCHER + ;; + xterm) + $LAUNCHTERM -e "$LAUNCHER" + ;; + xfce4-terminal|gnome-terminal|terminal|termite) + $LAUNCHTERM -e "sh -c 'TERM=xterm $LAUNCHER'" + ;; + konsole) + konsole -p Environment=TERM=xterm -e "$LAUNCHER" + ;; + *) + # If we don't know the terminal, just try to run it in the current shell. + sh -c 'TERM=xterm $LAUNCHER' + # if THAT fails, launch with no output + if [ $? -eq 127 ]; then + $LAUNCHER --no-terminal + fi + esac fi -- cgit From d14e470ea9e2e7533fe7fc873b213bacde282258 Mon Sep 17 00:00:00 2001 From: kurumushi Date: Mon, 22 Apr 2019 08:52:18 +0000 Subject: Update unix-launcher.sh Changed the line to launch xterm, forcing TERM=xterm, as suggested by @toastal --- src/SMAPI.Installer/unix-launcher.sh | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) (limited to 'src/SMAPI.Installer') diff --git a/src/SMAPI.Installer/unix-launcher.sh b/src/SMAPI.Installer/unix-launcher.sh index d6c3a004..09b3f830 100644 --- a/src/SMAPI.Installer/unix-launcher.sh +++ b/src/SMAPI.Installer/unix-launcher.sh @@ -102,10 +102,7 @@ else # Kitty overrides the TERM varible unless you set it explicitly kitty -o term=xterm $LAUNCHER ;; - xterm) - $LAUNCHTERM -e "$LAUNCHER" - ;; - xfce4-terminal|gnome-terminal|terminal|termite) + xterm|xfce4-terminal|gnome-terminal|terminal|termite) $LAUNCHTERM -e "sh -c 'TERM=xterm $LAUNCHER'" ;; konsole) -- cgit From 7e9cb99acb143bc34f93c08086b95af0f95639ef Mon Sep 17 00:00:00 2001 From: kurumushi Date: Mon, 22 Apr 2019 10:50:19 +0000 Subject: Update unix-launcher.sh minor formatting fixes --- src/SMAPI.Installer/unix-launcher.sh | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'src/SMAPI.Installer') diff --git a/src/SMAPI.Installer/unix-launcher.sh b/src/SMAPI.Installer/unix-launcher.sh index 09b3f830..fc08577f 100644 --- a/src/SMAPI.Installer/unix-launcher.sh +++ b/src/SMAPI.Installer/unix-launcher.sh @@ -64,17 +64,17 @@ else # open SMAPI in terminal # First let's try xterm (best compatiblity) or find a sensible default # Setting TERMINAL should let you override this at the commandline for easier testing of other terminals. - for terminal in "$TERMINAL" xterm x-terminal-emulator kitty terminator xfce4-terminal gnome-terminal konsole terminal termite; do + for terminal in "$TERMINAL" xterm x-terminal-emulator kitty terminator xfce4-terminal gnome-terminal konsole terminal termite; do if $COMMAND "$terminal" 2>/dev/null; then # Find the true shell behind x-terminal-emulator if [ "$(basename "$(readlink -ef which "$terminal")")" != "x-terminal-emulator" ]; then - export LAUNCHTERM=$terminal - break; + export LAUNCHTERM=$terminal + break; else - export LAUNCHTERM="$(basename "$(readlink -ef which x-terminal-emulator)")" - # Remember that we are using x-terminal-emulator just in case it points outside the $PATH - export XTE=1 - break; + export LAUNCHTERM="$(basename "$(readlink -ef which x-terminal-emulator)")" + # Remember that we are using x-terminal-emulator just in case it points outside the $PATH + export XTE=1 + break; fi fi done -- cgit From f8e32f4433647b7bd69590b937927808168649df Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Wed, 24 Apr 2019 01:26:15 -0400 Subject: update release notes, tweak launch script comments (#640) --- docs/release-notes.md | 1 + src/SMAPI.Installer/unix-launcher.sh | 12 +++++------- 2 files changed, 6 insertions(+), 7 deletions(-) (limited to 'src/SMAPI.Installer') diff --git a/docs/release-notes.md b/docs/release-notes.md index 32f4db37..12fd5a3d 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -6,6 +6,7 @@ These changes have not been released yet. * Updated for Stardew Valley 1.4. * Improved performance. * Updated mod compatibility list. + * Rewrote launch script on Linux to improve compatibility (thanks to kurumushi and toastal!). * Fixed Save Backup not pruning old backups if they're uncompressed. * Fixed issues when a farmhand reconnects before the game notices they're disconnected. * Fixed 'received message' logs shown in non-developer mode. diff --git a/src/SMAPI.Installer/unix-launcher.sh b/src/SMAPI.Installer/unix-launcher.sh index fc08577f..0ca5c852 100644 --- a/src/SMAPI.Installer/unix-launcher.sh +++ b/src/SMAPI.Installer/unix-launcher.sh @@ -1,7 +1,7 @@ #!/usr/bin/env bash # MonoKickstart Shell Script # Written by Ethan "flibitijibibo" Lee -# Modified for StardewModdingAPI by Viz and Pathoschild +# Modified for SMAPI by various contributors # Move to script's directory cd "$(dirname "$0")" || exit $? @@ -61,9 +61,7 @@ else COMMAND="type" fi - # open SMAPI in terminal - # First let's try xterm (best compatiblity) or find a sensible default - # Setting TERMINAL should let you override this at the commandline for easier testing of other terminals. + # select terminal (prefer $TERMINAL for overrides and testing, then xterm for best compatibility, then known supported terminals) for terminal in "$TERMINAL" xterm x-terminal-emulator kitty terminator xfce4-terminal gnome-terminal konsole terminal termite; do if $COMMAND "$terminal" 2>/dev/null; then # Find the true shell behind x-terminal-emulator @@ -72,15 +70,15 @@ else break; else export LAUNCHTERM="$(basename "$(readlink -ef which x-terminal-emulator)")" - # Remember that we are using x-terminal-emulator just in case it points outside the $PATH + # Remember that we're using x-terminal-emulator just in case it points outside the $PATH export XTE=1 break; fi fi done + # if no terminal was found, run in current shell or with no output if [ -z "$LAUNCHTERM" ]; then - # We failed to detect a terminal, run in current shell, or with no output sh -c 'TERM=xterm $LAUNCHER' if [ $? -eq 127 ]; then $LAUNCHER --no-terminal @@ -88,7 +86,7 @@ else exit fi - # Now let's run the terminal and account for quirks, or if no terminal was found, run in the current process. + # run in selected terminal and account for quirks case $LAUNCHTERM in terminator) # Terminator converts -e to -x when used through x-terminal-emulator for some reason -- cgit From abffdc2dab2a1c03904427b251acac9d800e0912 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Wed, 24 Apr 2019 23:45:34 -0400 Subject: simplify project names --- build/common.targets | 20 +-- build/prepare-install-package.targets | 12 +- src/SMAPI.Installer/SMAPI.Installer.csproj | 45 ++++++ .../StardewModdingAPI.Installer.csproj | 45 ------ src/SMAPI.Internal/SMAPI.Internal.shproj | 13 ++ .../StardewModdingAPI.Internal.shproj | 13 -- .../SMAPI.ModBuildConfig.Analyzer.Tests.csproj | 2 +- .../SMAPI.ModBuildConfig.Analyzer.csproj | 24 +++ ...tardewModdingAPI.ModBuildConfig.Analyzer.csproj | 24 --- .../SMAPI.ModBuildConfig.csproj | 40 +++++ .../StardewModdingAPI.ModBuildConfig.csproj | 40 ----- .../SMAPI.Mods.ConsoleCommands.csproj | 35 +++++ .../StardewModdingAPI.Mods.ConsoleCommands.csproj | 35 ----- .../SMAPI.Mods.SaveBackup.csproj | 35 +++++ .../StardewModdingAPI.Mods.SaveBackup.csproj | 35 ----- src/SMAPI.Tests/SMAPI.Tests.csproj | 40 +++++ src/SMAPI.Tests/StardewModdingAPI.Tests.csproj | 40 ----- .../SMAPI.Toolkit.CoreInterfaces.csproj | 18 +++ ...StardewModdingAPI.Toolkit.CoreInterfaces.csproj | 18 --- src/SMAPI.Toolkit/SMAPI.Toolkit.csproj | 28 ++++ src/SMAPI.Toolkit/StardewModdingAPI.Toolkit.csproj | 28 ---- src/SMAPI.Web/SMAPI.Web.csproj | 46 ++++++ src/SMAPI.Web/StardewModdingAPI.Web.csproj | 46 ------ src/SMAPI.sln | 171 +++++++++++---------- src/SMAPI/SMAPI.csproj | 60 ++++++++ src/SMAPI/StardewModdingAPI.csproj | 60 -------- 26 files changed, 487 insertions(+), 486 deletions(-) create mode 100644 src/SMAPI.Installer/SMAPI.Installer.csproj delete mode 100644 src/SMAPI.Installer/StardewModdingAPI.Installer.csproj create mode 100644 src/SMAPI.Internal/SMAPI.Internal.shproj delete mode 100644 src/SMAPI.Internal/StardewModdingAPI.Internal.shproj create mode 100644 src/SMAPI.ModBuildConfig.Analyzer/SMAPI.ModBuildConfig.Analyzer.csproj delete mode 100644 src/SMAPI.ModBuildConfig.Analyzer/StardewModdingAPI.ModBuildConfig.Analyzer.csproj create mode 100644 src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj delete mode 100644 src/SMAPI.ModBuildConfig/StardewModdingAPI.ModBuildConfig.csproj create mode 100644 src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj delete mode 100644 src/SMAPI.Mods.ConsoleCommands/StardewModdingAPI.Mods.ConsoleCommands.csproj create mode 100644 src/SMAPI.Mods.SaveBackup/SMAPI.Mods.SaveBackup.csproj delete mode 100644 src/SMAPI.Mods.SaveBackup/StardewModdingAPI.Mods.SaveBackup.csproj create mode 100644 src/SMAPI.Tests/SMAPI.Tests.csproj delete mode 100644 src/SMAPI.Tests/StardewModdingAPI.Tests.csproj create mode 100644 src/SMAPI.Toolkit.CoreInterfaces/SMAPI.Toolkit.CoreInterfaces.csproj delete mode 100644 src/SMAPI.Toolkit.CoreInterfaces/StardewModdingAPI.Toolkit.CoreInterfaces.csproj create mode 100644 src/SMAPI.Toolkit/SMAPI.Toolkit.csproj delete mode 100644 src/SMAPI.Toolkit/StardewModdingAPI.Toolkit.csproj create mode 100644 src/SMAPI.Web/SMAPI.Web.csproj delete mode 100644 src/SMAPI.Web/StardewModdingAPI.Web.csproj create mode 100644 src/SMAPI/SMAPI.csproj delete mode 100644 src/SMAPI/StardewModdingAPI.csproj (limited to 'src/SMAPI.Installer') diff --git a/build/common.targets b/build/common.targets index 4aac55fc..9922bf15 100644 --- a/build/common.targets +++ b/build/common.targets @@ -32,12 +32,12 @@ - + - + @@ -47,15 +47,15 @@ $(GamePath)\Stardew Valley.exe - False + False $(GamePath)\StardewValley.GameData.dll - False + False $(GamePath)\Netcode.dll - False + False False @@ -79,7 +79,7 @@ $(GamePath)\StardewValley.GameData.MonoGame.dll - False + False $(GamePath)\MonoGame.Framework.dll @@ -114,7 +114,7 @@ - + @@ -124,17 +124,17 @@ - + - + - + diff --git a/build/prepare-install-package.targets b/build/prepare-install-package.targets index b7b70ed0..928191a2 100644 --- a/build/prepare-install-package.targets +++ b/build/prepare-install-package.targets @@ -40,12 +40,12 @@ - - - - - - + + + + + + diff --git a/src/SMAPI.Installer/SMAPI.Installer.csproj b/src/SMAPI.Installer/SMAPI.Installer.csproj new file mode 100644 index 00000000..a2e115e6 --- /dev/null +++ b/src/SMAPI.Installer/SMAPI.Installer.csproj @@ -0,0 +1,45 @@ + + + + SMAPI.Installer + SMAPI.Installer + net45 + false + latest + Exe + x86 + $(SolutionDir)\..\bin\$(Configuration)\Installer + false + + + + + + + + + + + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + PreserveNewest + + + + + + + + diff --git a/src/SMAPI.Installer/StardewModdingAPI.Installer.csproj b/src/SMAPI.Installer/StardewModdingAPI.Installer.csproj deleted file mode 100644 index ac64a774..00000000 --- a/src/SMAPI.Installer/StardewModdingAPI.Installer.csproj +++ /dev/null @@ -1,45 +0,0 @@ - - - - StardewModdingAPI.Installer - StardewModdingAPI.Installer - net45 - false - latest - Exe - x86 - $(SolutionDir)\..\bin\$(Configuration)\Installer - false - - - - - - - - - - - - - PreserveNewest - - - PreserveNewest - - - PreserveNewest - - - PreserveNewest - - - PreserveNewest - - - - - - - - diff --git a/src/SMAPI.Internal/SMAPI.Internal.shproj b/src/SMAPI.Internal/SMAPI.Internal.shproj new file mode 100644 index 00000000..a098828a --- /dev/null +++ b/src/SMAPI.Internal/SMAPI.Internal.shproj @@ -0,0 +1,13 @@ + + + + 85208f8d-6fd1-4531-be05-7142490f59fe + 14.0 + + + + + + + + diff --git a/src/SMAPI.Internal/StardewModdingAPI.Internal.shproj b/src/SMAPI.Internal/StardewModdingAPI.Internal.shproj deleted file mode 100644 index a098828a..00000000 --- a/src/SMAPI.Internal/StardewModdingAPI.Internal.shproj +++ /dev/null @@ -1,13 +0,0 @@ - - - - 85208f8d-6fd1-4531-be05-7142490f59fe - 14.0 - - - - - - - - diff --git a/src/SMAPI.ModBuildConfig.Analyzer.Tests/SMAPI.ModBuildConfig.Analyzer.Tests.csproj b/src/SMAPI.ModBuildConfig.Analyzer.Tests/SMAPI.ModBuildConfig.Analyzer.Tests.csproj index 747a1d69..44e7ffab 100644 --- a/src/SMAPI.ModBuildConfig.Analyzer.Tests/SMAPI.ModBuildConfig.Analyzer.Tests.csproj +++ b/src/SMAPI.ModBuildConfig.Analyzer.Tests/SMAPI.ModBuildConfig.Analyzer.Tests.csproj @@ -13,7 +13,7 @@ - + diff --git a/src/SMAPI.ModBuildConfig.Analyzer/SMAPI.ModBuildConfig.Analyzer.csproj b/src/SMAPI.ModBuildConfig.Analyzer/SMAPI.ModBuildConfig.Analyzer.csproj new file mode 100644 index 00000000..1d8d7227 --- /dev/null +++ b/src/SMAPI.ModBuildConfig.Analyzer/SMAPI.ModBuildConfig.Analyzer.csproj @@ -0,0 +1,24 @@ + + + + netstandard1.3 + false + false + bin + latest + + + + + + + + + + + + + + + + diff --git a/src/SMAPI.ModBuildConfig.Analyzer/StardewModdingAPI.ModBuildConfig.Analyzer.csproj b/src/SMAPI.ModBuildConfig.Analyzer/StardewModdingAPI.ModBuildConfig.Analyzer.csproj deleted file mode 100644 index 1d8d7227..00000000 --- a/src/SMAPI.ModBuildConfig.Analyzer/StardewModdingAPI.ModBuildConfig.Analyzer.csproj +++ /dev/null @@ -1,24 +0,0 @@ - - - - netstandard1.3 - false - false - bin - latest - - - - - - - - - - - - - - - - diff --git a/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj b/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj new file mode 100644 index 00000000..f39a1555 --- /dev/null +++ b/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj @@ -0,0 +1,40 @@ + + + + SMAPI.ModBuildConfig + SMAPI.ModBuildConfig + net45 + false + latest + x86 + false + + + + + + + + + mod-build-config.md + + + + + + + + + + + + + + mod-build-config.md + + + + + + + diff --git a/src/SMAPI.ModBuildConfig/StardewModdingAPI.ModBuildConfig.csproj b/src/SMAPI.ModBuildConfig/StardewModdingAPI.ModBuildConfig.csproj deleted file mode 100644 index 870973a0..00000000 --- a/src/SMAPI.ModBuildConfig/StardewModdingAPI.ModBuildConfig.csproj +++ /dev/null @@ -1,40 +0,0 @@ - - - - StardewModdingAPI.ModBuildConfig - StardewModdingAPI.ModBuildConfig - net45 - false - latest - x86 - false - - - - - - - - - mod-build-config.md - - - - - - - - - - - - - - mod-build-config.md - - - - - - - diff --git a/src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj b/src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj new file mode 100644 index 00000000..13f92443 --- /dev/null +++ b/src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj @@ -0,0 +1,35 @@ + + + + SMAPI.Mods.ConsoleCommands + ConsoleCommands + net45 + false + latest + $(SolutionDir)\..\bin\$(Configuration)\Mods\ConsoleCommands + false + x86 + + + + + False + + + + + + Properties\GlobalAssemblyInfo.cs + + + + + + PreserveNewest + + + + + + + diff --git a/src/SMAPI.Mods.ConsoleCommands/StardewModdingAPI.Mods.ConsoleCommands.csproj b/src/SMAPI.Mods.ConsoleCommands/StardewModdingAPI.Mods.ConsoleCommands.csproj deleted file mode 100644 index b535e2fd..00000000 --- a/src/SMAPI.Mods.ConsoleCommands/StardewModdingAPI.Mods.ConsoleCommands.csproj +++ /dev/null @@ -1,35 +0,0 @@ - - - - StardewModdingAPI.Mods.ConsoleCommands - ConsoleCommands - net45 - false - latest - $(SolutionDir)\..\bin\$(Configuration)\Mods\ConsoleCommands - false - x86 - - - - - False - - - - - - Properties\GlobalAssemblyInfo.cs - - - - - - PreserveNewest - - - - - - - diff --git a/src/SMAPI.Mods.SaveBackup/SMAPI.Mods.SaveBackup.csproj b/src/SMAPI.Mods.SaveBackup/SMAPI.Mods.SaveBackup.csproj new file mode 100644 index 00000000..9375cb64 --- /dev/null +++ b/src/SMAPI.Mods.SaveBackup/SMAPI.Mods.SaveBackup.csproj @@ -0,0 +1,35 @@ + + + + SMAPI.Mods.SaveBackup + SaveBackup + net45 + false + latest + $(SolutionDir)\..\bin\$(Configuration)\Mods\SaveBackup + false + x86 + + + + + False + + + + + + Properties\GlobalAssemblyInfo.cs + + + + + + PreserveNewest + + + + + + + diff --git a/src/SMAPI.Mods.SaveBackup/StardewModdingAPI.Mods.SaveBackup.csproj b/src/SMAPI.Mods.SaveBackup/StardewModdingAPI.Mods.SaveBackup.csproj deleted file mode 100644 index 460f3c93..00000000 --- a/src/SMAPI.Mods.SaveBackup/StardewModdingAPI.Mods.SaveBackup.csproj +++ /dev/null @@ -1,35 +0,0 @@ - - - - StardewModdingAPI.Mods.SaveBackup - SaveBackup - net45 - false - latest - $(SolutionDir)\..\bin\$(Configuration)\Mods\SaveBackup - false - x86 - - - - - False - - - - - - Properties\GlobalAssemblyInfo.cs - - - - - - PreserveNewest - - - - - - - diff --git a/src/SMAPI.Tests/SMAPI.Tests.csproj b/src/SMAPI.Tests/SMAPI.Tests.csproj new file mode 100644 index 00000000..1c414127 --- /dev/null +++ b/src/SMAPI.Tests/SMAPI.Tests.csproj @@ -0,0 +1,40 @@ + + + + SMAPI.Tests + SMAPI.Tests + net45 + false + latest + x86 + + + + + + + + + + + + + + + + + + + + + Properties\GlobalAssemblyInfo.cs + + + + + + + + + + diff --git a/src/SMAPI.Tests/StardewModdingAPI.Tests.csproj b/src/SMAPI.Tests/StardewModdingAPI.Tests.csproj deleted file mode 100644 index 68cf7b34..00000000 --- a/src/SMAPI.Tests/StardewModdingAPI.Tests.csproj +++ /dev/null @@ -1,40 +0,0 @@ - - - - StardewModdingAPI.Tests - StardewModdingAPI.Tests - net45 - false - latest - x86 - - - - - - - - - - - - - - - - - - - - - Properties\GlobalAssemblyInfo.cs - - - - - - - - - - diff --git a/src/SMAPI.Toolkit.CoreInterfaces/SMAPI.Toolkit.CoreInterfaces.csproj b/src/SMAPI.Toolkit.CoreInterfaces/SMAPI.Toolkit.CoreInterfaces.csproj new file mode 100644 index 00000000..7d8fc998 --- /dev/null +++ b/src/SMAPI.Toolkit.CoreInterfaces/SMAPI.Toolkit.CoreInterfaces.csproj @@ -0,0 +1,18 @@ + + + + net4.5;netstandard2.0 + SMAPI + false + ..\..\bin\$(Configuration)\SMAPI.Toolkit.CoreInterfaces + ..\..\bin\$(Configuration)\SMAPI.Toolkit.CoreInterfaces\$(TargetFramework)\SMAPI.Toolkit.CoreInterfaces.xml + latest + + + + + + + + + diff --git a/src/SMAPI.Toolkit.CoreInterfaces/StardewModdingAPI.Toolkit.CoreInterfaces.csproj b/src/SMAPI.Toolkit.CoreInterfaces/StardewModdingAPI.Toolkit.CoreInterfaces.csproj deleted file mode 100644 index cbbb7fc9..00000000 --- a/src/SMAPI.Toolkit.CoreInterfaces/StardewModdingAPI.Toolkit.CoreInterfaces.csproj +++ /dev/null @@ -1,18 +0,0 @@ - - - - net4.5;netstandard2.0 - StardewModdingAPI - false - ..\..\bin\$(Configuration)\SMAPI.Toolkit.CoreInterfaces - ..\..\bin\$(Configuration)\SMAPI.Toolkit.CoreInterfaces\$(TargetFramework)\StardewModdingAPI.Toolkit.CoreInterfaces.xml - latest - - - - - - - - - diff --git a/src/SMAPI.Toolkit/SMAPI.Toolkit.csproj b/src/SMAPI.Toolkit/SMAPI.Toolkit.csproj new file mode 100644 index 00000000..8a029e62 --- /dev/null +++ b/src/SMAPI.Toolkit/SMAPI.Toolkit.csproj @@ -0,0 +1,28 @@ + + + + net4.5;netstandard2.0 + false + ..\..\bin\$(Configuration)\SMAPI.Toolkit + ..\..\bin\$(Configuration)\SMAPI.Toolkit\$(TargetFramework)\SMAPI.Toolkit.xml + latest + x86 + + + + + + + + + + + + + + + + + + + diff --git a/src/SMAPI.Toolkit/StardewModdingAPI.Toolkit.csproj b/src/SMAPI.Toolkit/StardewModdingAPI.Toolkit.csproj deleted file mode 100644 index a386fc5e..00000000 --- a/src/SMAPI.Toolkit/StardewModdingAPI.Toolkit.csproj +++ /dev/null @@ -1,28 +0,0 @@ - - - - net4.5;netstandard2.0 - false - ..\..\bin\$(Configuration)\SMAPI.Toolkit - ..\..\bin\$(Configuration)\SMAPI.Toolkit\$(TargetFramework)\StardewModdingAPI.Toolkit.xml - latest - x86 - - - - - - - - - - - - - - - - - - - diff --git a/src/SMAPI.Web/SMAPI.Web.csproj b/src/SMAPI.Web/SMAPI.Web.csproj new file mode 100644 index 00000000..023a9333 --- /dev/null +++ b/src/SMAPI.Web/SMAPI.Web.csproj @@ -0,0 +1,46 @@ + + + + netcoreapp2.0 + false + latest + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + $(IncludeRazorContentInPack) + + + $(IncludeRazorContentInPack) + + + PreserveNewest + + + + diff --git a/src/SMAPI.Web/StardewModdingAPI.Web.csproj b/src/SMAPI.Web/StardewModdingAPI.Web.csproj deleted file mode 100644 index 88a13f7b..00000000 --- a/src/SMAPI.Web/StardewModdingAPI.Web.csproj +++ /dev/null @@ -1,46 +0,0 @@ - - - - netcoreapp2.0 - false - latest - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - $(IncludeRazorContentInPack) - - - $(IncludeRazorContentInPack) - - - PreserveNewest - - - - diff --git a/src/SMAPI.sln b/src/SMAPI.sln index ffd50455..0a2d1511 100644 --- a/src/SMAPI.sln +++ b/src/SMAPI.sln @@ -3,8 +3,6 @@ Microsoft Visual Studio Solution File, Format Version 12.00 # Visual Studio Version 16 VisualStudioVersion = 16.0.28729.10 MinimumVisualStudioVersion = 10.0.40219.1 -Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SMAPI", "SMAPI\StardewModdingAPI.csproj", "{1298F2B2-57BD-4647-AF70-1FCBBEE500B6}" -EndProject Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = ".root", ".root", "{86C452BE-D2D8-45B4-B63F-E329EB06CEDA}" ProjectSection(SolutionItems) = preProject ..\.editorconfig = ..\.editorconfig @@ -13,25 +11,17 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = ".root", ".root", "{86C452BE ..\LICENSE.txt = ..\LICENSE.txt EndProjectSection EndProject -Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "StardewModdingAPI.Installer", "SMAPI.Installer\StardewModdingAPI.Installer.csproj", "{0ED5EAD8-5D85-420D-8101-6D8CCCE29C9B}" - ProjectSection(ProjectDependencies) = postProject - {E4113F3E-3CAA-4288-9378-39A77BA625DB} = {E4113F3E-3CAA-4288-9378-39A77BA625DB} - {8C2CA4AB-BA8A-446A-B59E-9D6502E145F7} = {8C2CA4AB-BA8A-446A-B59E-9D6502E145F7} - {1298F2B2-57BD-4647-AF70-1FCBBEE500B6} = {1298F2B2-57BD-4647-AF70-1FCBBEE500B6} +Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = ".github", ".github", "{4B1CEB70-F756-4A57-AAE8-8CD78C475F25}" + ProjectSection(SolutionItems) = preProject + ..\.github\CONTRIBUTING.md = ..\.github\CONTRIBUTING.md + ..\.github\SUPPORT.md = ..\.github\SUPPORT.md EndProjectSection EndProject -Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "StardewModdingAPI.Tests", "SMAPI.Tests\StardewModdingAPI.Tests.csproj", "{E023DA12-5960-4101-80B9-A7DCE955725C}" -EndProject -Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "StardewModdingAPI.Web", "SMAPI.Web\StardewModdingAPI.Web.csproj", "{A308F679-51A3-4006-92D5-BAEC7EBD01A1}" -EndProject -Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Internal", "Internal", "{82D22ED7-A0A7-4D64-8E92-4B6A5E74ED11}" -EndProject -Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "docs", "docs", "{EB35A917-67B9-4EFA-8DFC-4FB49B3949BB}" +Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "ISSUE_TEMPLATE", "ISSUE_TEMPLATE", "{F4453AB6-D7D6-447F-A973-956CC777968F}" ProjectSection(SolutionItems) = preProject - ..\docs\mod-build-config.md = ..\docs\mod-build-config.md - ..\docs\README.md = ..\docs\README.md - ..\docs\release-notes.md = ..\docs\release-notes.md - ..\docs\technical-docs.md = ..\docs\technical-docs.md + ..\.github\ISSUE_TEMPLATE\bug_report.md = ..\.github\ISSUE_TEMPLATE\bug_report.md + ..\.github\ISSUE_TEMPLATE\feature_request.md = ..\.github\ISSUE_TEMPLATE\feature_request.md + ..\.github\ISSUE_TEMPLATE\general.md = ..\.github\ISSUE_TEMPLATE\general.md EndProjectSection EndProject Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "build", "build", "{09CF91E5-5BAB-4650-A200-E5EA9A633046}" @@ -42,34 +32,44 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "build", "build", "{09CF91E5 ..\build\prepare-nuget-package.targets = ..\build\prepare-nuget-package.targets EndProjectSection EndProject -Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "StardewModdingAPI.ModBuildConfig", "SMAPI.ModBuildConfig\StardewModdingAPI.ModBuildConfig.csproj", "{C11D0AFB-2893-41A9-AD55-D002F032D6AD}" +Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "docs", "docs", "{EB35A917-67B9-4EFA-8DFC-4FB49B3949BB}" + ProjectSection(SolutionItems) = preProject + ..\docs\mod-build-config.md = ..\docs\mod-build-config.md + ..\docs\README.md = ..\docs\README.md + ..\docs\release-notes.md = ..\docs\release-notes.md + ..\docs\technical-docs.md = ..\docs\technical-docs.md + EndProjectSection +EndProject +Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Internal", "Internal", "{82D22ED7-A0A7-4D64-8E92-4B6A5E74ED11}" EndProject -Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "StardewModdingAPI.ModBuildConfig.Analyzer", "SMAPI.ModBuildConfig.Analyzer\StardewModdingAPI.ModBuildConfig.Analyzer.csproj", "{80AD8528-AA49-4731-B4A6-C691845815A1}" +Project("{D954291E-2A0B-460D-934E-DC6B0785DB48}") = "SMAPI.Internal", "SMAPI.Internal\SMAPI.Internal.shproj", "{85208F8D-6FD1-4531-BE05-7142490F59FE}" EndProject -Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SMAPI.ModBuildConfig.Analyzer.Tests", "SMAPI.ModBuildConfig.Analyzer.Tests\SMAPI.ModBuildConfig.Analyzer.Tests.csproj", "{0CF97929-B0D0-4D73-B7BF-4FF7191035F9}" +Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SMAPI.ModBuildConfig.Analyzer.Tests", "SMAPI.ModBuildConfig.Analyzer.Tests\SMAPI.ModBuildConfig.Analyzer.Tests.csproj", "{680B2641-81EA-467C-86A5-0E81CDC57ED0}" EndProject -Project("{D954291E-2A0B-460D-934E-DC6B0785DB48}") = "StardewModdingAPI.Internal", "SMAPI.Internal\StardewModdingAPI.Internal.shproj", "{85208F8D-6FD1-4531-BE05-7142490F59FE}" +Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SMAPI.Tests", "SMAPI.Tests\SMAPI.Tests.csproj", "{AA95884B-7097-476E-92C8-D0500DE9D6D1}" EndProject -Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "StardewModdingAPI.Mods.ConsoleCommands", "SMAPI.Mods.ConsoleCommands\StardewModdingAPI.Mods.ConsoleCommands.csproj", "{8C2CA4AB-BA8A-446A-B59E-9D6502E145F7}" +Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SMAPI", "SMAPI\SMAPI.csproj", "{E6DA2198-7686-4F1D-B312-4A4DC70884C0}" EndProject -Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "StardewModdingAPI.Mods.SaveBackup", "SMAPI.Mods.SaveBackup\StardewModdingAPI.Mods.SaveBackup.csproj", "{E4113F3E-3CAA-4288-9378-39A77BA625DB}" +Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SMAPI.Installer", "SMAPI.Installer\SMAPI.Installer.csproj", "{0A9BB24F-15FF-4C26-B1A2-81F7AE316518}" + ProjectSection(ProjectDependencies) = postProject + {0634EA4C-3B8F-42DB-AEA6-CA9E4EF6E92F} = {0634EA4C-3B8F-42DB-AEA6-CA9E4EF6E92F} + {CD53AD6F-97F4-4872-A212-50C2A0FD3601} = {CD53AD6F-97F4-4872-A212-50C2A0FD3601} + {E6DA2198-7686-4F1D-B312-4A4DC70884C0} = {E6DA2198-7686-4F1D-B312-4A4DC70884C0} + EndProjectSection EndProject -Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "StardewModdingAPI.Toolkit", "SMAPI.Toolkit\StardewModdingAPI.Toolkit.csproj", "{EA5CFD2E-9453-4D29-B80F-8E0EA23F4AC6}" +Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SMAPI.ModBuildConfig", "SMAPI.ModBuildConfig\SMAPI.ModBuildConfig.csproj", "{1B3821E6-D030-402C-B3A1-7CA45C2800EA}" EndProject -Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "StardewModdingAPI.Toolkit.CoreInterfaces", "SMAPI.Toolkit.CoreInterfaces\StardewModdingAPI.Toolkit.CoreInterfaces.csproj", "{D5CFD923-37F1-4BC3-9BE8-E506E202AC28}" +Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SMAPI.ModBuildConfig.Analyzer", "SMAPI.ModBuildConfig.Analyzer\SMAPI.ModBuildConfig.Analyzer.csproj", "{517677D7-7299-426F-B1A3-47BDCC2F1214}" EndProject -Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = ".github", ".github", "{4B1CEB70-F756-4A57-AAE8-8CD78C475F25}" - ProjectSection(SolutionItems) = preProject - ..\.github\CONTRIBUTING.md = ..\.github\CONTRIBUTING.md - ..\.github\SUPPORT.md = ..\.github\SUPPORT.md - EndProjectSection +Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SMAPI.Mods.ConsoleCommands", "SMAPI.Mods.ConsoleCommands\SMAPI.Mods.ConsoleCommands.csproj", "{0634EA4C-3B8F-42DB-AEA6-CA9E4EF6E92F}" EndProject -Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "ISSUE_TEMPLATE", "ISSUE_TEMPLATE", "{F4453AB6-D7D6-447F-A973-956CC777968F}" - ProjectSection(SolutionItems) = preProject - ..\.github\ISSUE_TEMPLATE\bug_report.md = ..\.github\ISSUE_TEMPLATE\bug_report.md - ..\.github\ISSUE_TEMPLATE\feature_request.md = ..\.github\ISSUE_TEMPLATE\feature_request.md - ..\.github\ISSUE_TEMPLATE\general.md = ..\.github\ISSUE_TEMPLATE\general.md - EndProjectSection +Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SMAPI.Mods.SaveBackup", "SMAPI.Mods.SaveBackup\SMAPI.Mods.SaveBackup.csproj", "{CD53AD6F-97F4-4872-A212-50C2A0FD3601}" +EndProject +Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SMAPI.Toolkit", "SMAPI.Toolkit\SMAPI.Toolkit.csproj", "{08184F74-60AD-4EEE-A78C-F4A35ADE6246}" +EndProject +Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SMAPI.Toolkit.CoreInterfaces", "SMAPI.Toolkit.CoreInterfaces\SMAPI.Toolkit.CoreInterfaces.csproj", "{ED8E41FA-DDFA-4A77-932E-9853D279A129}" +EndProject +Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SMAPI.Web", "SMAPI.Web\SMAPI.Web.csproj", "{80EFD92F-728F-41E0-8A5B-9F6F49A91899}" EndProject Global GlobalSection(SharedMSBuildProjectFiles) = preSolution @@ -80,61 +80,62 @@ Global Release|Any CPU = Release|Any CPU EndGlobalSection GlobalSection(ProjectConfigurationPlatforms) = postSolution - {1298F2B2-57BD-4647-AF70-1FCBBEE500B6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU - {1298F2B2-57BD-4647-AF70-1FCBBEE500B6}.Debug|Any CPU.Build.0 = Debug|Any CPU - {1298F2B2-57BD-4647-AF70-1FCBBEE500B6}.Release|Any CPU.ActiveCfg = Release|Any CPU - {1298F2B2-57BD-4647-AF70-1FCBBEE500B6}.Release|Any CPU.Build.0 = Release|Any CPU - {0ED5EAD8-5D85-420D-8101-6D8CCCE29C9B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU - {0ED5EAD8-5D85-420D-8101-6D8CCCE29C9B}.Debug|Any CPU.Build.0 = Debug|Any CPU - {0ED5EAD8-5D85-420D-8101-6D8CCCE29C9B}.Release|Any CPU.ActiveCfg = Release|Any CPU - {0ED5EAD8-5D85-420D-8101-6D8CCCE29C9B}.Release|Any CPU.Build.0 = Release|Any CPU - {E023DA12-5960-4101-80B9-A7DCE955725C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU - {E023DA12-5960-4101-80B9-A7DCE955725C}.Debug|Any CPU.Build.0 = Debug|Any CPU - {E023DA12-5960-4101-80B9-A7DCE955725C}.Release|Any CPU.ActiveCfg = Release|Any CPU - {E023DA12-5960-4101-80B9-A7DCE955725C}.Release|Any CPU.Build.0 = Release|Any CPU - {A308F679-51A3-4006-92D5-BAEC7EBD01A1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU - 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- - - StardewModdingAPI - StardewModdingAPI - net45 - false - latest - x86 - Exe - $(SolutionDir)\..\bin\$(Configuration)\SMAPI - $(SolutionDir)\..\bin\$(Configuration)\SMAPI\StardewModdingAPI.xml - false - true - icon.ico - - - - - - - - - - - - True - - - True - - - - - - - - - - - - - - - - PreserveNewest - - - StardewModdingAPI.metadata.json - PreserveNewest - - - PreserveNewest - - - - - - - -- cgit From c15785a68d3e99959cdcca5bfb51e8686316a33b Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Wed, 24 Apr 2019 23:46:52 -0400 Subject: simplify config.json and metadata.json names --- build/common.targets | 4 +- build/prepare-install-package.targets | 6 +- docs/technical-docs.md | 4 +- src/SMAPI.Installer/Framework/InstallerPaths.cs | 2 +- src/SMAPI.Installer/InteractiveInstaller.cs | 3 +- src/SMAPI.Installer/README.txt | 4 +- src/SMAPI.Web/Controllers/ModsApiController.cs | 2 +- src/SMAPI.Web/SMAPI.Web.csproj | 2 +- src/SMAPI.Web/Views/Index/Privacy.cshtml | 2 +- src/SMAPI.Web/wwwroot/SMAPI.metadata.json | 507 +++++++++++++++++++++ .../wwwroot/StardewModdingAPI.metadata.json | 507 --------------------- src/SMAPI/Constants.cs | 4 +- src/SMAPI/SMAPI.config.json | 77 ++++ src/SMAPI/SMAPI.csproj | 6 +- src/SMAPI/StardewModdingAPI.config.json | 77 ---- 15 files changed, 603 insertions(+), 604 deletions(-) create mode 100644 src/SMAPI.Web/wwwroot/SMAPI.metadata.json delete mode 100644 src/SMAPI.Web/wwwroot/StardewModdingAPI.metadata.json create mode 100644 src/SMAPI/SMAPI.config.json delete mode 100644 src/SMAPI/StardewModdingAPI.config.json (limited to 'src/SMAPI.Installer') diff --git a/build/common.targets b/build/common.targets index 9922bf15..b42ef063 100644 --- a/build/common.targets +++ b/build/common.targets @@ -118,8 +118,8 @@ - - + + diff --git a/build/prepare-install-package.targets b/build/prepare-install-package.targets index 928191a2..18a69a24 100644 --- a/build/prepare-install-package.targets +++ b/build/prepare-install-package.targets @@ -38,8 +38,8 @@ - - + + @@ -76,7 +76,7 @@ - + diff --git a/docs/technical-docs.md b/docs/technical-docs.md index 545f4aa3..5598b7a8 100644 --- a/docs/technical-docs.md +++ b/docs/technical-docs.md @@ -70,8 +70,8 @@ on the wiki for the first-time setup. ## Customisation ### Configuration file -You can customise the SMAPI behaviour by editing the `smapi-internal/StardewModdingAPI.config.json` -file in your game folder. +You can customise the SMAPI behaviour by editing the `smapi-internal/config.json` file in your game +folder. Basic fields: diff --git a/src/SMAPI.Installer/Framework/InstallerPaths.cs b/src/SMAPI.Installer/Framework/InstallerPaths.cs index e5396018..9393e14f 100644 --- a/src/SMAPI.Installer/Framework/InstallerPaths.cs +++ b/src/SMAPI.Installer/Framework/InstallerPaths.cs @@ -59,7 +59,7 @@ namespace StardewModdingAPI.Installer.Framework this.UnixLauncherPath = Path.Combine(gameDir.FullName, "StardewValley"); this.UnixSmapiLauncherPath = Path.Combine(gameDir.FullName, "StardewModdingAPI"); this.UnixBackupLauncherPath = Path.Combine(gameDir.FullName, "StardewValley-original"); - this.ApiConfigPath = Path.Combine(gameDir.FullName, "smapi-internal", "StardewModdingAPI.config.json"); + this.ApiConfigPath = Path.Combine(gameDir.FullName, "smapi-internal", "config.json"); } } } diff --git a/src/SMAPI.Installer/InteractiveInstaller.cs b/src/SMAPI.Installer/InteractiveInstaller.cs index 7148b1d9..c8d36b01 100644 --- a/src/SMAPI.Installer/InteractiveInstaller.cs +++ b/src/SMAPI.Installer/InteractiveInstaller.cs @@ -112,6 +112,7 @@ namespace StardewModdingApi.Installer yield return GetInstallPath("StardewModdingAPI.pdb"); // Windows only yield return GetInstallPath("StardewModdingAPI.xml"); yield return GetInstallPath("smapi-internal"); + yield return GetInstallPath("steam_appid.txt"); // obsolete yield return GetInstallPath(Path.Combine("Mods", ".cache")); // 1.3-1.4 @@ -133,11 +134,9 @@ namespace StardewModdingApi.Installer yield return GetInstallPath("StardewModdingAPI.Toolkit.CoreInterfaces.dll"); // moved in 2.8 yield return GetInstallPath("StardewModdingAPI.Toolkit.CoreInterfaces.pdb"); // moved in 2.8 yield return GetInstallPath("StardewModdingAPI.Toolkit.CoreInterfaces.xml"); // moved in 2.8 - yield return GetInstallPath("StardewModdingAPI.xml"); // moved in 2.8 yield return GetInstallPath("System.Numerics.dll"); // moved in 2.8 yield return GetInstallPath("System.Runtime.Caching.dll"); // moved in 2.8 yield return GetInstallPath("System.ValueTuple.dll"); // moved in 2.8 - yield return GetInstallPath("steam_appid.txt"); // moved in 2.8 if (modsDir.Exists) { diff --git a/src/SMAPI.Installer/README.txt b/src/SMAPI.Installer/README.txt index 79c90cc0..0da49a46 100644 --- a/src/SMAPI.Installer/README.txt +++ b/src/SMAPI.Installer/README.txt @@ -40,5 +40,5 @@ When installing on Linux or Mac: - Make sure Mono is installed (normally the installer checks for you). While it's not required, many mods won't work correctly without it. (Specifically, mods which load PNG images may crash or freeze the game.) -- To configure the color scheme, edit the `smapi-internal/StardewModdingAPI.config.json` file and - see instructions there for the 'ColorScheme' setting. +- To configure the color scheme, edit the `smapi-internal/config.json` file and see instructions + there for the 'ColorScheme' setting. diff --git a/src/SMAPI.Web/Controllers/ModsApiController.cs b/src/SMAPI.Web/Controllers/ModsApiController.cs index 7e6f592c..9cffd3b3 100644 --- a/src/SMAPI.Web/Controllers/ModsApiController.cs +++ b/src/SMAPI.Web/Controllers/ModsApiController.cs @@ -65,7 +65,7 @@ namespace StardewModdingAPI.Web.Controllers /// The Nexus API client. public ModsApiController(IHostingEnvironment environment, IMemoryCache cache, IOptions configProvider, IChucklefishClient chucklefish, IGitHubClient github, IModDropClient modDrop, INexusClient nexus) { - this.ModDatabase = new ModToolkit().GetModDatabase(Path.Combine(environment.WebRootPath, "StardewModdingAPI.metadata.json")); + this.ModDatabase = new ModToolkit().GetModDatabase(Path.Combine(environment.WebRootPath, "SMAPI.metadata.json")); ModUpdateCheckConfig config = configProvider.Value; this.CompatibilityPageUrl = config.CompatibilityPageUrl; diff --git a/src/SMAPI.Web/SMAPI.Web.csproj b/src/SMAPI.Web/SMAPI.Web.csproj index 023a9333..1d8e41c6 100644 --- a/src/SMAPI.Web/SMAPI.Web.csproj +++ b/src/SMAPI.Web/SMAPI.Web.csproj @@ -38,7 +38,7 @@ $(IncludeRazorContentInPack) - + PreserveNewest diff --git a/src/SMAPI.Web/Views/Index/Privacy.cshtml b/src/SMAPI.Web/Views/Index/Privacy.cshtml index ca99eef6..356580b4 100644 --- a/src/SMAPI.Web/Views/Index/Privacy.cshtml +++ b/src/SMAPI.Web/Views/Index/Privacy.cshtml @@ -29,7 +29,7 @@

You can disable update checks, and no information will be transmitted to the web API. To do so:

  1. find your game folder;
  2. -
  3. open the smapi-internal/StardewModdingAPI.config.json file in a text editor;
  4. +
  5. open the smapi-internal/config.json file in a text editor;
  6. change "CheckForUpdates": true to "CheckForUpdates": false.
diff --git a/src/SMAPI.Web/wwwroot/SMAPI.metadata.json b/src/SMAPI.Web/wwwroot/SMAPI.metadata.json new file mode 100644 index 00000000..f1e0023e --- /dev/null +++ b/src/SMAPI.Web/wwwroot/SMAPI.metadata.json @@ -0,0 +1,507 @@ +{ + /** + * Metadata about some SMAPI mods used in compatibility, update, and dependency checks. This + * field shouldn't be edited by players in most cases. + * + * Standard fields + * =============== + * The predefined fields are documented below (only 'ID' is required). Each entry's key is the + * default display name for the mod if one isn't available (e.g. in dependency checks). + * + * - ID: the mod's latest unique ID (if any). + * + * - FormerIDs: uniquely identifies the mod across multiple versions, and supports matching + * other fields if no ID was specified. This doesn't include the latest ID, if any. Multiple + * variants can be separated with '|'. + * + * - MapLocalVersions and MapRemoteVersions correct local manifest versions and remote versions + * during update checks. For example, if the API returns version '1.1-1078' where '1078' is + * intended to be a build number, MapRemoteVersions can map it to '1.1' when comparing to the + * mod's current version. This is only meant to support legacy mods with injected update keys. + * + * Versioned metadata + * ================== + * Each record can also specify extra metadata using the field keys below. + * + * Each key consists of a field name prefixed with any combination of version range and 'Default', + * separated by pipes (whitespace trimmed). For example, 'UpdateKey' will always override, + * 'Default | UpdateKey' will only override if the mod has no update keys, and + * '~1.1 | Default | Name' will do the same up to version 1.1. + * + * The version format is 'min~max' (where either side can be blank for unbounded), or a single + * version number. + * + * These are the valid field names: + * + * - UpdateKey: the update key to set in the mod's manifest. This is used to enable update + * checks for older mods that haven't been updated to use it yet. + * + * - Status: overrides compatibility checks. The possible values are Obsolete (SMAPI won't load + * it because the mod should no longer be used), AssumeBroken (SMAPI won't load it because + * the specified version isn't compatible), or AssumeCompatible (SMAPI will try to load it + * even if it detects incompatible code). + * + * Note that this shouldn't be set to 'AssumeBroken' if SMAPI can detect the incompatibility + * automatically, since that hides the details from trace logs. + * + * - StatusReasonPhrase: a message to show to the player explaining why the mod can't be loaded + * (if applicable). If blank, will default to a generic not-compatible message. + * + * - AlternativeUrl: a URL where the player can find an unofficial update or alternative if the + * mod is no longer compatible. + */ + "ModData": { + /********* + ** Common dependencies for friendly errors + *********/ + "Advanced Location Loader": { + "ID": "Entoarox.AdvancedLocationLoader", + "Default | UpdateKey": "Nexus:2270" + }, + + //"Content Patcher": { + // "ID": "Pathoschild.ContentPatcher", + // "Default | UpdateKey": "Nexus:1915" + //}, + + //"Custom Farming Redux": { + // "ID": "Platonymous.CustomFarming", + // "Default | UpdateKey": "Nexus:991" + //}, + + "Custom Shirts": { + "ID": "Platonymous.CustomShirts", + "Default | UpdateKey": "Nexus:2416" + }, + + "Entoarox Framework": { + "ID": "Entoarox.EntoaroxFramework", + "Default | UpdateKey": "Nexus:2269" + }, + + "JSON Assets": { + "ID": "spacechase0.JsonAssets", + "Default | UpdateKey": "Nexus:1720", + "1.3.1 | Status": "AssumeBroken" // causes runtime crashes + }, + + "Mail Framework": { + "ID": "DIGUS.MailFrameworkMod", + "Default | UpdateKey": "Nexus:1536" + }, + + "MTN": { + "ID": "SgtPickles.MTN", + "Default | UpdateKey": "Nexus:2256", + "~1.2.6 | Status": "AssumeBroken" // replaces Game1.multiplayer, which breaks SMAPI's multiplayer API. + }, + + "PyTK": { + "ID": "Platonymous.Toolkit", + "Default | UpdateKey": "Nexus:1726" + }, + + "Rubydew": { + "ID": "bwdy.rubydew", + "SuppressWarnings": "UsesDynamic", // mod explicitly loads DLLs for Linux/Mac compatibility + "Default | UpdateKey": "Nexus:3656" + }, + + "SpaceCore": { + "ID": "spacechase0.SpaceCore", + "Default | UpdateKey": "Nexus:1348" + }, + + "Stardust Core": { + "ID": "Omegasis.StardustCore", + "Default | UpdateKey": "Nexus:2341" + }, + + "TMX Loader": { + "ID": "Platonymous.TMXLoader", + "Default | UpdateKey": "Nexus:1820" + }, + + + /********* + ** Map versions + *********/ + "Adjust Artisan Prices": { + "ID": "ThatNorthernMonkey.AdjustArtisanPrices", + "FormerIDs": "1e36d4ca-c7ef-4dfb-9927-d27a6c3c8bdc", // changed in 0.0.2-pathoschild-update + "MapRemoteVersions": { "0.01": "0.0.1" } + }, + + "Almighty Farming Tool": { + "ID": "439", + "MapRemoteVersions": { + "1.21": "1.2.1", + "1.22-unofficial.3.mizzion": "1.2.2-unofficial.3.mizzion" + } + }, + + "Basic Sprinkler Improved": { + "ID": "lrsk_sdvm_bsi.0117171308", + "MapRemoteVersions": { "1.0.2": "1.0.1-release" } // manifest not updated + }, + + "Better Shipping Box": { + "ID": "Kithio:BetterShippingBox", + "MapLocalVersions": { "1.0.1": "1.0.2" } + }, + + "Chefs Closet": { + "ID": "Duder.ChefsCloset", + "MapLocalVersions": { "1.3-1": "1.3" } + }, + + "Configurable Machines": { + "ID": "21da6619-dc03-4660-9794-8e5b498f5b97", + "MapLocalVersions": { "1.2-beta": "1.2" } + }, + + "Crafting Counter": { + "ID": "lolpcgaming.CraftingCounter", + "MapRemoteVersions": { "1.1": "1.0" } // not updated in manifest + }, + + "Custom Linens": { + "ID": "Mevima.CustomLinens", + "MapRemoteVersions": { "1.1": "1.0" } // manifest not updated + }, + + "Dynamic Horses": { + "ID": "Bpendragon-DynamicHorses", + "MapRemoteVersions": { "1.2": "1.1-release" } // manifest not updated + }, + + "Dynamic Machines": { + "ID": "DynamicMachines", + "MapLocalVersions": { "1.1": "1.1.1" } + }, + + "Multiple Sprites and Portraits On Rotation (File Loading)": { + "ID": "FileLoading", + "MapLocalVersions": { "1.1": "1.12" } + }, + + "Relationship Status": { + "ID": "relationshipstatus", + "MapRemoteVersions": { "1.0.5": "1.0.4" } // not updated in manifest + }, + + "ReRegeneration": { + "ID": "lrsk_sdvm_rerg.0925160827", + "MapLocalVersions": { "1.1.2-release": "1.1.2" } + }, + + "Showcase Mod": { + "ID": "Igorious.Showcase", + "MapLocalVersions": { "0.9-500": "0.9" } + }, + + "Siv's Marriage Mod": { + "ID": "6266959802", // official version + "FormerIDs": "Siv.MarriageMod | medoli900.Siv's Marriage Mod", // 1.2.3-unofficial versions + "MapLocalVersions": { "0.0": "1.4" } + }, + + + /********* + ** Obsolete + *********/ + "Animal Mood Fix": { + "ID": "GPeters-AnimalMoodFix", + "~ | Status": "Obsolete", + "~ | StatusReasonPhrase": "the animal mood bugs were fixed in Stardew Valley 1.2." + }, + + "Colored Chests": { + "ID": "4befde5c-731c-4853-8e4b-c5cdf946805f", + "~ | Status": "Obsolete", + "~ | StatusReasonPhrase": "colored chests were added in Stardew Valley 1.1." + }, + + "Modder Serialization Utility": { + "ID": "SerializerUtils-0-1", + "~ | Status": "Obsolete", + "~ | StatusReasonPhrase": "it's no longer maintained or used." + }, + + "No Debug Mode": { + "ID": "NoDebugMode", + "~ | Status": "Obsolete", + "~ | StatusReasonPhrase": "debug mode was removed in SMAPI 1.0." + }, + + /********* + ** Broke in SDV 1.4 + *********/ + "Loved Labels": { + "ID": "Advize.LovedLabels", + "~2.2.1-unofficial.2-pathoschild | Status": "AssumeBroken" // runtime reflection errors + }, + + /********* + ** Broke in SMAPI 3.0 (runtime errors due to lifecycle changes) + *********/ + "Advancing Sprinklers": { + "ID": "warix3.advancingsprinklers", + "~1.0.0 | Status": "AssumeBroken" + }, + + "Arcade 2048": { + "ID": "Platonymous.2048", + "~1.0.6 | Status": "AssumeBroken" // possibly due to PyTK + }, + + "Arcade Snake": { + "ID": "Platonymous.Snake", + "~1.1.0 | Status": "AssumeBroken" // possibly due to PyTK + }, + + "Better Sprinklers": { + "ID": "Speeder.BetterSprinklers", + "~2.3.1-unofficial.7-pathoschild | Status": "AssumeBroken" + }, + + "Content Patcher": { + "ID": "Pathoschild.ContentPatcher", + "Default | UpdateKey": "Nexus:1915", + "~1.6.4 | Status": "AssumeBroken" + }, + + "Custom Adventure Guild Challenges": { + "ID": "DefenTheNation.CustomGuildChallenges", + "~1.8 | Status": "AssumeBroken" + }, + + "Custom Farming Redux": { + "ID": "Platonymous.CustomFarming", + "Default | UpdateKey": "Nexus:991", + "~2.10.10 | Status": "AssumeBroken" // possibly due to PyTK + }, + + "JoJaBan - Arcade Sokoban": { + "ID": "Platonymous.JoJaBan", + "~0.4.3 | Status": "AssumeBroken" // possibly due to PyTK + }, + + "Level Extender": { + "ID": "DevinLematty.LevelExtender", + "~3.1 | Status": "AssumeBroken" + }, + + "Mod Update Menu": { + "ID": "cat.modupdatemenu", + "~1.4 | Status": "AssumeBroken" + }, + + "Quick Start": { + "ID": "WuestMan.QuickStart", + "~1.5 | Status": "AssumeBroken" + }, + + "Seed Bag": { + "ID": "Platonymous.SeedBag", + "~1.2.7 | Status": "AssumeBroken" // possibly due to PyTK + }, + + /********* + ** Broke in SDV 1.3.36 + *********/ + "2cute FarmCave": { + "ID": "taintedwheat.2CuteFarmCave", + "Default | UpdateKey": "Nexus:843", + "~2.0 | Status": "AssumeBroken" // references deleted Content/Mine.xnb + }, + + "Ace's Expanded Caves - Default Cave": { + "ID": "Acerbicon.AECdefault", + "Default | UpdateKey": "Nexus:2131", + "~1.2.2 | Status": "AssumeBroken" // references deleted Content/Mine.xnb + }, + + "Ace's Expanded Caves - Desert Cave": { + "ID": "Acerbicon.AECdesert", + "Default | UpdateKey": "Nexus:2131", + "~1.2.2 | Status": "AssumeBroken" // references deleted Content/Mine.xnb + }, + + "Ace's Expanded Caves - Ice Cave": { + "ID": "Acerbicon.AECice", + "Default | UpdateKey": "Nexus:2131", + "~1.2.2 | Status": "AssumeBroken" // references deleted Content/Mine.xnb + }, + + "Ace's Expanded Caves - Lava Cave": { + "ID": "Acerbicon.AEClava", + "Default | UpdateKey": "Nexus:2131", + "~1.2.2 | Status": "AssumeBroken" // references deleted Content/Mine.xnb + }, + + "Ace's Expanded Caves - Slime Cave": { + "ID": "Acerbicon.AECslime", + "Default | UpdateKey": "Nexus:2131", + "~1.2.2 | Status": "AssumeBroken" // references deleted Content/Mine.xnb + }, + + "Green Pastures Farm": { + "ID": "bugbuddy.GreenPasturesFarm", + "Default | UpdateKey": "Nexus:2326", + "~1.0 | Status": "AssumeBroken" // references deleted Content/weapons.xnb + }, + + "Immersive Farm 2": { + "ID": "zander.immersivefarm2", + "~2.0.1 | Status": "AssumeBroken" // references deleted Content/Mine.xnb + }, + + "Karmylla's Immersive Map Edits": { + "ID": "Karmylla.ImmersiveMapEdits", + "Default | UpdateKey": "Nexus:1149", + "~2.4 | Status": "AssumeBroken" // references deleted Content/weapons.xnb + }, + + "Secret Gardens Greenhouse": { + "ID": "jessebot.secretgardens", + "Default | UpdateKey": "Nexus:3067", + "~2.0.1 | Status": "AssumeBroken" // references deleted Content/Mine.xnb + }, + + /********* + ** Broke circa SDV 1.3 + *********/ + "Canon-Friendly Dialogue Expansion": { + "ID": "gizzymo.canonfriendlyexpansion", + "~1.1.1 | Status": "AssumeBroken" // causes a save crash on certain dates + }, + + "Everytime Submarine": { + "ID": "MustafaDemirel.EverytimeSubmarine", + "~1.0.0 | Status": "AssumeBroken" // breaks player saves if their beach bridge is fixed + }, + + "Always Scroll Map": { + "ID": "bcmpinc.AlwaysScrollMap", + "~0.6 | Status": "AssumeBroken" // breaks newer versions of bcmpinc mods (per bcmpinc's request) + }, + + "Arcade Pong": { + "ID": "Platonymous.ArcadePong", + "~1.0.2 | Status": "AssumeBroken" // broke in SMAPI 2.6-beta.16 due to reflection into SMAPI internals + }, + + "BJS Night Sounds": { + "ID": "BunnyJumps.BJSNightSounds", + "~1.0.0 | Status": "AssumeBroken" // runtime errors with Harmony 1.2.0.1 in SMAPI 2.8+ + }, + + "Craft Counter": { + "ID": "bcmpinc.CraftCounter", + "~0.6 | Status": "AssumeBroken" // breaks newer versions of bcmpinc mods (per bcmpinc's request) + }, + + "Fishing Adjust": { + "ID": "shuaiz.FishingAdjustMod", + "~2.0.1 | Status": "AssumeBroken" // Method not found: 'Void Harmony.HarmonyInstance.Patch(System.Reflection.MethodBase, Harmony.HarmonyMethod, Harmony.HarmonyMethod, Harmony.HarmonyMethod)' + }, + + "Fishing Automaton": { + "ID": "Drynwynn.FishingAutomaton", + "~1.1 | Status": "AssumeBroken" // runtime errors with Harmony 1.2.0.1 in SMAPI 2.8+ + }, + + "Fix Animal Tools": { + "ID": "bcmpinc.FixAnimalTools", + "~0.6 | Status": "AssumeBroken" // breaks newer versions of bcmpinc mods (per bcmpinc's request) + }, + + "Fix Scythe Exp": { + "ID": "bcmpinc.FixScytheExp", + "~0.3 | Status": "AssumeBroken" // broke in 1.3: Exception from HarmonyInstance "bcmpinc.FixScytheExp" [...] Bad label content in ILGenerator. + }, + + "Grass Growth": { + "ID": "bcmpinc.GrassGrowth", + "~0.6 | Status": "AssumeBroken" // breaks newer versions of bcmpinc mods (per bcmpinc's request) + }, + + "More Silo Storage": { + "ID": "OrneryWalrus.MoreSiloStorage", + "~1.0.1 | Status": "AssumeBroken" // broke in SDV 1.3 + }, + + "Movement Speed": { + "ID": "bcmpinc.MovementSpeed", + "~0.6 | Status": "AssumeBroken" // breaks newer versions of bcmpinc mods (per bcmpinc's request) + }, + + "No Added Flying Mine Monsters": { + "ID": "Drynwynn.NoAddedFlyingMineMonsters", + "~1.1 | Status": "AssumeBroken" // runtime errors with Harmony 1.2.0.1 in SMAPI 2.8+ + }, + + "Server Bookmarker": { + "ID": "Ilyaki.ServerBookmarker", + "~1.0.0 | Status": "AssumeBroken" // broke in Stardew Valley 1.3.29 (runtime errors) + }, + + "Skill Prestige: Cooking Adapter": { + "ID": "Alphablackwolf.CookingSkillPrestigeAdapter", + "FormerIDs": "20d6b8a3-b6e7-460b-a6e4-07c2b0cb6c63", // changed circa 1.1 + "MapRemoteVersions": { "1.2.3": "1.1" } // manifest not updated + }, + + "Skull Cave Saver": { + "ID": "cantorsdust.SkullCaveSaver", + "FormerIDs": "8ac06349-26f7-4394-806c-95d48fd35774 | community.SkullCaveSaver", // changed in 1.1 and 1.2.2 + "1.3-beta | Status": "AssumeBroken" // doesn't work in multiplayer, no longer maintained + }, + + "Split Screen": { + "ID": "Ilyaki.SplitScreen", + "~3.0.1 | Status": "AssumeBroken" // broke in SMAPI 2.6-beta.16 due to reflection into SMAPI internals + }, + + "Stardew Hack": { + "ID": "bcmpinc.StardewHack", + "~0.6 | Status": "AssumeBroken" // breaks newer versions of bcmpinc mods (per bcmpinc's request) + }, + + "Stephan's Lots of Crops": { + "ID": "stephansstardewcrops", + "MapRemoteVersions": { "1.41": "1.1" }, // manifest not updated + "~1.1 | Status": "AssumeBroken" // broke in SDV 1.3 (overwrites vanilla items) + }, + + "Summit Reborn": { + "ID": "KoihimeNakamura.summitreborn", + "FormerIDs": "emissaryofinfinity.summitreborn", // changed in 1.0.2 + "~1.0.2 | Status": "AssumeBroken" // broke in SDV 1.3 (runtime errors) + }, + + "Tilled Soil Decay": { + "ID": "bcmpinc.TilledSoilDecay", + "~0.6 | Status": "AssumeBroken" // breaks newer versions of bcmpinc mods (per bcmpinc's request) + }, + + "Tree Spread": { + "ID": "bcmpinc.TreeSpread", + "~0.6 | Status": "AssumeBroken" // breaks newer versions of bcmpinc mods (per bcmpinc's request) + }, + + "Yet Another Harvest With Scythe Mod": { + "ID": "bcmpinc.HarvestWithScythe", + "~0.6 | Status": "AssumeBroken" // breaks newer versions of bcmpinc mods (per bcmpinc's request) + }, + + /********* + ** Broke circa SDV 1.2 + *********/ + "Move Faster": { + "ID": "shuaiz.MoveFasterMod", + "~1.0.1 | Status": "AssumeBroken" // doesn't do anything as of SDV 1.2.33 (bad Harmony patch?) + } + } +} diff --git a/src/SMAPI.Web/wwwroot/StardewModdingAPI.metadata.json b/src/SMAPI.Web/wwwroot/StardewModdingAPI.metadata.json deleted file mode 100644 index f1e0023e..00000000 --- a/src/SMAPI.Web/wwwroot/StardewModdingAPI.metadata.json +++ /dev/null @@ -1,507 +0,0 @@ -{ - /** - * Metadata about some SMAPI mods used in compatibility, update, and dependency checks. This - * field shouldn't be edited by players in most cases. - * - * Standard fields - * =============== - * The predefined fields are documented below (only 'ID' is required). Each entry's key is the - * default display name for the mod if one isn't available (e.g. in dependency checks). - * - * - ID: the mod's latest unique ID (if any). - * - * - FormerIDs: uniquely identifies the mod across multiple versions, and supports matching - * other fields if no ID was specified. This doesn't include the latest ID, if any. Multiple - * variants can be separated with '|'. - * - * - MapLocalVersions and MapRemoteVersions correct local manifest versions and remote versions - * during update checks. For example, if the API returns version '1.1-1078' where '1078' is - * intended to be a build number, MapRemoteVersions can map it to '1.1' when comparing to the - * mod's current version. This is only meant to support legacy mods with injected update keys. - * - * Versioned metadata - * ================== - * Each record can also specify extra metadata using the field keys below. - * - * Each key consists of a field name prefixed with any combination of version range and 'Default', - * separated by pipes (whitespace trimmed). For example, 'UpdateKey' will always override, - * 'Default | UpdateKey' will only override if the mod has no update keys, and - * '~1.1 | Default | Name' will do the same up to version 1.1. - * - * The version format is 'min~max' (where either side can be blank for unbounded), or a single - * version number. - * - * These are the valid field names: - * - * - UpdateKey: the update key to set in the mod's manifest. This is used to enable update - * checks for older mods that haven't been updated to use it yet. - * - * - Status: overrides compatibility checks. The possible values are Obsolete (SMAPI won't load - * it because the mod should no longer be used), AssumeBroken (SMAPI won't load it because - * the specified version isn't compatible), or AssumeCompatible (SMAPI will try to load it - * even if it detects incompatible code). - * - * Note that this shouldn't be set to 'AssumeBroken' if SMAPI can detect the incompatibility - * automatically, since that hides the details from trace logs. - * - * - StatusReasonPhrase: a message to show to the player explaining why the mod can't be loaded - * (if applicable). If blank, will default to a generic not-compatible message. - * - * - AlternativeUrl: a URL where the player can find an unofficial update or alternative if the - * mod is no longer compatible. - */ - "ModData": { - /********* - ** Common dependencies for friendly errors - *********/ - "Advanced Location Loader": { - "ID": "Entoarox.AdvancedLocationLoader", - "Default | UpdateKey": "Nexus:2270" - }, - - //"Content Patcher": { - // "ID": "Pathoschild.ContentPatcher", - // "Default | UpdateKey": "Nexus:1915" - //}, - - //"Custom Farming Redux": { - // "ID": "Platonymous.CustomFarming", - // "Default | UpdateKey": "Nexus:991" - //}, - - "Custom Shirts": { - "ID": "Platonymous.CustomShirts", - "Default | UpdateKey": "Nexus:2416" - }, - - "Entoarox Framework": { - "ID": "Entoarox.EntoaroxFramework", - "Default | UpdateKey": "Nexus:2269" - }, - - "JSON Assets": { - "ID": "spacechase0.JsonAssets", - "Default | UpdateKey": "Nexus:1720", - "1.3.1 | Status": "AssumeBroken" // causes runtime crashes - }, - - "Mail Framework": { - "ID": "DIGUS.MailFrameworkMod", - "Default | UpdateKey": "Nexus:1536" - }, - - "MTN": { - "ID": "SgtPickles.MTN", - "Default | UpdateKey": "Nexus:2256", - "~1.2.6 | Status": "AssumeBroken" // replaces Game1.multiplayer, which breaks SMAPI's multiplayer API. - }, - - "PyTK": { - "ID": "Platonymous.Toolkit", - "Default | UpdateKey": "Nexus:1726" - }, - - "Rubydew": { - "ID": "bwdy.rubydew", - "SuppressWarnings": "UsesDynamic", // mod explicitly loads DLLs for Linux/Mac compatibility - "Default | UpdateKey": "Nexus:3656" - }, - - "SpaceCore": { - "ID": "spacechase0.SpaceCore", - "Default | UpdateKey": "Nexus:1348" - }, - - "Stardust Core": { - "ID": "Omegasis.StardustCore", - "Default | UpdateKey": "Nexus:2341" - }, - - "TMX Loader": { - "ID": "Platonymous.TMXLoader", - "Default | UpdateKey": "Nexus:1820" - }, - - - /********* - ** Map versions - *********/ - "Adjust Artisan Prices": { - "ID": "ThatNorthernMonkey.AdjustArtisanPrices", - "FormerIDs": "1e36d4ca-c7ef-4dfb-9927-d27a6c3c8bdc", // changed in 0.0.2-pathoschild-update - "MapRemoteVersions": { "0.01": "0.0.1" } - }, - - "Almighty Farming Tool": { - "ID": "439", - "MapRemoteVersions": { - "1.21": "1.2.1", - "1.22-unofficial.3.mizzion": "1.2.2-unofficial.3.mizzion" - } - }, - - "Basic Sprinkler Improved": { - "ID": "lrsk_sdvm_bsi.0117171308", - "MapRemoteVersions": { "1.0.2": "1.0.1-release" } // manifest not updated - }, - - "Better Shipping Box": { - "ID": "Kithio:BetterShippingBox", - "MapLocalVersions": { "1.0.1": "1.0.2" } - }, - - "Chefs Closet": { - "ID": "Duder.ChefsCloset", - "MapLocalVersions": { "1.3-1": "1.3" } - }, - - "Configurable Machines": { - "ID": "21da6619-dc03-4660-9794-8e5b498f5b97", - "MapLocalVersions": { "1.2-beta": "1.2" } - }, - - "Crafting Counter": { - "ID": "lolpcgaming.CraftingCounter", - "MapRemoteVersions": { "1.1": "1.0" } // not updated in manifest - }, - - "Custom Linens": { - "ID": "Mevima.CustomLinens", - "MapRemoteVersions": { "1.1": "1.0" } // manifest not updated - }, - - "Dynamic Horses": { - "ID": "Bpendragon-DynamicHorses", - "MapRemoteVersions": { "1.2": "1.1-release" } // manifest not updated - }, - - "Dynamic Machines": { - "ID": "DynamicMachines", - "MapLocalVersions": { "1.1": "1.1.1" } - }, - - "Multiple Sprites and Portraits On Rotation (File Loading)": { - "ID": "FileLoading", - "MapLocalVersions": { "1.1": "1.12" } - }, - - "Relationship Status": { - "ID": "relationshipstatus", - "MapRemoteVersions": { "1.0.5": "1.0.4" } // not updated in manifest - }, - - "ReRegeneration": { - "ID": "lrsk_sdvm_rerg.0925160827", - "MapLocalVersions": { "1.1.2-release": "1.1.2" } - }, - - "Showcase Mod": { - "ID": "Igorious.Showcase", - "MapLocalVersions": { "0.9-500": "0.9" } - }, - - "Siv's Marriage Mod": { - "ID": "6266959802", // official version - "FormerIDs": "Siv.MarriageMod | medoli900.Siv's Marriage Mod", // 1.2.3-unofficial versions - "MapLocalVersions": { "0.0": "1.4" } - }, - - - /********* - ** Obsolete - *********/ - "Animal Mood Fix": { - "ID": "GPeters-AnimalMoodFix", - "~ | Status": "Obsolete", - "~ | StatusReasonPhrase": "the animal mood bugs were fixed in Stardew Valley 1.2." - }, - - "Colored Chests": { - "ID": "4befde5c-731c-4853-8e4b-c5cdf946805f", - "~ | Status": "Obsolete", - "~ | StatusReasonPhrase": "colored chests were added in Stardew Valley 1.1." - }, - - "Modder Serialization Utility": { - "ID": "SerializerUtils-0-1", - "~ | Status": "Obsolete", - "~ | StatusReasonPhrase": "it's no longer maintained or used." - }, - - "No Debug Mode": { - "ID": "NoDebugMode", - "~ | Status": "Obsolete", - "~ | StatusReasonPhrase": "debug mode was removed in SMAPI 1.0." - }, - - /********* - ** Broke in SDV 1.4 - *********/ - "Loved Labels": { - "ID": "Advize.LovedLabels", - "~2.2.1-unofficial.2-pathoschild | Status": "AssumeBroken" // runtime reflection errors - }, - - /********* - ** Broke in SMAPI 3.0 (runtime errors due to lifecycle changes) - *********/ - "Advancing Sprinklers": { - "ID": "warix3.advancingsprinklers", - "~1.0.0 | Status": "AssumeBroken" - }, - - "Arcade 2048": { - "ID": "Platonymous.2048", - "~1.0.6 | Status": "AssumeBroken" // possibly due to PyTK - }, - - "Arcade Snake": { - "ID": "Platonymous.Snake", - "~1.1.0 | Status": "AssumeBroken" // possibly due to PyTK - }, - - "Better Sprinklers": { - "ID": "Speeder.BetterSprinklers", - "~2.3.1-unofficial.7-pathoschild | Status": "AssumeBroken" - }, - - "Content Patcher": { - "ID": "Pathoschild.ContentPatcher", - "Default | UpdateKey": "Nexus:1915", - "~1.6.4 | Status": "AssumeBroken" - }, - - "Custom Adventure Guild Challenges": { - "ID": "DefenTheNation.CustomGuildChallenges", - "~1.8 | Status": "AssumeBroken" - }, - - "Custom Farming Redux": { - "ID": "Platonymous.CustomFarming", - "Default | UpdateKey": "Nexus:991", - "~2.10.10 | Status": "AssumeBroken" // possibly due to PyTK - }, - - "JoJaBan - Arcade Sokoban": { - "ID": "Platonymous.JoJaBan", - "~0.4.3 | Status": "AssumeBroken" // possibly due to PyTK - }, - - "Level Extender": { - "ID": "DevinLematty.LevelExtender", - "~3.1 | Status": "AssumeBroken" - }, - - "Mod Update Menu": { - "ID": "cat.modupdatemenu", - "~1.4 | Status": "AssumeBroken" - }, - - "Quick Start": { - "ID": "WuestMan.QuickStart", - "~1.5 | Status": "AssumeBroken" - }, - - "Seed Bag": { - "ID": "Platonymous.SeedBag", - "~1.2.7 | Status": "AssumeBroken" // possibly due to PyTK - }, - - /********* - ** Broke in SDV 1.3.36 - *********/ - "2cute FarmCave": { - "ID": "taintedwheat.2CuteFarmCave", - "Default | UpdateKey": "Nexus:843", - "~2.0 | Status": "AssumeBroken" // references deleted Content/Mine.xnb - }, - - "Ace's Expanded Caves - Default Cave": { - "ID": "Acerbicon.AECdefault", - "Default | UpdateKey": "Nexus:2131", - "~1.2.2 | Status": "AssumeBroken" // references deleted Content/Mine.xnb - }, - - "Ace's Expanded Caves - Desert Cave": { - "ID": "Acerbicon.AECdesert", - "Default | UpdateKey": "Nexus:2131", - "~1.2.2 | Status": "AssumeBroken" // references deleted Content/Mine.xnb - }, - - "Ace's Expanded Caves - Ice Cave": { - "ID": "Acerbicon.AECice", - "Default | UpdateKey": "Nexus:2131", - "~1.2.2 | Status": "AssumeBroken" // references deleted Content/Mine.xnb - }, - - "Ace's Expanded Caves - Lava Cave": { - "ID": "Acerbicon.AEClava", - "Default | UpdateKey": "Nexus:2131", - "~1.2.2 | Status": "AssumeBroken" // references deleted Content/Mine.xnb - }, - - "Ace's Expanded Caves - Slime Cave": { - "ID": "Acerbicon.AECslime", - "Default | UpdateKey": "Nexus:2131", - "~1.2.2 | Status": "AssumeBroken" // references deleted Content/Mine.xnb - }, - - "Green Pastures Farm": { - "ID": "bugbuddy.GreenPasturesFarm", - "Default | UpdateKey": "Nexus:2326", - "~1.0 | Status": "AssumeBroken" // references deleted Content/weapons.xnb - }, - - "Immersive Farm 2": { - "ID": "zander.immersivefarm2", - "~2.0.1 | Status": "AssumeBroken" // references deleted Content/Mine.xnb - }, - - "Karmylla's Immersive Map Edits": { - "ID": "Karmylla.ImmersiveMapEdits", - "Default | UpdateKey": "Nexus:1149", - "~2.4 | Status": "AssumeBroken" // references deleted Content/weapons.xnb - }, - - "Secret Gardens Greenhouse": { - "ID": "jessebot.secretgardens", - "Default | UpdateKey": "Nexus:3067", - "~2.0.1 | Status": "AssumeBroken" // references deleted Content/Mine.xnb - }, - - /********* - ** Broke circa SDV 1.3 - *********/ - "Canon-Friendly Dialogue Expansion": { - "ID": "gizzymo.canonfriendlyexpansion", - "~1.1.1 | Status": "AssumeBroken" // causes a save crash on certain dates - }, - - "Everytime Submarine": { - "ID": "MustafaDemirel.EverytimeSubmarine", - "~1.0.0 | Status": "AssumeBroken" // breaks player saves if their beach bridge is fixed - }, - - "Always Scroll Map": { - "ID": "bcmpinc.AlwaysScrollMap", - "~0.6 | Status": "AssumeBroken" // breaks newer versions of bcmpinc mods (per bcmpinc's request) - }, - - "Arcade Pong": { - "ID": "Platonymous.ArcadePong", - "~1.0.2 | Status": "AssumeBroken" // broke in SMAPI 2.6-beta.16 due to reflection into SMAPI internals - }, - - "BJS Night Sounds": { - "ID": "BunnyJumps.BJSNightSounds", - "~1.0.0 | Status": "AssumeBroken" // runtime errors with Harmony 1.2.0.1 in SMAPI 2.8+ - }, - - "Craft Counter": { - "ID": "bcmpinc.CraftCounter", - "~0.6 | Status": "AssumeBroken" // breaks newer versions of bcmpinc mods (per bcmpinc's request) - }, - - "Fishing Adjust": { - "ID": "shuaiz.FishingAdjustMod", - "~2.0.1 | Status": "AssumeBroken" // Method not found: 'Void Harmony.HarmonyInstance.Patch(System.Reflection.MethodBase, Harmony.HarmonyMethod, Harmony.HarmonyMethod, Harmony.HarmonyMethod)' - }, - - "Fishing Automaton": { - "ID": "Drynwynn.FishingAutomaton", - "~1.1 | Status": "AssumeBroken" // runtime errors with Harmony 1.2.0.1 in SMAPI 2.8+ - }, - - "Fix Animal Tools": { - "ID": "bcmpinc.FixAnimalTools", - "~0.6 | Status": "AssumeBroken" // breaks newer versions of bcmpinc mods (per bcmpinc's request) - }, - - "Fix Scythe Exp": { - "ID": "bcmpinc.FixScytheExp", - "~0.3 | Status": "AssumeBroken" // broke in 1.3: Exception from HarmonyInstance "bcmpinc.FixScytheExp" [...] Bad label content in ILGenerator. - }, - - "Grass Growth": { - "ID": "bcmpinc.GrassGrowth", - "~0.6 | Status": "AssumeBroken" // breaks newer versions of bcmpinc mods (per bcmpinc's request) - }, - - "More Silo Storage": { - "ID": "OrneryWalrus.MoreSiloStorage", - "~1.0.1 | Status": "AssumeBroken" // broke in SDV 1.3 - }, - - "Movement Speed": { - "ID": "bcmpinc.MovementSpeed", - "~0.6 | Status": "AssumeBroken" // breaks newer versions of bcmpinc mods (per bcmpinc's request) - }, - - "No Added Flying Mine Monsters": { - "ID": "Drynwynn.NoAddedFlyingMineMonsters", - "~1.1 | Status": "AssumeBroken" // runtime errors with Harmony 1.2.0.1 in SMAPI 2.8+ - }, - - "Server Bookmarker": { - "ID": "Ilyaki.ServerBookmarker", - "~1.0.0 | Status": "AssumeBroken" // broke in Stardew Valley 1.3.29 (runtime errors) - }, - - "Skill Prestige: Cooking Adapter": { - "ID": "Alphablackwolf.CookingSkillPrestigeAdapter", - "FormerIDs": "20d6b8a3-b6e7-460b-a6e4-07c2b0cb6c63", // changed circa 1.1 - "MapRemoteVersions": { "1.2.3": "1.1" } // manifest not updated - }, - - "Skull Cave Saver": { - "ID": "cantorsdust.SkullCaveSaver", - "FormerIDs": "8ac06349-26f7-4394-806c-95d48fd35774 | community.SkullCaveSaver", // changed in 1.1 and 1.2.2 - "1.3-beta | Status": "AssumeBroken" // doesn't work in multiplayer, no longer maintained - }, - - "Split Screen": { - "ID": "Ilyaki.SplitScreen", - "~3.0.1 | Status": "AssumeBroken" // broke in SMAPI 2.6-beta.16 due to reflection into SMAPI internals - }, - - "Stardew Hack": { - "ID": "bcmpinc.StardewHack", - "~0.6 | Status": "AssumeBroken" // breaks newer versions of bcmpinc mods (per bcmpinc's request) - }, - - "Stephan's Lots of Crops": { - "ID": "stephansstardewcrops", - "MapRemoteVersions": { "1.41": "1.1" }, // manifest not updated - "~1.1 | Status": "AssumeBroken" // broke in SDV 1.3 (overwrites vanilla items) - }, - - "Summit Reborn": { - "ID": "KoihimeNakamura.summitreborn", - "FormerIDs": "emissaryofinfinity.summitreborn", // changed in 1.0.2 - "~1.0.2 | Status": "AssumeBroken" // broke in SDV 1.3 (runtime errors) - }, - - "Tilled Soil Decay": { - "ID": "bcmpinc.TilledSoilDecay", - "~0.6 | Status": "AssumeBroken" // breaks newer versions of bcmpinc mods (per bcmpinc's request) - }, - - "Tree Spread": { - "ID": "bcmpinc.TreeSpread", - "~0.6 | Status": "AssumeBroken" // breaks newer versions of bcmpinc mods (per bcmpinc's request) - }, - - "Yet Another Harvest With Scythe Mod": { - "ID": "bcmpinc.HarvestWithScythe", - "~0.6 | Status": "AssumeBroken" // breaks newer versions of bcmpinc mods (per bcmpinc's request) - }, - - /********* - ** Broke circa SDV 1.2 - *********/ - "Move Faster": { - "ID": "shuaiz.MoveFasterMod", - "~1.0.1 | Status": "AssumeBroken" // doesn't do anything as of SDV 1.2.33 (bad Harmony patch?) - } - } -} diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs index 3ba3e6dd..8c925a58 100644 --- a/src/SMAPI/Constants.cs +++ b/src/SMAPI/Constants.cs @@ -59,10 +59,10 @@ namespace StardewModdingAPI internal static readonly string InternalFilesPath = Program.DllSearchPath; /// The file path for the SMAPI configuration file. - internal static string ApiConfigPath => Path.Combine(Constants.InternalFilesPath, "StardewModdingAPI.config.json"); + internal static string ApiConfigPath => Path.Combine(Constants.InternalFilesPath, "config.json"); /// The file path for the SMAPI metadata file. - internal static string ApiMetadataPath => Path.Combine(Constants.InternalFilesPath, "StardewModdingAPI.metadata.json"); + internal static string ApiMetadataPath => Path.Combine(Constants.InternalFilesPath, "metadata.json"); /// The filename prefix used for all SMAPI logs. internal static string LogNamePrefix { get; } = "SMAPI-"; diff --git a/src/SMAPI/SMAPI.config.json b/src/SMAPI/SMAPI.config.json new file mode 100644 index 00000000..c04cceee --- /dev/null +++ b/src/SMAPI/SMAPI.config.json @@ -0,0 +1,77 @@ +/* + + + +This file contains advanced configuration for SMAPI. You generally shouldn't change this file. + + + +*/ +{ + /** + * The console color theme to use. The possible values are: + * - AutoDetect: SMAPI will assume a light background on Mac, and detect the background color automatically on Linux or Windows. + * - LightBackground: use darker text colors that look better on a white or light background. + * - DarkBackground: use lighter text colors that look better on a black or dark background. + */ + "ColorScheme": "AutoDetect", + + /** + * Whether SMAPI should check for newer versions of SMAPI and mods when you load the game. If new + * versions are available, an alert will be shown in the console. This doesn't affect the load + * time even if your connection is offline or slow, because it happens in the background. + */ + "CheckForUpdates": true, + + /** + * Whether to enable features intended for mod developers. Currently this only makes TRACE-level + * messages appear in the console. + */ + "DeveloperMode": true, + + /** + * Whether to add a section to the 'mod issues' list for mods which directly use potentially + * sensitive .NET APIs like file or shell access. Note that many mods do this legitimately as + * part of their normal functionality, so these warnings are meaningless without further + * investigation. When this is commented out, it'll be true for local debug builds and false + * otherwise. + */ + //"ParanoidWarnings": true, + + /** + * Whether SMAPI should show newer beta versions as an available update. When this is commented + * out, it'll be true if the current SMAPI version is beta, and false otherwise. + */ + //"UseBetaChannel": true, + + /** + * SMAPI's GitHub project name, used to perform update checks. + */ + "GitHubProjectName": "Pathoschild/SMAPI", + + /** + * The base URL for SMAPI's web API, used to perform update checks. + * Note: the protocol will be changed to http:// on Linux/Mac due to OpenSSL issues with the + * game's bundled Mono. + */ + "WebApiBaseUrl": "https://api.smapi.io", + + /** + * Whether SMAPI should log more information about the game context. + */ + "VerboseLogging": false, + + /** + * Whether to generate a 'SMAPI-latest.metadata-dump.json' file in the logs folder with the full mod + * metadata for detected mods. This is only needed when troubleshooting some cases. + */ + "DumpMetadata": false, + + /** + * The mod IDs SMAPI should ignore when performing update checks or validating update keys. + */ + "SuppressUpdateChecks": [ + "SMAPI.ConsoleCommands", + "SMAPI.SaveBackup" + ] +} diff --git a/src/SMAPI/SMAPI.csproj b/src/SMAPI/SMAPI.csproj index 58a71f94..d723d954 100644 --- a/src/SMAPI/SMAPI.csproj +++ b/src/SMAPI/SMAPI.csproj @@ -42,11 +42,11 @@ - + PreserveNewest - - StardewModdingAPI.metadata.json + + SMAPI.metadata.json PreserveNewest diff --git a/src/SMAPI/StardewModdingAPI.config.json b/src/SMAPI/StardewModdingAPI.config.json deleted file mode 100644 index c04cceee..00000000 --- a/src/SMAPI/StardewModdingAPI.config.json +++ /dev/null @@ -1,77 +0,0 @@ -/* - - - -This file contains advanced configuration for SMAPI. You generally shouldn't change this file. - - - -*/ -{ - /** - * The console color theme to use. The possible values are: - * - AutoDetect: SMAPI will assume a light background on Mac, and detect the background color automatically on Linux or Windows. - * - LightBackground: use darker text colors that look better on a white or light background. - * - DarkBackground: use lighter text colors that look better on a black or dark background. - */ - "ColorScheme": "AutoDetect", - - /** - * Whether SMAPI should check for newer versions of SMAPI and mods when you load the game. If new - * versions are available, an alert will be shown in the console. This doesn't affect the load - * time even if your connection is offline or slow, because it happens in the background. - */ - "CheckForUpdates": true, - - /** - * Whether to enable features intended for mod developers. Currently this only makes TRACE-level - * messages appear in the console. - */ - "DeveloperMode": true, - - /** - * Whether to add a section to the 'mod issues' list for mods which directly use potentially - * sensitive .NET APIs like file or shell access. Note that many mods do this legitimately as - * part of their normal functionality, so these warnings are meaningless without further - * investigation. When this is commented out, it'll be true for local debug builds and false - * otherwise. - */ - //"ParanoidWarnings": true, - - /** - * Whether SMAPI should show newer beta versions as an available update. When this is commented - * out, it'll be true if the current SMAPI version is beta, and false otherwise. - */ - //"UseBetaChannel": true, - - /** - * SMAPI's GitHub project name, used to perform update checks. - */ - "GitHubProjectName": "Pathoschild/SMAPI", - - /** - * The base URL for SMAPI's web API, used to perform update checks. - * Note: the protocol will be changed to http:// on Linux/Mac due to OpenSSL issues with the - * game's bundled Mono. - */ - "WebApiBaseUrl": "https://api.smapi.io", - - /** - * Whether SMAPI should log more information about the game context. - */ - "VerboseLogging": false, - - /** - * Whether to generate a 'SMAPI-latest.metadata-dump.json' file in the logs folder with the full mod - * metadata for detected mods. This is only needed when troubleshooting some cases. - */ - "DumpMetadata": false, - - /** - * The mod IDs SMAPI should ignore when performing update checks or validating update keys. - */ - "SuppressUpdateChecks": [ - "SMAPI.ConsoleCommands", - "SMAPI.SaveBackup" - ] -} -- cgit From 1b3a6a514f2812c2cd386ef787821f5418045014 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Thu, 30 May 2019 19:06:09 -0400 Subject: fix readlink commands in launcher not working in ZorinOS (#640) --- src/SMAPI.Installer/unix-launcher.sh | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/SMAPI.Installer') diff --git a/src/SMAPI.Installer/unix-launcher.sh b/src/SMAPI.Installer/unix-launcher.sh index 0ca5c852..71ed103d 100644 --- a/src/SMAPI.Installer/unix-launcher.sh +++ b/src/SMAPI.Installer/unix-launcher.sh @@ -65,11 +65,11 @@ else for terminal in "$TERMINAL" xterm x-terminal-emulator kitty terminator xfce4-terminal gnome-terminal konsole terminal termite; do if $COMMAND "$terminal" 2>/dev/null; then # Find the true shell behind x-terminal-emulator - if [ "$(basename "$(readlink -ef which "$terminal")")" != "x-terminal-emulator" ]; then + if [ "$(basename "$(readlink -f $(which "$terminal"))")" != "x-terminal-emulator" ]; then export LAUNCHTERM=$terminal break; else - export LAUNCHTERM="$(basename "$(readlink -ef which x-terminal-emulator)")" + export LAUNCHTERM="$(basename "$(readlink -f $(which x-terminal-emulator))")" # Remember that we're using x-terminal-emulator just in case it points outside the $PATH export XTE=1 break; -- cgit From a5146daaab2ea6c4a09f68b75eb92d65a1158d4a Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Thu, 30 May 2019 19:06:23 -0400 Subject: use known working terminal before trying x-terminal-emulator (#640) --- src/SMAPI.Installer/unix-launcher.sh | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/SMAPI.Installer') diff --git a/src/SMAPI.Installer/unix-launcher.sh b/src/SMAPI.Installer/unix-launcher.sh index 71ed103d..f81828f0 100644 --- a/src/SMAPI.Installer/unix-launcher.sh +++ b/src/SMAPI.Installer/unix-launcher.sh @@ -62,7 +62,7 @@ else fi # select terminal (prefer $TERMINAL for overrides and testing, then xterm for best compatibility, then known supported terminals) - for terminal in "$TERMINAL" xterm x-terminal-emulator kitty terminator xfce4-terminal gnome-terminal konsole terminal termite; do + for terminal in "$TERMINAL" xterm gnome-terminal kitty terminator xfce4-terminal konsole terminal termite x-terminal-emulator; do if $COMMAND "$terminal" 2>/dev/null; then # Find the true shell behind x-terminal-emulator if [ "$(basename "$(readlink -f $(which "$terminal"))")" != "x-terminal-emulator" ]; then -- cgit From a7544e5afb4ba7f12d248503106cc8d407c2bad1 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Mon, 17 Jun 2019 18:51:12 -0400 Subject: move game detection into toolkit for reuse --- src/SMAPI.Installer/InteractiveInstaller.cs | 106 +---------------- .../Framework/GameScanning/GameScanner.cs | 129 +++++++++++++++++++++ src/SMAPI.Toolkit/ModToolkit.cs | 9 +- src/SMAPI.Toolkit/SMAPI.Toolkit.csproj | 1 + 4 files changed, 144 insertions(+), 101 deletions(-) create mode 100644 src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs (limited to 'src/SMAPI.Installer') diff --git a/src/SMAPI.Installer/InteractiveInstaller.cs b/src/SMAPI.Installer/InteractiveInstaller.cs index c8d36b01..41400617 100644 --- a/src/SMAPI.Installer/InteractiveInstaller.cs +++ b/src/SMAPI.Installer/InteractiveInstaller.cs @@ -7,7 +7,6 @@ using System.Threading; using Microsoft.Win32; using StardewModdingApi.Installer.Enums; using StardewModdingAPI.Installer.Framework; -using StardewModdingAPI.Internal; using StardewModdingAPI.Internal.ConsoleWriting; using StardewModdingAPI.Toolkit; using StardewModdingAPI.Toolkit.Framework.ModScanning; @@ -37,64 +36,7 @@ namespace StardewModdingApi.Installer "SMAPI.ConsoleCommands" }; - /// The default file paths where Stardew Valley can be installed. - /// The target platform. - /// Derived from the crossplatform mod config: https://github.com/Pathoschild/Stardew.ModBuildConfig. - private IEnumerable GetDefaultInstallPaths(Platform platform) - { - switch (platform) - { - case Platform.Linux: - case Platform.Mac: - { - string home = Environment.GetEnvironmentVariable("HOME"); - // Linux - yield return $"{home}/GOG Games/Stardew Valley/game"; - yield return Directory.Exists($"{home}/.steam/steam/steamapps/common/Stardew Valley") - ? $"{home}/.steam/steam/steamapps/common/Stardew Valley" - : $"{home}/.local/share/Steam/steamapps/common/Stardew Valley"; - - // Mac - yield return "/Applications/Stardew Valley.app/Contents/MacOS"; - yield return $"{home}/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS"; - } - break; - - case Platform.Windows: - { - // Windows - foreach (string programFiles in new[] { @"C:\Program Files", @"C:\Program Files (x86)" }) - { - yield return $@"{programFiles}\GalaxyClient\Games\Stardew Valley"; - yield return $@"{programFiles}\GOG Galaxy\Games\Stardew Valley"; - yield return $@"{programFiles}\Steam\steamapps\common\Stardew Valley"; - } - - // Windows registry - IDictionary registryKeys = new Dictionary - { - [@"SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 413150"] = "InstallLocation", // Steam - [@"SOFTWARE\WOW6432Node\GOG.com\Games\1453375253"] = "PATH", // GOG on 64-bit Windows - }; - foreach (var pair in registryKeys) - { - string path = this.GetLocalMachineRegistryValue(pair.Key, pair.Value); - if (!string.IsNullOrWhiteSpace(path)) - yield return path; - } - - // via Steam library path - string steampath = this.GetCurrentUserRegistryValue(@"Software\Valve\Steam", "SteamPath"); - if (steampath != null) - yield return Path.Combine(steampath.Replace('/', '\\'), @"steamapps\common\Stardew Valley"); - } - break; - - default: - throw new InvalidOperationException($"Unknown platform '{platform}'."); - } - } /// Get the absolute file or folder paths to remove when uninstalling SMAPI. /// The folder for Stardew Valley and SMAPI. @@ -186,8 +128,9 @@ namespace StardewModdingApi.Installer ** Step 1: initial setup *********/ /**** - ** Get platform & set window title + ** Get basic info & set window title ****/ + ModToolkit toolkit = new ModToolkit(); Platform platform = EnvironmentUtility.DetectPlatform(); Console.Title = $"SMAPI {this.GetDisplayVersion(this.GetType().Assembly.GetName().Version)} installer on {platform} {EnvironmentUtility.GetFriendlyPlatformName(platform)}"; Console.WriteLine(); @@ -323,7 +266,7 @@ namespace StardewModdingApi.Installer ****/ // get game path this.PrintInfo("Where is your game folder?"); - DirectoryInfo installDir = this.InteractivelyGetInstallPath(platform, gamePathArg); + DirectoryInfo installDir = this.InteractivelyGetInstallPath(platform, toolkit, gamePathArg); if (installDir == null) { this.PrintError("Failed finding your game path."); @@ -489,7 +432,6 @@ namespace StardewModdingApi.Installer { this.PrintDebug("Adding bundled mods..."); - ModToolkit toolkit = new ModToolkit(); ModFolder[] targetMods = toolkit.GetModFolders(paths.ModsPath).ToArray(); foreach (ModFolder sourceMod in toolkit.GetModFolders(bundledModsDir.FullName)) { @@ -597,32 +539,6 @@ namespace StardewModdingApi.Installer } } - /// Get the value of a key in the Windows HKLM registry. - /// The full path of the registry key relative to HKLM. - /// The name of the value. - private string GetLocalMachineRegistryValue(string key, string name) - { - RegistryKey localMachine = Environment.Is64BitOperatingSystem ? RegistryKey.OpenBaseKey(RegistryHive.LocalMachine, RegistryView.Registry64) : Registry.LocalMachine; - RegistryKey openKey = localMachine.OpenSubKey(key); - if (openKey == null) - return null; - using (openKey) - return (string)openKey.GetValue(name); - } - - /// Get the value of a key in the Windows HKCU registry. - /// The full path of the registry key relative to HKCU. - /// The name of the value. - private string GetCurrentUserRegistryValue(string key, string name) - { - RegistryKey currentuser = Environment.Is64BitOperatingSystem ? RegistryKey.OpenBaseKey(RegistryHive.CurrentUser, RegistryView.Registry64) : Registry.CurrentUser; - RegistryKey openKey = currentuser.OpenSubKey(key); - if (openKey == null) - return null; - using (openKey) - return (string)openKey.GetValue(name); - } - /// Print a message without formatting. /// The text to print. private void PrintPlain(string text) => Console.WriteLine(text); @@ -788,8 +704,9 @@ namespace StardewModdingApi.Installer /// Interactively locate the game install path to update. /// The current platform. + /// The mod toolkit. /// The path specified as a command-line argument (if any), which should override automatic path detection. - private DirectoryInfo InteractivelyGetInstallPath(Platform platform, string specifiedPath) + private DirectoryInfo InteractivelyGetInstallPath(Platform platform, ModToolkit toolkit, string specifiedPath) { // get executable name string executableFilename = EnvironmentUtility.GetExecutableName(platform); @@ -812,18 +729,7 @@ namespace StardewModdingApi.Installer } // get installed paths - DirectoryInfo[] defaultPaths = - ( - from path in this.GetDefaultInstallPaths(platform).Distinct(StringComparer.InvariantCultureIgnoreCase) - let dir = new DirectoryInfo(path) - where dir.Exists && dir.EnumerateFiles(executableFilename).Any() - select dir - ) - .GroupBy(p => p.FullName, StringComparer.InvariantCultureIgnoreCase) // ignore duplicate paths - .Select(p => p.First()) - .ToArray(); - - // choose where to install + DirectoryInfo[] defaultPaths = toolkit.GetGameFolders().ToArray(); if (defaultPaths.Any()) { // only one path diff --git a/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs b/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs new file mode 100644 index 00000000..1755a7db --- /dev/null +++ b/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs @@ -0,0 +1,129 @@ +using System; +using System.Collections.Generic; +using System.IO; +using System.Linq; +using StardewModdingAPI.Toolkit.Utilities; +#if SMAPI_FOR_WINDOWS +using Microsoft.Win32; +#endif + +namespace StardewModdingAPI.Toolkit.Framework.GameScanning +{ + /// Finds installed game folders. + public class GameScanner + { + /********* + ** Public methods + *********/ + /// Find all valid Stardew Valley install folders. + /// This checks default game locations, and on Windows checks the Windows registry for GOG/Steam install data. A folder is considered 'valid' if it contains the Stardew Valley executable for the current OS. + public IEnumerable Scan() + { + // get unique candidate paths + Platform platform = EnvironmentUtility.DetectPlatform(); + string executableFilename = EnvironmentUtility.GetExecutableName(platform); + IEnumerable paths = this.GetDefaultInstallPaths(platform).Select(PathUtilities.NormalisePathSeparators).Distinct(StringComparer.InvariantCultureIgnoreCase); + + // get valid folders + foreach (string path in paths) + { + DirectoryInfo folder = new DirectoryInfo(path); + if (folder.Exists && folder.EnumerateFiles(executableFilename).Any()) + yield return folder; + } + } + + + /********* + ** Private methods + *********/ + /// The default file paths where Stardew Valley can be installed. + /// The target platform. + /// Derived from the crossplatform mod config: https://github.com/Pathoschild/Stardew.ModBuildConfig. + private IEnumerable GetDefaultInstallPaths(Platform platform) + { + switch (platform) + { + case Platform.Linux: + case Platform.Mac: + { + string home = Environment.GetEnvironmentVariable("HOME"); + + // Linux + yield return $"{home}/GOG Games/Stardew Valley/game"; + yield return Directory.Exists($"{home}/.steam/steam/steamapps/common/Stardew Valley") + ? $"{home}/.steam/steam/steamapps/common/Stardew Valley" + : $"{home}/.local/share/Steam/steamapps/common/Stardew Valley"; + + // Mac + yield return "/Applications/Stardew Valley.app/Contents/MacOS"; + yield return $"{home}/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS"; + } + break; + + case Platform.Windows: + { + // Windows + foreach (string programFiles in new[] { @"C:\Program Files", @"C:\Program Files (x86)" }) + { + yield return $@"{programFiles}\GalaxyClient\Games\Stardew Valley"; + yield return $@"{programFiles}\GOG Galaxy\Games\Stardew Valley"; + yield return $@"{programFiles}\Steam\steamapps\common\Stardew Valley"; + } + + // Windows registry +#if SMAPI_FOR_WINDOWS + IDictionary registryKeys = new Dictionary + { + [@"SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 413150"] = "InstallLocation", // Steam + [@"SOFTWARE\WOW6432Node\GOG.com\Games\1453375253"] = "PATH", // GOG on 64-bit Windows + }; + foreach (var pair in registryKeys) + { + string path = this.GetLocalMachineRegistryValue(pair.Key, pair.Value); + if (!string.IsNullOrWhiteSpace(path)) + yield return path; + } + + // via Steam library path + string steampath = this.GetCurrentUserRegistryValue(@"Software\Valve\Steam", "SteamPath"); + if (steampath != null) + yield return Path.Combine(steampath.Replace('/', '\\'), @"steamapps\common\Stardew Valley"); +#endif + } + break; + + default: + throw new InvalidOperationException($"Unknown platform '{platform}'."); + } + } + +#if SMAPI_FOR_WINDOWS + /// Get the value of a key in the Windows HKLM registry. + /// The full path of the registry key relative to HKLM. + /// The name of the value. + private string GetLocalMachineRegistryValue(string key, string name) + { + RegistryKey localMachine = Environment.Is64BitOperatingSystem ? RegistryKey.OpenBaseKey(RegistryHive.LocalMachine, RegistryView.Registry64) : Registry.LocalMachine; + RegistryKey openKey = localMachine.OpenSubKey(key); + if (openKey == null) + return null; + using (openKey) + return (string)openKey.GetValue(name); + } + + /// Get the value of a key in the Windows HKCU registry. + /// The full path of the registry key relative to HKCU. + /// The name of the value. + private string GetCurrentUserRegistryValue(string key, string name) + { + RegistryKey currentuser = Environment.Is64BitOperatingSystem ? RegistryKey.OpenBaseKey(RegistryHive.CurrentUser, RegistryView.Registry64) : Registry.CurrentUser; + RegistryKey openKey = currentuser.OpenSubKey(key); + if (openKey == null) + return null; + using (openKey) + return (string)openKey.GetValue(name); + } +#endif + } +} diff --git a/src/SMAPI.Toolkit/ModToolkit.cs b/src/SMAPI.Toolkit/ModToolkit.cs index f1da62a2..4b026b7a 100644 --- a/src/SMAPI.Toolkit/ModToolkit.cs +++ b/src/SMAPI.Toolkit/ModToolkit.cs @@ -5,6 +5,7 @@ using System.Linq; using System.Threading.Tasks; using Newtonsoft.Json; using StardewModdingAPI.Toolkit.Framework.Clients.Wiki; +using StardewModdingAPI.Toolkit.Framework.GameScanning; using StardewModdingAPI.Toolkit.Framework.ModData; using StardewModdingAPI.Toolkit.Framework.ModScanning; using StardewModdingAPI.Toolkit.Serialisation; @@ -46,6 +47,13 @@ namespace StardewModdingAPI.Toolkit this.UserAgent = $"SMAPI Mod Handler Toolkit/{version}"; } + /// Find valid Stardew Valley install folders. + /// This checks default game locations, and on Windows checks the Windows registry for GOG/Steam install data. A folder is considered 'valid' if it contains the Stardew Valley executable for the current OS. + public IEnumerable GetGameFolders() + { + return new GameScanner().Scan(); + } + /// Extract mod metadata from the wiki compatibility list. public async Task GetWikiCompatibilityListAsync() { @@ -72,7 +80,6 @@ namespace StardewModdingAPI.Toolkit /// Extract information about all mods in the given folder. /// The root folder containing mods. Only the will be searched, but this field allows it to be treated as a potential mod folder of its own. /// The mod path to search. - // /// If the folder contains multiple XNB mods, treat them as subfolders of a single mod. This is useful when reading a single mod archive, as opposed to a mods folder. public IEnumerable GetModFolders(string rootPath, string modPath) { return new ModScanner(this.JsonHelper).GetModFolders(rootPath, modPath); diff --git a/src/SMAPI.Toolkit/SMAPI.Toolkit.csproj b/src/SMAPI.Toolkit/SMAPI.Toolkit.csproj index 2be84316..53bbe1ac 100644 --- a/src/SMAPI.Toolkit/SMAPI.Toolkit.csproj +++ b/src/SMAPI.Toolkit/SMAPI.Toolkit.csproj @@ -19,6 +19,7 @@ + -- cgit From fd77ae93d59222d70c86aebfc044f3af11063372 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Fri, 9 Aug 2019 01:18:05 -0400 Subject: fix typos and inconsistent spelling --- .gitattributes | 2 +- docs/release-notes.md | 49 ++++---- src/SMAPI.Installer/InteractiveInstaller.cs | 12 +- src/SMAPI.Installer/Program.cs | 2 +- .../ConsoleWriting/ColorfulConsoleWriter.cs | 2 +- .../Mock/Netcode/NetFieldBase.cs | 2 +- .../NetFieldAnalyzer.cs | 8 +- .../ObsoleteFieldAnalyzer.cs | 2 +- .../Framework/ModFileManager.cs | 4 +- .../Framework/Commands/Player/AddCommand.cs | 2 +- .../Framework/Commands/Player/ListItemsCommand.cs | 4 +- .../Framework/Commands/World/SetTimeCommand.cs | 2 +- src/SMAPI.Tests/Core/ModResolverTests.cs | 12 +- src/SMAPI.Tests/Core/TranslationTests.cs | 2 +- src/SMAPI.Tests/Toolkit/PathUtilitiesTests.cs | 6 +- src/SMAPI.Tests/Utilities/SemanticVersionTests.cs | 8 +- .../ISemanticVersion.cs | 2 +- .../Clients/WebApi/ModExtendedMetadataModel.cs | 4 +- .../Framework/Clients/WebApi/ModSeachModel.cs | 2 +- .../Clients/WebApi/ModSearchEntryModel.cs | 2 +- .../Framework/Clients/WebApi/WebApiClient.cs | 2 +- .../Framework/GameScanning/GameScanner.cs | 2 +- .../Framework/ModData/ModDataModel.cs | 4 +- .../Framework/ModData/ModDataRecord.cs | 6 +- .../ModData/ModDataRecordVersionedFields.cs | 4 +- src/SMAPI.Toolkit/Framework/ModData/ModWarning.cs | 4 +- .../Framework/ModScanning/ModFolder.cs | 2 +- .../Framework/ModScanning/ModScanner.cs | 6 +- src/SMAPI.Toolkit/ModToolkit.cs | 2 +- src/SMAPI.Toolkit/SemanticVersion.cs | 24 ++-- .../Converters/ManifestContentPackForConverter.cs | 50 -------- .../Converters/ManifestDependencyArrayConverter.cs | 60 --------- .../Converters/SemanticVersionConverter.cs | 86 ------------- .../Converters/SimpleReadOnlyConverter.cs | 76 ------------ .../Serialisation/InternalExtensions.cs | 21 ---- src/SMAPI.Toolkit/Serialisation/JsonHelper.cs | 136 --------------------- src/SMAPI.Toolkit/Serialisation/Models/Manifest.cs | 74 ----------- .../Serialisation/Models/ManifestContentPackFor.cs | 15 --- .../Serialisation/Models/ManifestDependency.cs | 35 ------ src/SMAPI.Toolkit/Serialisation/SParseException.cs | 17 --- .../Converters/ManifestContentPackForConverter.cs | 50 ++++++++ .../Converters/ManifestDependencyArrayConverter.cs | 60 +++++++++ .../Converters/SemanticVersionConverter.cs | 86 +++++++++++++ .../Converters/SimpleReadOnlyConverter.cs | 76 ++++++++++++ .../Serialization/InternalExtensions.cs | 21 ++++ src/SMAPI.Toolkit/Serialization/JsonHelper.cs | 136 +++++++++++++++++++++ src/SMAPI.Toolkit/Serialization/Models/Manifest.cs | 74 +++++++++++ .../Serialization/Models/ManifestContentPackFor.cs | 15 +++ .../Serialization/Models/ManifestDependency.cs | 35 ++++++ src/SMAPI.Toolkit/Serialization/SParseException.cs | 17 +++ src/SMAPI.Toolkit/Utilities/PathUtilities.cs | 20 +-- src/SMAPI.Web/BackgroundService.cs | 6 +- .../Controllers/JsonValidatorController.cs | 14 +-- src/SMAPI.Web/Controllers/ModsApiController.cs | 2 +- .../Framework/AllowLargePostsAttribute.cs | 2 +- .../Framework/Caching/Mods/ModCacheRepository.cs | 10 +- .../Caching/UtcDateTimeOffsetSerializer.cs | 2 +- .../Framework/JobDashboardAuthorizationFilter.cs | 4 +- src/SMAPI.Web/Framework/LogParsing/LogParser.cs | 2 +- .../Framework/ModRepositories/BaseRepository.cs | 6 +- .../ModRepositories/ChucklefishRepository.cs | 2 +- .../Framework/ModRepositories/GitHubRepository.cs | 2 +- .../Framework/ModRepositories/NexusRepository.cs | 2 +- src/SMAPI.Web/Startup.cs | 2 +- src/SMAPI.Web/ViewModels/LogParserModel.cs | 2 +- src/SMAPI.Web/wwwroot/Content/js/json-validator.js | 2 +- src/SMAPI.Web/wwwroot/schemas/content-patcher.json | 6 +- src/SMAPI.sln.DotSettings | 42 +++++++ src/SMAPI/Context.cs | 4 +- src/SMAPI/Enums/LoadStage.cs | 10 +- src/SMAPI/Events/IGameLoopEvents.cs | 4 +- src/SMAPI/Events/IModEvents.cs | 4 +- src/SMAPI/Events/ISpecialisedEvents.cs | 4 +- src/SMAPI/Events/LoadStageChangedEventArgs.cs | 2 +- .../Events/UnvalidatedUpdateTickedEventArgs.cs | 2 +- .../Events/UnvalidatedUpdateTickingEventArgs.cs | 2 +- src/SMAPI/Framework/CommandManager.cs | 14 +-- src/SMAPI/Framework/Content/AssetData.cs | 10 +- .../Framework/Content/AssetDataForDictionary.cs | 10 +- src/SMAPI/Framework/Content/AssetDataForImage.cs | 10 +- src/SMAPI/Framework/Content/AssetDataForObject.cs | 20 +-- src/SMAPI/Framework/Content/AssetInfo.cs | 22 ++-- src/SMAPI/Framework/Content/ContentCache.cs | 30 ++--- src/SMAPI/Framework/ContentCoordinator.cs | 8 +- .../ContentManagers/BaseContentManager.cs | 34 +++--- .../ContentManagers/GameContentManager.cs | 58 ++++----- .../Framework/ContentManagers/IContentManager.cs | 10 +- .../Framework/ContentManagers/ModContentManager.cs | 28 ++--- src/SMAPI/Framework/ContentPack.cs | 10 +- src/SMAPI/Framework/Events/EventManager.cs | 18 +-- src/SMAPI/Framework/Events/ModEvents.cs | 6 +- src/SMAPI/Framework/Events/ModGameLoopEvents.cs | 2 +- src/SMAPI/Framework/Events/ModSpecialisedEvents.cs | 6 +- src/SMAPI/Framework/GameVersion.cs | 2 +- src/SMAPI/Framework/InternalExtensions.cs | 2 +- src/SMAPI/Framework/ModHelpers/ContentHelper.cs | 14 +-- .../Framework/ModHelpers/ContentPackHelper.cs | 4 +- src/SMAPI/Framework/ModHelpers/DataHelper.cs | 12 +- src/SMAPI/Framework/ModHelpers/ModHelper.cs | 4 +- .../Framework/ModHelpers/ModRegistryHelper.cs | 4 +- src/SMAPI/Framework/ModHelpers/ReflectionHelper.cs | 2 +- src/SMAPI/Framework/ModLoading/AssemblyLoader.cs | 10 +- .../Framework/ModLoading/Finders/TypeFinder.cs | 2 +- .../ModLoading/InstructionHandleResult.cs | 4 +- .../Framework/ModLoading/ModDependencyStatus.cs | 4 +- src/SMAPI/Framework/ModLoading/ModResolver.cs | 8 +- .../Framework/ModLoading/TypeReferenceComparer.cs | 2 +- src/SMAPI/Framework/ModRegistry.cs | 6 +- src/SMAPI/Framework/Monitor.cs | 2 +- src/SMAPI/Framework/Networking/MessageType.cs | 2 +- src/SMAPI/Framework/Reflection/Reflector.cs | 2 +- src/SMAPI/Framework/SCore.cs | 56 ++++----- src/SMAPI/Framework/SGame.cs | 50 ++++---- src/SMAPI/Framework/SGameConstructorHack.cs | 4 +- src/SMAPI/Framework/SMultiplayer.cs | 20 +-- .../Framework/Serialisation/ColorConverter.cs | 47 ------- .../Framework/Serialisation/PointConverter.cs | 43 ------- .../Framework/Serialisation/RectangleConverter.cs | 52 -------- .../Framework/Serialization/ColorConverter.cs | 47 +++++++ .../Framework/Serialization/PointConverter.cs | 43 +++++++ .../Framework/Serialization/RectangleConverter.cs | 52 ++++++++ .../FieldWatchers/ComparableListWatcher.cs | 2 +- src/SMAPI/IAssetInfo.cs | 6 +- src/SMAPI/IContentHelper.cs | 4 +- src/SMAPI/IContentPack.cs | 2 +- src/SMAPI/IContentPackHelper.cs | 2 +- src/SMAPI/IDataHelper.cs | 2 +- src/SMAPI/Metadata/CoreAssetPropagator.cs | 42 +++---- src/SMAPI/Metadata/InstructionMetadata.cs | 10 +- src/SMAPI/Mod.cs | 2 +- src/SMAPI/Program.cs | 4 +- src/SMAPI/SemanticVersion.cs | 4 +- src/SMAPI/Translation.cs | 4 +- src/SMAPI/Utilities/SDate.cs | 6 +- 134 files changed, 1207 insertions(+), 1164 deletions(-) delete mode 100644 src/SMAPI.Toolkit/Serialisation/Converters/ManifestContentPackForConverter.cs delete mode 100644 src/SMAPI.Toolkit/Serialisation/Converters/ManifestDependencyArrayConverter.cs delete mode 100644 src/SMAPI.Toolkit/Serialisation/Converters/SemanticVersionConverter.cs delete mode 100644 src/SMAPI.Toolkit/Serialisation/Converters/SimpleReadOnlyConverter.cs delete mode 100644 src/SMAPI.Toolkit/Serialisation/InternalExtensions.cs delete mode 100644 src/SMAPI.Toolkit/Serialisation/JsonHelper.cs delete mode 100644 src/SMAPI.Toolkit/Serialisation/Models/Manifest.cs delete mode 100644 src/SMAPI.Toolkit/Serialisation/Models/ManifestContentPackFor.cs delete mode 100644 src/SMAPI.Toolkit/Serialisation/Models/ManifestDependency.cs delete mode 100644 src/SMAPI.Toolkit/Serialisation/SParseException.cs create mode 100644 src/SMAPI.Toolkit/Serialization/Converters/ManifestContentPackForConverter.cs create mode 100644 src/SMAPI.Toolkit/Serialization/Converters/ManifestDependencyArrayConverter.cs create mode 100644 src/SMAPI.Toolkit/Serialization/Converters/SemanticVersionConverter.cs create mode 100644 src/SMAPI.Toolkit/Serialization/Converters/SimpleReadOnlyConverter.cs create mode 100644 src/SMAPI.Toolkit/Serialization/InternalExtensions.cs create mode 100644 src/SMAPI.Toolkit/Serialization/JsonHelper.cs create mode 100644 src/SMAPI.Toolkit/Serialization/Models/Manifest.cs create mode 100644 src/SMAPI.Toolkit/Serialization/Models/ManifestContentPackFor.cs create mode 100644 src/SMAPI.Toolkit/Serialization/Models/ManifestDependency.cs create mode 100644 src/SMAPI.Toolkit/Serialization/SParseException.cs delete mode 100644 src/SMAPI/Framework/Serialisation/ColorConverter.cs delete mode 100644 src/SMAPI/Framework/Serialisation/PointConverter.cs delete mode 100644 src/SMAPI/Framework/Serialisation/RectangleConverter.cs create mode 100644 src/SMAPI/Framework/Serialization/ColorConverter.cs create mode 100644 src/SMAPI/Framework/Serialization/PointConverter.cs create mode 100644 src/SMAPI/Framework/Serialization/RectangleConverter.cs (limited to 'src/SMAPI.Installer') diff --git a/.gitattributes b/.gitattributes index 67d0626d..1161a204 100644 --- a/.gitattributes +++ b/.gitattributes @@ -1,3 +1,3 @@ -# normalise line endings +# normalize line endings * text=auto README.txt text=crlf diff --git a/docs/release-notes.md b/docs/release-notes.md index e253c3c0..5f964cfd 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -29,6 +29,7 @@ These changes have not been released yet. * Fixed map reloads resetting tilesheet seasons. * Fixed map reloads not updating door warps. * Fixed outdoor tilesheets being seasonalised when added to an indoor location. + * Fixed typos and inconsistent spelling. * For the mod compatibility list: * Now loads faster (since data is fetched in a background service). @@ -43,7 +44,7 @@ These changes have not been released yet. * Added support for referencing a schema in a JSON Schema-compatible text editor. * For modders: - * Mods are now loaded much earlier in the game launch. This lets mods intercept any content asset, but the game is not fully initialised when `Entry` is called (use the `GameLaunched` event if you need to run code when the game is initialised). + * Mods are now loaded much earlier in the game launch. This lets mods intercept any content asset, but the game is not fully initialized when `Entry` is called (use the `GameLaunched` event if you need to run code when the game is initialized). * Added support for content pack translations. * Added fields and methods: `IContentPack.HasFile`, `Context.IsGameLaunched`, and `SemanticVersion.TryParse`. * Added separate `LogNetworkTraffic` option to make verbose logging less overwhelmingly verbose. @@ -53,7 +54,7 @@ These changes have not been released yet. * Trace logs when loading mods are now more clear. * Clarified update-check errors for mods with multiple update keys. * Fixed custom maps loaded from `.xnb` files not having their tilesheet paths automatically adjusted. - * Fixed custom maps loaded from the mod folder with tilesheets in a subfolder not working crossplatform. All tilesheet paths are now normalised for the OS automatically. + * Fixed custom maps loaded from the mod folder with tilesheets in a subfolder not working crossplatform. All tilesheet paths are now normalized for the OS automatically. * Removed all deprecated APIs. * Removed the `Monitor.ExitGameImmediately` method. * Updated dependencies (including Json.NET 11.0.2 → 12.0.2, Mono.Cecil 0.10.1 → 0.10.4). @@ -73,7 +74,7 @@ Released 13 September 2019 for Stardew Valley 1.3.36. * For the web UI: * When filtering the mod list, clicking a mod link now automatically adds it to the visible mods. * Added log parser instructions for Android. - * Fixed log parser failing in some cases due to time format localisation. + * Fixed log parser failing in some cases due to time format localization. * For modders: * `this.Monitor.Log` now defaults to the `Trace` log level instead of `Debug`. The change will only take effect when you recompile the mod. @@ -141,12 +142,12 @@ Released 09 January 2019 for Stardew Valley 1.3.32–33. * Added locale to context trace logs. * Fixed error loading custom map tilesheets in some cases. * Fixed error when swapping maps mid-session for a location with interior doors. - * Fixed `Constants.SaveFolderName` and `CurrentSavePath` not available during early load stages when using `Specialised.LoadStageChanged` event. + * Fixed `Constants.SaveFolderName` and `CurrentSavePath` not available during early load stages when using `Specialized.LoadStageChanged` event. * Fixed `LoadStage.SaveParsed` raised before the parsed save data is available. * Fixed 'unknown mod' deprecation warnings showing the wrong stack trace. * Fixed `e.Cursor` in input events showing wrong grab tile when player using a controller moves without moving the viewpoint. - * Fixed incorrect 'bypassed safety checks' warning for mods using the new `Specialised.LoadStageChanged` event in 2.10. - * Deprecated `EntryDll` values whose capitalisation don't match the actual file. (This works on Windows, but causes errors for Linux/Mac players.) + * Fixed incorrect 'bypassed safety checks' warning for mods using the new `Specialized.LoadStageChanged` event in 2.10. + * Deprecated `EntryDll` values whose capitalization don't match the actual file. (This works on Windows, but causes errors for Linux/Mac players.) ## 2.10.1 Released 30 December 2018 for Stardew Valley 1.3.32–33. @@ -163,9 +164,9 @@ Released 29 December 2018 for Stardew Valley 1.3.32–33. * Tweaked installer to reduce antivirus false positives. * For modders: - * Added [events](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Events): `GameLoop.OneSecondUpdateTicking`, `GameLoop.OneSecondUpdateTicked`, and `Specialised.LoadStageChanged`. + * Added [events](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Events): `GameLoop.OneSecondUpdateTicking`, `GameLoop.OneSecondUpdateTicked`, and `Specialized.LoadStageChanged`. * Added `e.IsCurrentLocation` event arg to `World` events. - * You can now use `helper.Data.Read/WriteSaveData` as soon as the save is loaded (instead of once the world is initialised). + * You can now use `helper.Data.Read/WriteSaveData` as soon as the save is loaded (instead of once the world is initialized). * Increased deprecation levels to _info_ for the upcoming SMAPI 3.0. * For the web UI: @@ -338,7 +339,7 @@ Released 14 August 2018 for Stardew Valley 1.3.28. * dialogue; * map tilesheets. * Added `--mods-path` CLI command-line argument to switch between mod folders. - * All enums are now JSON-serialised by name instead of numeric value. (Previously only a few enums were serialised that way. JSON files which already have numeric enum values will still be parsed fine.) + * All enums are now JSON-serialized by name instead of numeric value. (Previously only a few enums were serialized that way. JSON files which already have numeric enum values will still be parsed fine.) * Fixed false compatibility error when constructing multidimensional arrays. * Fixed `.ToSButton()` methods not being public. @@ -365,7 +366,7 @@ Released 01 August 2018 for Stardew Valley 1.3.27. * Improved the Console Commands mod: * Added `player_add name`, which adds items to your inventory by name instead of ID. * Fixed `world_setseason` not running season-change logic. - * Fixed `world_setseason` not normalising the season value. + * Fixed `world_setseason` not normalizing the season value. * Fixed `world_settime` sometimes breaking NPC schedules (e.g. so they stay in bed). * Removed the `player_setlevel` and `player_setspeed` commands, which weren't implemented in a useful way. Use a mod like CJB Cheats Menu if you need those. * Fixed `SEHException` errors for some players. @@ -456,7 +457,7 @@ Released 11 April 2018 for Stardew Valley 1.2.30–1.2.33. * Fixed mod update alerts not shown if one mod has an invalid remote version. * Fixed SMAPI update alerts linking to the GitHub repository instead of [smapi.io](https://smapi.io). * Fixed SMAPI update alerts for draft releases. - * Fixed error when two content packs use different capitalisation for the same required mod ID. + * Fixed error when two content packs use different capitalization for the same required mod ID. * Fixed rare crash if the game duplicates an item. * For the [log parser](https://log.smapi.io): @@ -531,8 +532,8 @@ Released 24 February 2018 for Stardew Valley 1.2.30–1.2.33. * For modders: * Added support for content packs and new APIs to read them. * Added support for `ISemanticVersion` in JSON models. - * Added `SpecialisedEvents.UnvalidatedUpdateTick` event for specialised use cases. - * Added path normalising to `ReadJsonFile` and `WriteJsonFile` helpers (so no longer need `Path.Combine` with those). + * Added `SpecializedEvents.UnvalidatedUpdateTick` event for specialized use cases. + * Added path normalizing to `ReadJsonFile` and `WriteJsonFile` helpers (so no longer need `Path.Combine` with those). * Fixed deadlock in rare cases with asset loaders. * Fixed unhelpful error when a mod exposes a non-public API. * Fixed unhelpful error when a translation file has duplicate keys due to case-insensitivity. @@ -585,11 +586,11 @@ Released 26 December 2017 for Stardew Valley 1.2.30–1.2.33. * For modders: * **Added mod-provided APIs** to allow simple integrations between mods, even without direct assembly references. - * Added `GameEvents.FirstUpdateTick` event (called once after all mods are initialised). + * Added `GameEvents.FirstUpdateTick` event (called once after all mods are initialized). * Added `IsSuppressed` to input events so mods can optionally avoid handling keys another mod has already handled. * Added trace message for mods with no update keys. * Adjusted reflection API to match actual usage (e.g. renamed `GetPrivate*` to `Get*`), and deprecated previous methods. - * Fixed `GraphicsEvents.OnPostRenderEvent` not being raised in some specialised cases. + * Fixed `GraphicsEvents.OnPostRenderEvent` not being raised in some specialized cases. * Fixed reflection API error for properties missing a `get` and `set`. * Fixed issue where a mod could change the cursor position reported to other mods. * Updated compatibility list. @@ -614,7 +615,7 @@ Released 02 December 2017 for Stardew Valley 1.2.30–1.2.33. * Slightly improved the UI. * For modders: - * Added `helper.Content.NormaliseAssetName` method. + * Added `helper.Content.NormalizeAssetName` method. * Added `SDate.DaysSinceStart` property. * Fixed input events' `e.SuppressButton(button)` method ignoring specified button. * Fixed input events' `e.SuppressButton()` method not working with mouse buttons. @@ -769,7 +770,7 @@ For mod developers: * Added content helper properties for the game's current language. * Fixed `Context.IsPlayerFree` being false if the player is performing an action. * Fixed `GraphicsEvents.Resize` being raised before the game updates its window data. -* Fixed `SemanticVersion` not being deserialisable through Json.NET. +* Fixed `SemanticVersion` not being deserializable through Json.NET. * Fixed terminal not launching on Xfce Linux. For SMAPI developers: @@ -840,7 +841,7 @@ For modders: * SMAPI now automatically fixes tilesheet references for maps loaded from the mod folder. _When loading a map from the mod folder, SMAPI will automatically use tilesheets relative to the map file if they exists. Otherwise it will default to tilesheets in the game content._ * Added `Context.IsPlayerFree` for mods that need to check if the player can act (i.e. save is loaded, no menu is displayed, no cutscene is in progress, etc). -* Added `Context.IsInDrawLoop` for specialised mods. +* Added `Context.IsInDrawLoop` for specialized mods. * Fixed `smapi-crash.txt` being copied from the default log even if a different path is specified with `--log-path`. * Fixed the content API not matching XNB filenames with two dots (like `a.b.xnb`) if you don't specify the `.xnb` extension. * Fixed `debug` command output not printed to console. @@ -867,7 +868,7 @@ For players: For mod developers: * Added a `Context.IsWorldReady` flag for mods to use. - _This indicates whether a save is loaded and the world is finished initialising, which starts at the same point that `SaveEvents.AfterLoad` and `TimeEvents.AfterDayStarted` are raised. This is mainly useful for events which can be raised before the world is loaded (like update tick)._ + _This indicates whether a save is loaded and the world is finished initializing, which starts at the same point that `SaveEvents.AfterLoad` and `TimeEvents.AfterDayStarted` are raised. This is mainly useful for events which can be raised before the world is loaded (like update tick)._ * Added a `debug` console command which lets you run the game's debug commands (e.g. `debug warp FarmHouse 1 1` warps you to the farmhouse). * Added basic context info to logs to simplify troubleshooting. * Added a `Mod.Dispose` method which can be overriden to clean up before exit. This method isn't guaranteed to be called on every exit. @@ -905,8 +906,8 @@ For players: For mod developers: * Added a content API which loads custom textures/maps/data from the mod's folder (`.xnb` or `.png` format) or game content. * `Console.Out` messages are now written to the log file. -* `Monitor.ExitGameImmediately` now aborts SMAPI initialisation and events more quickly. -* Fixed value-changed events being raised when the player loads a save due to values being initialised. +* `Monitor.ExitGameImmediately` now aborts SMAPI initialization and events more quickly. +* Fixed value-changed events being raised when the player loads a save due to values being initialized. ## 1.10 Released 24 April 2017 for Stardew Valley 1.2.26. @@ -922,7 +923,7 @@ For players: * Replaced `player_addmelee` with `player_addweapon` with support for non-melee weapons. For mod developers: -* Mods are now initialised after the `Initialize`/`LoadContent` phase, which means the `GameEvents.Initialize` and `GameEvents.LoadContent` events are deprecated. You can move any logic in those methods to your mod's `Entry` method. +* Mods are now initialized after the `Initialize`/`LoadContent` phase, which means the `GameEvents.Initialize` and `GameEvents.LoadContent` events are deprecated. You can move any logic in those methods to your mod's `Entry` method. * Added `IsBetween` and string overloads to the `ISemanticVersion` methods. * Fixed mouse-changed event never updating prior mouse position. * Fixed `monitor.ExitGameImmediately` not working correctly. @@ -961,7 +962,7 @@ For mod developers: * The SMAPI log now has a simpler filename. * The SMAPI log now shows the OS caption (like "Windows 10") instead of its internal version when available. * The SMAPI log now always uses `\r\n` line endings to simplify crossplatform viewing. -* Fixed `SaveEvents.AfterLoad` being raised during the new-game intro before the player is initialised. +* Fixed `SaveEvents.AfterLoad` being raised during the new-game intro before the player is initialized. * Fixed SMAPI not recognising `Mod` instances that don't subclass `Mod` directly. * Several obsolete APIs have been removed (see [migration guides](https://stardewvalleywiki.com/Modding:Index#Migration_guides)), and all _notice_-level deprecations have been increased to _info_. @@ -1006,7 +1007,7 @@ For mod developers: * Added a mod registry which provides metadata about loaded mods. * The `Entry(…)` method is now deferred until all mods are loaded. * Fixed `SaveEvents.BeforeSave` and `.AfterSave` not triggering on days when the player shipped something. -* Fixed `PlayerEvents.LoadedGame` and `SaveEvents.AfterLoad` being fired before the world finishes initialising. +* Fixed `PlayerEvents.LoadedGame` and `SaveEvents.AfterLoad` being fired before the world finishes initializing. * Fixed some `LocationEvents`, `PlayerEvents`, and `TimeEvents` being fired during game startup. * Increased deprecation levels for `SObject`, `LogWriter` (not `Log`), and `Mod.Entry(ModHelper)` (not `Mod.Entry(IModHelper)`) to _pending removal_. Increased deprecation levels for `Mod.PerSaveConfigFolder`, `Mod.PerSaveConfigPath`, and `Version.VersionString` to _info_. diff --git a/src/SMAPI.Installer/InteractiveInstaller.cs b/src/SMAPI.Installer/InteractiveInstaller.cs index 41400617..4d313a3b 100644 --- a/src/SMAPI.Installer/InteractiveInstaller.cs +++ b/src/SMAPI.Installer/InteractiveInstaller.cs @@ -106,7 +106,7 @@ namespace StardewModdingApi.Installer /// Run the install or uninstall script. /// The command line arguments. /// - /// Initialisation flow: + /// Initialization flow: /// 1. Collect information (mainly OS and install path) and validate it. /// 2. Ask the user whether to install or uninstall. /// @@ -218,7 +218,7 @@ namespace StardewModdingApi.Installer ****/ // get theme writers var lightBackgroundWriter = new ColorfulConsoleWriter(EnvironmentUtility.DetectPlatform(), MonitorColorScheme.LightBackground); - var darkDarkgroundWriter = new ColorfulConsoleWriter(EnvironmentUtility.DetectPlatform(), MonitorColorScheme.DarkBackground); + var darkBackgroundWriter = new ColorfulConsoleWriter(EnvironmentUtility.DetectPlatform(), MonitorColorScheme.DarkBackground); // print question this.PrintPlain("Which text looks more readable?"); @@ -226,7 +226,7 @@ namespace StardewModdingApi.Installer Console.Write(" [1] "); lightBackgroundWriter.WriteLine("Dark text on light background", ConsoleLogLevel.Info); Console.Write(" [2] "); - darkDarkgroundWriter.WriteLine("Light text on dark background", ConsoleLogLevel.Info); + darkBackgroundWriter.WriteLine("Light text on dark background", ConsoleLogLevel.Info); Console.WriteLine(); // handle choice @@ -239,7 +239,7 @@ namespace StardewModdingApi.Installer break; case "2": scheme = MonitorColorScheme.DarkBackground; - this.ConsoleWriter = darkDarkgroundWriter; + this.ConsoleWriter = darkBackgroundWriter; break; default: throw new InvalidOperationException($"Unexpected action key '{choice}'."); @@ -646,7 +646,7 @@ namespace StardewModdingApi.Installer /// Delete a file or folder regardless of file permissions, and block until deletion completes. /// The file or folder to reset. - /// This method is mirred from FileUtilities.ForceDelete in the toolkit. + /// This method is mirrored from FileUtilities.ForceDelete in the toolkit. private void ForceDelete(FileSystemInfo entry) { // ignore if already deleted @@ -762,7 +762,7 @@ namespace StardewModdingApi.Installer continue; } - // normalise path + // normalize path if (platform == Platform.Windows) path = path.Replace("\"", ""); // in Windows, quotes are used to escape spaces and aren't part of the file path if (platform == Platform.Linux || platform == Platform.Mac) diff --git a/src/SMAPI.Installer/Program.cs b/src/SMAPI.Installer/Program.cs index 3c4d8593..b7fa45f5 100644 --- a/src/SMAPI.Installer/Program.cs +++ b/src/SMAPI.Installer/Program.cs @@ -36,7 +36,7 @@ namespace StardewModdingApi.Installer FileInfo zipFile = new FileInfo(Path.Combine(Program.InstallerPath, $"{(platform == PlatformID.Win32NT ? "windows" : "unix")}-install.dat")); if (!zipFile.Exists) { - Console.WriteLine($"Oops! Some of the installer files are missing; try redownloading the installer. (Missing file: {zipFile.FullName})"); + Console.WriteLine($"Oops! Some of the installer files are missing; try re-downloading the installer. (Missing file: {zipFile.FullName})"); Console.ReadLine(); return; } diff --git a/src/SMAPI.Internal/ConsoleWriting/ColorfulConsoleWriter.cs b/src/SMAPI.Internal/ConsoleWriting/ColorfulConsoleWriter.cs index 40c2d986..db016bae 100644 --- a/src/SMAPI.Internal/ConsoleWriting/ColorfulConsoleWriter.cs +++ b/src/SMAPI.Internal/ConsoleWriting/ColorfulConsoleWriter.cs @@ -126,7 +126,7 @@ namespace StardewModdingAPI.Internal.ConsoleWriting case ConsoleColor.Black: case ConsoleColor.Blue: case ConsoleColor.DarkBlue: - case ConsoleColor.DarkMagenta: // Powershell + case ConsoleColor.DarkMagenta: // PowerShell case ConsoleColor.DarkRed: case ConsoleColor.Red: return true; diff --git a/src/SMAPI.ModBuildConfig.Analyzer.Tests/Mock/Netcode/NetFieldBase.cs b/src/SMAPI.ModBuildConfig.Analyzer.Tests/Mock/Netcode/NetFieldBase.cs index 1684229a..140c6f59 100644 --- a/src/SMAPI.ModBuildConfig.Analyzer.Tests/Mock/Netcode/NetFieldBase.cs +++ b/src/SMAPI.ModBuildConfig.Analyzer.Tests/Mock/Netcode/NetFieldBase.cs @@ -2,7 +2,7 @@ namespace Netcode { /// A simplified version of Stardew Valley's Netcode.NetFieldBase for unit testing. - /// The type of the synchronised value. + /// The type of the synchronized value. /// The type of the current instance. public class NetFieldBase where TSelf : NetFieldBase { diff --git a/src/SMAPI.ModBuildConfig.Analyzer/NetFieldAnalyzer.cs b/src/SMAPI.ModBuildConfig.Analyzer/NetFieldAnalyzer.cs index 70c01418..a9b981bd 100644 --- a/src/SMAPI.ModBuildConfig.Analyzer/NetFieldAnalyzer.cs +++ b/src/SMAPI.ModBuildConfig.Analyzer/NetFieldAnalyzer.cs @@ -199,7 +199,7 @@ namespace StardewModdingAPI.ModBuildConfig.Analyzer /********* ** Private methods *********/ - /// Analyse a member access syntax node and add a diagnostic message if applicable. + /// Analyze a member access syntax node and add a diagnostic message if applicable. /// The analysis context. /// Returns whether any warnings were added. private void AnalyzeMemberAccess(SyntaxNodeAnalysisContext context) @@ -231,7 +231,7 @@ namespace StardewModdingAPI.ModBuildConfig.Analyzer }); } - /// Analyse an explicit cast or 'x as y' node and add a diagnostic message if applicable. + /// Analyze an explicit cast or 'x as y' node and add a diagnostic message if applicable. /// The analysis context. /// Returns whether any warnings were added. private void AnalyzeCast(SyntaxNodeAnalysisContext context) @@ -248,7 +248,7 @@ namespace StardewModdingAPI.ModBuildConfig.Analyzer }); } - /// Analyse a binary comparison syntax node and add a diagnostic message if applicable. + /// Analyze a binary comparison syntax node and add a diagnostic message if applicable. /// The analysis context. /// Returns whether any warnings were added. private void AnalyzeBinaryComparison(SyntaxNodeAnalysisContext context) @@ -288,7 +288,7 @@ namespace StardewModdingAPI.ModBuildConfig.Analyzer } /// Handle exceptions raised while analyzing a node. - /// The node being analysed. + /// The node being analyzed. /// The callback to invoke. private void HandleErrors(SyntaxNode node, Action action) { diff --git a/src/SMAPI.ModBuildConfig.Analyzer/ObsoleteFieldAnalyzer.cs b/src/SMAPI.ModBuildConfig.Analyzer/ObsoleteFieldAnalyzer.cs index 6b935caa..d071f0c1 100644 --- a/src/SMAPI.ModBuildConfig.Analyzer/ObsoleteFieldAnalyzer.cs +++ b/src/SMAPI.ModBuildConfig.Analyzer/ObsoleteFieldAnalyzer.cs @@ -67,7 +67,7 @@ namespace StardewModdingAPI.ModBuildConfig.Analyzer /********* ** Private methods *********/ - /// Analyse a syntax node and add a diagnostic message if it references an obsolete field. + /// Analyze a syntax node and add a diagnostic message if it references an obsolete field. /// The analysis context. private void AnalyzeObsoleteFields(SyntaxNodeAnalysisContext context) { diff --git a/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs b/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs index e67a18c1..a852f133 100644 --- a/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs +++ b/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs @@ -3,8 +3,8 @@ using System.Collections.Generic; using System.IO; using System.Linq; using System.Text.RegularExpressions; -using StardewModdingAPI.Toolkit.Serialisation; -using StardewModdingAPI.Toolkit.Serialisation.Models; +using StardewModdingAPI.Toolkit.Serialization; +using StardewModdingAPI.Toolkit.Serialization.Models; using StardewModdingAPI.Toolkit.Utilities; namespace StardewModdingAPI.ModBuildConfig.Framework diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/AddCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/AddCommand.cs index 263e126c..6cb2b624 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/AddCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/AddCommand.cs @@ -15,7 +15,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player /// Provides methods for searching and constructing items. private readonly ItemRepository Items = new ItemRepository(); - /// The type names recognised by this command. + /// The type names recognized by this command. private readonly string[] ValidTypes = Enum.GetNames(typeof(ItemType)).Concat(new[] { "Name" }).ToArray(); diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/ListItemsCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/ListItemsCommand.cs index 5b52e9a2..4232ce16 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/ListItemsCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/ListItemsCommand.cs @@ -1,4 +1,4 @@ -using System; +using System; using System.Collections.Generic; using System.Linq; using StardewModdingAPI.Mods.ConsoleCommands.Framework.ItemData; @@ -58,7 +58,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player /// The search string to find. private IEnumerable GetItems(string[] searchWords) { - // normalise search term + // normalize search term searchWords = searchWords?.Where(word => !string.IsNullOrWhiteSpace(word)).ToArray(); if (searchWords?.Any() == false) searchWords = null; diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetTimeCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetTimeCommand.cs index a6075013..9eae6741 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetTimeCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetTimeCommand.cs @@ -60,7 +60,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World { for (int i = 0; i > intervals; i--) { - Game1.timeOfDay = FromTimeSpan(ToTimeSpan(Game1.timeOfDay).Subtract(TimeSpan.FromMinutes(20))); // offset 20 mins so game updates to next interval + Game1.timeOfDay = FromTimeSpan(ToTimeSpan(Game1.timeOfDay).Subtract(TimeSpan.FromMinutes(20))); // offset 20 minutes so game updates to next interval Game1.performTenMinuteClockUpdate(); } } diff --git a/src/SMAPI.Tests/Core/ModResolverTests.cs b/src/SMAPI.Tests/Core/ModResolverTests.cs index ee1c0b99..c1aa0212 100644 --- a/src/SMAPI.Tests/Core/ModResolverTests.cs +++ b/src/SMAPI.Tests/Core/ModResolverTests.cs @@ -9,7 +9,7 @@ using StardewModdingAPI.Framework; using StardewModdingAPI.Framework.ModLoading; using StardewModdingAPI.Toolkit; using StardewModdingAPI.Toolkit.Framework.ModData; -using StardewModdingAPI.Toolkit.Serialisation.Models; +using StardewModdingAPI.Toolkit.Serialization.Models; namespace StardewModdingAPI.Tests.Core { @@ -55,7 +55,7 @@ namespace StardewModdingAPI.Tests.Core Assert.IsNotNull(mod.Error, "The mod metadata did not have an error message set."); } - [Test(Description = "Assert that the resolver correctly reads manifest data from a randomised file.")] + [Test(Description = "Assert that the resolver correctly reads manifest data from a randomized file.")] public void ReadBasicManifest_CanReadFile() { // create manifest data @@ -468,7 +468,7 @@ namespace StardewModdingAPI.Tests.Core return Path.Combine(Path.GetTempPath(), "smapi-unit-tests", Guid.NewGuid().ToString("N")); } - /// Get a randomised basic manifest. + /// Get a randomized basic manifest. /// The value, or null for a generated value. /// The value, or null for a generated value. /// The value, or null for a generated value. @@ -492,14 +492,14 @@ namespace StardewModdingAPI.Tests.Core }; } - /// Get a randomised basic manifest. + /// Get a randomized basic manifest. /// The mod's name and unique ID. private Mock GetMetadata(string uniqueID) { return this.GetMetadata(this.GetManifest(uniqueID, "1.0")); } - /// Get a randomised basic manifest. + /// Get a randomized basic manifest. /// The mod's name and unique ID. /// The dependencies this mod requires. /// Whether the code being tested is allowed to change the mod status. @@ -509,7 +509,7 @@ namespace StardewModdingAPI.Tests.Core return this.GetMetadata(manifest, allowStatusChange); } - /// Get a randomised basic manifest. + /// Get a randomized basic manifest. /// The mod manifest. /// Whether the code being tested is allowed to change the mod status. private Mock GetMetadata(IManifest manifest, bool allowStatusChange = false) diff --git a/src/SMAPI.Tests/Core/TranslationTests.cs b/src/SMAPI.Tests/Core/TranslationTests.cs index 63404a41..eea301ae 100644 --- a/src/SMAPI.Tests/Core/TranslationTests.cs +++ b/src/SMAPI.Tests/Core/TranslationTests.cs @@ -245,7 +245,7 @@ namespace StardewModdingAPI.Tests.Core [TestCase("{{value}}", "value")] [TestCase("{{VaLuE}}", "vAlUe")] [TestCase("{{VaLuE }}", " vAlUe")] - public void Translation_Tokens_KeysAreNormalised(string text, string key) + public void Translation_Tokens_KeysAreNormalized(string text, string key) { // arrange string value = Guid.NewGuid().ToString("N"); diff --git a/src/SMAPI.Tests/Toolkit/PathUtilitiesTests.cs b/src/SMAPI.Tests/Toolkit/PathUtilitiesTests.cs index 229b9a14..3dc65ed5 100644 --- a/src/SMAPI.Tests/Toolkit/PathUtilitiesTests.cs +++ b/src/SMAPI.Tests/Toolkit/PathUtilitiesTests.cs @@ -25,7 +25,7 @@ namespace StardewModdingAPI.Tests.Toolkit return string.Join("|", PathUtilities.GetSegments(path)); } - [Test(Description = "Assert that NormalisePathSeparators returns the expected values.")] + [Test(Description = "Assert that NormalizePathSeparators returns the expected values.")] #if SMAPI_FOR_WINDOWS [TestCase("", ExpectedResult = "")] [TestCase("/", ExpectedResult = "")] @@ -47,9 +47,9 @@ namespace StardewModdingAPI.Tests.Toolkit [TestCase("C:/boop", ExpectedResult = "C:/boop")] [TestCase(@"C:\usr\bin//.././boop.exe", ExpectedResult = "C:/usr/bin/.././boop.exe")] #endif - public string NormalisePathSeparators(string path) + public string NormalizePathSeparators(string path) { - return PathUtilities.NormalisePathSeparators(path); + return PathUtilities.NormalizePathSeparators(path); } [Test(Description = "Assert that GetRelativePath returns the expected values.")] diff --git a/src/SMAPI.Tests/Utilities/SemanticVersionTests.cs b/src/SMAPI.Tests/Utilities/SemanticVersionTests.cs index 2e7719eb..8f64a5fb 100644 --- a/src/SMAPI.Tests/Utilities/SemanticVersionTests.cs +++ b/src/SMAPI.Tests/Utilities/SemanticVersionTests.cs @@ -243,19 +243,19 @@ namespace StardewModdingAPI.Tests.Utilities } /**** - ** Serialisable + ** Serializable ****/ [Test(Description = "Assert that SemanticVersion can be round-tripped through JSON with no special configuration.")] [TestCase("1.0")] - public void Serialisable(string versionStr) + public void Serializable(string versionStr) { // act string json = JsonConvert.SerializeObject(new SemanticVersion(versionStr)); SemanticVersion after = JsonConvert.DeserializeObject(json); // assert - Assert.IsNotNull(after, "The semantic version after deserialisation is unexpectedly null."); - Assert.AreEqual(versionStr, after.ToString(), "The semantic version after deserialisation doesn't match the input version."); + Assert.IsNotNull(after, "The semantic version after deserialization is unexpectedly null."); + Assert.AreEqual(versionStr, after.ToString(), "The semantic version after deserialization doesn't match the input version."); } /**** diff --git a/src/SMAPI.Toolkit.CoreInterfaces/ISemanticVersion.cs b/src/SMAPI.Toolkit.CoreInterfaces/ISemanticVersion.cs index 4a61f9ae..4ec87d7c 100644 --- a/src/SMAPI.Toolkit.CoreInterfaces/ISemanticVersion.cs +++ b/src/SMAPI.Toolkit.CoreInterfaces/ISemanticVersion.cs @@ -24,7 +24,7 @@ namespace StardewModdingAPI /********* ** Accessors *********/ - /// Whether this is a pre-release version. + /// Whether this is a prerelease version. bool IsPrerelease(); /// Get whether this version is older than the specified version. diff --git a/src/SMAPI.Toolkit/Framework/Clients/WebApi/ModExtendedMetadataModel.cs b/src/SMAPI.Toolkit/Framework/Clients/WebApi/ModExtendedMetadataModel.cs index 989c18b0..bd5f71a9 100644 --- a/src/SMAPI.Toolkit/Framework/Clients/WebApi/ModExtendedMetadataModel.cs +++ b/src/SMAPI.Toolkit/Framework/Clients/WebApi/ModExtendedMetadataModel.cs @@ -48,7 +48,7 @@ namespace StardewModdingAPI.Toolkit.Framework.Clients.WebApi [JsonConverter(typeof(StringEnumConverter))] public WikiCompatibilityStatus? CompatibilityStatus { get; set; } - /// The human-readable summary of the compatibility status or workaround, without HTML formatitng. + /// The human-readable summary of the compatibility status or workaround, without HTML formatting. public string CompatibilitySummary { get; set; } /// The game or SMAPI version which broke this mod, if applicable. @@ -62,7 +62,7 @@ namespace StardewModdingAPI.Toolkit.Framework.Clients.WebApi [JsonConverter(typeof(StringEnumConverter))] public WikiCompatibilityStatus? BetaCompatibilityStatus { get; set; } - /// The human-readable summary of the compatibility status or workaround for the Stardew Valley beta (if any), without HTML formatitng. + /// The human-readable summary of the compatibility status or workaround for the Stardew Valley beta (if any), without HTML formatting. public string BetaCompatibilitySummary { get; set; } /// The beta game or SMAPI version which broke this mod, if applicable. diff --git a/src/SMAPI.Toolkit/Framework/Clients/WebApi/ModSeachModel.cs b/src/SMAPI.Toolkit/Framework/Clients/WebApi/ModSeachModel.cs index e352e1cc..a2eaad16 100644 --- a/src/SMAPI.Toolkit/Framework/Clients/WebApi/ModSeachModel.cs +++ b/src/SMAPI.Toolkit/Framework/Clients/WebApi/ModSeachModel.cs @@ -21,7 +21,7 @@ namespace StardewModdingAPI.Toolkit.Framework.Clients.WebApi /// Construct an empty instance. public ModSearchModel() { - // needed for JSON deserialising + // needed for JSON deserializing } /// Construct an instance. diff --git a/src/SMAPI.Toolkit/Framework/Clients/WebApi/ModSearchEntryModel.cs b/src/SMAPI.Toolkit/Framework/Clients/WebApi/ModSearchEntryModel.cs index bca47647..886cd5a1 100644 --- a/src/SMAPI.Toolkit/Framework/Clients/WebApi/ModSearchEntryModel.cs +++ b/src/SMAPI.Toolkit/Framework/Clients/WebApi/ModSearchEntryModel.cs @@ -19,7 +19,7 @@ namespace StardewModdingAPI.Toolkit.Framework.Clients.WebApi /// Construct an empty instance. public ModSearchEntryModel() { - // needed for JSON deserialising + // needed for JSON deserializing } /// Construct an instance. diff --git a/src/SMAPI.Toolkit/Framework/Clients/WebApi/WebApiClient.cs b/src/SMAPI.Toolkit/Framework/Clients/WebApi/WebApiClient.cs index 7c3df384..80c8f62b 100644 --- a/src/SMAPI.Toolkit/Framework/Clients/WebApi/WebApiClient.cs +++ b/src/SMAPI.Toolkit/Framework/Clients/WebApi/WebApiClient.cs @@ -3,7 +3,7 @@ using System.Collections.Generic; using System.Linq; using System.Net; using Newtonsoft.Json; -using StardewModdingAPI.Toolkit.Serialisation; +using StardewModdingAPI.Toolkit.Serialization; namespace StardewModdingAPI.Toolkit.Framework.Clients.WebApi { diff --git a/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs b/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs index 60c7a682..212c70ef 100644 --- a/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs +++ b/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs @@ -29,7 +29,7 @@ namespace StardewModdingAPI.Toolkit.Framework.GameScanning IEnumerable paths = this .GetCustomInstallPaths(platform) .Concat(this.GetDefaultInstallPaths(platform)) - .Select(PathUtilities.NormalisePathSeparators) + .Select(PathUtilities.NormalizePathSeparators) .Distinct(StringComparer.InvariantCultureIgnoreCase); // yield valid folders diff --git a/src/SMAPI.Toolkit/Framework/ModData/ModDataModel.cs b/src/SMAPI.Toolkit/Framework/ModData/ModDataModel.cs index 18039762..dd0bd07b 100644 --- a/src/SMAPI.Toolkit/Framework/ModData/ModDataModel.cs +++ b/src/SMAPI.Toolkit/Framework/ModData/ModDataModel.cs @@ -112,8 +112,8 @@ namespace StardewModdingAPI.Toolkit.Framework.ModData /********* ** Private methods *********/ - /// The method invoked after JSON deserialisation. - /// The deserialisation context. + /// The method invoked after JSON deserialization. + /// The deserialization context. [OnDeserialized] private void OnDeserialized(StreamingContext context) { diff --git a/src/SMAPI.Toolkit/Framework/ModData/ModDataRecord.cs b/src/SMAPI.Toolkit/Framework/ModData/ModDataRecord.cs index 794ad2e4..f01ada7c 100644 --- a/src/SMAPI.Toolkit/Framework/ModData/ModDataRecord.cs +++ b/src/SMAPI.Toolkit/Framework/ModData/ModDataRecord.cs @@ -68,7 +68,7 @@ namespace StardewModdingAPI.Toolkit.Framework.ModData } /// Get a semantic local version for update checks. - /// The remote version to normalise. + /// The remote version to normalize. public ISemanticVersion GetLocalVersionForUpdateChecks(ISemanticVersion version) { return this.MapLocalVersions != null && this.MapLocalVersions.TryGetValue(version.ToString(), out string newVersion) @@ -77,10 +77,10 @@ namespace StardewModdingAPI.Toolkit.Framework.ModData } /// Get a semantic remote version for update checks. - /// The remote version to normalise. + /// The remote version to normalize. public string GetRemoteVersionForUpdateChecks(string version) { - // normalise version if possible + // normalize version if possible if (SemanticVersion.TryParse(version, out ISemanticVersion parsed)) version = parsed.ToString(); diff --git a/src/SMAPI.Toolkit/Framework/ModData/ModDataRecordVersionedFields.cs b/src/SMAPI.Toolkit/Framework/ModData/ModDataRecordVersionedFields.cs index 237f2c66..9e22990d 100644 --- a/src/SMAPI.Toolkit/Framework/ModData/ModDataRecordVersionedFields.cs +++ b/src/SMAPI.Toolkit/Framework/ModData/ModDataRecordVersionedFields.cs @@ -32,14 +32,14 @@ namespace StardewModdingAPI.Toolkit.Framework.ModData ** Public methods *********/ /// Get a semantic local version for update checks. - /// The remote version to normalise. + /// The remote version to normalize. public ISemanticVersion GetLocalVersionForUpdateChecks(ISemanticVersion version) { return this.DataRecord.GetLocalVersionForUpdateChecks(version); } /// Get a semantic remote version for update checks. - /// The remote version to normalise. + /// The remote version to normalize. public ISemanticVersion GetRemoteVersionForUpdateChecks(ISemanticVersion version) { if (version == null) diff --git a/src/SMAPI.Toolkit/Framework/ModData/ModWarning.cs b/src/SMAPI.Toolkit/Framework/ModData/ModWarning.cs index d61c427f..e67616d0 100644 --- a/src/SMAPI.Toolkit/Framework/ModData/ModWarning.cs +++ b/src/SMAPI.Toolkit/Framework/ModData/ModWarning.cs @@ -13,7 +13,7 @@ namespace StardewModdingAPI.Toolkit.Framework.ModData BrokenCodeLoaded = 1, /// The mod affects the save serializer in a way that may make saves unloadable without the mod. - ChangesSaveSerialiser = 2, + ChangesSaveSerializer = 2, /// The mod patches the game in a way that may impact stability. PatchesGame = 4, @@ -21,7 +21,7 @@ namespace StardewModdingAPI.Toolkit.Framework.ModData /// The mod uses the dynamic keyword which won't work on Linux/Mac. UsesDynamic = 8, - /// The mod references specialised 'unvalided update tick' events which may impact stability. + /// The mod references specialized 'unvalidated update tick' events which may impact stability. UsesUnvalidatedUpdateTick = 16, /// The mod has no update keys set. diff --git a/src/SMAPI.Toolkit/Framework/ModScanning/ModFolder.cs b/src/SMAPI.Toolkit/Framework/ModScanning/ModFolder.cs index 4ce17c66..d0df09a1 100644 --- a/src/SMAPI.Toolkit/Framework/ModScanning/ModFolder.cs +++ b/src/SMAPI.Toolkit/Framework/ModScanning/ModFolder.cs @@ -1,7 +1,7 @@ using System.Collections.Generic; using System.IO; using System.Linq; -using StardewModdingAPI.Toolkit.Serialisation.Models; +using StardewModdingAPI.Toolkit.Serialization.Models; using StardewModdingAPI.Toolkit.Utilities; namespace StardewModdingAPI.Toolkit.Framework.ModScanning diff --git a/src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs b/src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs index 54cb2b8b..f11cc1a7 100644 --- a/src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs +++ b/src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs @@ -3,8 +3,8 @@ using System.Collections.Generic; using System.IO; using System.Linq; using System.Text.RegularExpressions; -using StardewModdingAPI.Toolkit.Serialisation; -using StardewModdingAPI.Toolkit.Serialisation.Models; +using StardewModdingAPI.Toolkit.Serialization; +using StardewModdingAPI.Toolkit.Serialization.Models; namespace StardewModdingAPI.Toolkit.Framework.ModScanning { @@ -118,7 +118,7 @@ namespace StardewModdingAPI.Toolkit.Framework.ModScanning } } - // normalise display fields + // normalize display fields if (manifest != null) { manifest.Name = this.StripNewlines(manifest.Name); diff --git a/src/SMAPI.Toolkit/ModToolkit.cs b/src/SMAPI.Toolkit/ModToolkit.cs index 4b026b7a..08fe0fed 100644 --- a/src/SMAPI.Toolkit/ModToolkit.cs +++ b/src/SMAPI.Toolkit/ModToolkit.cs @@ -8,7 +8,7 @@ using StardewModdingAPI.Toolkit.Framework.Clients.Wiki; using StardewModdingAPI.Toolkit.Framework.GameScanning; using StardewModdingAPI.Toolkit.Framework.ModData; using StardewModdingAPI.Toolkit.Framework.ModScanning; -using StardewModdingAPI.Toolkit.Serialisation; +using StardewModdingAPI.Toolkit.Serialization; namespace StardewModdingAPI.Toolkit { diff --git a/src/SMAPI.Toolkit/SemanticVersion.cs b/src/SMAPI.Toolkit/SemanticVersion.cs index 78b4c007..6d5d65ac 100644 --- a/src/SMAPI.Toolkit/SemanticVersion.cs +++ b/src/SMAPI.Toolkit/SemanticVersion.cs @@ -56,7 +56,7 @@ namespace StardewModdingAPI.Toolkit this.MajorVersion = major; this.MinorVersion = minor; this.PatchVersion = patch; - this.PrereleaseTag = this.GetNormalisedTag(prereleaseTag); + this.PrereleaseTag = this.GetNormalizedTag(prereleaseTag); this.AssertValid(); } @@ -89,16 +89,16 @@ namespace StardewModdingAPI.Toolkit if (!match.Success) throw new FormatException($"The input '{version}' isn't a valid semantic version."); - // initialise + // initialize this.MajorVersion = int.Parse(match.Groups["major"].Value); this.MinorVersion = match.Groups["minor"].Success ? int.Parse(match.Groups["minor"].Value) : 0; this.PatchVersion = match.Groups["patch"].Success ? int.Parse(match.Groups["patch"].Value) : 0; - this.PrereleaseTag = match.Groups["prerelease"].Success ? this.GetNormalisedTag(match.Groups["prerelease"].Value) : null; + this.PrereleaseTag = match.Groups["prerelease"].Success ? this.GetNormalizedTag(match.Groups["prerelease"].Value) : null; this.AssertValid(); } - /// Get an integer indicating whether this version precedes (less than 0), supercedes (more than 0), or is equivalent to (0) the specified version. + /// Get an integer indicating whether this version precedes (less than 0), supersedes (more than 0), or is equivalent to (0) the specified version. /// The version to compare with this instance. /// The value is null. public int CompareTo(ISemanticVersion other) @@ -116,7 +116,7 @@ namespace StardewModdingAPI.Toolkit return other != null && this.CompareTo(other) == 0; } - /// Whether this is a pre-release version. + /// Whether this is a prerelease version. public bool IsPrerelease() { return !string.IsNullOrWhiteSpace(this.PrereleaseTag); @@ -206,15 +206,15 @@ namespace StardewModdingAPI.Toolkit /********* ** Private methods *********/ - /// Get a normalised build tag. - /// The tag to normalise. - private string GetNormalisedTag(string tag) + /// Get a normalized build tag. + /// The tag to normalize. + private string GetNormalizedTag(string tag) { tag = tag?.Trim(); return !string.IsNullOrWhiteSpace(tag) ? tag : null; } - /// Get an integer indicating whether this version precedes (less than 0), supercedes (more than 0), or is equivalent to (0) the specified version. + /// Get an integer indicating whether this version precedes (less than 0), supersedes (more than 0), or is equivalent to (0) the specified version. /// The major version to compare with this instance. /// The minor version to compare with this instance. /// The patch version to compare with this instance. @@ -235,7 +235,7 @@ namespace StardewModdingAPI.Toolkit if (this.PrereleaseTag == otherTag) return same; - // stable supercedes pre-release + // stable supersedes prerelease bool curIsStable = string.IsNullOrWhiteSpace(this.PrereleaseTag); bool otherIsStable = string.IsNullOrWhiteSpace(otherTag); if (curIsStable) @@ -243,12 +243,12 @@ namespace StardewModdingAPI.Toolkit if (otherIsStable) return curOlder; - // compare two pre-release tag values + // compare two prerelease tag values string[] curParts = this.PrereleaseTag.Split('.', '-'); string[] otherParts = otherTag.Split('.', '-'); for (int i = 0; i < curParts.Length; i++) { - // longer prerelease tag supercedes if otherwise equal + // longer prerelease tag supersedes if otherwise equal if (otherParts.Length <= i) return curNewer; diff --git a/src/SMAPI.Toolkit/Serialisation/Converters/ManifestContentPackForConverter.cs b/src/SMAPI.Toolkit/Serialisation/Converters/ManifestContentPackForConverter.cs deleted file mode 100644 index 232c22a7..00000000 --- a/src/SMAPI.Toolkit/Serialisation/Converters/ManifestContentPackForConverter.cs +++ /dev/null @@ -1,50 +0,0 @@ -using System; -using Newtonsoft.Json; -using StardewModdingAPI.Toolkit.Serialisation.Models; - -namespace StardewModdingAPI.Toolkit.Serialisation.Converters -{ - /// Handles deserialisation of arrays. - public class ManifestContentPackForConverter : JsonConverter - { - /********* - ** Accessors - *********/ - /// Whether this converter can write JSON. - public override bool CanWrite => false; - - - /********* - ** Public methods - *********/ - /// Get whether this instance can convert the specified object type. - /// The object type. - public override bool CanConvert(Type objectType) - { - return objectType == typeof(ManifestContentPackFor[]); - } - - - /********* - ** Protected methods - *********/ - /// Read the JSON representation of the object. - /// The JSON reader. - /// The object type. - /// The object being read. - /// The calling serializer. - public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer) - { - return serializer.Deserialize(reader); - } - - /// Writes the JSON representation of the object. - /// The JSON writer. - /// The value. - /// The calling serializer. - public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer) - { - throw new InvalidOperationException("This converter does not write JSON."); - } - } -} diff --git a/src/SMAPI.Toolkit/Serialisation/Converters/ManifestDependencyArrayConverter.cs b/src/SMAPI.Toolkit/Serialisation/Converters/ManifestDependencyArrayConverter.cs deleted file mode 100644 index 0a304ee3..00000000 --- a/src/SMAPI.Toolkit/Serialisation/Converters/ManifestDependencyArrayConverter.cs +++ /dev/null @@ -1,60 +0,0 @@ -using System; -using System.Collections.Generic; -using Newtonsoft.Json; -using Newtonsoft.Json.Linq; -using StardewModdingAPI.Toolkit.Serialisation.Models; - -namespace StardewModdingAPI.Toolkit.Serialisation.Converters -{ - /// Handles deserialisation of arrays. - internal class ManifestDependencyArrayConverter : JsonConverter - { - /********* - ** Accessors - *********/ - /// Whether this converter can write JSON. - public override bool CanWrite => false; - - - /********* - ** Public methods - *********/ - /// Get whether this instance can convert the specified object type. - /// The object type. - public override bool CanConvert(Type objectType) - { - return objectType == typeof(ManifestDependency[]); - } - - - /********* - ** Protected methods - *********/ - /// Read the JSON representation of the object. - /// The JSON reader. - /// The object type. - /// The object being read. - /// The calling serializer. - public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer) - { - List result = new List(); - foreach (JObject obj in JArray.Load(reader).Children()) - { - string uniqueID = obj.ValueIgnoreCase(nameof(ManifestDependency.UniqueID)); - string minVersion = obj.ValueIgnoreCase(nameof(ManifestDependency.MinimumVersion)); - bool required = obj.ValueIgnoreCase(nameof(ManifestDependency.IsRequired)) ?? true; - result.Add(new ManifestDependency(uniqueID, minVersion, required)); - } - return result.ToArray(); - } - - /// Writes the JSON representation of the object. - /// The JSON writer. - /// The value. - /// The calling serializer. - public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer) - { - throw new InvalidOperationException("This converter does not write JSON."); - } - } -} diff --git a/src/SMAPI.Toolkit/Serialisation/Converters/SemanticVersionConverter.cs b/src/SMAPI.Toolkit/Serialisation/Converters/SemanticVersionConverter.cs deleted file mode 100644 index c50de4db..00000000 --- a/src/SMAPI.Toolkit/Serialisation/Converters/SemanticVersionConverter.cs +++ /dev/null @@ -1,86 +0,0 @@ -using System; -using Newtonsoft.Json; -using Newtonsoft.Json.Linq; - -namespace StardewModdingAPI.Toolkit.Serialisation.Converters -{ - /// Handles deserialisation of . - internal class SemanticVersionConverter : JsonConverter - { - /********* - ** Accessors - *********/ - /// Get whether this converter can read JSON. - public override bool CanRead => true; - - /// Get whether this converter can write JSON. - public override bool CanWrite => true; - - - /********* - ** Public methods - *********/ - /// Get whether this instance can convert the specified object type. - /// The object type. - public override bool CanConvert(Type objectType) - { - return typeof(ISemanticVersion).IsAssignableFrom(objectType); - } - - /// Reads the JSON representation of the object. - /// The JSON reader. - /// The object type. - /// The object being read. - /// The calling serializer. - public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer) - { - string path = reader.Path; - switch (reader.TokenType) - { - case JsonToken.StartObject: - return this.ReadObject(JObject.Load(reader)); - case JsonToken.String: - return this.ReadString(JToken.Load(reader).Value(), path); - default: - throw new SParseException($"Can't parse {nameof(ISemanticVersion)} from {reader.TokenType} node (path: {reader.Path})."); - } - } - - /// Writes the JSON representation of the object. - /// The JSON writer. - /// The value. - /// The calling serializer. - public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer) - { - writer.WriteValue(value?.ToString()); - } - - - /********* - ** Private methods - *********/ - /// Read a JSON object. - /// The JSON object to read. - private ISemanticVersion ReadObject(JObject obj) - { - int major = obj.ValueIgnoreCase(nameof(ISemanticVersion.MajorVersion)); - int minor = obj.ValueIgnoreCase(nameof(ISemanticVersion.MinorVersion)); - int patch = obj.ValueIgnoreCase(nameof(ISemanticVersion.PatchVersion)); - string prereleaseTag = obj.ValueIgnoreCase(nameof(ISemanticVersion.PrereleaseTag)); - - return new SemanticVersion(major, minor, patch, prereleaseTag); - } - - /// Read a JSON string. - /// The JSON string value. - /// The path to the current JSON node. - private ISemanticVersion ReadString(string str, string path) - { - if (string.IsNullOrWhiteSpace(str)) - return null; - if (!SemanticVersion.TryParse(str, out ISemanticVersion version)) - throw new SParseException($"Can't parse semantic version from invalid value '{str}', should be formatted like 1.2, 1.2.30, or 1.2.30-beta (path: {path})."); - return version; - } - } -} diff --git a/src/SMAPI.Toolkit/Serialisation/Converters/SimpleReadOnlyConverter.cs b/src/SMAPI.Toolkit/Serialisation/Converters/SimpleReadOnlyConverter.cs deleted file mode 100644 index 5e0b0f4a..00000000 --- a/src/SMAPI.Toolkit/Serialisation/Converters/SimpleReadOnlyConverter.cs +++ /dev/null @@ -1,76 +0,0 @@ -using System; -using Newtonsoft.Json; -using Newtonsoft.Json.Linq; - -namespace StardewModdingAPI.Toolkit.Serialisation.Converters -{ - /// The base implementation for simplified converters which deserialise without overriding serialisation. - /// The type to deserialise. - internal abstract class SimpleReadOnlyConverter : JsonConverter - { - /********* - ** Accessors - *********/ - /// Whether this converter can write JSON. - public override bool CanWrite => false; - - - /********* - ** Public methods - *********/ - /// Get whether this instance can convert the specified object type. - /// The object type. - public override bool CanConvert(Type objectType) - { - return objectType == typeof(T); - } - - /// Writes the JSON representation of the object. - /// The JSON writer. - /// The value. - /// The calling serializer. - public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer) - { - throw new InvalidOperationException("This converter does not write JSON."); - } - - /// Reads the JSON representation of the object. - /// The JSON reader. - /// The object type. - /// The object being read. - /// The calling serializer. - public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer) - { - string path = reader.Path; - switch (reader.TokenType) - { - case JsonToken.StartObject: - return this.ReadObject(JObject.Load(reader), path); - case JsonToken.String: - return this.ReadString(JToken.Load(reader).Value(), path); - default: - throw new SParseException($"Can't parse {typeof(T).Name} from {reader.TokenType} node (path: {reader.Path})."); - } - } - - - /********* - ** Protected methods - *********/ - /// Read a JSON object. - /// The JSON object to read. - /// The path to the current JSON node. - protected virtual T ReadObject(JObject obj, string path) - { - throw new SParseException($"Can't parse {typeof(T).Name} from object node (path: {path})."); - } - - /// Read a JSON string. - /// The JSON string value. - /// The path to the current JSON node. - protected virtual T ReadString(string str, string path) - { - throw new SParseException($"Can't parse {typeof(T).Name} from string node (path: {path})."); - } - } -} diff --git a/src/SMAPI.Toolkit/Serialisation/InternalExtensions.cs b/src/SMAPI.Toolkit/Serialisation/InternalExtensions.cs deleted file mode 100644 index 12b2c933..00000000 --- a/src/SMAPI.Toolkit/Serialisation/InternalExtensions.cs +++ /dev/null @@ -1,21 +0,0 @@ -using System; -using Newtonsoft.Json.Linq; - -namespace StardewModdingAPI.Toolkit.Serialisation -{ - /// Provides extension methods for parsing JSON. - public static class JsonExtensions - { - /// Get a JSON field value from a case-insensitive field name. This will check for an exact match first, then search without case sensitivity. - /// The value type. - /// The JSON object to search. - /// The field name. - public static T ValueIgnoreCase(this JObject obj, string fieldName) - { - JToken token = obj.GetValue(fieldName, StringComparison.InvariantCultureIgnoreCase); - return token != null - ? token.Value() - : default(T); - } - } -} diff --git a/src/SMAPI.Toolkit/Serialisation/JsonHelper.cs b/src/SMAPI.Toolkit/Serialisation/JsonHelper.cs deleted file mode 100644 index cf2ce0d1..00000000 --- a/src/SMAPI.Toolkit/Serialisation/JsonHelper.cs +++ /dev/null @@ -1,136 +0,0 @@ -using System; -using System.Collections.Generic; -using System.IO; -using Newtonsoft.Json; -using Newtonsoft.Json.Converters; -using StardewModdingAPI.Toolkit.Serialisation.Converters; - -namespace StardewModdingAPI.Toolkit.Serialisation -{ - /// Encapsulates SMAPI's JSON file parsing. - public class JsonHelper - { - /********* - ** Accessors - *********/ - /// The JSON settings to use when serialising and deserialising files. - public JsonSerializerSettings JsonSettings { get; } = new JsonSerializerSettings - { - Formatting = Formatting.Indented, - ObjectCreationHandling = ObjectCreationHandling.Replace, // avoid issue where default ICollection values are duplicated each time the config is loaded - Converters = new List - { - new SemanticVersionConverter(), - new StringEnumConverter() - } - }; - - - /********* - ** Public methods - *********/ - /// Read a JSON file. - /// The model type. - /// The absolete file path. - /// The parsed content model. - /// Returns false if the file doesn't exist, else true. - /// The given is empty or invalid. - /// The file contains invalid JSON. - public bool ReadJsonFileIfExists(string fullPath, out TModel result) - { - // validate - if (string.IsNullOrWhiteSpace(fullPath)) - throw new ArgumentException("The file path is empty or invalid.", nameof(fullPath)); - - // read file - string json; - try - { - json = File.ReadAllText(fullPath); - } - catch (Exception ex) when (ex is DirectoryNotFoundException || ex is FileNotFoundException) - { - result = default(TModel); - return false; - } - - // deserialise model - try - { - result = this.Deserialise(json); - return true; - } - catch (Exception ex) - { - string error = $"Can't parse JSON file at {fullPath}."; - - if (ex is JsonReaderException) - { - error += " This doesn't seem to be valid JSON."; - if (json.Contains("“") || json.Contains("”")) - error += " Found curly quotes in the text; note that only straight quotes are allowed in JSON."; - } - error += $"\nTechnical details: {ex.Message}"; - throw new JsonReaderException(error); - } - } - - /// Save to a JSON file. - /// The model type. - /// The absolete file path. - /// The model to save. - /// The given path is empty or invalid. - public void WriteJsonFile(string fullPath, TModel model) - where TModel : class - { - // validate - if (string.IsNullOrWhiteSpace(fullPath)) - throw new ArgumentException("The file path is empty or invalid.", nameof(fullPath)); - - // create directory if needed - string dir = Path.GetDirectoryName(fullPath); - if (dir == null) - throw new ArgumentException("The file path is invalid.", nameof(fullPath)); - if (!Directory.Exists(dir)) - Directory.CreateDirectory(dir); - - // write file - string json = this.Serialise(model); - File.WriteAllText(fullPath, json); - } - - /// Deserialize JSON text if possible. - /// The model type. - /// The raw JSON text. - public TModel Deserialise(string json) - { - try - { - return JsonConvert.DeserializeObject(json, this.JsonSettings); - } - catch (JsonReaderException) - { - // try replacing curly quotes - if (json.Contains("“") || json.Contains("”")) - { - try - { - return JsonConvert.DeserializeObject(json.Replace('“', '"').Replace('”', '"'), this.JsonSettings); - } - catch { /* rethrow original error */ } - } - - throw; - } - } - - /// Serialize a model to JSON text. - /// The model type. - /// The model to serialise. - /// The formatting to apply. - public string Serialise(TModel model, Formatting formatting = Formatting.Indented) - { - return JsonConvert.SerializeObject(model, formatting, this.JsonSettings); - } - } -} diff --git a/src/SMAPI.Toolkit/Serialisation/Models/Manifest.cs b/src/SMAPI.Toolkit/Serialisation/Models/Manifest.cs deleted file mode 100644 index 6cb9496b..00000000 --- a/src/SMAPI.Toolkit/Serialisation/Models/Manifest.cs +++ /dev/null @@ -1,74 +0,0 @@ -using System.Collections.Generic; -using Newtonsoft.Json; -using StardewModdingAPI.Toolkit.Serialisation.Converters; - -namespace StardewModdingAPI.Toolkit.Serialisation.Models -{ - /// A manifest which describes a mod for SMAPI. - public class Manifest : IManifest - { - /********* - ** Accessors - *********/ - /// The mod name. - public string Name { get; set; } - - /// A brief description of the mod. - public string Description { get; set; } - - /// The mod author's name. - public string Author { get; set; } - - /// The mod version. - public ISemanticVersion Version { get; set; } - - /// The minimum SMAPI version required by this mod, if any. - public ISemanticVersion MinimumApiVersion { get; set; } - - /// The name of the DLL in the directory that has the Entry method. Mutually exclusive with . - public string EntryDll { get; set; } - - /// The mod which will read this as a content pack. Mutually exclusive with . - [JsonConverter(typeof(ManifestContentPackForConverter))] - public IManifestContentPackFor ContentPackFor { get; set; } - - /// The other mods that must be loaded before this mod. - [JsonConverter(typeof(ManifestDependencyArrayConverter))] - public IManifestDependency[] Dependencies { get; set; } - - /// The namespaced mod IDs to query for updates (like Nexus:541). - public string[] UpdateKeys { get; set; } - - /// The unique mod ID. - public string UniqueID { get; set; } - - /// Any manifest fields which didn't match a valid field. - [JsonExtensionData] - public IDictionary ExtraFields { get; set; } - - - /********* - ** Public methods - *********/ - /// Construct an instance. - public Manifest() { } - - /// Construct an instance for a transitional content pack. - /// The unique mod ID. - /// The mod name. - /// The mod author's name. - /// A brief description of the mod. - /// The mod version. - /// The modID which will read this as a content pack. - public Manifest(string uniqueID, string name, string author, string description, ISemanticVersion version, string contentPackFor = null) - { - this.Name = name; - this.Author = author; - this.Description = description; - this.Version = version; - this.UniqueID = uniqueID; - this.UpdateKeys = new string[0]; - this.ContentPackFor = new ManifestContentPackFor { UniqueID = contentPackFor }; - } - } -} diff --git a/src/SMAPI.Toolkit/Serialisation/Models/ManifestContentPackFor.cs b/src/SMAPI.Toolkit/Serialisation/Models/ManifestContentPackFor.cs deleted file mode 100644 index d0e42216..00000000 --- a/src/SMAPI.Toolkit/Serialisation/Models/ManifestContentPackFor.cs +++ /dev/null @@ -1,15 +0,0 @@ -namespace StardewModdingAPI.Toolkit.Serialisation.Models -{ - /// Indicates which mod can read the content pack represented by the containing manifest. - public class ManifestContentPackFor : IManifestContentPackFor - { - /********* - ** Accessors - *********/ - /// The unique ID of the mod which can read this content pack. - public string UniqueID { get; set; } - - /// The minimum required version (if any). - public ISemanticVersion MinimumVersion { get; set; } - } -} diff --git a/src/SMAPI.Toolkit/Serialisation/Models/ManifestDependency.cs b/src/SMAPI.Toolkit/Serialisation/Models/ManifestDependency.cs deleted file mode 100644 index 8db58d5d..00000000 --- a/src/SMAPI.Toolkit/Serialisation/Models/ManifestDependency.cs +++ /dev/null @@ -1,35 +0,0 @@ -namespace StardewModdingAPI.Toolkit.Serialisation.Models -{ - /// A mod dependency listed in a mod manifest. - public class ManifestDependency : IManifestDependency - { - /********* - ** Accessors - *********/ - /// The unique mod ID to require. - public string UniqueID { get; set; } - - /// The minimum required version (if any). - public ISemanticVersion MinimumVersion { get; set; } - - /// Whether the dependency must be installed to use the mod. - public bool IsRequired { get; set; } - - - /********* - ** Public methods - *********/ - /// Construct an instance. - /// The unique mod ID to require. - /// The minimum required version (if any). - /// Whether the dependency must be installed to use the mod. - public ManifestDependency(string uniqueID, string minimumVersion, bool required = true) - { - this.UniqueID = uniqueID; - this.MinimumVersion = !string.IsNullOrWhiteSpace(minimumVersion) - ? new SemanticVersion(minimumVersion) - : null; - this.IsRequired = required; - } - } -} diff --git a/src/SMAPI.Toolkit/Serialisation/SParseException.cs b/src/SMAPI.Toolkit/Serialisation/SParseException.cs deleted file mode 100644 index 61a7b305..00000000 --- a/src/SMAPI.Toolkit/Serialisation/SParseException.cs +++ /dev/null @@ -1,17 +0,0 @@ -using System; - -namespace StardewModdingAPI.Toolkit.Serialisation -{ - /// A format exception which provides a user-facing error message. - internal class SParseException : FormatException - { - /********* - ** Public methods - *********/ - /// Construct an instance. - /// The error message. - /// The underlying exception, if any. - public SParseException(string message, Exception ex = null) - : base(message, ex) { } - } -} diff --git a/src/SMAPI.Toolkit/Serialization/Converters/ManifestContentPackForConverter.cs b/src/SMAPI.Toolkit/Serialization/Converters/ManifestContentPackForConverter.cs new file mode 100644 index 00000000..5cabe9d8 --- /dev/null +++ b/src/SMAPI.Toolkit/Serialization/Converters/ManifestContentPackForConverter.cs @@ -0,0 +1,50 @@ +using System; +using Newtonsoft.Json; +using StardewModdingAPI.Toolkit.Serialization.Models; + +namespace StardewModdingAPI.Toolkit.Serialization.Converters +{ + /// Handles deserialization of arrays. + public class ManifestContentPackForConverter : JsonConverter + { + /********* + ** Accessors + *********/ + /// Whether this converter can write JSON. + public override bool CanWrite => false; + + + /********* + ** Public methods + *********/ + /// Get whether this instance can convert the specified object type. + /// The object type. + public override bool CanConvert(Type objectType) + { + return objectType == typeof(ManifestContentPackFor[]); + } + + + /********* + ** Protected methods + *********/ + /// Read the JSON representation of the object. + /// The JSON reader. + /// The object type. + /// The object being read. + /// The calling serializer. + public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer) + { + return serializer.Deserialize(reader); + } + + /// Writes the JSON representation of the object. + /// The JSON writer. + /// The value. + /// The calling serializer. + public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer) + { + throw new InvalidOperationException("This converter does not write JSON."); + } + } +} diff --git a/src/SMAPI.Toolkit/Serialization/Converters/ManifestDependencyArrayConverter.cs b/src/SMAPI.Toolkit/Serialization/Converters/ManifestDependencyArrayConverter.cs new file mode 100644 index 00000000..7b88d6b7 --- /dev/null +++ b/src/SMAPI.Toolkit/Serialization/Converters/ManifestDependencyArrayConverter.cs @@ -0,0 +1,60 @@ +using System; +using System.Collections.Generic; +using Newtonsoft.Json; +using Newtonsoft.Json.Linq; +using StardewModdingAPI.Toolkit.Serialization.Models; + +namespace StardewModdingAPI.Toolkit.Serialization.Converters +{ + /// Handles deserialization of arrays. + internal class ManifestDependencyArrayConverter : JsonConverter + { + /********* + ** Accessors + *********/ + /// Whether this converter can write JSON. + public override bool CanWrite => false; + + + /********* + ** Public methods + *********/ + /// Get whether this instance can convert the specified object type. + /// The object type. + public override bool CanConvert(Type objectType) + { + return objectType == typeof(ManifestDependency[]); + } + + + /********* + ** Protected methods + *********/ + /// Read the JSON representation of the object. + /// The JSON reader. + /// The object type. + /// The object being read. + /// The calling serializer. + public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer) + { + List result = new List(); + foreach (JObject obj in JArray.Load(reader).Children()) + { + string uniqueID = obj.ValueIgnoreCase(nameof(ManifestDependency.UniqueID)); + string minVersion = obj.ValueIgnoreCase(nameof(ManifestDependency.MinimumVersion)); + bool required = obj.ValueIgnoreCase(nameof(ManifestDependency.IsRequired)) ?? true; + result.Add(new ManifestDependency(uniqueID, minVersion, required)); + } + return result.ToArray(); + } + + /// Writes the JSON representation of the object. + /// The JSON writer. + /// The value. + /// The calling serializer. + public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer) + { + throw new InvalidOperationException("This converter does not write JSON."); + } + } +} diff --git a/src/SMAPI.Toolkit/Serialization/Converters/SemanticVersionConverter.cs b/src/SMAPI.Toolkit/Serialization/Converters/SemanticVersionConverter.cs new file mode 100644 index 00000000..ece4a72e --- /dev/null +++ b/src/SMAPI.Toolkit/Serialization/Converters/SemanticVersionConverter.cs @@ -0,0 +1,86 @@ +using System; +using Newtonsoft.Json; +using Newtonsoft.Json.Linq; + +namespace StardewModdingAPI.Toolkit.Serialization.Converters +{ + /// Handles deserialization of . + internal class SemanticVersionConverter : JsonConverter + { + /********* + ** Accessors + *********/ + /// Get whether this converter can read JSON. + public override bool CanRead => true; + + /// Get whether this converter can write JSON. + public override bool CanWrite => true; + + + /********* + ** Public methods + *********/ + /// Get whether this instance can convert the specified object type. + /// The object type. + public override bool CanConvert(Type objectType) + { + return typeof(ISemanticVersion).IsAssignableFrom(objectType); + } + + /// Reads the JSON representation of the object. + /// The JSON reader. + /// The object type. + /// The object being read. + /// The calling serializer. + public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer) + { + string path = reader.Path; + switch (reader.TokenType) + { + case JsonToken.StartObject: + return this.ReadObject(JObject.Load(reader)); + case JsonToken.String: + return this.ReadString(JToken.Load(reader).Value(), path); + default: + throw new SParseException($"Can't parse {nameof(ISemanticVersion)} from {reader.TokenType} node (path: {reader.Path})."); + } + } + + /// Writes the JSON representation of the object. + /// The JSON writer. + /// The value. + /// The calling serializer. + public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer) + { + writer.WriteValue(value?.ToString()); + } + + + /********* + ** Private methods + *********/ + /// Read a JSON object. + /// The JSON object to read. + private ISemanticVersion ReadObject(JObject obj) + { + int major = obj.ValueIgnoreCase(nameof(ISemanticVersion.MajorVersion)); + int minor = obj.ValueIgnoreCase(nameof(ISemanticVersion.MinorVersion)); + int patch = obj.ValueIgnoreCase(nameof(ISemanticVersion.PatchVersion)); + string prereleaseTag = obj.ValueIgnoreCase(nameof(ISemanticVersion.PrereleaseTag)); + + return new SemanticVersion(major, minor, patch, prereleaseTag); + } + + /// Read a JSON string. + /// The JSON string value. + /// The path to the current JSON node. + private ISemanticVersion ReadString(string str, string path) + { + if (string.IsNullOrWhiteSpace(str)) + return null; + if (!SemanticVersion.TryParse(str, out ISemanticVersion version)) + throw new SParseException($"Can't parse semantic version from invalid value '{str}', should be formatted like 1.2, 1.2.30, or 1.2.30-beta (path: {path})."); + return version; + } + } +} diff --git a/src/SMAPI.Toolkit/Serialization/Converters/SimpleReadOnlyConverter.cs b/src/SMAPI.Toolkit/Serialization/Converters/SimpleReadOnlyConverter.cs new file mode 100644 index 00000000..549f0c18 --- /dev/null +++ b/src/SMAPI.Toolkit/Serialization/Converters/SimpleReadOnlyConverter.cs @@ -0,0 +1,76 @@ +using System; +using Newtonsoft.Json; +using Newtonsoft.Json.Linq; + +namespace StardewModdingAPI.Toolkit.Serialization.Converters +{ + /// The base implementation for simplified converters which deserialize without overriding serialization. + /// The type to deserialize. + internal abstract class SimpleReadOnlyConverter : JsonConverter + { + /********* + ** Accessors + *********/ + /// Whether this converter can write JSON. + public override bool CanWrite => false; + + + /********* + ** Public methods + *********/ + /// Get whether this instance can convert the specified object type. + /// The object type. + public override bool CanConvert(Type objectType) + { + return objectType == typeof(T); + } + + /// Writes the JSON representation of the object. + /// The JSON writer. + /// The value. + /// The calling serializer. + public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer) + { + throw new InvalidOperationException("This converter does not write JSON."); + } + + /// Reads the JSON representation of the object. + /// The JSON reader. + /// The object type. + /// The object being read. + /// The calling serializer. + public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer) + { + string path = reader.Path; + switch (reader.TokenType) + { + case JsonToken.StartObject: + return this.ReadObject(JObject.Load(reader), path); + case JsonToken.String: + return this.ReadString(JToken.Load(reader).Value(), path); + default: + throw new SParseException($"Can't parse {typeof(T).Name} from {reader.TokenType} node (path: {reader.Path})."); + } + } + + + /********* + ** Protected methods + *********/ + /// Read a JSON object. + /// The JSON object to read. + /// The path to the current JSON node. + protected virtual T ReadObject(JObject obj, string path) + { + throw new SParseException($"Can't parse {typeof(T).Name} from object node (path: {path})."); + } + + /// Read a JSON string. + /// The JSON string value. + /// The path to the current JSON node. + protected virtual T ReadString(string str, string path) + { + throw new SParseException($"Can't parse {typeof(T).Name} from string node (path: {path})."); + } + } +} diff --git a/src/SMAPI.Toolkit/Serialization/InternalExtensions.cs b/src/SMAPI.Toolkit/Serialization/InternalExtensions.cs new file mode 100644 index 00000000..9aba53bf --- /dev/null +++ b/src/SMAPI.Toolkit/Serialization/InternalExtensions.cs @@ -0,0 +1,21 @@ +using System; +using Newtonsoft.Json.Linq; + +namespace StardewModdingAPI.Toolkit.Serialization +{ + /// Provides extension methods for parsing JSON. + public static class JsonExtensions + { + /// Get a JSON field value from a case-insensitive field name. This will check for an exact match first, then search without case sensitivity. + /// The value type. + /// The JSON object to search. + /// The field name. + public static T ValueIgnoreCase(this JObject obj, string fieldName) + { + JToken token = obj.GetValue(fieldName, StringComparison.InvariantCultureIgnoreCase); + return token != null + ? token.Value() + : default(T); + } + } +} diff --git a/src/SMAPI.Toolkit/Serialization/JsonHelper.cs b/src/SMAPI.Toolkit/Serialization/JsonHelper.cs new file mode 100644 index 00000000..031afbb0 --- /dev/null +++ b/src/SMAPI.Toolkit/Serialization/JsonHelper.cs @@ -0,0 +1,136 @@ +using System; +using System.Collections.Generic; +using System.IO; +using Newtonsoft.Json; +using Newtonsoft.Json.Converters; +using StardewModdingAPI.Toolkit.Serialization.Converters; + +namespace StardewModdingAPI.Toolkit.Serialization +{ + /// Encapsulates SMAPI's JSON file parsing. + public class JsonHelper + { + /********* + ** Accessors + *********/ + /// The JSON settings to use when serializing and deserializing files. + public JsonSerializerSettings JsonSettings { get; } = new JsonSerializerSettings + { + Formatting = Formatting.Indented, + ObjectCreationHandling = ObjectCreationHandling.Replace, // avoid issue where default ICollection values are duplicated each time the config is loaded + Converters = new List + { + new SemanticVersionConverter(), + new StringEnumConverter() + } + }; + + + /********* + ** Public methods + *********/ + /// Read a JSON file. + /// The model type. + /// The absolute file path. + /// The parsed content model. + /// Returns false if the file doesn't exist, else true. + /// The given is empty or invalid. + /// The file contains invalid JSON. + public bool ReadJsonFileIfExists(string fullPath, out TModel result) + { + // validate + if (string.IsNullOrWhiteSpace(fullPath)) + throw new ArgumentException("The file path is empty or invalid.", nameof(fullPath)); + + // read file + string json; + try + { + json = File.ReadAllText(fullPath); + } + catch (Exception ex) when (ex is DirectoryNotFoundException || ex is FileNotFoundException) + { + result = default(TModel); + return false; + } + + // deserialize model + try + { + result = this.Deserialize(json); + return true; + } + catch (Exception ex) + { + string error = $"Can't parse JSON file at {fullPath}."; + + if (ex is JsonReaderException) + { + error += " This doesn't seem to be valid JSON."; + if (json.Contains("“") || json.Contains("”")) + error += " Found curly quotes in the text; note that only straight quotes are allowed in JSON."; + } + error += $"\nTechnical details: {ex.Message}"; + throw new JsonReaderException(error); + } + } + + /// Save to a JSON file. + /// The model type. + /// The absolute file path. + /// The model to save. + /// The given path is empty or invalid. + public void WriteJsonFile(string fullPath, TModel model) + where TModel : class + { + // validate + if (string.IsNullOrWhiteSpace(fullPath)) + throw new ArgumentException("The file path is empty or invalid.", nameof(fullPath)); + + // create directory if needed + string dir = Path.GetDirectoryName(fullPath); + if (dir == null) + throw new ArgumentException("The file path is invalid.", nameof(fullPath)); + if (!Directory.Exists(dir)) + Directory.CreateDirectory(dir); + + // write file + string json = this.Serialize(model); + File.WriteAllText(fullPath, json); + } + + /// Deserialize JSON text if possible. + /// The model type. + /// The raw JSON text. + public TModel Deserialize(string json) + { + try + { + return JsonConvert.DeserializeObject(json, this.JsonSettings); + } + catch (JsonReaderException) + { + // try replacing curly quotes + if (json.Contains("“") || json.Contains("”")) + { + try + { + return JsonConvert.DeserializeObject(json.Replace('“', '"').Replace('”', '"'), this.JsonSettings); + } + catch { /* rethrow original error */ } + } + + throw; + } + } + + /// Serialize a model to JSON text. + /// The model type. + /// The model to serialize. + /// The formatting to apply. + public string Serialize(TModel model, Formatting formatting = Formatting.Indented) + { + return JsonConvert.SerializeObject(model, formatting, this.JsonSettings); + } + } +} diff --git a/src/SMAPI.Toolkit/Serialization/Models/Manifest.cs b/src/SMAPI.Toolkit/Serialization/Models/Manifest.cs new file mode 100644 index 00000000..99e85cbd --- /dev/null +++ b/src/SMAPI.Toolkit/Serialization/Models/Manifest.cs @@ -0,0 +1,74 @@ +using System.Collections.Generic; +using Newtonsoft.Json; +using StardewModdingAPI.Toolkit.Serialization.Converters; + +namespace StardewModdingAPI.Toolkit.Serialization.Models +{ + /// A manifest which describes a mod for SMAPI. + public class Manifest : IManifest + { + /********* + ** Accessors + *********/ + /// The mod name. + public string Name { get; set; } + + /// A brief description of the mod. + public string Description { get; set; } + + /// The mod author's name. + public string Author { get; set; } + + /// The mod version. + public ISemanticVersion Version { get; set; } + + /// The minimum SMAPI version required by this mod, if any. + public ISemanticVersion MinimumApiVersion { get; set; } + + /// The name of the DLL in the directory that has the Entry method. Mutually exclusive with . + public string EntryDll { get; set; } + + /// The mod which will read this as a content pack. Mutually exclusive with . + [JsonConverter(typeof(ManifestContentPackForConverter))] + public IManifestContentPackFor ContentPackFor { get; set; } + + /// The other mods that must be loaded before this mod. + [JsonConverter(typeof(ManifestDependencyArrayConverter))] + public IManifestDependency[] Dependencies { get; set; } + + /// The namespaced mod IDs to query for updates (like Nexus:541). + public string[] UpdateKeys { get; set; } + + /// The unique mod ID. + public string UniqueID { get; set; } + + /// Any manifest fields which didn't match a valid field. + [JsonExtensionData] + public IDictionary ExtraFields { get; set; } + + + /********* + ** Public methods + *********/ + /// Construct an instance. + public Manifest() { } + + /// Construct an instance for a transitional content pack. + /// The unique mod ID. + /// The mod name. + /// The mod author's name. + /// A brief description of the mod. + /// The mod version. + /// The modID which will read this as a content pack. + public Manifest(string uniqueID, string name, string author, string description, ISemanticVersion version, string contentPackFor = null) + { + this.Name = name; + this.Author = author; + this.Description = description; + this.Version = version; + this.UniqueID = uniqueID; + this.UpdateKeys = new string[0]; + this.ContentPackFor = new ManifestContentPackFor { UniqueID = contentPackFor }; + } + } +} diff --git a/src/SMAPI.Toolkit/Serialization/Models/ManifestContentPackFor.cs b/src/SMAPI.Toolkit/Serialization/Models/ManifestContentPackFor.cs new file mode 100644 index 00000000..1eb80889 --- /dev/null +++ b/src/SMAPI.Toolkit/Serialization/Models/ManifestContentPackFor.cs @@ -0,0 +1,15 @@ +namespace StardewModdingAPI.Toolkit.Serialization.Models +{ + /// Indicates which mod can read the content pack represented by the containing manifest. + public class ManifestContentPackFor : IManifestContentPackFor + { + /********* + ** Accessors + *********/ + /// The unique ID of the mod which can read this content pack. + public string UniqueID { get; set; } + + /// The minimum required version (if any). + public ISemanticVersion MinimumVersion { get; set; } + } +} diff --git a/src/SMAPI.Toolkit/Serialization/Models/ManifestDependency.cs b/src/SMAPI.Toolkit/Serialization/Models/ManifestDependency.cs new file mode 100644 index 00000000..00f168f4 --- /dev/null +++ b/src/SMAPI.Toolkit/Serialization/Models/ManifestDependency.cs @@ -0,0 +1,35 @@ +namespace StardewModdingAPI.Toolkit.Serialization.Models +{ + /// A mod dependency listed in a mod manifest. + public class ManifestDependency : IManifestDependency + { + /********* + ** Accessors + *********/ + /// The unique mod ID to require. + public string UniqueID { get; set; } + + /// The minimum required version (if any). + public ISemanticVersion MinimumVersion { get; set; } + + /// Whether the dependency must be installed to use the mod. + public bool IsRequired { get; set; } + + + /********* + ** Public methods + *********/ + /// Construct an instance. + /// The unique mod ID to require. + /// The minimum required version (if any). + /// Whether the dependency must be installed to use the mod. + public ManifestDependency(string uniqueID, string minimumVersion, bool required = true) + { + this.UniqueID = uniqueID; + this.MinimumVersion = !string.IsNullOrWhiteSpace(minimumVersion) + ? new SemanticVersion(minimumVersion) + : null; + this.IsRequired = required; + } + } +} diff --git a/src/SMAPI.Toolkit/Serialization/SParseException.cs b/src/SMAPI.Toolkit/Serialization/SParseException.cs new file mode 100644 index 00000000..5f58b5b8 --- /dev/null +++ b/src/SMAPI.Toolkit/Serialization/SParseException.cs @@ -0,0 +1,17 @@ +using System; + +namespace StardewModdingAPI.Toolkit.Serialization +{ + /// A format exception which provides a user-facing error message. + internal class SParseException : FormatException + { + /********* + ** Public methods + *********/ + /// Construct an instance. + /// The error message. + /// The underlying exception, if any. + public SParseException(string message, Exception ex = null) + : base(message, ex) { } + } +} diff --git a/src/SMAPI.Toolkit/Utilities/PathUtilities.cs b/src/SMAPI.Toolkit/Utilities/PathUtilities.cs index 8a3c2b03..40a59d87 100644 --- a/src/SMAPI.Toolkit/Utilities/PathUtilities.cs +++ b/src/SMAPI.Toolkit/Utilities/PathUtilities.cs @@ -6,7 +6,7 @@ using System.Text.RegularExpressions; namespace StardewModdingAPI.Toolkit.Utilities { - /// Provides utilities for normalising file paths. + /// Provides utilities for normalizing file paths. public static class PathUtilities { /********* @@ -15,14 +15,14 @@ namespace StardewModdingAPI.Toolkit.Utilities /// The possible directory separator characters in a file path. private static readonly char[] PossiblePathSeparators = new[] { '/', '\\', Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar }.Distinct().ToArray(); - /// The preferred directory separator chaeacter in an asset key. + /// The preferred directory separator character in an asset key. private static readonly string PreferredPathSeparator = Path.DirectorySeparatorChar.ToString(); /********* ** Public methods *********/ - /// Get the segments from a path (e.g. /usr/bin/boop => usr, bin, and boop). + /// Get the segments from a path (e.g. /usr/bin/example => usr, bin, and example). /// The path to split. /// The number of segments to match. Any additional segments will be merged into the last returned part. public static string[] GetSegments(string path, int? limit = null) @@ -32,16 +32,16 @@ namespace StardewModdingAPI.Toolkit.Utilities : path.Split(PathUtilities.PossiblePathSeparators, StringSplitOptions.RemoveEmptyEntries); } - /// Normalise path separators in a file path. - /// The file path to normalise. + /// Normalize path separators in a file path. + /// The file path to normalize. [Pure] - public static string NormalisePathSeparators(string path) + public static string NormalizePathSeparators(string path) { string[] parts = PathUtilities.GetSegments(path); - string normalised = string.Join(PathUtilities.PreferredPathSeparator, parts); + string normalized = string.Join(PathUtilities.PreferredPathSeparator, parts); if (path.StartsWith(PathUtilities.PreferredPathSeparator)) - normalised = PathUtilities.PreferredPathSeparator + normalised; // keep root slash - return normalised; + normalized = PathUtilities.PreferredPathSeparator + normalized; // keep root slash + return normalized; } /// Get a directory or file path relative to a given source path. @@ -57,7 +57,7 @@ namespace StardewModdingAPI.Toolkit.Utilities throw new InvalidOperationException($"Can't get path for '{targetPath}' relative to '{sourceDir}'."); // get relative path - string relative = PathUtilities.NormalisePathSeparators(Uri.UnescapeDataString(from.MakeRelativeUri(to).ToString())); + string relative = PathUtilities.NormalizePathSeparators(Uri.UnescapeDataString(from.MakeRelativeUri(to).ToString())); if (relative == "") relative = "./"; return relative; diff --git a/src/SMAPI.Web/BackgroundService.cs b/src/SMAPI.Web/BackgroundService.cs index dfd2c1b9..cb400fbe 100644 --- a/src/SMAPI.Web/BackgroundService.cs +++ b/src/SMAPI.Web/BackgroundService.cs @@ -11,7 +11,7 @@ using StardewModdingAPI.Web.Framework.Caching.Wiki; namespace StardewModdingAPI.Web { /// A hosted service which runs background data updates. - /// Task methods need to be static, since otherwise Hangfire will try to serialise the entire instance. + /// Task methods need to be static, since otherwise Hangfire will try to serialize the entire instance. internal class BackgroundService : IHostedService, IDisposable { /********* @@ -94,8 +94,8 @@ namespace StardewModdingAPI.Web /********* ** Private method *********/ - /// Initialise the background service if it's not already initialised. - /// The background service is already initialised. + /// Initialize the background service if it's not already initialized. + /// The background service is already initialized. private void TryInit() { if (BackgroundService.JobServer != null) diff --git a/src/SMAPI.Web/Controllers/JsonValidatorController.cs b/src/SMAPI.Web/Controllers/JsonValidatorController.cs index d82765e7..31471141 100644 --- a/src/SMAPI.Web/Controllers/JsonValidatorController.cs +++ b/src/SMAPI.Web/Controllers/JsonValidatorController.cs @@ -79,7 +79,7 @@ namespace StardewModdingAPI.Web.Controllers [Route("json/{schemaName}/{id}")] public async Task Index(string schemaName = null, string id = null) { - schemaName = this.NormaliseSchemaName(schemaName); + schemaName = this.NormalizeSchemaName(schemaName); var result = new JsonValidatorModel(this.SectionUrl, id, schemaName, this.SchemaFormats); if (string.IsNullOrWhiteSpace(id)) @@ -143,8 +143,8 @@ namespace StardewModdingAPI.Web.Controllers if (request == null) return this.View("Index", new JsonValidatorModel(this.SectionUrl, null, null, this.SchemaFormats).SetUploadError("The request seems to be invalid.")); - // normalise schema name - string schemaName = this.NormaliseSchemaName(request.SchemaName); + // normalize schema name + string schemaName = this.NormalizeSchemaName(request.SchemaName); // get raw log text string input = request.Content; @@ -178,9 +178,9 @@ namespace StardewModdingAPI.Web.Controllers return response; } - /// Get a normalised schema name, or the if blank. - /// The raw schema name to normalise. - private string NormaliseSchemaName(string schemaName) + /// Get a normalized schema name, or the if blank. + /// The raw schema name to normalize. + private string NormalizeSchemaName(string schemaName) { schemaName = schemaName?.Trim().ToLower(); return !string.IsNullOrWhiteSpace(schemaName) @@ -192,7 +192,7 @@ namespace StardewModdingAPI.Web.Controllers /// The schema ID. private FileInfo FindSchemaFile(string id) { - // normalise ID + // normalize ID id = id?.Trim().ToLower(); if (string.IsNullOrWhiteSpace(id)) return null; diff --git a/src/SMAPI.Web/Controllers/ModsApiController.cs b/src/SMAPI.Web/Controllers/ModsApiController.cs index a7398eee..8419b220 100644 --- a/src/SMAPI.Web/Controllers/ModsApiController.cs +++ b/src/SMAPI.Web/Controllers/ModsApiController.cs @@ -120,7 +120,7 @@ namespace StardewModdingAPI.Web.Controllers /// Returns the mod data if found, else null. private async Task GetModData(ModSearchEntryModel search, WikiModEntry[] wikiData, bool includeExtendedMetadata) { - // crossreference data + // cross-reference data ModDataRecord record = this.ModDatabase.Get(search.ID); WikiModEntry wikiEntry = wikiData.FirstOrDefault(entry => entry.ID.Contains(search.ID.Trim(), StringComparer.InvariantCultureIgnoreCase)); UpdateKey[] updateKeys = this.GetUpdateKeys(search.UpdateKeys, record, wikiEntry).ToArray(); diff --git a/src/SMAPI.Web/Framework/AllowLargePostsAttribute.cs b/src/SMAPI.Web/Framework/AllowLargePostsAttribute.cs index 5dc0feb6..864aa215 100644 --- a/src/SMAPI.Web/Framework/AllowLargePostsAttribute.cs +++ b/src/SMAPI.Web/Framework/AllowLargePostsAttribute.cs @@ -36,7 +36,7 @@ namespace StardewModdingAPI.Web.Framework } /// Called early in the filter pipeline to confirm request is authorized. - /// The authorisation filter context. + /// The authorization filter context. public void OnAuthorization(AuthorizationFilterContext context) { IFeatureCollection features = context.HttpContext.Features; diff --git a/src/SMAPI.Web/Framework/Caching/Mods/ModCacheRepository.cs b/src/SMAPI.Web/Framework/Caching/Mods/ModCacheRepository.cs index 4258cc85..2e7804a7 100644 --- a/src/SMAPI.Web/Framework/Caching/Mods/ModCacheRepository.cs +++ b/src/SMAPI.Web/Framework/Caching/Mods/ModCacheRepository.cs @@ -40,7 +40,7 @@ namespace StardewModdingAPI.Web.Framework.Caching.Mods public bool TryGetMod(ModRepositoryKey site, string id, out CachedMod mod, bool markRequested = true) { // get mod - id = this.NormaliseId(id); + id = this.NormalizeId(id); mod = this.Mods.Find(entry => entry.ID == id && entry.Site == site).FirstOrDefault(); if (mod == null) return false; @@ -62,7 +62,7 @@ namespace StardewModdingAPI.Web.Framework.Caching.Mods /// The stored mod record. public void SaveMod(ModRepositoryKey site, string id, ModInfoModel mod, out CachedMod cachedMod) { - id = this.NormaliseId(id); + id = this.NormalizeId(id); cachedMod = this.SaveMod(new CachedMod(site, id, mod)); } @@ -83,7 +83,7 @@ namespace StardewModdingAPI.Web.Framework.Caching.Mods /// The mod data. public CachedMod SaveMod(CachedMod mod) { - string id = this.NormaliseId(mod.ID); + string id = this.NormalizeId(mod.ID); this.Mods.ReplaceOne( entry => entry.ID == id && entry.Site == mod.Site, @@ -94,9 +94,9 @@ namespace StardewModdingAPI.Web.Framework.Caching.Mods return mod; } - /// Normalise a mod ID for case-insensitive search. + /// Normalize a mod ID for case-insensitive search. /// The mod ID. - public string NormaliseId(string id) + public string NormalizeId(string id) { return id.Trim().ToLower(); } diff --git a/src/SMAPI.Web/Framework/Caching/UtcDateTimeOffsetSerializer.cs b/src/SMAPI.Web/Framework/Caching/UtcDateTimeOffsetSerializer.cs index ad95a975..6a103e37 100644 --- a/src/SMAPI.Web/Framework/Caching/UtcDateTimeOffsetSerializer.cs +++ b/src/SMAPI.Web/Framework/Caching/UtcDateTimeOffsetSerializer.cs @@ -5,7 +5,7 @@ using MongoDB.Bson.Serialization.Serializers; namespace StardewModdingAPI.Web.Framework.Caching { - /// Serialises to a UTC date field instead of the default array. + /// Serializes to a UTC date field instead of the default array. public class UtcDateTimeOffsetSerializer : StructSerializerBase { /********* diff --git a/src/SMAPI.Web/Framework/JobDashboardAuthorizationFilter.cs b/src/SMAPI.Web/Framework/JobDashboardAuthorizationFilter.cs index 9471d5fe..385c0c91 100644 --- a/src/SMAPI.Web/Framework/JobDashboardAuthorizationFilter.cs +++ b/src/SMAPI.Web/Framework/JobDashboardAuthorizationFilter.cs @@ -2,7 +2,7 @@ using Hangfire.Dashboard; namespace StardewModdingAPI.Web.Framework { - /// Authorises requests to access the Hangfire job dashboard. + /// Authorizes requests to access the Hangfire job dashboard. internal class JobDashboardAuthorizationFilter : IDashboardAuthorizationFilter { /********* @@ -15,7 +15,7 @@ namespace StardewModdingAPI.Web.Framework /********* ** Public methods *********/ - /// Authorise a request. + /// Authorize a request. /// The dashboard context. public bool Authorize(DashboardContext context) { diff --git a/src/SMAPI.Web/Framework/LogParsing/LogParser.cs b/src/SMAPI.Web/Framework/LogParsing/LogParser.cs index 595e6b49..66a3687f 100644 --- a/src/SMAPI.Web/Framework/LogParsing/LogParser.cs +++ b/src/SMAPI.Web/Framework/LogParsing/LogParser.cs @@ -221,7 +221,7 @@ namespace StardewModdingAPI.Web.Framework.LogParsing } } - // finalise log + // finalize log gameMod.Version = log.GameVersion; log.Mods = new[] { gameMod, smapiMod }.Concat(mods.Values.OrderBy(p => p.Name)).ToArray(); return log; diff --git a/src/SMAPI.Web/Framework/ModRepositories/BaseRepository.cs b/src/SMAPI.Web/Framework/ModRepositories/BaseRepository.cs index 94256005..f9f9f47d 100644 --- a/src/SMAPI.Web/Framework/ModRepositories/BaseRepository.cs +++ b/src/SMAPI.Web/Framework/ModRepositories/BaseRepository.cs @@ -34,9 +34,9 @@ namespace StardewModdingAPI.Web.Framework.ModRepositories this.VendorKey = vendorKey; } - /// Normalise a version string. - /// The version to normalise. - protected string NormaliseVersion(string version) + /// Normalize a version string. + /// The version to normalize. + protected string NormalizeVersion(string version) { if (string.IsNullOrWhiteSpace(version)) return null; diff --git a/src/SMAPI.Web/Framework/ModRepositories/ChucklefishRepository.cs b/src/SMAPI.Web/Framework/ModRepositories/ChucklefishRepository.cs index c14fb45d..0945735a 100644 --- a/src/SMAPI.Web/Framework/ModRepositories/ChucklefishRepository.cs +++ b/src/SMAPI.Web/Framework/ModRepositories/ChucklefishRepository.cs @@ -39,7 +39,7 @@ namespace StardewModdingAPI.Web.Framework.ModRepositories { var mod = await this.Client.GetModAsync(realID); return mod != null - ? new ModInfoModel(name: mod.Name, version: this.NormaliseVersion(mod.Version), url: mod.Url) + ? new ModInfoModel(name: mod.Name, version: this.NormalizeVersion(mod.Version), url: mod.Url) : new ModInfoModel().SetError(RemoteModStatus.DoesNotExist, "Found no Chucklefish mod with this ID."); } catch (Exception ex) diff --git a/src/SMAPI.Web/Framework/ModRepositories/GitHubRepository.cs b/src/SMAPI.Web/Framework/ModRepositories/GitHubRepository.cs index e06a2497..c62cb73f 100644 --- a/src/SMAPI.Web/Framework/ModRepositories/GitHubRepository.cs +++ b/src/SMAPI.Web/Framework/ModRepositories/GitHubRepository.cs @@ -65,7 +65,7 @@ namespace StardewModdingAPI.Web.Framework.ModRepositories } // return data - return result.SetVersions(version: this.NormaliseVersion(latest.Tag), previewVersion: this.NormaliseVersion(preview?.Tag)); + return result.SetVersions(version: this.NormalizeVersion(latest.Tag), previewVersion: this.NormalizeVersion(preview?.Tag)); } catch (Exception ex) { diff --git a/src/SMAPI.Web/Framework/ModRepositories/NexusRepository.cs b/src/SMAPI.Web/Framework/ModRepositories/NexusRepository.cs index b4791f56..9551258c 100644 --- a/src/SMAPI.Web/Framework/ModRepositories/NexusRepository.cs +++ b/src/SMAPI.Web/Framework/ModRepositories/NexusRepository.cs @@ -48,7 +48,7 @@ namespace StardewModdingAPI.Web.Framework.ModRepositories return new ModInfoModel().SetError(remoteStatus, mod.Error); } - return new ModInfoModel(name: mod.Name, version: this.NormaliseVersion(mod.Version), previewVersion: mod.LatestFileVersion?.ToString(), url: mod.Url); + return new ModInfoModel(name: mod.Name, version: this.NormalizeVersion(mod.Version), previewVersion: mod.LatestFileVersion?.ToString(), url: mod.Url); } catch (Exception ex) { diff --git a/src/SMAPI.Web/Startup.cs b/src/SMAPI.Web/Startup.cs index de45b8a4..da5c1f1b 100644 --- a/src/SMAPI.Web/Startup.cs +++ b/src/SMAPI.Web/Startup.cs @@ -10,7 +10,7 @@ using Microsoft.Extensions.DependencyInjection; using MongoDB.Bson.Serialization; using MongoDB.Driver; using Newtonsoft.Json; -using StardewModdingAPI.Toolkit.Serialisation; +using StardewModdingAPI.Toolkit.Serialization; using StardewModdingAPI.Web.Framework; using StardewModdingAPI.Web.Framework.Caching; using StardewModdingAPI.Web.Framework.Caching.Mods; diff --git a/src/SMAPI.Web/ViewModels/LogParserModel.cs b/src/SMAPI.Web/ViewModels/LogParserModel.cs index 41864c99..25493a29 100644 --- a/src/SMAPI.Web/ViewModels/LogParserModel.cs +++ b/src/SMAPI.Web/ViewModels/LogParserModel.cs @@ -81,7 +81,7 @@ namespace StardewModdingAPI.Web.ViewModels .ToDictionary(group => group.Key, group => group.ToArray()); } - /// Get a sanitised mod name that's safe to use in anchors, attributes, and URLs. + /// Get a sanitized mod name that's safe to use in anchors, attributes, and URLs. /// The mod name. public string GetSlug(string modName) { diff --git a/src/SMAPI.Web/wwwroot/Content/js/json-validator.js b/src/SMAPI.Web/wwwroot/Content/js/json-validator.js index 265e0c5e..5499cef6 100644 --- a/src/SMAPI.Web/wwwroot/Content/js/json-validator.js +++ b/src/SMAPI.Web/wwwroot/Content/js/json-validator.js @@ -120,7 +120,7 @@ smapi.jsonValidator = function (sectionUrl, pasteID) { }; /** - * Initialise the JSON validator page. + * Initialize the JSON validator page. */ var init = function () { // set initial code formatting diff --git a/src/SMAPI.Web/wwwroot/schemas/content-patcher.json b/src/SMAPI.Web/wwwroot/schemas/content-patcher.json index 315a1fb2..e12be408 100644 --- a/src/SMAPI.Web/wwwroot/schemas/content-patcher.json +++ b/src/SMAPI.Web/wwwroot/schemas/content-patcher.json @@ -107,7 +107,7 @@ }, "Target": { "title": "Target asset", - "description": "The game asset you want to patch (or multiple comma-delimited assets). This is the file path inside your game's Content folder, without the file extension or language (like Animals/Dinosaur to edit Content/Animals/Dinosaur.xnb). This field supports tokens and capitalisation doesn't matter. Your changes are applied in all languages unless you specify a language condition.", + "description": "The game asset you want to patch (or multiple comma-delimited assets). This is the file path inside your game's Content folder, without the file extension or language (like Animals/Dinosaur to edit Content/Animals/Dinosaur.xnb). This field supports tokens and capitalization doesn't matter. Your changes are applied in all languages unless you specify a language condition.", "type": "string", "not": { "pattern": "^ *[cC][oO][nN][tT][eE][nN][tT]/|\\.[xX][nN][bB] *$|\\.[a-zA-Z][a-zA-Z]-[a-zA-Z][a-zA-Z](?:.xnb)? *$" @@ -140,7 +140,7 @@ }, "FromFile": { "title": "Source file", - "description": "The relative file path in your content pack folder to load instead (like 'assets/dinosaur.png'). This can be a .json (data), .png (image), .tbin (map), or .xnb file. This field supports tokens and capitalisation doesn't matter.", + "description": "The relative file path in your content pack folder to load instead (like 'assets/dinosaur.png'). This can be a .json (data), .png (image), .tbin (map), or .xnb file. This field supports tokens and capitalization doesn't matter.", "type": "string", "allOf": [ { @@ -310,7 +310,7 @@ "then": { "properties": { "FromFile": { - "description": "The relative path to the map in your content pack folder from which to copy (like assets/town.tbin). This can be a .tbin or .xnb file. This field supports tokens and capitalisation doesn't matter.\nContent Patcher will handle tilesheets referenced by the FromFile map for you if it's a .tbin file:\n - If a tilesheet isn't referenced by the target map, Content Patcher will add it for you (with a z_ ID prefix to avoid conflicts with hardcoded game logic). If the source map has a custom version of a tilesheet that's already referenced, it'll be added as a separate tilesheet only used by your tiles.\n - If you include the tilesheet file in your mod folder, Content Patcher will use that one automatically; otherwise it will be loaded from the game's Content/Maps folder." + "description": "The relative path to the map in your content pack folder from which to copy (like assets/town.tbin). This can be a .tbin or .xnb file. This field supports tokens and capitalization doesn't matter.\nContent Patcher will handle tilesheets referenced by the FromFile map for you if it's a .tbin file:\n - If a tilesheet isn't referenced by the target map, Content Patcher will add it for you (with a z_ ID prefix to avoid conflicts with hardcoded game logic). If the source map has a custom version of a tilesheet that's already referenced, it'll be added as a separate tilesheet only used by your tiles.\n - If you include the tilesheet file in your mod folder, Content Patcher will use that one automatically; otherwise it will be loaded from the game's Content/Maps folder." }, "FromArea": { "description": "The part of the source map to copy. Defaults to the whole source map." diff --git a/src/SMAPI.sln.DotSettings b/src/SMAPI.sln.DotSettings index 5f67fd9e..556f1ec0 100644 --- a/src/SMAPI.sln.DotSettings +++ b/src/SMAPI.sln.DotSettings @@ -23,4 +23,46 @@ True True True + True + True + True + True + True + True + True + True + True + True + True + True + True + True + True + True + True + True + True + True + True + True + True + True + True + True + True + True + True + True + True + True + True + True + True + True + True + True + True + True + True + True \ No newline at end of file diff --git a/src/SMAPI/Context.cs b/src/SMAPI/Context.cs index a933752d..a7238b32 100644 --- a/src/SMAPI/Context.cs +++ b/src/SMAPI/Context.cs @@ -14,10 +14,10 @@ namespace StardewModdingAPI /**** ** Public ****/ - /// Whether the game has performed core initialisation. This becomes true right before the first update tick.. + /// Whether the game has performed core initialization. This becomes true right before the first update tick. public static bool IsGameLaunched { get; internal set; } - /// Whether the player has loaded a save and the world has finished initialising. + /// Whether the player has loaded a save and the world has finished initializing. public static bool IsWorldReady { get; internal set; } /// Whether is true and the player is free to act in the world (no menu is displayed, no cutscene is in progress, etc). diff --git a/src/SMAPI/Enums/LoadStage.cs b/src/SMAPI/Enums/LoadStage.cs index 6ff7de4f..5c2b0412 100644 --- a/src/SMAPI/Enums/LoadStage.cs +++ b/src/SMAPI/Enums/LoadStage.cs @@ -6,10 +6,10 @@ namespace StardewModdingAPI.Enums /// A save is not loaded or loading. None, - /// The game is creating a new save slot, and has initialised the basic save info. + /// The game is creating a new save slot, and has initialized the basic save info. CreatedBasicInfo, - /// The game is creating a new save slot, and has initialised the in-game locations. + /// The game is creating a new save slot, and has initialized the in-game locations. CreatedLocations, /// The game is creating a new save slot, and has created the physical save files. @@ -18,7 +18,7 @@ namespace StardewModdingAPI.Enums /// The game is loading a save slot, and has read the raw save data into . Not applicable when connecting to a multiplayer host. This is equivalent to value 20. SaveParsed, - /// The game is loading a save slot, and has applied the basic save info (including player data). Not applicable when connecting to a multiplayer host. Note that some basic info (like daily luck) is not initialised at this point. This is equivalent to value 36. + /// The game is loading a save slot, and has applied the basic save info (including player data). Not applicable when connecting to a multiplayer host. Note that some basic info (like daily luck) is not initialized at this point. This is equivalent to value 36. SaveLoadedBasicInfo, /// The game is loading a save slot, and has applied the in-game location data. Not applicable when connecting to a multiplayer host. This is equivalent to value 50. @@ -27,10 +27,10 @@ namespace StardewModdingAPI.Enums /// The final metadata has been loaded from the save file. This happens before the game applies problem fixes, checks for achievements, starts music, etc. Not applicable when connecting to a multiplayer host. Preloaded, - /// The save is fully loaded, but the world may not be fully initialised yet. + /// The save is fully loaded, but the world may not be fully initialized yet. Loaded, - /// The save is fully loaded, the world has been initialised, and is now true. + /// The save is fully loaded, the world has been initialized, and is now true. Ready } } diff --git a/src/SMAPI/Events/IGameLoopEvents.cs b/src/SMAPI/Events/IGameLoopEvents.cs index 6fb56c8b..a576895b 100644 --- a/src/SMAPI/Events/IGameLoopEvents.cs +++ b/src/SMAPI/Events/IGameLoopEvents.cs @@ -5,7 +5,7 @@ namespace StardewModdingAPI.Events /// Events linked to the game's update loop. The update loop runs roughly ≈60 times/second to run game logic like state changes, action handling, etc. These can be useful, but you should consider more semantic events like if possible. public interface IGameLoopEvents { - /// Raised after the game is launched, right before the first update tick. This happens once per game session (unrelated to loading saves). All mods are loaded and initialised at this point, so this is a good time to set up mod integrations. + /// Raised after the game is launched, right before the first update tick. This happens once per game session (unrelated to loading saves). All mods are loaded and initialized at this point, so this is a good time to set up mod integrations. event EventHandler GameLaunched; /// Raised before the game state is updated (≈60 times per second). @@ -32,7 +32,7 @@ namespace StardewModdingAPI.Events /// Raised after the game finishes writing data to the save file (except the initial save creation). event EventHandler Saved; - /// Raised after the player loads a save slot and the world is initialised. + /// Raised after the player loads a save slot and the world is initialized. event EventHandler SaveLoaded; /// Raised after the game begins a new day (including when the player loads a save). diff --git a/src/SMAPI/Events/IModEvents.cs b/src/SMAPI/Events/IModEvents.cs index bd7ab880..1f892b31 100644 --- a/src/SMAPI/Events/IModEvents.cs +++ b/src/SMAPI/Events/IModEvents.cs @@ -21,7 +21,7 @@ namespace StardewModdingAPI.Events /// Events raised when something changes in the world. IWorldEvents World { get; } - /// Events serving specialised edge cases that shouldn't be used by most mods. - ISpecialisedEvents Specialised { get; } + /// Events serving specialized edge cases that shouldn't be used by most mods. + ISpecializedEvents Specialized { get; } } } diff --git a/src/SMAPI/Events/ISpecialisedEvents.cs b/src/SMAPI/Events/ISpecialisedEvents.cs index ecb109e6..bf70956d 100644 --- a/src/SMAPI/Events/ISpecialisedEvents.cs +++ b/src/SMAPI/Events/ISpecialisedEvents.cs @@ -2,8 +2,8 @@ using System; namespace StardewModdingAPI.Events { - /// Events serving specialised edge cases that shouldn't be used by most mods. - public interface ISpecialisedEvents + /// Events serving specialized edge cases that shouldn't be used by most mods. + public interface ISpecializedEvents { /// Raised when the low-level stage in the game's loading process has changed. This is an advanced event for mods which need to run code at specific points in the loading process. The available stages or when they happen might change without warning in future versions (e.g. due to changes in the game's load process), so mods using this event are more likely to break or have bugs. Most mods should use instead. event EventHandler LoadStageChanged; diff --git a/src/SMAPI/Events/LoadStageChangedEventArgs.cs b/src/SMAPI/Events/LoadStageChangedEventArgs.cs index e837a5f1..3529dcf3 100644 --- a/src/SMAPI/Events/LoadStageChangedEventArgs.cs +++ b/src/SMAPI/Events/LoadStageChangedEventArgs.cs @@ -3,7 +3,7 @@ using StardewModdingAPI.Enums; namespace StardewModdingAPI.Events { - /// Event arguments for an event. + /// Event arguments for an event. public class LoadStageChangedEventArgs : EventArgs { /********* diff --git a/src/SMAPI/Events/UnvalidatedUpdateTickedEventArgs.cs b/src/SMAPI/Events/UnvalidatedUpdateTickedEventArgs.cs index 13c367a0..258e2f99 100644 --- a/src/SMAPI/Events/UnvalidatedUpdateTickedEventArgs.cs +++ b/src/SMAPI/Events/UnvalidatedUpdateTickedEventArgs.cs @@ -3,7 +3,7 @@ using StardewModdingAPI.Framework; namespace StardewModdingAPI.Events { - /// Event arguments for an event. + /// Event arguments for an event. public class UnvalidatedUpdateTickedEventArgs : EventArgs { /********* diff --git a/src/SMAPI/Events/UnvalidatedUpdateTickingEventArgs.cs b/src/SMAPI/Events/UnvalidatedUpdateTickingEventArgs.cs index c2e60f25..e3c8b3ee 100644 --- a/src/SMAPI/Events/UnvalidatedUpdateTickingEventArgs.cs +++ b/src/SMAPI/Events/UnvalidatedUpdateTickingEventArgs.cs @@ -3,7 +3,7 @@ using StardewModdingAPI.Framework; namespace StardewModdingAPI.Events { - /// Event arguments for an event. + /// Event arguments for an event. public class UnvalidatedUpdateTickingEventArgs : EventArgs { /********* diff --git a/src/SMAPI/Framework/CommandManager.cs b/src/SMAPI/Framework/CommandManager.cs index fdaafff1..ceeb6f93 100644 --- a/src/SMAPI/Framework/CommandManager.cs +++ b/src/SMAPI/Framework/CommandManager.cs @@ -29,7 +29,7 @@ namespace StardewModdingAPI.Framework /// There's already a command with that name. public void Add(IModMetadata mod, string name, string documentation, Action callback, bool allowNullCallback = false) { - name = this.GetNormalisedName(name); + name = this.GetNormalizedName(name); // validate format if (string.IsNullOrWhiteSpace(name)) @@ -52,7 +52,7 @@ namespace StardewModdingAPI.Framework /// Returns the matching command, or null if not found. public Command Get(string name) { - name = this.GetNormalisedName(name); + name = this.GetNormalizedName(name); this.Commands.TryGetValue(name, out Command command); return command; } @@ -84,7 +84,7 @@ namespace StardewModdingAPI.Framework // parse input args = this.ParseArgs(input); - name = this.GetNormalisedName(args[0]); + name = this.GetNormalizedName(args[0]); args = args.Skip(1).ToArray(); // get command @@ -97,8 +97,8 @@ namespace StardewModdingAPI.Framework /// Returns whether a matching command was triggered. public bool Trigger(string name, string[] arguments) { - // get normalised name - name = this.GetNormalisedName(name); + // get normalized name + name = this.GetNormalizedName(name); if (name == null) return false; @@ -140,9 +140,9 @@ namespace StardewModdingAPI.Framework return args.Where(item => !string.IsNullOrWhiteSpace(item)).ToArray(); } - /// Get a normalised command name. + /// Get a normalized command name. /// The command name. - private string GetNormalisedName(string name) + private string GetNormalizedName(string name) { name = name?.Trim().ToLower(); return !string.IsNullOrWhiteSpace(name) diff --git a/src/SMAPI/Framework/Content/AssetData.cs b/src/SMAPI/Framework/Content/AssetData.cs index 553404d3..cacc6078 100644 --- a/src/SMAPI/Framework/Content/AssetData.cs +++ b/src/SMAPI/Framework/Content/AssetData.cs @@ -24,13 +24,13 @@ namespace StardewModdingAPI.Framework.Content ** Public methods *********/ /// Construct an instance. - /// The content's locale code, if the content is localised. - /// The normalised asset name being read. + /// The content's locale code, if the content is localized. + /// The normalized asset name being read. /// The content data being read. - /// Normalises an asset key to match the cache key. + /// Normalizes an asset key to match the cache key. /// A callback to invoke when the data is replaced (if any). - public AssetData(string locale, string assetName, TValue data, Func getNormalisedPath, Action onDataReplaced) - : base(locale, assetName, data.GetType(), getNormalisedPath) + public AssetData(string locale, string assetName, TValue data, Func getNormalizedPath, Action onDataReplaced) + : base(locale, assetName, data.GetType(), getNormalizedPath) { this.Data = data; this.OnDataReplaced = onDataReplaced; diff --git a/src/SMAPI/Framework/Content/AssetDataForDictionary.cs b/src/SMAPI/Framework/Content/AssetDataForDictionary.cs index a331f38a..26cbff5a 100644 --- a/src/SMAPI/Framework/Content/AssetDataForDictionary.cs +++ b/src/SMAPI/Framework/Content/AssetDataForDictionary.cs @@ -10,12 +10,12 @@ namespace StardewModdingAPI.Framework.Content ** Public methods *********/ /// Construct an instance. - /// The content's locale code, if the content is localised. - /// The normalised asset name being read. + /// The content's locale code, if the content is localized. + /// The normalized asset name being read. /// The content data being read. - /// Normalises an asset key to match the cache key. + /// Normalizes an asset key to match the cache key. /// A callback to invoke when the data is replaced (if any). - public AssetDataForDictionary(string locale, string assetName, IDictionary data, Func getNormalisedPath, Action> onDataReplaced) - : base(locale, assetName, data, getNormalisedPath, onDataReplaced) { } + public AssetDataForDictionary(string locale, string assetName, IDictionary data, Func getNormalizedPath, Action> onDataReplaced) + : base(locale, assetName, data, getNormalizedPath, onDataReplaced) { } } } diff --git a/src/SMAPI/Framework/Content/AssetDataForImage.cs b/src/SMAPI/Framework/Content/AssetDataForImage.cs index f2d21b5e..4ae2ad68 100644 --- a/src/SMAPI/Framework/Content/AssetDataForImage.cs +++ b/src/SMAPI/Framework/Content/AssetDataForImage.cs @@ -19,13 +19,13 @@ namespace StardewModdingAPI.Framework.Content ** Public methods *********/ /// Construct an instance. - /// The content's locale code, if the content is localised. - /// The normalised asset name being read. + /// The content's locale code, if the content is localized. + /// The normalized asset name being read. /// The content data being read. - /// Normalises an asset key to match the cache key. + /// Normalizes an asset key to match the cache key. /// A callback to invoke when the data is replaced (if any). - public AssetDataForImage(string locale, string assetName, Texture2D data, Func getNormalisedPath, Action onDataReplaced) - : base(locale, assetName, data, getNormalisedPath, onDataReplaced) { } + public AssetDataForImage(string locale, string assetName, Texture2D data, Func getNormalizedPath, Action onDataReplaced) + : base(locale, assetName, data, getNormalizedPath, onDataReplaced) { } /// Overwrite part of the image. /// The image to patch into the content. diff --git a/src/SMAPI/Framework/Content/AssetDataForObject.cs b/src/SMAPI/Framework/Content/AssetDataForObject.cs index 90f9e2d4..4dbc988c 100644 --- a/src/SMAPI/Framework/Content/AssetDataForObject.cs +++ b/src/SMAPI/Framework/Content/AssetDataForObject.cs @@ -11,19 +11,19 @@ namespace StardewModdingAPI.Framework.Content ** Public methods *********/ /// Construct an instance. - /// The content's locale code, if the content is localised. - /// The normalised asset name being read. + /// The content's locale code, if the content is localized. + /// The normalized asset name being read. /// The content data being read. - /// Normalises an asset key to match the cache key. - public AssetDataForObject(string locale, string assetName, object data, Func getNormalisedPath) - : base(locale, assetName, data, getNormalisedPath, onDataReplaced: null) { } + /// Normalizes an asset key to match the cache key. + public AssetDataForObject(string locale, string assetName, object data, Func getNormalizedPath) + : base(locale, assetName, data, getNormalizedPath, onDataReplaced: null) { } /// Construct an instance. /// The asset metadata. /// The content data being read. - /// Normalises an asset key to match the cache key. - public AssetDataForObject(IAssetInfo info, object data, Func getNormalisedPath) - : this(info.Locale, info.AssetName, data, getNormalisedPath) { } + /// Normalizes an asset key to match the cache key. + public AssetDataForObject(IAssetInfo info, object data, Func getNormalizedPath) + : this(info.Locale, info.AssetName, data, getNormalizedPath) { } /// Get a helper to manipulate the data as a dictionary. /// The expected dictionary key. @@ -31,14 +31,14 @@ namespace StardewModdingAPI.Framework.Content /// The content being read isn't a dictionary. public IAssetDataForDictionary AsDictionary() { - return new AssetDataForDictionary(this.Locale, this.AssetName, this.GetData>(), this.GetNormalisedPath, this.ReplaceWith); + return new AssetDataForDictionary(this.Locale, this.AssetName, this.GetData>(), this.GetNormalizedPath, this.ReplaceWith); } /// Get a helper to manipulate the data as an image. /// The content being read isn't an image. public IAssetDataForImage AsImage() { - return new AssetDataForImage(this.Locale, this.AssetName, this.GetData(), this.GetNormalisedPath, this.ReplaceWith); + return new AssetDataForImage(this.Locale, this.AssetName, this.GetData(), this.GetNormalizedPath, this.ReplaceWith); } /// Get the data as a given type. diff --git a/src/SMAPI/Framework/Content/AssetInfo.cs b/src/SMAPI/Framework/Content/AssetInfo.cs index e5211290..9b685e72 100644 --- a/src/SMAPI/Framework/Content/AssetInfo.cs +++ b/src/SMAPI/Framework/Content/AssetInfo.cs @@ -9,17 +9,17 @@ namespace StardewModdingAPI.Framework.Content /********* ** Fields *********/ - /// Normalises an asset key to match the cache key. - protected readonly Func GetNormalisedPath; + /// Normalizes an asset key to match the cache key. + protected readonly Func GetNormalizedPath; /********* ** Accessors *********/ - /// The content's locale code, if the content is localised. + /// The content's locale code, if the content is localized. public string Locale { get; } - /// The normalised asset name being read. The format may change between platforms; see to compare with a known path. + /// The normalized asset name being read. The format may change between platforms; see to compare with a known path. public string AssetName { get; } /// The content data type. @@ -30,23 +30,23 @@ namespace StardewModdingAPI.Framework.Content ** Public methods *********/ /// Construct an instance. - /// The content's locale code, if the content is localised. - /// The normalised asset name being read. + /// The content's locale code, if the content is localized. + /// The normalized asset name being read. /// The content type being read. - /// Normalises an asset key to match the cache key. - public AssetInfo(string locale, string assetName, Type type, Func getNormalisedPath) + /// Normalizes an asset key to match the cache key. + public AssetInfo(string locale, string assetName, Type type, Func getNormalizedPath) { this.Locale = locale; this.AssetName = assetName; this.DataType = type; - this.GetNormalisedPath = getNormalisedPath; + this.GetNormalizedPath = getNormalizedPath; } - /// Get whether the asset name being loaded matches a given name after normalisation. + /// Get whether the asset name being loaded matches a given name after normalization. /// The expected asset path, relative to the game's content folder and without the .xnb extension or locale suffix (like 'Data\ObjectInformation'). public bool AssetNameEquals(string path) { - path = this.GetNormalisedPath(path); + path = this.GetNormalizedPath(path); return this.AssetName.Equals(path, StringComparison.InvariantCultureIgnoreCase); } diff --git a/src/SMAPI/Framework/Content/ContentCache.cs b/src/SMAPI/Framework/Content/ContentCache.cs index 55a96ed2..4178b663 100644 --- a/src/SMAPI/Framework/Content/ContentCache.cs +++ b/src/SMAPI/Framework/Content/ContentCache.cs @@ -10,7 +10,7 @@ using StardewValley; namespace StardewModdingAPI.Framework.Content { - /// A low-level wrapper around the content cache which handles reading, writing, and invalidating entries in the cache. This doesn't handle any higher-level logic like localisation, loading content, etc. It assumes all keys passed in are already normalised. + /// A low-level wrapper around the content cache which handles reading, writing, and invalidating entries in the cache. This doesn't handle any higher-level logic like localization, loading content, etc. It assumes all keys passed in are already normalized. internal class ContentCache { /********* @@ -19,8 +19,8 @@ namespace StardewModdingAPI.Framework.Content /// The underlying asset cache. private readonly IDictionary Cache; - /// Applies platform-specific asset key normalisation so it's consistent with the underlying cache. - private readonly Func NormaliseAssetNameForPlatform; + /// Applies platform-specific asset key normalization so it's consistent with the underlying cache. + private readonly Func NormalizeAssetNameForPlatform; /********* @@ -52,14 +52,14 @@ namespace StardewModdingAPI.Framework.Content // init this.Cache = reflection.GetField>(contentManager, "loadedAssets").GetValue(); - // get key normalisation logic + // get key normalization logic if (Constants.Platform == Platform.Windows) { IReflectedMethod method = reflection.GetMethod(typeof(TitleContainer), "GetCleanPath"); - this.NormaliseAssetNameForPlatform = path => method.Invoke(path); + this.NormalizeAssetNameForPlatform = path => method.Invoke(path); } else - this.NormaliseAssetNameForPlatform = key => key.Replace('\\', '/'); // based on MonoGame's ContentManager.Load logic + this.NormalizeAssetNameForPlatform = key => key.Replace('\\', '/'); // based on MonoGame's ContentManager.Load logic } /**** @@ -74,25 +74,25 @@ namespace StardewModdingAPI.Framework.Content /**** - ** Normalise + ** Normalize ****/ - /// Normalise path separators in a file path. For asset keys, see instead. - /// The file path to normalise. + /// Normalize path separators in a file path. For asset keys, see instead. + /// The file path to normalize. [Pure] - public string NormalisePathSeparators(string path) + public string NormalizePathSeparators(string path) { - return PathUtilities.NormalisePathSeparators(path); + return PathUtilities.NormalizePathSeparators(path); } - /// Normalise a cache key so it's consistent with the underlying cache. + /// Normalize a cache key so it's consistent with the underlying cache. /// The asset key. [Pure] - public string NormaliseKey(string key) + public string NormalizeKey(string key) { - key = this.NormalisePathSeparators(key); + key = this.NormalizePathSeparators(key); return key.EndsWith(".xnb", StringComparison.InvariantCultureIgnoreCase) ? key.Substring(0, key.Length - 4) - : this.NormaliseAssetNameForPlatform(key); + : this.NormalizeAssetNameForPlatform(key); } /**** diff --git a/src/SMAPI/Framework/ContentCoordinator.cs b/src/SMAPI/Framework/ContentCoordinator.cs index 39bebdd1..08ebe6a5 100644 --- a/src/SMAPI/Framework/ContentCoordinator.cs +++ b/src/SMAPI/Framework/ContentCoordinator.cs @@ -9,7 +9,7 @@ using StardewModdingAPI.Framework.Content; using StardewModdingAPI.Framework.ContentManagers; using StardewModdingAPI.Framework.Reflection; using StardewModdingAPI.Metadata; -using StardewModdingAPI.Toolkit.Serialisation; +using StardewModdingAPI.Toolkit.Serialization; using StardewModdingAPI.Toolkit.Utilities; using StardewValley; @@ -74,7 +74,7 @@ namespace StardewModdingAPI.Framework /// Construct an instance. /// The service provider to use to locate services. /// The root directory to search for content. - /// The current culture for which to localise content. + /// The current culture for which to localize content. /// Encapsulates monitoring and logging. /// Simplifies access to private code. /// Encapsulates SMAPI's JSON file parsing. @@ -89,7 +89,7 @@ namespace StardewModdingAPI.Framework this.ContentManagers.Add( this.MainContentManager = new GameContentManager("Game1.content", serviceProvider, rootDirectory, currentCulture, this, monitor, reflection, this.OnDisposing, onLoadingFirstAsset) ); - this.CoreAssets = new CoreAssetPropagator(this.MainContentManager.AssertAndNormaliseAssetName, reflection, monitor); + this.CoreAssets = new CoreAssetPropagator(this.MainContentManager.AssertAndNormalizeAssetName, reflection, monitor); } /// Get a new content manager which handles reading files from the game content folder with support for interception. @@ -250,7 +250,7 @@ namespace StardewModdingAPI.Framework string locale = this.GetLocale(); return this.InvalidateCache((assetName, type) => { - IAssetInfo info = new AssetInfo(locale, assetName, type, this.MainContentManager.AssertAndNormaliseAssetName); + IAssetInfo info = new AssetInfo(locale, assetName, type, this.MainContentManager.AssertAndNormalizeAssetName); return predicate(info); }, dispose); } diff --git a/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs b/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs index fc558eb9..de39dbae 100644 --- a/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs +++ b/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs @@ -64,7 +64,7 @@ namespace StardewModdingAPI.Framework.ContentManagers /// A name for the mod manager. Not guaranteed to be unique. /// The service provider to use to locate services. /// The root directory to search for content. - /// The current culture for which to localise content. + /// The current culture for which to localize content. /// The central coordinator which manages content managers. /// Encapsulates monitoring and logging. /// Simplifies access to private code. @@ -109,7 +109,7 @@ namespace StardewModdingAPI.Framework.ContentManagers /// Whether to read/write the loaded asset to the asset cache. public abstract T Load(string assetName, LocalizedContentManager.LanguageCode language, bool useCache); - /// Load the base asset without localisation. + /// Load the base asset without localization. /// The type of asset to load. /// The asset path relative to the loader root directory, not including the .xnb extension. [Obsolete("This method is implemented for the base game and should not be used directly. To load an asset from the underlying content manager directly, use " + nameof(BaseContentManager.RawLoad) + " instead.")] @@ -121,19 +121,19 @@ namespace StardewModdingAPI.Framework.ContentManagers /// Perform any cleanup needed when the locale changes. public virtual void OnLocaleChanged() { } - /// Normalise path separators in a file path. For asset keys, see instead. - /// The file path to normalise. + /// Normalize path separators in a file path. For asset keys, see instead. + /// The file path to normalize. [Pure] - public string NormalisePathSeparators(string path) + public string NormalizePathSeparators(string path) { - return this.Cache.NormalisePathSeparators(path); + return this.Cache.NormalizePathSeparators(path); } - /// Assert that the given key has a valid format and return a normalised form consistent with the underlying cache. + /// Assert that the given key has a valid format and return a normalized form consistent with the underlying cache. /// The asset key to check. /// The asset key is empty or contains invalid characters. [SuppressMessage("ReSharper", "ParameterOnlyUsedForPreconditionCheck.Local", Justification = "Parameter is only used for assertion checks by design.")] - public string AssertAndNormaliseAssetName(string assetName) + public string AssertAndNormalizeAssetName(string assetName) { // NOTE: the game checks for ContentLoadException to handle invalid keys, so avoid // throwing other types like ArgumentException here. @@ -142,7 +142,7 @@ namespace StardewModdingAPI.Framework.ContentManagers if (assetName.Intersect(Path.GetInvalidPathChars()).Any()) throw new SContentLoadException("The asset key or local path contains invalid characters."); - return this.Cache.NormaliseKey(assetName); + return this.Cache.NormalizeKey(assetName); } /**** @@ -165,8 +165,8 @@ namespace StardewModdingAPI.Framework.ContentManagers /// The asset path relative to the loader root directory, not including the .xnb extension. public bool IsLoaded(string assetName) { - assetName = this.Cache.NormaliseKey(assetName); - return this.IsNormalisedKeyLoaded(assetName); + assetName = this.Cache.NormalizeKey(assetName); + return this.IsNormalizedKeyLoaded(assetName); } /// Get the cached asset keys. @@ -248,7 +248,7 @@ namespace StardewModdingAPI.Framework.ContentManagers *********/ /// Load an asset file directly from the underlying content manager. /// The type of asset to load. - /// The normalised asset key. + /// The normalized asset key. /// Whether to read/write the loaded asset to the asset cache. protected virtual T RawLoad(string assetName, bool useCache) { @@ -264,17 +264,17 @@ namespace StardewModdingAPI.Framework.ContentManagers /// The language code for which to inject the asset. protected virtual void Inject(string assetName, T value, LanguageCode language) { - assetName = this.AssertAndNormaliseAssetName(assetName); + assetName = this.AssertAndNormalizeAssetName(assetName); this.Cache[assetName] = value; } /// Parse a cache key into its component parts. /// The input cache key. /// The original asset name. - /// The asset locale code (or null if not localised). + /// The asset locale code (or null if not localized). protected void ParseCacheKey(string cacheKey, out string assetName, out string localeCode) { - // handle localised key + // handle localized key if (!string.IsNullOrWhiteSpace(cacheKey)) { int lastSepIndex = cacheKey.LastIndexOf(".", StringComparison.InvariantCulture); @@ -296,8 +296,8 @@ namespace StardewModdingAPI.Framework.ContentManagers } /// Get whether an asset has already been loaded. - /// The normalised asset name. - protected abstract bool IsNormalisedKeyLoaded(string normalisedAssetName); + /// The normalized asset name. + protected abstract bool IsNormalizedKeyLoaded(string normalizedAssetName); /// Get the locale codes (like ja-JP) used in asset keys. private IDictionary GetKeyLocales() diff --git a/src/SMAPI/Framework/ContentManagers/GameContentManager.cs b/src/SMAPI/Framework/ContentManagers/GameContentManager.cs index 488ec245..c64e9ba9 100644 --- a/src/SMAPI/Framework/ContentManagers/GameContentManager.cs +++ b/src/SMAPI/Framework/ContentManagers/GameContentManager.cs @@ -26,8 +26,8 @@ namespace StardewModdingAPI.Framework.ContentManagers /// Interceptors which edit matching assets after they're loaded. private IDictionary> Editors => this.Coordinator.Editors; - /// A lookup which indicates whether the asset is localisable (i.e. the filename contains the locale), if previously loaded. - private readonly IDictionary IsLocalisableLookup; + /// A lookup which indicates whether the asset is localizable (i.e. the filename contains the locale), if previously loaded. + private readonly IDictionary IsLocalizableLookup; /// Whether the next load is the first for any game content manager. private static bool IsFirstLoad = true; @@ -43,7 +43,7 @@ namespace StardewModdingAPI.Framework.ContentManagers /// A name for the mod manager. Not guaranteed to be unique. /// The service provider to use to locate services. /// The root directory to search for content. - /// The current culture for which to localise content. + /// The current culture for which to localize content. /// The central coordinator which manages content managers. /// Encapsulates monitoring and logging. /// Simplifies access to private code. @@ -52,7 +52,7 @@ namespace StardewModdingAPI.Framework.ContentManagers public GameContentManager(string name, IServiceProvider serviceProvider, string rootDirectory, CultureInfo currentCulture, ContentCoordinator coordinator, IMonitor monitor, Reflector reflection, Action onDisposing, Action onLoadingFirstAsset) : base(name, serviceProvider, rootDirectory, currentCulture, coordinator, monitor, reflection, onDisposing, isNamespaced: false) { - this.IsLocalisableLookup = reflection.GetField>(this, "_localizedAsset").GetValue(); + this.IsLocalizableLookup = reflection.GetField>(this, "_localizedAsset").GetValue(); this.OnLoadingFirstAsset = onLoadingFirstAsset; } @@ -70,8 +70,8 @@ namespace StardewModdingAPI.Framework.ContentManagers this.OnLoadingFirstAsset(); } - // normalise asset name - assetName = this.AssertAndNormaliseAssetName(assetName); + // normalize asset name + assetName = this.AssertAndNormalizeAssetName(assetName); if (this.TryParseExplicitLanguageAssetKey(assetName, out string newAssetName, out LanguageCode newLanguage)) return this.Load(newAssetName, newLanguage, useCache); @@ -101,10 +101,10 @@ namespace StardewModdingAPI.Framework.ContentManagers data = this.AssetsBeingLoaded.Track(assetName, () => { string locale = this.GetLocale(language); - IAssetInfo info = new AssetInfo(locale, assetName, typeof(T), this.AssertAndNormaliseAssetName); + IAssetInfo info = new AssetInfo(locale, assetName, typeof(T), this.AssertAndNormalizeAssetName); IAssetData asset = this.ApplyLoader(info) - ?? new AssetDataForObject(info, this.RawLoad(assetName, language, useCache), this.AssertAndNormaliseAssetName); + ?? new AssetDataForObject(info, this.RawLoad(assetName, language, useCache), this.AssertAndNormalizeAssetName); asset = this.ApplyEditors(info, asset); return (T)asset.Data; }); @@ -122,7 +122,7 @@ namespace StardewModdingAPI.Framework.ContentManagers // find assets for which a translatable version was loaded HashSet removeAssetNames = new HashSet(StringComparer.InvariantCultureIgnoreCase); - foreach (string key in this.IsLocalisableLookup.Where(p => p.Value).Select(p => p.Key)) + foreach (string key in this.IsLocalizableLookup.Where(p => p.Value).Select(p => p.Key)) removeAssetNames.Add(this.TryParseExplicitLanguageAssetKey(key, out string assetName, out _) ? assetName : key); // invalidate translatable assets @@ -149,20 +149,20 @@ namespace StardewModdingAPI.Framework.ContentManagers ** Private methods *********/ /// Get whether an asset has already been loaded. - /// The normalised asset name. - protected override bool IsNormalisedKeyLoaded(string normalisedAssetName) + /// The normalized asset name. + protected override bool IsNormalizedKeyLoaded(string normalizedAssetName) { // default English - if (this.Language == LocalizedContentManager.LanguageCode.en || this.Coordinator.IsManagedAssetKey(normalisedAssetName)) - return this.Cache.ContainsKey(normalisedAssetName); + if (this.Language == LocalizedContentManager.LanguageCode.en || this.Coordinator.IsManagedAssetKey(normalizedAssetName)) + return this.Cache.ContainsKey(normalizedAssetName); // translated - string keyWithLocale = $"{normalisedAssetName}.{this.GetLocale(this.GetCurrentLanguage())}"; - if (this.IsLocalisableLookup.TryGetValue(keyWithLocale, out bool localisable)) + string keyWithLocale = $"{normalizedAssetName}.{this.GetLocale(this.GetCurrentLanguage())}"; + if (this.IsLocalizableLookup.TryGetValue(keyWithLocale, out bool localizable)) { - return localisable + return localizable ? this.Cache.ContainsKey(keyWithLocale) - : this.Cache.ContainsKey(normalisedAssetName); + : this.Cache.ContainsKey(normalizedAssetName); } // not loaded yet @@ -190,13 +190,13 @@ namespace StardewModdingAPI.Framework.ContentManagers string keyWithLocale = $"{assetName}.{this.GetLocale(language)}"; if (this.Cache.ContainsKey(keyWithLocale)) { - this.IsLocalisableLookup[assetName] = true; - this.IsLocalisableLookup[keyWithLocale] = true; + this.IsLocalizableLookup[assetName] = true; + this.IsLocalizableLookup[keyWithLocale] = true; } else if (this.Cache.ContainsKey(assetName)) { - this.IsLocalisableLookup[assetName] = false; - this.IsLocalisableLookup[keyWithLocale] = false; + this.IsLocalizableLookup[assetName] = false; + this.IsLocalizableLookup[keyWithLocale] = false; } else this.Monitor.Log($"Asset '{assetName}' could not be found in the cache immediately after injection.", LogLevel.Error); @@ -204,7 +204,7 @@ namespace StardewModdingAPI.Framework.ContentManagers /// Load an asset file directly from the underlying content manager. /// The type of asset to load. - /// The normalised asset key. + /// The normalized asset key. /// The language code for which to load content. /// Whether to read/write the loaded asset to the asset cache. /// Derived from . @@ -214,19 +214,19 @@ namespace StardewModdingAPI.Framework.ContentManagers if (language != LocalizedContentManager.LanguageCode.en) { string translatedKey = $"{assetName}.{this.GetLocale(language)}"; - if (!this.IsLocalisableLookup.TryGetValue(translatedKey, out bool isTranslatable) || isTranslatable) + if (!this.IsLocalizableLookup.TryGetValue(translatedKey, out bool isTranslatable) || isTranslatable) { try { T obj = base.RawLoad(translatedKey, useCache); - this.IsLocalisableLookup[assetName] = true; - this.IsLocalisableLookup[translatedKey] = true; + this.IsLocalizableLookup[assetName] = true; + this.IsLocalizableLookup[translatedKey] = true; return obj; } catch (ContentLoadException) { - this.IsLocalisableLookup[assetName] = false; - this.IsLocalisableLookup[translatedKey] = false; + this.IsLocalizableLookup[assetName] = false; + this.IsLocalizableLookup[translatedKey] = false; } } } @@ -313,7 +313,7 @@ namespace StardewModdingAPI.Framework.ContentManagers } // return matched asset - return new AssetDataForObject(info, data, this.AssertAndNormaliseAssetName); + return new AssetDataForObject(info, data, this.AssertAndNormalizeAssetName); } /// Apply any to a loaded asset. @@ -322,7 +322,7 @@ namespace StardewModdingAPI.Framework.ContentManagers /// The loaded asset. private IAssetData ApplyEditors(IAssetInfo info, IAssetData asset) { - IAssetData GetNewData(object data) => new AssetDataForObject(info, data, this.AssertAndNormaliseAssetName); + IAssetData GetNewData(object data) => new AssetDataForObject(info, data, this.AssertAndNormalizeAssetName); // edit asset foreach (var entry in this.GetInterceptors(this.Editors)) diff --git a/src/SMAPI/Framework/ContentManagers/IContentManager.cs b/src/SMAPI/Framework/ContentManagers/IContentManager.cs index 78211821..12c01352 100644 --- a/src/SMAPI/Framework/ContentManagers/IContentManager.cs +++ b/src/SMAPI/Framework/ContentManagers/IContentManager.cs @@ -39,15 +39,15 @@ namespace StardewModdingAPI.Framework.ContentManagers /// Perform any cleanup needed when the locale changes. void OnLocaleChanged(); - /// Normalise path separators in a file path. For asset keys, see instead. - /// The file path to normalise. + /// Normalize path separators in a file path. For asset keys, see instead. + /// The file path to normalize. [Pure] - string NormalisePathSeparators(string path); + string NormalizePathSeparators(string path); - /// Assert that the given key has a valid format and return a normalised form consistent with the underlying cache. + /// Assert that the given key has a valid format and return a normalized form consistent with the underlying cache. /// The asset key to check. /// The asset key is empty or contains invalid characters. - string AssertAndNormaliseAssetName(string assetName); + string AssertAndNormalizeAssetName(string assetName); /// Get the current content locale. string GetLocale(); diff --git a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs index 34cabefc..b88bd71e 100644 --- a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs +++ b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs @@ -7,7 +7,7 @@ using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using StardewModdingAPI.Framework.Exceptions; using StardewModdingAPI.Framework.Reflection; -using StardewModdingAPI.Toolkit.Serialisation; +using StardewModdingAPI.Toolkit.Serialization; using StardewModdingAPI.Toolkit.Utilities; using StardewValley; using xTile; @@ -41,7 +41,7 @@ namespace StardewModdingAPI.Framework.ContentManagers /// The game content manager used for map tilesheets not provided by the mod. /// The service provider to use to locate services. /// The root directory to search for content. - /// The current culture for which to localise content. + /// The current culture for which to localize content. /// The central coordinator which manages content managers. /// Encapsulates monitoring and logging. /// Simplifies access to private code. @@ -78,7 +78,7 @@ namespace StardewModdingAPI.Framework.ContentManagers /// Whether to read/write the loaded asset to the asset cache. public override T Load(string assetName, LanguageCode language, bool useCache) { - assetName = this.AssertAndNormaliseAssetName(assetName); + assetName = this.AssertAndNormalizeAssetName(assetName); // disable caching // This is necessary to avoid assets being shared between content managers, which can @@ -91,7 +91,7 @@ namespace StardewModdingAPI.Framework.ContentManagers // disable language handling // Mod files don't support automatic translation logic, so this should never happen. if (language != this.DefaultLanguage) - throw new InvalidOperationException("Localised assets aren't supported by the mod content manager."); + throw new InvalidOperationException("Localized assets aren't supported by the mod content manager."); // resolve managed asset key { @@ -121,7 +121,7 @@ namespace StardewModdingAPI.Framework.ContentManagers T data = this.RawLoad(assetName, useCache: false); if (data is Map map) { - this.NormaliseTilesheetPaths(map); + this.NormalizeTilesheetPaths(map); this.FixCustomTilesheetPaths(map, relativeMapPath: assetName); } return data; @@ -161,7 +161,7 @@ namespace StardewModdingAPI.Framework.ContentManagers // fetch & cache FormatManager formatManager = FormatManager.Instance; Map map = formatManager.LoadMap(file.FullName); - this.NormaliseTilesheetPaths(map); + this.NormalizeTilesheetPaths(map); this.FixCustomTilesheetPaths(map, relativeMapPath: assetName); return (T)(object)map; } @@ -199,10 +199,10 @@ namespace StardewModdingAPI.Framework.ContentManagers ** Private methods *********/ /// Get whether an asset has already been loaded. - /// The normalised asset name. - protected override bool IsNormalisedKeyLoaded(string normalisedAssetName) + /// The normalized asset name. + protected override bool IsNormalizedKeyLoaded(string normalizedAssetName) { - return this.Cache.ContainsKey(normalisedAssetName); + return this.Cache.ContainsKey(normalizedAssetName); } /// Get a file from the mod folder. @@ -245,12 +245,12 @@ namespace StardewModdingAPI.Framework.ContentManagers return texture; } - /// Normalise map tilesheet paths for the current platform. + /// Normalize map tilesheet paths for the current platform. /// The map whose tilesheets to fix. - private void NormaliseTilesheetPaths(Map map) + private void NormalizeTilesheetPaths(Map map) { foreach (TileSheet tilesheet in map.TileSheets) - tilesheet.ImageSource = this.NormalisePathSeparators(tilesheet.ImageSource); + tilesheet.ImageSource = this.NormalizePathSeparators(tilesheet.ImageSource); } /// Fix custom map tilesheet paths so they can be found by the content manager. @@ -258,7 +258,7 @@ namespace StardewModdingAPI.Framework.ContentManagers /// The relative map path within the mod folder. /// A map tilesheet couldn't be resolved. /// - /// The game's logic for tilesheets in is a bit specialised. It boils + /// The game's logic for tilesheets in is a bit specialized. It boils /// down to this: /// * If the location is indoors or the desert, or the image source contains 'path' or 'object', it's loaded /// as-is relative to the Content folder. @@ -276,7 +276,7 @@ namespace StardewModdingAPI.Framework.ContentManagers // get map info if (!map.TileSheets.Any()) return; - relativeMapPath = this.AssertAndNormaliseAssetName(relativeMapPath); // Mono's Path.GetDirectoryName doesn't handle Windows dir separators + relativeMapPath = this.AssertAndNormalizeAssetName(relativeMapPath); // Mono's Path.GetDirectoryName doesn't handle Windows dir separators string relativeMapFolder = Path.GetDirectoryName(relativeMapPath) ?? ""; // folder path containing the map, relative to the mod folder bool isOutdoors = map.Properties.TryGetValue("Outdoors", out PropertyValue outdoorsProperty) && outdoorsProperty != null; diff --git a/src/SMAPI/Framework/ContentPack.cs b/src/SMAPI/Framework/ContentPack.cs index 829a7dc1..9c0bb9d1 100644 --- a/src/SMAPI/Framework/ContentPack.cs +++ b/src/SMAPI/Framework/ContentPack.cs @@ -2,7 +2,7 @@ using System; using System.IO; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; -using StardewModdingAPI.Toolkit.Serialisation; +using StardewModdingAPI.Toolkit.Serialization; using StardewModdingAPI.Toolkit.Utilities; using xTile; @@ -63,14 +63,14 @@ namespace StardewModdingAPI.Framework /// Read a JSON file from the content pack folder. /// The model type. - /// The file path relative to the contnet directory. - /// Returns the deserialised model, or null if the file doesn't exist or is empty. + /// The file path relative to the content directory. + /// Returns the deserialized model, or null if the file doesn't exist or is empty. /// The is not relative or contains directory climbing (../). public TModel ReadJsonFile(string path) where TModel : class { this.AssertRelativePath(path, nameof(this.ReadJsonFile)); - path = Path.Combine(this.DirectoryPath, PathUtilities.NormalisePathSeparators(path)); + path = Path.Combine(this.DirectoryPath, PathUtilities.NormalizePathSeparators(path)); return this.JsonHelper.ReadJsonFileIfExists(path, out TModel model) ? model : null; @@ -85,7 +85,7 @@ namespace StardewModdingAPI.Framework { this.AssertRelativePath(path, nameof(this.WriteJsonFile)); - path = Path.Combine(this.DirectoryPath, PathUtilities.NormalisePathSeparators(path)); + path = Path.Combine(this.DirectoryPath, PathUtilities.NormalizePathSeparators(path)); this.JsonHelper.WriteJsonFile(path, data); } diff --git a/src/SMAPI/Framework/Events/EventManager.cs b/src/SMAPI/Framework/Events/EventManager.cs index 23879f1d..18b00f69 100644 --- a/src/SMAPI/Framework/Events/EventManager.cs +++ b/src/SMAPI/Framework/Events/EventManager.cs @@ -73,7 +73,7 @@ namespace StardewModdingAPI.Framework.Events /// Raised after the game finishes writing data to the save file (except the initial save creation). public readonly ManagedEvent Saved; - /// Raised after the player loads a save slot and the world is initialised. + /// Raised after the player loads a save slot and the world is initialized. public readonly ManagedEvent SaveLoaded; /// Raised after the game begins a new day, including when loading a save. @@ -152,15 +152,15 @@ namespace StardewModdingAPI.Framework.Events public readonly ManagedEvent TerrainFeatureListChanged; /**** - ** Specialised + ** Specialized ****/ - /// Raised when the low-level stage in the game's loading process has changed. See notes on . + /// Raised when the low-level stage in the game's loading process has changed. See notes on . public readonly ManagedEvent LoadStageChanged; - /// Raised before the game performs its overall update tick (≈60 times per second). See notes on . + /// Raised before the game performs its overall update tick (≈60 times per second). See notes on . public readonly ManagedEvent UnvalidatedUpdateTicking; - /// Raised after the game performs its overall update tick (≈60 times per second). See notes on . + /// Raised after the game performs its overall update tick (≈60 times per second). See notes on . public readonly ManagedEvent UnvalidatedUpdateTicked; @@ -172,7 +172,7 @@ namespace StardewModdingAPI.Framework.Events /// The mod registry with which to identify mods. public EventManager(IMonitor monitor, ModRegistry modRegistry) { - // create shortcut initialisers + // create shortcut initializers ManagedEvent ManageEventOf(string typeName, string eventName) => new ManagedEvent($"{typeName}.{eventName}", monitor, modRegistry); // init events (new) @@ -223,9 +223,9 @@ namespace StardewModdingAPI.Framework.Events this.ObjectListChanged = ManageEventOf(nameof(IModEvents.World), nameof(IWorldEvents.ObjectListChanged)); this.TerrainFeatureListChanged = ManageEventOf(nameof(IModEvents.World), nameof(IWorldEvents.TerrainFeatureListChanged)); - this.LoadStageChanged = ManageEventOf(nameof(IModEvents.Specialised), nameof(ISpecialisedEvents.LoadStageChanged)); - this.UnvalidatedUpdateTicking = ManageEventOf(nameof(IModEvents.Specialised), nameof(ISpecialisedEvents.UnvalidatedUpdateTicking)); - this.UnvalidatedUpdateTicked = ManageEventOf(nameof(IModEvents.Specialised), nameof(ISpecialisedEvents.UnvalidatedUpdateTicked)); + this.LoadStageChanged = ManageEventOf(nameof(IModEvents.Specialized), nameof(ISpecializedEvents.LoadStageChanged)); + this.UnvalidatedUpdateTicking = ManageEventOf(nameof(IModEvents.Specialized), nameof(ISpecializedEvents.UnvalidatedUpdateTicking)); + this.UnvalidatedUpdateTicked = ManageEventOf(nameof(IModEvents.Specialized), nameof(ISpecializedEvents.UnvalidatedUpdateTicked)); } } } diff --git a/src/SMAPI/Framework/Events/ModEvents.cs b/src/SMAPI/Framework/Events/ModEvents.cs index 8ad3936c..1d1c92c6 100644 --- a/src/SMAPI/Framework/Events/ModEvents.cs +++ b/src/SMAPI/Framework/Events/ModEvents.cs @@ -26,8 +26,8 @@ namespace StardewModdingAPI.Framework.Events /// Events raised when something changes in the world. public IWorldEvents World { get; } - /// Events serving specialised edge cases that shouldn't be used by most mods. - public ISpecialisedEvents Specialised { get; } + /// Events serving specialized edge cases that shouldn't be used by most mods. + public ISpecializedEvents Specialized { get; } /********* @@ -44,7 +44,7 @@ namespace StardewModdingAPI.Framework.Events this.Multiplayer = new ModMultiplayerEvents(mod, eventManager); this.Player = new ModPlayerEvents(mod, eventManager); this.World = new ModWorldEvents(mod, eventManager); - this.Specialised = new ModSpecialisedEvents(mod, eventManager); + this.Specialized = new ModSpecializedEvents(mod, eventManager); } } } diff --git a/src/SMAPI/Framework/Events/ModGameLoopEvents.cs b/src/SMAPI/Framework/Events/ModGameLoopEvents.cs index 0177c22e..c15460fa 100644 --- a/src/SMAPI/Framework/Events/ModGameLoopEvents.cs +++ b/src/SMAPI/Framework/Events/ModGameLoopEvents.cs @@ -72,7 +72,7 @@ namespace StardewModdingAPI.Framework.Events remove => this.EventManager.Saved.Remove(value); } - /// Raised after the player loads a save slot and the world is initialised. + /// Raised after the player loads a save slot and the world is initialized. public event EventHandler SaveLoaded { add => this.EventManager.SaveLoaded.Add(value); diff --git a/src/SMAPI/Framework/Events/ModSpecialisedEvents.cs b/src/SMAPI/Framework/Events/ModSpecialisedEvents.cs index 7c3e9dee..9388bdb2 100644 --- a/src/SMAPI/Framework/Events/ModSpecialisedEvents.cs +++ b/src/SMAPI/Framework/Events/ModSpecialisedEvents.cs @@ -3,8 +3,8 @@ using StardewModdingAPI.Events; namespace StardewModdingAPI.Framework.Events { - /// Events serving specialised edge cases that shouldn't be used by most mods. - internal class ModSpecialisedEvents : ModEventsBase, ISpecialisedEvents + /// Events serving specialized edge cases that shouldn't be used by most mods. + internal class ModSpecializedEvents : ModEventsBase, ISpecializedEvents { /********* ** Accessors @@ -37,7 +37,7 @@ namespace StardewModdingAPI.Framework.Events /// Construct an instance. /// The mod which uses this instance. /// The underlying event manager. - internal ModSpecialisedEvents(IModMetadata mod, EventManager eventManager) + internal ModSpecializedEvents(IModMetadata mod, EventManager eventManager) : base(mod, eventManager) { } } } diff --git a/src/SMAPI/Framework/GameVersion.cs b/src/SMAPI/Framework/GameVersion.cs index 261de374..b9ef12c8 100644 --- a/src/SMAPI/Framework/GameVersion.cs +++ b/src/SMAPI/Framework/GameVersion.cs @@ -18,7 +18,7 @@ namespace StardewModdingAPI.Framework ["1.04"] = "1.0.4", ["1.05"] = "1.0.5", ["1.051"] = "1.0.6-prerelease1", // not a very good mapping, but good enough for SMAPI's purposes. - ["1.051b"] = "1.0.6-prelease2", + ["1.051b"] = "1.0.6-prerelease2", ["1.06"] = "1.0.6", ["1.07"] = "1.0.7", ["1.07a"] = "1.0.8-prerelease1", diff --git a/src/SMAPI/Framework/InternalExtensions.cs b/src/SMAPI/Framework/InternalExtensions.cs index f52bfe2b..c3155b1c 100644 --- a/src/SMAPI/Framework/InternalExtensions.cs +++ b/src/SMAPI/Framework/InternalExtensions.cs @@ -55,7 +55,7 @@ namespace StardewModdingAPI.Framework ** Exceptions ****/ /// Get a string representation of an exception suitable for writing to the error log. - /// The error to summarise. + /// The error to summarize. public static string GetLogSummary(this Exception exception) { switch (exception) diff --git a/src/SMAPI/Framework/ModHelpers/ContentHelper.cs b/src/SMAPI/Framework/ModHelpers/ContentHelper.cs index 15b164b1..043ae376 100644 --- a/src/SMAPI/Framework/ModHelpers/ContentHelper.cs +++ b/src/SMAPI/Framework/ModHelpers/ContentHelper.cs @@ -87,7 +87,7 @@ namespace StardewModdingAPI.Framework.ModHelpers { try { - this.AssertAndNormaliseAssetName(key); + this.AssertAndNormalizeAssetName(key); switch (source) { case ContentSource.GameContent: @@ -106,12 +106,12 @@ namespace StardewModdingAPI.Framework.ModHelpers } } - /// Normalise an asset name so it's consistent with those generated by the game. This is mainly useful for string comparisons like on generated asset names, and isn't necessary when passing asset names into other content helper methods. + /// Normalize an asset name so it's consistent with those generated by the game. This is mainly useful for string comparisons like on generated asset names, and isn't necessary when passing asset names into other content helper methods. /// The asset key. [Pure] - public string NormaliseAssetName(string assetName) + public string NormalizeAssetName(string assetName) { - return this.ModContentManager.AssertAndNormaliseAssetName(assetName); + return this.ModContentManager.AssertAndNormalizeAssetName(assetName); } /// Get the underlying key in the game's content cache for an asset. This can be used to load custom map tilesheets, but should be avoided when you can use the content API instead. This does not validate whether the asset exists. @@ -123,7 +123,7 @@ namespace StardewModdingAPI.Framework.ModHelpers switch (source) { case ContentSource.GameContent: - return this.GameContentManager.AssertAndNormaliseAssetName(key); + return this.GameContentManager.AssertAndNormalizeAssetName(key); case ContentSource.ModFolder: return this.ModContentManager.GetInternalAssetKey(key); @@ -170,9 +170,9 @@ namespace StardewModdingAPI.Framework.ModHelpers /// The asset key to check. /// The asset key is empty or contains invalid characters. [SuppressMessage("ReSharper", "ParameterOnlyUsedForPreconditionCheck.Local", Justification = "Parameter is only used for assertion checks by design.")] - private void AssertAndNormaliseAssetName(string key) + private void AssertAndNormalizeAssetName(string key) { - this.ModContentManager.AssertAndNormaliseAssetName(key); + this.ModContentManager.AssertAndNormalizeAssetName(key); if (Path.IsPathRooted(key)) throw new ArgumentException("The asset key must not be an absolute path."); } diff --git a/src/SMAPI/Framework/ModHelpers/ContentPackHelper.cs b/src/SMAPI/Framework/ModHelpers/ContentPackHelper.cs index 34f24d65..acdd82a0 100644 --- a/src/SMAPI/Framework/ModHelpers/ContentPackHelper.cs +++ b/src/SMAPI/Framework/ModHelpers/ContentPackHelper.cs @@ -1,7 +1,7 @@ using System; using System.Collections.Generic; using System.IO; -using StardewModdingAPI.Toolkit.Serialisation.Models; +using StardewModdingAPI.Toolkit.Serialization.Models; namespace StardewModdingAPI.Framework.ModHelpers { @@ -38,7 +38,7 @@ namespace StardewModdingAPI.Framework.ModHelpers return this.ContentPacks.Value; } - /// Create a temporary content pack to read files from a directory, using randomised manifest fields. This will generate fake manifest data; any manifest.json in the directory will be ignored. Temporary content packs will not appear in the SMAPI log and update checks will not be performed. + /// Create a temporary content pack to read files from a directory, using randomized manifest fields. This will generate fake manifest data; any manifest.json in the directory will be ignored. Temporary content packs will not appear in the SMAPI log and update checks will not be performed. /// The absolute directory path containing the content pack files. public IContentPack CreateFake(string directoryPath) { diff --git a/src/SMAPI/Framework/ModHelpers/DataHelper.cs b/src/SMAPI/Framework/ModHelpers/DataHelper.cs index 3b5c1752..cc08c42b 100644 --- a/src/SMAPI/Framework/ModHelpers/DataHelper.cs +++ b/src/SMAPI/Framework/ModHelpers/DataHelper.cs @@ -1,7 +1,7 @@ using System; using System.IO; using Newtonsoft.Json; -using StardewModdingAPI.Toolkit.Serialisation; +using StardewModdingAPI.Toolkit.Serialization; using StardewModdingAPI.Toolkit.Utilities; using StardewValley; @@ -40,14 +40,14 @@ namespace StardewModdingAPI.Framework.ModHelpers /// Read data from a JSON file in the mod's folder. /// The model type. This should be a plain class that has public properties for the data you want. The properties can be complex types. /// The file path relative to the mod folder. - /// Returns the deserialised model, or null if the file doesn't exist or is empty. + /// Returns the deserialized model, or null if the file doesn't exist or is empty. /// The is not relative or contains directory climbing (../). public TModel ReadJsonFile(string path) where TModel : class { if (!PathUtilities.IsSafeRelativePath(path)) throw new InvalidOperationException($"You must call {nameof(IModHelper.Data)}.{nameof(this.ReadJsonFile)} with a relative path."); - path = Path.Combine(this.ModFolderPath, PathUtilities.NormalisePathSeparators(path)); + path = Path.Combine(this.ModFolderPath, PathUtilities.NormalizePathSeparators(path)); return this.JsonHelper.ReadJsonFileIfExists(path, out TModel data) ? data : null; @@ -63,7 +63,7 @@ namespace StardewModdingAPI.Framework.ModHelpers if (!PathUtilities.IsSafeRelativePath(path)) throw new InvalidOperationException($"You must call {nameof(IMod.Helper)}.{nameof(IModHelper.Data)}.{nameof(this.WriteJsonFile)} with a relative path (without directory climbing)."); - path = Path.Combine(this.ModFolderPath, PathUtilities.NormalisePathSeparators(path)); + path = Path.Combine(this.ModFolderPath, PathUtilities.NormalizePathSeparators(path)); this.JsonHelper.WriteJsonFile(path, data); } @@ -83,7 +83,7 @@ namespace StardewModdingAPI.Framework.ModHelpers throw new InvalidOperationException($"Can't use {nameof(IMod.Helper)}.{nameof(IModHelper.Data)}.{nameof(this.ReadSaveData)} because this isn't the main player. (Save files are stored on the main player's computer.)"); return Game1.CustomData.TryGetValue(this.GetSaveFileKey(key), out string value) - ? this.JsonHelper.Deserialise(value) + ? this.JsonHelper.Deserialize(value) : null; } @@ -101,7 +101,7 @@ namespace StardewModdingAPI.Framework.ModHelpers string internalKey = this.GetSaveFileKey(key); if (data != null) - Game1.CustomData[internalKey] = this.JsonHelper.Serialise(data, Formatting.None); + Game1.CustomData[internalKey] = this.JsonHelper.Serialize(data, Formatting.None); else Game1.CustomData.Remove(internalKey); } diff --git a/src/SMAPI/Framework/ModHelpers/ModHelper.cs b/src/SMAPI/Framework/ModHelpers/ModHelper.cs index 86e8eb28..25401e23 100644 --- a/src/SMAPI/Framework/ModHelpers/ModHelper.cs +++ b/src/SMAPI/Framework/ModHelpers/ModHelper.cs @@ -2,7 +2,7 @@ using System; using System.IO; using StardewModdingAPI.Events; using StardewModdingAPI.Framework.Input; -using StardewModdingAPI.Toolkit.Serialisation; +using StardewModdingAPI.Toolkit.Serialization; namespace StardewModdingAPI.Framework.ModHelpers { @@ -73,7 +73,7 @@ namespace StardewModdingAPI.Framework.ModHelpers if (!Directory.Exists(modDirectory)) throw new InvalidOperationException("The specified mod directory does not exist."); - // initialise + // initialize this.DirectoryPath = modDirectory; this.Content = contentHelper ?? throw new ArgumentNullException(nameof(contentHelper)); this.ContentPacks = contentPackHelper ?? throw new ArgumentNullException(nameof(contentPackHelper)); diff --git a/src/SMAPI/Framework/ModHelpers/ModRegistryHelper.cs b/src/SMAPI/Framework/ModHelpers/ModRegistryHelper.cs index 8330e078..24bed3bb 100644 --- a/src/SMAPI/Framework/ModHelpers/ModRegistryHelper.cs +++ b/src/SMAPI/Framework/ModHelpers/ModRegistryHelper.cs @@ -75,9 +75,9 @@ namespace StardewModdingAPI.Framework.ModHelpers public TInterface GetApi(string uniqueID) where TInterface : class { // validate - if (!this.Registry.AreAllModsInitialised) + if (!this.Registry.AreAllModsInitialized) { - this.Monitor.Log("Tried to access a mod-provided API before all mods were initialised.", LogLevel.Error); + this.Monitor.Log("Tried to access a mod-provided API before all mods were initialized.", LogLevel.Error); return null; } if (!typeof(TInterface).IsInterface) diff --git a/src/SMAPI/Framework/ModHelpers/ReflectionHelper.cs b/src/SMAPI/Framework/ModHelpers/ReflectionHelper.cs index 0ce72a9e..86c327ed 100644 --- a/src/SMAPI/Framework/ModHelpers/ReflectionHelper.cs +++ b/src/SMAPI/Framework/ModHelpers/ReflectionHelper.cs @@ -5,7 +5,7 @@ using StardewModdingAPI.Framework.Reflection; namespace StardewModdingAPI.Framework.ModHelpers { /// Provides helper methods for accessing private game code. - /// This implementation searches up the type hierarchy, and caches the reflected fields and methods with a sliding expiry (to optimise performance without unnecessary memory usage). + /// This implementation searches up the type hierarchy, and caches the reflected fields and methods with a sliding expiry (to optimize performance without unnecessary memory usage). internal class ReflectionHelper : BaseHelper, IReflectionHelper { /********* diff --git a/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs index 8dfacc33..7670eb3a 100644 --- a/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs +++ b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs @@ -317,7 +317,7 @@ namespace StardewModdingAPI.Framework.ModLoading } /// Process the result from an instruction handler. - /// The mod being analysed. + /// The mod being analyzed. /// The instruction handler. /// The result returned by the handler. /// The messages already logged for the current mod. @@ -341,9 +341,9 @@ namespace StardewModdingAPI.Framework.ModLoading mod.SetWarning(ModWarning.PatchesGame); break; - case InstructionHandleResult.DetectedSaveSerialiser: - this.Monitor.LogOnce(loggedMessages, $"{logPrefix}Detected possible save serialiser change ({handler.NounPhrase}) in assembly {filename}."); - mod.SetWarning(ModWarning.ChangesSaveSerialiser); + case InstructionHandleResult.DetectedSaveSerializer: + this.Monitor.LogOnce(loggedMessages, $"{logPrefix}Detected possible save serializer change ({handler.NounPhrase}) in assembly {filename}."); + mod.SetWarning(ModWarning.ChangesSaveSerializer); break; case InstructionHandleResult.DetectedUnvalidatedUpdateTick: @@ -370,7 +370,7 @@ namespace StardewModdingAPI.Framework.ModLoading break; default: - throw new NotSupportedException($"Unrecognised instruction handler result '{result}'."); + throw new NotSupportedException($"Unrecognized instruction handler result '{result}'."); } } diff --git a/src/SMAPI/Framework/ModLoading/Finders/TypeFinder.cs b/src/SMAPI/Framework/ModLoading/Finders/TypeFinder.cs index 79045241..701b15f2 100644 --- a/src/SMAPI/Framework/ModLoading/Finders/TypeFinder.cs +++ b/src/SMAPI/Framework/ModLoading/Finders/TypeFinder.cs @@ -73,7 +73,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders ** Protected methods *********/ /// Get whether a CIL instruction matches. - /// The method deifnition. + /// The method definition. protected bool IsMatch(MethodDefinition method) { if (this.IsMatch(method.ReturnType)) diff --git a/src/SMAPI/Framework/ModLoading/InstructionHandleResult.cs b/src/SMAPI/Framework/ModLoading/InstructionHandleResult.cs index 6592760e..d93b603d 100644 --- a/src/SMAPI/Framework/ModLoading/InstructionHandleResult.cs +++ b/src/SMAPI/Framework/ModLoading/InstructionHandleResult.cs @@ -18,12 +18,12 @@ namespace StardewModdingAPI.Framework.ModLoading DetectedGamePatch, /// The instruction is compatible, but affects the save serializer in a way that may make saves unloadable without the mod. - DetectedSaveSerialiser, + DetectedSaveSerializer, /// The instruction is compatible, but uses the dynamic keyword which won't work on Linux/Mac. DetectedDynamic, - /// The instruction is compatible, but references or which may impact stability. + /// The instruction is compatible, but references or which may impact stability. DetectedUnvalidatedUpdateTick, /// The instruction accesses the filesystem directly. diff --git a/src/SMAPI/Framework/ModLoading/ModDependencyStatus.cs b/src/SMAPI/Framework/ModLoading/ModDependencyStatus.cs index 0774b487..dd855d2f 100644 --- a/src/SMAPI/Framework/ModLoading/ModDependencyStatus.cs +++ b/src/SMAPI/Framework/ModLoading/ModDependencyStatus.cs @@ -1,4 +1,4 @@ -namespace StardewModdingAPI.Framework.ModLoading +namespace StardewModdingAPI.Framework.ModLoading { /// The status of a given mod in the dependency-sorting algorithm. internal enum ModDependencyStatus @@ -6,7 +6,7 @@ /// The mod hasn't been visited yet. Queued, - /// The mod is currently being analysed as part of a dependency chain. + /// The mod is currently being analyzed as part of a dependency chain. Checking, /// The mod has already been sorted. diff --git a/src/SMAPI/Framework/ModLoading/ModResolver.cs b/src/SMAPI/Framework/ModLoading/ModResolver.cs index 20941a5f..5ea21710 100644 --- a/src/SMAPI/Framework/ModLoading/ModResolver.cs +++ b/src/SMAPI/Framework/ModLoading/ModResolver.cs @@ -5,7 +5,7 @@ using System.Linq; using StardewModdingAPI.Toolkit; using StardewModdingAPI.Toolkit.Framework.ModData; using StardewModdingAPI.Toolkit.Framework.ModScanning; -using StardewModdingAPI.Toolkit.Serialisation.Models; +using StardewModdingAPI.Toolkit.Serialization.Models; using StardewModdingAPI.Toolkit.Utilities; namespace StardewModdingAPI.Framework.ModLoading @@ -143,11 +143,11 @@ namespace StardewModdingAPI.Framework.ModLoading continue; } - // invalid capitalisation + // invalid capitalization string actualFilename = new DirectoryInfo(mod.DirectoryPath).GetFiles(mod.Manifest.EntryDll).FirstOrDefault()?.Name; if (actualFilename != mod.Manifest.EntryDll) { - mod.SetStatus(ModMetadataStatus.Failed, $"its {nameof(IManifest.EntryDll)} value '{mod.Manifest.EntryDll}' doesn't match the actual file capitalisation '{actualFilename}'. The capitalisation must match for crossplatform compatibility."); + mod.SetStatus(ModMetadataStatus.Failed, $"its {nameof(IManifest.EntryDll)} value '{mod.Manifest.EntryDll}' doesn't match the actual file capitalization '{actualFilename}'. The capitalization must match for crossplatform compatibility."); continue; } } @@ -216,7 +216,7 @@ namespace StardewModdingAPI.Framework.ModLoading /// Handles access to SMAPI's internal mod metadata list. public IEnumerable ProcessDependencies(IEnumerable mods, ModDatabase modDatabase) { - // initialise metadata + // initialize metadata mods = mods.ToArray(); var sortedMods = new Stack(); var states = mods.ToDictionary(mod => mod, mod => ModDependencyStatus.Queued); diff --git a/src/SMAPI/Framework/ModLoading/TypeReferenceComparer.cs b/src/SMAPI/Framework/ModLoading/TypeReferenceComparer.cs index f7497789..a4ac54e2 100644 --- a/src/SMAPI/Framework/ModLoading/TypeReferenceComparer.cs +++ b/src/SMAPI/Framework/ModLoading/TypeReferenceComparer.cs @@ -54,7 +54,7 @@ namespace StardewModdingAPI.Framework.ModLoading { bool HeuristicallyEquals(string typeNameA, string typeNameB, IDictionary tokenMap) { - // analyse type names + // analyze type names bool hasTokensA = typeNameA.Contains("!"); bool hasTokensB = typeNameB.Contains("!"); bool isTokenA = hasTokensA && typeNameA[0] == '!'; diff --git a/src/SMAPI/Framework/ModRegistry.cs b/src/SMAPI/Framework/ModRegistry.cs index 5be33cb4..ef389337 100644 --- a/src/SMAPI/Framework/ModRegistry.cs +++ b/src/SMAPI/Framework/ModRegistry.cs @@ -21,8 +21,8 @@ namespace StardewModdingAPI.Framework /// Whether all mod assemblies have been loaded. public bool AreAllModsLoaded { get; set; } - /// Whether all mods have been initialised and their method called. - public bool AreAllModsInitialised { get; set; } + /// Whether all mods have been initialized and their method called. + public bool AreAllModsInitialized { get; set; } /********* @@ -62,7 +62,7 @@ namespace StardewModdingAPI.Framework /// Returns the matching mod's metadata, or null if not found. public IModMetadata Get(string uniqueID) { - // normalise search ID + // normalize search ID if (string.IsNullOrWhiteSpace(uniqueID)) return null; uniqueID = uniqueID.Trim(); diff --git a/src/SMAPI/Framework/Monitor.cs b/src/SMAPI/Framework/Monitor.cs index 3771f114..1fa55a9e 100644 --- a/src/SMAPI/Framework/Monitor.cs +++ b/src/SMAPI/Framework/Monitor.cs @@ -58,7 +58,7 @@ namespace StardewModdingAPI.Framework if (string.IsNullOrWhiteSpace(source)) throw new ArgumentException("The log source cannot be empty."); - // initialise + // initialize this.Source = source; this.LogFile = logFile ?? throw new ArgumentNullException(nameof(logFile), "The log file manager cannot be null."); this.ConsoleWriter = new ColorfulConsoleWriter(Constants.Platform, colorScheme); diff --git a/src/SMAPI/Framework/Networking/MessageType.cs b/src/SMAPI/Framework/Networking/MessageType.cs index bd9acfa9..4e1388ca 100644 --- a/src/SMAPI/Framework/Networking/MessageType.cs +++ b/src/SMAPI/Framework/Networking/MessageType.cs @@ -2,7 +2,7 @@ using StardewValley; namespace StardewModdingAPI.Framework.Networking { - /// Network message types recognised by SMAPI and Stardew Valley. + /// Network message types recognized by SMAPI and Stardew Valley. internal enum MessageType : byte { /********* diff --git a/src/SMAPI/Framework/Reflection/Reflector.cs b/src/SMAPI/Framework/Reflection/Reflector.cs index ed1a4381..d4904878 100644 --- a/src/SMAPI/Framework/Reflection/Reflector.cs +++ b/src/SMAPI/Framework/Reflection/Reflector.cs @@ -6,7 +6,7 @@ using System.Runtime.Caching; namespace StardewModdingAPI.Framework.Reflection { /// Provides helper methods for accessing inaccessible code. - /// This implementation searches up the type hierarchy, and caches the reflected fields and methods with a sliding expiry (to optimise performance without unnecessary memory usage). + /// This implementation searches up the type hierarchy, and caches the reflected fields and methods with a sliding expiry (to optimize performance without unnecessary memory usage). internal class Reflector { /********* diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs index 0aae3b84..c5dede01 100644 --- a/src/SMAPI/Framework/SCore.cs +++ b/src/SMAPI/Framework/SCore.cs @@ -24,13 +24,13 @@ using StardewModdingAPI.Framework.ModHelpers; using StardewModdingAPI.Framework.ModLoading; using StardewModdingAPI.Framework.Patching; using StardewModdingAPI.Framework.Reflection; -using StardewModdingAPI.Framework.Serialisation; +using StardewModdingAPI.Framework.Serialization; using StardewModdingAPI.Internal; using StardewModdingAPI.Patches; using StardewModdingAPI.Toolkit; using StardewModdingAPI.Toolkit.Framework.Clients.WebApi; using StardewModdingAPI.Toolkit.Framework.ModData; -using StardewModdingAPI.Toolkit.Serialisation; +using StardewModdingAPI.Toolkit.Serialization; using StardewModdingAPI.Toolkit.Utilities; using StardewValley; using Object = StardewValley.Object; @@ -38,7 +38,7 @@ using ThreadState = System.Threading.ThreadState; namespace StardewModdingAPI.Framework { - /// The core class which initialises and manages SMAPI. + /// The core class which initializes and manages SMAPI. internal class SCore : IDisposable { /********* @@ -56,7 +56,7 @@ namespace StardewModdingAPI.Framework /// The core logger and monitor on behalf of the game. private readonly Monitor MonitorForGame; - /// Tracks whether the game should exit immediately and any pending initialisation should be cancelled. + /// Tracks whether the game should exit immediately and any pending initialization should be cancelled. private readonly CancellationTokenSource CancellationToken = new CancellationTokenSource(); /// Simplifies access to private game code. @@ -72,7 +72,7 @@ namespace StardewModdingAPI.Framework private ContentCoordinator ContentCore => this.GameInstance.ContentCore; /// Tracks the installed mods. - /// This is initialised after the game starts. + /// This is initialized after the game starts. private readonly ModRegistry ModRegistry = new ModRegistry(); /// Manages SMAPI events for mods. @@ -120,7 +120,7 @@ namespace StardewModdingAPI.Framework ** Accessors *********/ /// Manages deprecation warnings. - /// This is initialised after the game starts. This is accessed directly because it's not part of the normal class model. + /// This is initialized after the game starts. This is accessed directly because it's not part of the normal class model. internal static DeprecationManager DeprecationManager { get; private set; } @@ -187,7 +187,7 @@ namespace StardewModdingAPI.Framework [HandleProcessCorruptedStateExceptions, SecurityCritical] // let try..catch handle corrupted state exceptions public void RunInteractively() { - // initialise SMAPI + // initialize SMAPI try { JsonConverter[] converters = { @@ -205,14 +205,14 @@ namespace StardewModdingAPI.Framework #endif AppDomain.CurrentDomain.UnhandledException += (sender, e) => this.Monitor.Log($"Critical app domain exception: {e.ExceptionObject}", LogLevel.Error); - // add more leniant assembly resolvers + // add more lenient assembly resolvers AppDomain.CurrentDomain.AssemblyResolve += (sender, e) => AssemblyLoader.ResolveAssembly(e.Name); // hook locale event LocalizedContentManager.OnLanguageChange += locale => this.OnLocaleChanged(); // override game - SGame.ConstructorHack = new SGameConstructorHack(this.Monitor, this.Reflection, this.Toolkit.JsonHelper, this.InitialiseBeforeFirstAssetLoaded); + SGame.ConstructorHack = new SGameConstructorHack(this.Monitor, this.Reflection, this.Toolkit.JsonHelper, this.InitializeBeforeFirstAssetLoaded); this.GameInstance = new SGame( monitor: this.Monitor, monitorForGame: this.MonitorForGame, @@ -221,7 +221,7 @@ namespace StardewModdingAPI.Framework jsonHelper: this.Toolkit.JsonHelper, modRegistry: this.ModRegistry, deprecationManager: SCore.DeprecationManager, - onGameInitialised: this.InitialiseAfterGameStart, + onGameInitialized: this.InitializeAfterGameStart, onGameExiting: this.Dispose, cancellationToken: this.CancellationToken, logNetworkTraffic: this.Settings.LogNetworkTraffic @@ -262,7 +262,7 @@ namespace StardewModdingAPI.Framework } catch (Exception ex) { - this.Monitor.Log($"SMAPI failed to initialise: {ex.GetLogSummary()}", LogLevel.Error); + this.Monitor.Log($"SMAPI failed to initialize: {ex.GetLogSummary()}", LogLevel.Error); this.PressAnyKeyToExit(); return; } @@ -377,12 +377,12 @@ namespace StardewModdingAPI.Framework /********* ** Private methods *********/ - /// Initialise mods before the first game asset is loaded. At this point the core content managers are loaded (so mods can load their own assets), but the game is mostly uninitialised. - private void InitialiseBeforeFirstAssetLoaded() + /// Initialize mods before the first game asset is loaded. At this point the core content managers are loaded (so mods can load their own assets), but the game is mostly uninitialized. + private void InitializeBeforeFirstAssetLoaded() { if (this.CancellationToken.IsCancellationRequested) { - this.Monitor.Log("SMAPI shutting down: aborting initialisation.", LogLevel.Warn); + this.Monitor.Log("SMAPI shutting down: aborting initialization.", LogLevel.Warn); return; } @@ -432,8 +432,8 @@ namespace StardewModdingAPI.Framework Console.Title = $"SMAPI {Constants.ApiVersion} - running Stardew Valley {Constants.GameVersion} with {modsLoaded} mods"; } - /// Initialise SMAPI and mods after the game starts. - private void InitialiseAfterGameStart() + /// Initialize SMAPI and mods after the game starts. + private void InitializeAfterGameStart() { // validate XNB integrity if (!this.ValidateContentIntegrity()) @@ -696,7 +696,7 @@ namespace StardewModdingAPI.Framework /// Get whether a given version should be offered to the user as an update. /// The current semantic version. /// The target semantic version. - /// Whether the user enabled the beta channel and should be offered pre-release updates. + /// Whether the user enabled the beta channel and should be offered prerelease updates. private bool IsValidUpdate(ISemanticVersion currentVersion, ISemanticVersion newVersion, bool useBetaChannel) { return @@ -716,7 +716,7 @@ namespace StardewModdingAPI.Framework } catch (Exception ex) { - // note: this happens before this.Monitor is initialised + // note: this happens before this.Monitor is initialized Console.WriteLine($"Couldn't create a path: {path}\n\n{ex.GetLogSummary()}"); } } @@ -795,10 +795,10 @@ namespace StardewModdingAPI.Framework // log mod warnings this.LogModWarnings(loaded, skippedMods); - // initialise translations + // initialize translations this.ReloadTranslations(loaded); - // initialise loaded non-content-pack mods + // initialize loaded non-content-pack mods foreach (IModMetadata metadata in loadedMods) { // add interceptors @@ -847,7 +847,7 @@ namespace StardewModdingAPI.Framework } // invalidate cache entries when needed - // (These listeners are registered after Entry to avoid repeatedly reloading assets as mods initialise.) + // (These listeners are registered after Entry to avoid repeatedly reloading assets as mods initialize.) foreach (IModMetadata metadata in loadedMods) { if (metadata.Mod.Helper.Content is ContentHelper helper) @@ -881,7 +881,7 @@ namespace StardewModdingAPI.Framework } // unlock mod integrations - this.ModRegistry.AreAllModsInitialised = true; + this.ModRegistry.AreAllModsInitialized = true; } /// Load a given mod. @@ -924,7 +924,7 @@ namespace StardewModdingAPI.Framework } // validate dependencies - // Although dependences are validated before mods are loaded, a dependency may have failed to load. + // Although dependencies are validated before mods are loaded, a dependency may have failed to load. if (mod.Manifest.Dependencies?.Any() == true) { foreach (IManifestDependency dependency in mod.Manifest.Dependencies.Where(p => p.IsRequired)) @@ -988,7 +988,7 @@ namespace StardewModdingAPI.Framework return false; } - // initialise mod + // initialize mod try { // get mod instance @@ -1045,7 +1045,7 @@ namespace StardewModdingAPI.Framework } catch (Exception ex) { - errorReasonPhrase = $"initialisation failed:\n{ex.GetLogSummary()}"; + errorReasonPhrase = $"initialization failed:\n{ex.GetLogSummary()}"; return false; } } @@ -1120,8 +1120,8 @@ namespace StardewModdingAPI.Framework "These mods have broken code, but you configured SMAPI to load them anyway. This may cause bugs,", "errors, or crashes in-game." ); - LogWarningGroup(ModWarning.ChangesSaveSerialiser, LogLevel.Warn, "Changed save serialiser", - "These mods change the save serialiser. They may corrupt your save files, or make them unusable if", + LogWarningGroup(ModWarning.ChangesSaveSerializer, LogLevel.Warn, "Changed save serializer", + "These mods change the save serializer. They may corrupt your save files, or make them unusable if", "you uninstall these mods." ); if (this.Settings.ParanoidWarnings) @@ -1285,7 +1285,7 @@ namespace StardewModdingAPI.Framework break; default: - throw new NotSupportedException($"Unrecognise core SMAPI command '{name}'."); + throw new NotSupportedException($"Unrecognized core SMAPI command '{name}'."); } } diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs index 376368d6..e6d91fc3 100644 --- a/src/SMAPI/Framework/SGame.cs +++ b/src/SMAPI/Framework/SGame.cs @@ -18,7 +18,7 @@ using StardewModdingAPI.Framework.Networking; using StardewModdingAPI.Framework.Reflection; using StardewModdingAPI.Framework.StateTracking.Snapshots; using StardewModdingAPI.Framework.Utilities; -using StardewModdingAPI.Toolkit.Serialisation; +using StardewModdingAPI.Toolkit.Serialization; using StardewValley; using StardewValley.BellsAndWhistles; using StardewValley.Events; @@ -60,7 +60,7 @@ namespace StardewModdingAPI.Framework private readonly Countdown UpdateCrashTimer = new Countdown(60); // 60 ticks = roughly one second /// The number of ticks until SMAPI should notify mods that the game has loaded. - /// Skipping a few frames ensures the game finishes initialising the world before mods try to change it. + /// Skipping a few frames ensures the game finishes initializing the world before mods try to change it. private readonly Countdown AfterLoadTimer = new Countdown(5); /// Whether the game is saving and SMAPI has already raised . @@ -72,8 +72,8 @@ namespace StardewModdingAPI.Framework /// A callback to invoke the first time *any* game content manager loads an asset. private readonly Action OnLoadingFirstAsset; - /// A callback to invoke after the game finishes initialising. - private readonly Action OnGameInitialised; + /// A callback to invoke after the game finishes initializing. + private readonly Action OnGameInitialized; /// A callback to invoke when the game exits. private readonly Action OnGameExiting; @@ -93,8 +93,8 @@ namespace StardewModdingAPI.Framework /// A snapshot of the current state. private WatcherSnapshot WatcherSnapshot = new WatcherSnapshot(); - /// Whether post-game-startup initialisation has been performed. - private bool IsInitialised; + /// Whether post-game-startup initialization has been performed. + private bool IsInitialized; /// Whether the next content manager requested by the game will be for . private bool NextContentManagerIsMain; @@ -103,7 +103,7 @@ namespace StardewModdingAPI.Framework /********* ** Accessors *********/ - /// Static state to use while is initialising, which happens before the constructor runs. + /// Static state to use while is initializing, which happens before the constructor runs. internal static SGameConstructorHack ConstructorHack { get; set; } /// The number of update ticks which have already executed. This is similar to , but incremented more consistently for every tick. @@ -137,18 +137,18 @@ namespace StardewModdingAPI.Framework /// Encapsulates SMAPI's JSON file parsing. /// Tracks the installed mods. /// Manages deprecation warnings. - /// A callback to invoke after the game finishes initialising. + /// A callback to invoke after the game finishes initializing. /// A callback to invoke when the game exits. /// Propagates notification that SMAPI should exit. /// Whether to log network traffic. - internal SGame(Monitor monitor, IMonitor monitorForGame, Reflector reflection, EventManager eventManager, JsonHelper jsonHelper, ModRegistry modRegistry, DeprecationManager deprecationManager, Action onGameInitialised, Action onGameExiting, CancellationTokenSource cancellationToken, bool logNetworkTraffic) + internal SGame(Monitor monitor, IMonitor monitorForGame, Reflector reflection, EventManager eventManager, JsonHelper jsonHelper, ModRegistry modRegistry, DeprecationManager deprecationManager, Action onGameInitialized, Action onGameExiting, CancellationTokenSource cancellationToken, bool logNetworkTraffic) { this.OnLoadingFirstAsset = SGame.ConstructorHack.OnLoadingFirstAsset; SGame.ConstructorHack = null; // check expectations if (this.ContentCore == null) - throw new InvalidOperationException($"The game didn't initialise its first content manager before SMAPI's {nameof(SGame)} constructor. This indicates an incompatible lifecycle change."); + throw new InvalidOperationException($"The game didn't initialize its first content manager before SMAPI's {nameof(SGame)} constructor. This indicates an incompatible lifecycle change."); // init XNA Game1.graphics.GraphicsProfile = GraphicsProfile.HiDef; @@ -160,7 +160,7 @@ namespace StardewModdingAPI.Framework this.ModRegistry = modRegistry; this.Reflection = reflection; this.DeprecationManager = deprecationManager; - this.OnGameInitialised = onGameInitialised; + this.OnGameInitialized = onGameInitialized; this.OnGameExiting = onGameExiting; Game1.input = new SInputState(); Game1.multiplayer = new SMultiplayer(monitor, eventManager, jsonHelper, modRegistry, reflection, this.OnModMessageReceived, logNetworkTraffic); @@ -171,8 +171,8 @@ namespace StardewModdingAPI.Framework Game1.locations = new ObservableCollection(); } - /// Initialise just before the game's first update tick. - private void InitialiseAfterGameStarted() + /// Initialize just before the game's first update tick. + private void InitializeAfterGameStarted() { // set initial state this.Input.TrueUpdate(); @@ -181,7 +181,7 @@ namespace StardewModdingAPI.Framework this.Watchers = new WatcherCore(this.Input); // raise callback - this.OnGameInitialised(); + this.OnGameInitialized(); } /// Perform cleanup logic when the game exits. @@ -238,8 +238,8 @@ namespace StardewModdingAPI.Framework /// The root directory to search for content. protected override LocalizedContentManager CreateContentManager(IServiceProvider serviceProvider, string rootDirectory) { - // Game1._temporaryContent initialising from SGame constructor - // NOTE: this method is called before the SGame constructor runs. Don't depend on anything being initialised at this point. + // Game1._temporaryContent initializing from SGame constructor + // NOTE: this method is called before the SGame constructor runs. Don't depend on anything being initialized at this point. if (this.ContentCore == null) { this.ContentCore = new ContentCoordinator(serviceProvider, rootDirectory, Thread.CurrentThread.CurrentUICulture, SGame.ConstructorHack.Monitor, SGame.ConstructorHack.Reflection, SGame.ConstructorHack.JsonHelper, this.OnLoadingFirstAsset ?? SGame.ConstructorHack?.OnLoadingFirstAsset); @@ -247,7 +247,7 @@ namespace StardewModdingAPI.Framework return this.ContentCore.CreateGameContentManager("Game1._temporaryContent"); } - // Game1.content initialising from LoadContent + // Game1.content initializing from LoadContent if (this.NextContentManagerIsMain) { this.NextContentManagerIsMain = false; @@ -269,12 +269,12 @@ namespace StardewModdingAPI.Framework this.DeprecationManager.PrintQueued(); /********* - ** First-tick initialisation + ** First-tick initialization *********/ - if (!this.IsInitialised) + if (!this.IsInitialized) { - this.IsInitialised = true; - this.InitialiseAfterGameStarted(); + this.IsInitialized = true; + this.InitializeAfterGameStarted(); } /********* @@ -302,7 +302,7 @@ namespace StardewModdingAPI.Framework bool saveParsed = false; if (Game1.currentLoader != null) { - this.Monitor.Log("Game loader synchronising...", LogLevel.Trace); + this.Monitor.Log("Game loader synchronizing...", LogLevel.Trace); while (Game1.currentLoader?.MoveNext() == true) { // raise load stage changed @@ -333,7 +333,7 @@ namespace StardewModdingAPI.Framework } if (Game1._newDayTask?.Status == TaskStatus.Created) { - this.Monitor.Log("New day task synchronising...", LogLevel.Trace); + this.Monitor.Log("New day task synchronizing...", LogLevel.Trace); Game1._newDayTask.RunSynchronously(); this.Monitor.Log("New day task done.", LogLevel.Trace); } @@ -346,7 +346,7 @@ namespace StardewModdingAPI.Framework // Therefore we can just run Game1.Update here without raising any SMAPI events. There's // a small chance that the task will finish after we defer but before the game checks, // which means technically events should be raised, but the effects of missing one - // update tick are neglible and not worth the complications of bypassing Game1.Update. + // update tick are negligible and not worth the complications of bypassing Game1.Update. if (Game1._newDayTask != null || Game1.gameMode == Game1.loadingMode) { events.UnvalidatedUpdateTicking.RaiseEmpty(); @@ -436,7 +436,7 @@ namespace StardewModdingAPI.Framework } else if (Context.IsSaveLoaded && this.AfterLoadTimer.Current > 0 && Game1.currentLocation != null) { - if (Game1.dayOfMonth != 0) // wait until new-game intro finishes (world not fully initialised yet) + if (Game1.dayOfMonth != 0) // wait until new-game intro finishes (world not fully initialized yet) this.AfterLoadTimer.Decrement(); Context.IsWorldReady = this.AfterLoadTimer.Current == 0; } diff --git a/src/SMAPI/Framework/SGameConstructorHack.cs b/src/SMAPI/Framework/SGameConstructorHack.cs index c3d22197..f70dec03 100644 --- a/src/SMAPI/Framework/SGameConstructorHack.cs +++ b/src/SMAPI/Framework/SGameConstructorHack.cs @@ -1,11 +1,11 @@ using System; using StardewModdingAPI.Framework.Reflection; -using StardewModdingAPI.Toolkit.Serialisation; +using StardewModdingAPI.Toolkit.Serialization; using StardewValley; namespace StardewModdingAPI.Framework { - /// The static state to use while is initialising, which happens before the constructor runs. + /// The static state to use while is initializing, which happens before the constructor runs. internal class SGameConstructorHack { /********* diff --git a/src/SMAPI/Framework/SMultiplayer.cs b/src/SMAPI/Framework/SMultiplayer.cs index 531c229e..e04205c8 100644 --- a/src/SMAPI/Framework/SMultiplayer.cs +++ b/src/SMAPI/Framework/SMultiplayer.cs @@ -9,7 +9,7 @@ using StardewModdingAPI.Events; using StardewModdingAPI.Framework.Events; using StardewModdingAPI.Framework.Networking; using StardewModdingAPI.Framework.Reflection; -using StardewModdingAPI.Toolkit.Serialisation; +using StardewModdingAPI.Toolkit.Serialization; using StardewValley; using StardewValley.Network; using StardewValley.SDKs; @@ -94,8 +94,8 @@ namespace StardewModdingAPI.Framework this.HostPeer = null; } - /// Initialise a client before the game connects to a remote server. - /// The client to initialise. + /// Initialize a client before the game connects to a remote server. + /// The client to initialize. public override Client InitClient(Client client) { switch (client) @@ -118,8 +118,8 @@ namespace StardewModdingAPI.Framework } } - /// Initialise a server before the game connects to an incoming player. - /// The server to initialise. + /// Initialize a server before the game connects to an incoming player. + /// The server to initialize. public override Server InitServer(Server server) { switch (server) @@ -423,7 +423,7 @@ namespace StardewModdingAPI.Framework private RemoteContextModel ReadContext(BinaryReader reader) { string data = reader.ReadString(); - RemoteContextModel model = this.JsonHelper.Deserialise(data); + RemoteContextModel model = this.JsonHelper.Deserialize(data); return model.ApiVersion != null ? model : null; // no data available for unmodded players @@ -435,7 +435,7 @@ namespace StardewModdingAPI.Framework { // parse message string json = message.Reader.ReadString(); - ModMessageModel model = this.JsonHelper.Deserialise(json); + ModMessageModel model = this.JsonHelper.Deserialize(json); HashSet playerIDs = new HashSet(model.ToPlayerIDs ?? this.GetKnownPlayerIDs()); if (this.LogNetworkTraffic) this.Monitor.Log($"Received message: {json}.", LogLevel.Trace); @@ -454,7 +454,7 @@ namespace StardewModdingAPI.Framework { newModel.ToPlayerIDs = new[] { peer.PlayerID }; this.Monitor.VerboseLog($" Forwarding message to player {peer.PlayerID}."); - peer.SendMessage(new OutgoingMessage((byte)MessageType.ModMessage, peer.PlayerID, this.JsonHelper.Serialise(newModel, Formatting.None))); + peer.SendMessage(new OutgoingMessage((byte)MessageType.ModMessage, peer.PlayerID, this.JsonHelper.Serialize(newModel, Formatting.None))); } } } @@ -488,7 +488,7 @@ namespace StardewModdingAPI.Framework .ToArray() }; - return new object[] { this.JsonHelper.Serialise(model, Formatting.None) }; + return new object[] { this.JsonHelper.Serialize(model, Formatting.None) }; } /// Get the fields to include in a context sync message sent to other players. @@ -514,7 +514,7 @@ namespace StardewModdingAPI.Framework .ToArray() }; - return new object[] { this.JsonHelper.Serialise(model, Formatting.None) }; + return new object[] { this.JsonHelper.Serialize(model, Formatting.None) }; } } } diff --git a/src/SMAPI/Framework/Serialisation/ColorConverter.cs b/src/SMAPI/Framework/Serialisation/ColorConverter.cs deleted file mode 100644 index c27065bf..00000000 --- a/src/SMAPI/Framework/Serialisation/ColorConverter.cs +++ /dev/null @@ -1,47 +0,0 @@ -using System; -using Microsoft.Xna.Framework; -using Newtonsoft.Json.Linq; -using StardewModdingAPI.Toolkit.Serialisation; -using StardewModdingAPI.Toolkit.Serialisation.Converters; - -namespace StardewModdingAPI.Framework.Serialisation -{ - /// Handles deserialisation of for crossplatform compatibility. - /// - /// - Linux/Mac format: { "B": 76, "G": 51, "R": 25, "A": 102 } - /// - Windows format: "26, 51, 76, 102" - /// - internal class ColorConverter : SimpleReadOnlyConverter - { - /********* - ** Protected methods - *********/ - /// Read a JSON object. - /// The JSON object to read. - /// The path to the current JSON node. - protected override Color ReadObject(JObject obj, string path) - { - int r = obj.ValueIgnoreCase(nameof(Color.R)); - int g = obj.ValueIgnoreCase(nameof(Color.G)); - int b = obj.ValueIgnoreCase(nameof(Color.B)); - int a = obj.ValueIgnoreCase(nameof(Color.A)); - return new Color(r, g, b, a); - } - - /// Read a JSON string. - /// The JSON string value. - /// The path to the current JSON node. - protected override Color ReadString(string str, string path) - { - string[] parts = str.Split(','); - if (parts.Length != 4) - throw new SParseException($"Can't parse {typeof(Color).Name} from invalid value '{str}' (path: {path})."); - - int r = Convert.ToInt32(parts[0]); - int g = Convert.ToInt32(parts[1]); - int b = Convert.ToInt32(parts[2]); - int a = Convert.ToInt32(parts[3]); - return new Color(r, g, b, a); - } - } -} diff --git a/src/SMAPI/Framework/Serialisation/PointConverter.cs b/src/SMAPI/Framework/Serialisation/PointConverter.cs deleted file mode 100644 index fbc857d2..00000000 --- a/src/SMAPI/Framework/Serialisation/PointConverter.cs +++ /dev/null @@ -1,43 +0,0 @@ -using System; -using Microsoft.Xna.Framework; -using Newtonsoft.Json.Linq; -using StardewModdingAPI.Toolkit.Serialisation; -using StardewModdingAPI.Toolkit.Serialisation.Converters; - -namespace StardewModdingAPI.Framework.Serialisation -{ - /// Handles deserialisation of for crossplatform compatibility. - /// - /// - Linux/Mac format: { "X": 1, "Y": 2 } - /// - Windows format: "1, 2" - /// - internal class PointConverter : SimpleReadOnlyConverter - { - /********* - ** Protected methods - *********/ - /// Read a JSON object. - /// The JSON object to read. - /// The path to the current JSON node. - protected override Point ReadObject(JObject obj, string path) - { - int x = obj.ValueIgnoreCase(nameof(Point.X)); - int y = obj.ValueIgnoreCase(nameof(Point.Y)); - return new Point(x, y); - } - - /// Read a JSON string. - /// The JSON string value. - /// The path to the current JSON node. - protected override Point ReadString(string str, string path) - { - string[] parts = str.Split(','); - if (parts.Length != 2) - throw new SParseException($"Can't parse {typeof(Point).Name} from invalid value '{str}' (path: {path})."); - - int x = Convert.ToInt32(parts[0]); - int y = Convert.ToInt32(parts[1]); - return new Point(x, y); - } - } -} diff --git a/src/SMAPI/Framework/Serialisation/RectangleConverter.cs b/src/SMAPI/Framework/Serialisation/RectangleConverter.cs deleted file mode 100644 index 4f55cc32..00000000 --- a/src/SMAPI/Framework/Serialisation/RectangleConverter.cs +++ /dev/null @@ -1,52 +0,0 @@ -using System; -using System.Text.RegularExpressions; -using Microsoft.Xna.Framework; -using Newtonsoft.Json.Linq; -using StardewModdingAPI.Toolkit.Serialisation; -using StardewModdingAPI.Toolkit.Serialisation.Converters; - -namespace StardewModdingAPI.Framework.Serialisation -{ - /// Handles deserialisation of for crossplatform compatibility. - /// - /// - Linux/Mac format: { "X": 1, "Y": 2, "Width": 3, "Height": 4 } - /// - Windows format: "{X:1 Y:2 Width:3 Height:4}" - /// - internal class RectangleConverter : SimpleReadOnlyConverter - { - /********* - ** Protected methods - *********/ - /// Read a JSON object. - /// The JSON object to read. - /// The path to the current JSON node. - protected override Rectangle ReadObject(JObject obj, string path) - { - int x = obj.ValueIgnoreCase(nameof(Rectangle.X)); - int y = obj.ValueIgnoreCase(nameof(Rectangle.Y)); - int width = obj.ValueIgnoreCase(nameof(Rectangle.Width)); - int height = obj.ValueIgnoreCase(nameof(Rectangle.Height)); - return new Rectangle(x, y, width, height); - } - - /// Read a JSON string. - /// The JSON string value. - /// The path to the current JSON node. - protected override Rectangle ReadString(string str, string path) - { - if (string.IsNullOrWhiteSpace(str)) - return Rectangle.Empty; - - var match = Regex.Match(str, @"^\{X:(?\d+) Y:(?\d+) Width:(?\d+) Height:(?\d+)\}$", RegexOptions.IgnoreCase); - if (!match.Success) - throw new SParseException($"Can't parse {typeof(Rectangle).Name} from invalid value '{str}' (path: {path})."); - - int x = Convert.ToInt32(match.Groups["x"].Value); - int y = Convert.ToInt32(match.Groups["y"].Value); - int width = Convert.ToInt32(match.Groups["width"].Value); - int height = Convert.ToInt32(match.Groups["height"].Value); - - return new Rectangle(x, y, width, height); - } - } -} diff --git a/src/SMAPI/Framework/Serialization/ColorConverter.cs b/src/SMAPI/Framework/Serialization/ColorConverter.cs new file mode 100644 index 00000000..19979981 --- /dev/null +++ b/src/SMAPI/Framework/Serialization/ColorConverter.cs @@ -0,0 +1,47 @@ +using System; +using Microsoft.Xna.Framework; +using Newtonsoft.Json.Linq; +using StardewModdingAPI.Toolkit.Serialization; +using StardewModdingAPI.Toolkit.Serialization.Converters; + +namespace StardewModdingAPI.Framework.Serialization +{ + /// Handles deserialization of for crossplatform compatibility. + /// + /// - Linux/Mac format: { "B": 76, "G": 51, "R": 25, "A": 102 } + /// - Windows format: "26, 51, 76, 102" + /// + internal class ColorConverter : SimpleReadOnlyConverter + { + /********* + ** Protected methods + *********/ + /// Read a JSON object. + /// The JSON object to read. + /// The path to the current JSON node. + protected override Color ReadObject(JObject obj, string path) + { + int r = obj.ValueIgnoreCase(nameof(Color.R)); + int g = obj.ValueIgnoreCase(nameof(Color.G)); + int b = obj.ValueIgnoreCase(nameof(Color.B)); + int a = obj.ValueIgnoreCase(nameof(Color.A)); + return new Color(r, g, b, a); + } + + /// Read a JSON string. + /// The JSON string value. + /// The path to the current JSON node. + protected override Color ReadString(string str, string path) + { + string[] parts = str.Split(','); + if (parts.Length != 4) + throw new SParseException($"Can't parse {typeof(Color).Name} from invalid value '{str}' (path: {path})."); + + int r = Convert.ToInt32(parts[0]); + int g = Convert.ToInt32(parts[1]); + int b = Convert.ToInt32(parts[2]); + int a = Convert.ToInt32(parts[3]); + return new Color(r, g, b, a); + } + } +} diff --git a/src/SMAPI/Framework/Serialization/PointConverter.cs b/src/SMAPI/Framework/Serialization/PointConverter.cs new file mode 100644 index 00000000..8c2f3396 --- /dev/null +++ b/src/SMAPI/Framework/Serialization/PointConverter.cs @@ -0,0 +1,43 @@ +using System; +using Microsoft.Xna.Framework; +using Newtonsoft.Json.Linq; +using StardewModdingAPI.Toolkit.Serialization; +using StardewModdingAPI.Toolkit.Serialization.Converters; + +namespace StardewModdingAPI.Framework.Serialization +{ + /// Handles deserialization of for crossplatform compatibility. + /// + /// - Linux/Mac format: { "X": 1, "Y": 2 } + /// - Windows format: "1, 2" + /// + internal class PointConverter : SimpleReadOnlyConverter + { + /********* + ** Protected methods + *********/ + /// Read a JSON object. + /// The JSON object to read. + /// The path to the current JSON node. + protected override Point ReadObject(JObject obj, string path) + { + int x = obj.ValueIgnoreCase(nameof(Point.X)); + int y = obj.ValueIgnoreCase(nameof(Point.Y)); + return new Point(x, y); + } + + /// Read a JSON string. + /// The JSON string value. + /// The path to the current JSON node. + protected override Point ReadString(string str, string path) + { + string[] parts = str.Split(','); + if (parts.Length != 2) + throw new SParseException($"Can't parse {typeof(Point).Name} from invalid value '{str}' (path: {path})."); + + int x = Convert.ToInt32(parts[0]); + int y = Convert.ToInt32(parts[1]); + return new Point(x, y); + } + } +} diff --git a/src/SMAPI/Framework/Serialization/RectangleConverter.cs b/src/SMAPI/Framework/Serialization/RectangleConverter.cs new file mode 100644 index 00000000..fbb2e253 --- /dev/null +++ b/src/SMAPI/Framework/Serialization/RectangleConverter.cs @@ -0,0 +1,52 @@ +using System; +using System.Text.RegularExpressions; +using Microsoft.Xna.Framework; +using Newtonsoft.Json.Linq; +using StardewModdingAPI.Toolkit.Serialization; +using StardewModdingAPI.Toolkit.Serialization.Converters; + +namespace StardewModdingAPI.Framework.Serialization +{ + /// Handles deserialization of for crossplatform compatibility. + /// + /// - Linux/Mac format: { "X": 1, "Y": 2, "Width": 3, "Height": 4 } + /// - Windows format: "{X:1 Y:2 Width:3 Height:4}" + /// + internal class RectangleConverter : SimpleReadOnlyConverter + { + /********* + ** Protected methods + *********/ + /// Read a JSON object. + /// The JSON object to read. + /// The path to the current JSON node. + protected override Rectangle ReadObject(JObject obj, string path) + { + int x = obj.ValueIgnoreCase(nameof(Rectangle.X)); + int y = obj.ValueIgnoreCase(nameof(Rectangle.Y)); + int width = obj.ValueIgnoreCase(nameof(Rectangle.Width)); + int height = obj.ValueIgnoreCase(nameof(Rectangle.Height)); + return new Rectangle(x, y, width, height); + } + + /// Read a JSON string. + /// The JSON string value. + /// The path to the current JSON node. + protected override Rectangle ReadString(string str, string path) + { + if (string.IsNullOrWhiteSpace(str)) + return Rectangle.Empty; + + var match = Regex.Match(str, @"^\{X:(?\d+) Y:(?\d+) Width:(?\d+) Height:(?\d+)\}$", RegexOptions.IgnoreCase); + if (!match.Success) + throw new SParseException($"Can't parse {typeof(Rectangle).Name} from invalid value '{str}' (path: {path})."); + + int x = Convert.ToInt32(match.Groups["x"].Value); + int y = Convert.ToInt32(match.Groups["y"].Value); + int width = Convert.ToInt32(match.Groups["width"].Value); + int height = Convert.ToInt32(match.Groups["height"].Value); + + return new Rectangle(x, y, width, height); + } + } +} diff --git a/src/SMAPI/Framework/StateTracking/FieldWatchers/ComparableListWatcher.cs b/src/SMAPI/Framework/StateTracking/FieldWatchers/ComparableListWatcher.cs index 6550f950..32ec8c7e 100644 --- a/src/SMAPI/Framework/StateTracking/FieldWatchers/ComparableListWatcher.cs +++ b/src/SMAPI/Framework/StateTracking/FieldWatchers/ComparableListWatcher.cs @@ -53,7 +53,7 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers { this.AssertNotDisposed(); - // optimise for zero items + // optimize for zero items if (this.CurrentValues.Count == 0) { if (this.LastValues.Count > 0) diff --git a/src/SMAPI/IAssetInfo.cs b/src/SMAPI/IAssetInfo.cs index 5dd58e2e..6cdf01ee 100644 --- a/src/SMAPI/IAssetInfo.cs +++ b/src/SMAPI/IAssetInfo.cs @@ -8,10 +8,10 @@ namespace StardewModdingAPI /********* ** Accessors *********/ - /// The content's locale code, if the content is localised. + /// The content's locale code, if the content is localized. string Locale { get; } - /// The normalised asset name being read. The format may change between platforms; see to compare with a known path. + /// The normalized asset name being read. The format may change between platforms; see to compare with a known path. string AssetName { get; } /// The content data type. @@ -21,7 +21,7 @@ namespace StardewModdingAPI /********* ** Public methods *********/ - /// Get whether the asset name being loaded matches a given name after normalisation. + /// Get whether the asset name being loaded matches a given name after normalization. /// The expected asset path, relative to the game's content folder and without the .xnb extension or locale suffix (like 'Data\ObjectInformation'). bool AssetNameEquals(string path); } diff --git a/src/SMAPI/IContentHelper.cs b/src/SMAPI/IContentHelper.cs index 1b87183d..dd7eb758 100644 --- a/src/SMAPI/IContentHelper.cs +++ b/src/SMAPI/IContentHelper.cs @@ -38,10 +38,10 @@ namespace StardewModdingAPI /// The content asset couldn't be loaded (e.g. because it doesn't exist). T Load(string key, ContentSource source = ContentSource.ModFolder); - /// Normalise an asset name so it's consistent with those generated by the game. This is mainly useful for string comparisons like on generated asset names, and isn't necessary when passing asset names into other content helper methods. + /// Normalize an asset name so it's consistent with those generated by the game. This is mainly useful for string comparisons like on generated asset names, and isn't necessary when passing asset names into other content helper methods. /// The asset key. [Pure] - string NormaliseAssetName(string assetName); + string NormalizeAssetName(string assetName); /// Get the underlying key in the game's content cache for an asset. This can be used to load custom map tilesheets, but should be avoided when you can use the content API instead. This does not validate whether the asset exists. /// The asset key to fetch (if the is ), or the local path to a content file relative to the mod folder. diff --git a/src/SMAPI/IContentPack.cs b/src/SMAPI/IContentPack.cs index 7085c538..c0479eae 100644 --- a/src/SMAPI/IContentPack.cs +++ b/src/SMAPI/IContentPack.cs @@ -31,7 +31,7 @@ namespace StardewModdingAPI /// Read a JSON file from the content pack folder. /// The model type. This should be a plain class that has public properties for the data you want. The properties can be complex types. /// The file path relative to the content pack directory. - /// Returns the deserialised model, or null if the file doesn't exist or is empty. + /// Returns the deserialized model, or null if the file doesn't exist or is empty. /// The is not relative or contains directory climbing (../). TModel ReadJsonFile(string path) where TModel : class; diff --git a/src/SMAPI/IContentPackHelper.cs b/src/SMAPI/IContentPackHelper.cs index e4949f58..c48a4f86 100644 --- a/src/SMAPI/IContentPackHelper.cs +++ b/src/SMAPI/IContentPackHelper.cs @@ -11,7 +11,7 @@ namespace StardewModdingAPI /// Get all content packs loaded for this mod. IEnumerable GetOwned(); - /// Create a temporary content pack to read files from a directory, using randomised manifest fields. Temporary content packs will not appear in the SMAPI log and update checks will not be performed. + /// Create a temporary content pack to read files from a directory, using randomized manifest fields. Temporary content packs will not appear in the SMAPI log and update checks will not be performed. /// The absolute directory path containing the content pack files. IContentPack CreateFake(string directoryPath); diff --git a/src/SMAPI/IDataHelper.cs b/src/SMAPI/IDataHelper.cs index 6afdc529..252030bd 100644 --- a/src/SMAPI/IDataHelper.cs +++ b/src/SMAPI/IDataHelper.cs @@ -14,7 +14,7 @@ namespace StardewModdingAPI /// Read data from a JSON file in the mod's folder. /// The model type. This should be a plain class that has public properties for the data you want. The properties can be complex types. /// The file path relative to the mod folder. - /// Returns the deserialised model, or null if the file doesn't exist or is empty. + /// Returns the deserialized model, or null if the file doesn't exist or is empty. /// The is not relative or contains directory climbing (../). TModel ReadJsonFile(string path) where TModel : class; diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs index 3fbca04a..b72590fd 100644 --- a/src/SMAPI/Metadata/CoreAssetPropagator.cs +++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs @@ -24,8 +24,8 @@ namespace StardewModdingAPI.Metadata /********* ** Fields *********/ - /// Normalises an asset key to match the cache key. - private readonly Func GetNormalisedPath; + /// Normalizes an asset key to match the cache key. + private readonly Func GetNormalizedPath; /// Simplifies access to private game code. private readonly Reflector Reflection; @@ -33,7 +33,7 @@ namespace StardewModdingAPI.Metadata /// Encapsulates monitoring and logging. private readonly IMonitor Monitor; - /// Optimised bucket categories for batch reloading assets. + /// Optimized bucket categories for batch reloading assets. private enum AssetBucket { /// NPC overworld sprites. @@ -50,13 +50,13 @@ namespace StardewModdingAPI.Metadata /********* ** Public methods *********/ - /// Initialise the core asset data. - /// Normalises an asset key to match the cache key. + /// Initialize the core asset data. + /// Normalizes an asset key to match the cache key. /// Simplifies access to private code. /// Encapsulates monitoring and logging. - public CoreAssetPropagator(Func getNormalisedPath, Reflector reflection, IMonitor monitor) + public CoreAssetPropagator(Func getNormalizedPath, Reflector reflection, IMonitor monitor) { - this.GetNormalisedPath = getNormalisedPath; + this.GetNormalizedPath = getNormalizedPath; this.Reflection = reflection; this.Monitor = monitor; } @@ -67,7 +67,7 @@ namespace StardewModdingAPI.Metadata /// Returns the number of reloaded assets. public int Propagate(LocalizedContentManager content, IDictionary assets) { - // group into optimised lists + // group into optimized lists var buckets = assets.GroupBy(p => { if (this.IsInFolder(p.Key, "Characters") || this.IsInFolder(p.Key, "Characters\\Monsters")) @@ -112,7 +112,7 @@ namespace StardewModdingAPI.Metadata /// Returns whether an asset was loaded. The return value may be true or false, or a non-null value for true. private bool PropagateOther(LocalizedContentManager content, string key, Type type) { - key = this.GetNormalisedPath(key); + key = this.GetNormalizedPath(key); /**** ** Special case: current map tilesheet @@ -123,7 +123,7 @@ namespace StardewModdingAPI.Metadata { foreach (TileSheet tilesheet in Game1.currentLocation.map.TileSheets) { - if (this.GetNormalisedPath(tilesheet.ImageSource) == key) + if (this.GetNormalizedPath(tilesheet.ImageSource) == key) Game1.mapDisplayDevice.LoadTileSheet(tilesheet); } } @@ -136,7 +136,7 @@ namespace StardewModdingAPI.Metadata bool anyChanged = false; foreach (GameLocation location in this.GetLocations()) { - if (!string.IsNullOrWhiteSpace(location.mapPath.Value) && this.GetNormalisedPath(location.mapPath.Value) == key) + if (!string.IsNullOrWhiteSpace(location.mapPath.Value) && this.GetNormalizedPath(location.mapPath.Value) == key) { // general updates location.reloadMap(); @@ -162,7 +162,7 @@ namespace StardewModdingAPI.Metadata ** Propagate by key ****/ Reflector reflection = this.Reflection; - switch (key.ToLower().Replace("/", "\\")) // normalised key so we can compare statically + switch (key.ToLower().Replace("/", "\\")) // normalized key so we can compare statically { /**** ** Animals @@ -584,7 +584,7 @@ namespace StardewModdingAPI.Metadata let locCritters = this.Reflection.GetField>(location, "critters").GetValue() where locCritters != null from Critter critter in locCritters - where this.GetNormalisedPath(critter.sprite.textureName) == key + where this.GetNormalizedPath(critter.sprite.textureName) == key select critter ) .ToArray(); @@ -664,7 +664,7 @@ namespace StardewModdingAPI.Metadata // get NPCs HashSet lookup = new HashSet(keys, StringComparer.InvariantCultureIgnoreCase); NPC[] characters = this.GetCharacters() - .Where(npc => npc.Sprite != null && lookup.Contains(this.GetNormalisedPath(npc.Sprite.textureName.Value))) + .Where(npc => npc.Sprite != null && lookup.Contains(this.GetNormalizedPath(npc.Sprite.textureName.Value))) .ToArray(); if (!characters.Any()) return 0; @@ -692,7 +692,7 @@ namespace StardewModdingAPI.Metadata ( from npc in this.GetCharacters() where npc.isVillager() - let textureKey = this.GetNormalisedPath($"Portraits\\{this.getTextureName(npc)}") + let textureKey = this.GetNormalizedPath($"Portraits\\{this.getTextureName(npc)}") where lookup.Contains(textureKey) select new { npc, textureKey } ) @@ -852,17 +852,17 @@ namespace StardewModdingAPI.Metadata } } - /// Get whether a key starts with a substring after the substring is normalised. + /// Get whether a key starts with a substring after the substring is normalized. /// The key to check. - /// The substring to normalise and find. + /// The substring to normalize and find. private bool KeyStartsWith(string key, string rawSubstring) { - return key.StartsWith(this.GetNormalisedPath(rawSubstring), StringComparison.InvariantCultureIgnoreCase); + return key.StartsWith(this.GetNormalizedPath(rawSubstring), StringComparison.InvariantCultureIgnoreCase); } - /// Get whether a normalised asset key is in the given folder. - /// The normalised asset key (like Animals/cat). - /// The key folder (like Animals); doesn't need to be normalised. + /// Get whether a normalized asset key is in the given folder. + /// The normalized asset key (like Animals/cat). + /// The key folder (like Animals); doesn't need to be normalized. /// Whether to return true if the key is inside a subfolder of the . private bool IsInFolder(string key, string folder, bool allowSubfolders = false) { diff --git a/src/SMAPI/Metadata/InstructionMetadata.cs b/src/SMAPI/Metadata/InstructionMetadata.cs index 72410d41..95482708 100644 --- a/src/SMAPI/Metadata/InstructionMetadata.cs +++ b/src/SMAPI/Metadata/InstructionMetadata.cs @@ -48,11 +48,11 @@ namespace StardewModdingAPI.Metadata ****/ yield return new TypeFinder("Harmony.HarmonyInstance", InstructionHandleResult.DetectedGamePatch); yield return new TypeFinder("System.Runtime.CompilerServices.CallSite", InstructionHandleResult.DetectedDynamic); - yield return new FieldFinder(typeof(SaveGame).FullName, nameof(SaveGame.serializer), InstructionHandleResult.DetectedSaveSerialiser); - yield return new FieldFinder(typeof(SaveGame).FullName, nameof(SaveGame.farmerSerializer), InstructionHandleResult.DetectedSaveSerialiser); - yield return new FieldFinder(typeof(SaveGame).FullName, nameof(SaveGame.locationSerializer), InstructionHandleResult.DetectedSaveSerialiser); - yield return new EventFinder(typeof(ISpecialisedEvents).FullName, nameof(ISpecialisedEvents.UnvalidatedUpdateTicked), InstructionHandleResult.DetectedUnvalidatedUpdateTick); - yield return new EventFinder(typeof(ISpecialisedEvents).FullName, nameof(ISpecialisedEvents.UnvalidatedUpdateTicking), InstructionHandleResult.DetectedUnvalidatedUpdateTick); + yield return new FieldFinder(typeof(SaveGame).FullName, nameof(SaveGame.serializer), InstructionHandleResult.DetectedSaveSerializer); + yield return new FieldFinder(typeof(SaveGame).FullName, nameof(SaveGame.farmerSerializer), InstructionHandleResult.DetectedSaveSerializer); + yield return new FieldFinder(typeof(SaveGame).FullName, nameof(SaveGame.locationSerializer), InstructionHandleResult.DetectedSaveSerializer); + yield return new EventFinder(typeof(ISpecializedEvents).FullName, nameof(ISpecializedEvents.UnvalidatedUpdateTicked), InstructionHandleResult.DetectedUnvalidatedUpdateTick); + yield return new EventFinder(typeof(ISpecializedEvents).FullName, nameof(ISpecializedEvents.UnvalidatedUpdateTicking), InstructionHandleResult.DetectedUnvalidatedUpdateTick); /**** ** detect paranoid issues diff --git a/src/SMAPI/Mod.cs b/src/SMAPI/Mod.cs index 3a753afc..0e5be1c1 100644 --- a/src/SMAPI/Mod.cs +++ b/src/SMAPI/Mod.cs @@ -41,7 +41,7 @@ namespace StardewModdingAPI ** Private methods *********/ /// Release or reset unmanaged resources when the game exits. There's no guarantee this will be called on every exit. - /// Whether the instance is being disposed explicitly rather than finalised. If this is false, the instance shouldn't dispose other objects since they may already be finalised. + /// Whether the instance is being disposed explicitly rather than finalized. If this is false, the instance shouldn't dispose other objects since they may already be finalized. protected virtual void Dispose(bool disposing) { } /// Destruct the instance. diff --git a/src/SMAPI/Program.cs b/src/SMAPI/Program.cs index df7654cd..6c94a2af 100644 --- a/src/SMAPI/Program.cs +++ b/src/SMAPI/Program.cs @@ -39,7 +39,7 @@ namespace StardewModdingAPI } catch (Exception ex) { - Console.WriteLine($"SMAPI failed to initialise: {ex}"); + Console.WriteLine($"SMAPI failed to initialize: {ex}"); Program.PressAnyKeyToExit(true); } } @@ -108,7 +108,7 @@ namespace StardewModdingAPI } - /// Initialise SMAPI and launch the game. + /// Initialize SMAPI and launch the game. /// The command-line arguments. /// This method is separate from because that can't contain any references to assemblies loaded by (e.g. via ), or Mono will incorrectly show an assembly resolution error before assembly resolution is set up. private static void Start(string[] args) diff --git a/src/SMAPI/SemanticVersion.cs b/src/SMAPI/SemanticVersion.cs index b346cfdd..0db41673 100644 --- a/src/SMAPI/SemanticVersion.cs +++ b/src/SMAPI/SemanticVersion.cs @@ -61,13 +61,13 @@ namespace StardewModdingAPI this.Version = version; } - /// Whether this is a pre-release version. + /// Whether this is a prerelease version. public bool IsPrerelease() { return this.Version.IsPrerelease(); } - /// Get an integer indicating whether this version precedes (less than 0), supercedes (more than 0), or is equivalent to (0) the specified version. + /// Get an integer indicating whether this version precedes (less than 0), supersedes (more than 0), or is equivalent to (0) the specified version. /// The version to compare with this instance. /// The value is null. /// The implementation is defined by Semantic Version 2.0 (https://semver.org/). diff --git a/src/SMAPI/Translation.cs b/src/SMAPI/Translation.cs index abcdb336..e8698e2c 100644 --- a/src/SMAPI/Translation.cs +++ b/src/SMAPI/Translation.cs @@ -38,7 +38,7 @@ namespace StardewModdingAPI /********* ** Public methods *********/ - /// Construct an isntance. + /// Construct an instance. /// The name of the relevant mod for error messages. /// The locale for which the translation was fetched. /// The translation key. @@ -46,7 +46,7 @@ namespace StardewModdingAPI internal Translation(string modName, string locale, string key, string text) : this(modName, locale, key, text, string.Format(Translation.PlaceholderText, key)) { } - /// Construct an isntance. + /// Construct an instance. /// The name of the relevant mod for error messages. /// The locale for which the translation was fetched. /// The translation key. diff --git a/src/SMAPI/Utilities/SDate.cs b/src/SMAPI/Utilities/SDate.cs index 9ea4f370..0ab37aa0 100644 --- a/src/SMAPI/Utilities/SDate.cs +++ b/src/SMAPI/Utilities/SDate.cs @@ -197,7 +197,7 @@ namespace StardewModdingAPI.Utilities if (year < 1) throw new ArgumentException($"Invalid year '{year}', must be at least 1."); - // initialise + // initialize this.Day = day; this.Season = season; this.Year = year; @@ -256,12 +256,12 @@ namespace StardewModdingAPI.Utilities /// Get a season index. /// The season name. - /// The current season wasn't recognised. + /// The current season wasn't recognized. private int GetSeasonIndex(string season) { int index = Array.IndexOf(this.Seasons, season); if (index == -1) - throw new InvalidOperationException($"The season '{season}' wasn't recognised."); + throw new InvalidOperationException($"The season '{season}' wasn't recognized."); return index; } } -- cgit From 25e4aa14d865cdf9f3616cfb0fd981aaaf0e3535 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Fri, 9 Aug 2019 17:47:53 -0400 Subject: remove legacy AssemblyInfo and GlobalAssemblyInfo files, use consistent assembly names --- build/GlobalAssemblyInfo.cs | 5 ----- build/common.targets | 3 +++ docs/technical/smapi.md | 12 ++++++------ src/SMAPI.Installer/Properties/AssemblyInfo.cs | 4 ---- src/SMAPI.Installer/SMAPI.Installer.csproj | 8 ++------ .../SMAPI.ModBuildConfig.Analyzer.Tests.csproj | 2 ++ src/SMAPI.ModBuildConfig.Analyzer/Properties/AssemblyInfo.cs | 4 ---- .../SMAPI.ModBuildConfig.Analyzer.csproj | 9 ++++----- src/SMAPI.ModBuildConfig/Properties/AssemblyInfo.cs | 6 ------ src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj | 4 ++-- src/SMAPI.Mods.ConsoleCommands/Properties/AssemblyInfo.cs | 4 ---- .../SMAPI.Mods.ConsoleCommands.csproj | 9 +-------- src/SMAPI.Mods.SaveBackup/Properties/AssemblyInfo.cs | 4 ---- src/SMAPI.Mods.SaveBackup/SMAPI.Mods.SaveBackup.csproj | 9 +-------- src/SMAPI.Tests/Core/ModResolverTests.cs | 4 +++- src/SMAPI.Tests/Core/TranslationTests.cs | 3 ++- src/SMAPI.Tests/Properties/AssemblyInfo.cs | 4 ---- src/SMAPI.Tests/SMAPI.Tests.csproj | 8 +------- src/SMAPI.Tests/Sample.cs | 2 +- src/SMAPI.Tests/Toolkit/PathUtilitiesTests.cs | 2 +- src/SMAPI.Tests/Utilities/SDateTests.cs | 2 +- src/SMAPI.Tests/Utilities/SemanticVersionTests.cs | 3 ++- src/SMAPI.Toolkit.CoreInterfaces/Properties/AssemblyInfo.cs | 4 ---- .../SMAPI.Toolkit.CoreInterfaces.csproj | 9 +++------ src/SMAPI.Toolkit/ModToolkit.cs | 3 +++ src/SMAPI.Toolkit/Properties/AssemblyInfo.cs | 7 ------- src/SMAPI.Toolkit/SMAPI.Toolkit.csproj | 8 +++----- src/SMAPI.Web/Properties/AssemblyInfo.cs | 4 ---- src/SMAPI.Web/SMAPI.Web.csproj | 8 +++----- src/SMAPI/Program.cs | 3 +++ src/SMAPI/Properties/AssemblyInfo.cs | 7 ------- src/SMAPI/SMAPI.csproj | 8 ++------ 32 files changed, 49 insertions(+), 123 deletions(-) delete mode 100644 build/GlobalAssemblyInfo.cs delete mode 100644 src/SMAPI.Installer/Properties/AssemblyInfo.cs delete mode 100644 src/SMAPI.ModBuildConfig.Analyzer/Properties/AssemblyInfo.cs delete mode 100644 src/SMAPI.ModBuildConfig/Properties/AssemblyInfo.cs delete mode 100644 src/SMAPI.Mods.ConsoleCommands/Properties/AssemblyInfo.cs delete mode 100644 src/SMAPI.Mods.SaveBackup/Properties/AssemblyInfo.cs delete mode 100644 src/SMAPI.Tests/Properties/AssemblyInfo.cs delete mode 100644 src/SMAPI.Toolkit.CoreInterfaces/Properties/AssemblyInfo.cs delete mode 100644 src/SMAPI.Toolkit/Properties/AssemblyInfo.cs delete mode 100644 src/SMAPI.Web/Properties/AssemblyInfo.cs delete mode 100644 src/SMAPI/Properties/AssemblyInfo.cs (limited to 'src/SMAPI.Installer') diff --git a/build/GlobalAssemblyInfo.cs b/build/GlobalAssemblyInfo.cs deleted file mode 100644 index 0fa0d331..00000000 --- a/build/GlobalAssemblyInfo.cs +++ /dev/null @@ -1,5 +0,0 @@ -using System.Reflection; - -[assembly: AssemblyProduct("SMAPI")] -[assembly: AssemblyVersion("3.0.0")] -[assembly: AssemblyFileVersion("3.0.0")] diff --git a/build/common.targets b/build/common.targets index 59d5bfd2..a9bc9ebb 100644 --- a/build/common.targets +++ b/build/common.targets @@ -4,6 +4,9 @@ + 3.0.0 + SMAPI + $(AssemblySearchPaths);{GAC} $(DefineConstants);SMAPI_FOR_WINDOWS diff --git a/docs/technical/smapi.md b/docs/technical/smapi.md index a006ff1a..f6994ba3 100644 --- a/docs/technical/smapi.md +++ b/docs/technical/smapi.md @@ -50,7 +50,7 @@ argument | purpose ### Compile flags SMAPI uses a small number of conditional compilation constants, which you can set by editing the -`` element in `StardewModdingAPI.csproj`. Supported constants: +`` element in `SMAPI.csproj`. Supported constants: flag | purpose ---- | ------- @@ -71,17 +71,17 @@ your current OS automatically and load the correct references. Compile output wi ### Debugging a local build Rebuilding the solution in debug mode will copy the SMAPI files into your game folder. Starting -the `StardewModdingAPI` project with debugging from Visual Studio (on Mac or Windows) will launch -SMAPI with the debugger attached, so you can intercept errors and step through the code being -executed. This doesn't work in MonoDevelop on Linux, unfortunately. +the `SMAPI` project with debugging from Visual Studio (on Mac or Windows) will launch SMAPI with +the debugger attached, so you can intercept errors and step through the code being executed. This +doesn't work in MonoDevelop on Linux, unfortunately. ### Preparing a release To prepare a crossplatform SMAPI release, you'll need to compile it on two platforms. See [crossplatforming info](https://stardewvalleywiki.com/Modding:Modder_Guide/Test_and_Troubleshoot#Testing_on_all_platforms) on the wiki for the first-time setup. -1. Update the version number in `GlobalAssemblyInfo.cs` and `Constants::Version`. Make sure you use a - [semantic version](https://semver.org). Recommended format: +1. Update the version number in `.root/build/common.targets` and `Constants::Version`. Make sure + you use a [semantic version](https://semver.org). Recommended format: build type | format | example :--------- | :----------------------- | :------ diff --git a/src/SMAPI.Installer/Properties/AssemblyInfo.cs b/src/SMAPI.Installer/Properties/AssemblyInfo.cs deleted file mode 100644 index 9838e5a0..00000000 --- a/src/SMAPI.Installer/Properties/AssemblyInfo.cs +++ /dev/null @@ -1,4 +0,0 @@ -using System.Reflection; - -[assembly: AssemblyTitle("SMAPI.Installer")] -[assembly: AssemblyDescription("The SMAPI installer for players.")] diff --git a/src/SMAPI.Installer/SMAPI.Installer.csproj b/src/SMAPI.Installer/SMAPI.Installer.csproj index a2e115e6..3f01c8fe 100644 --- a/src/SMAPI.Installer/SMAPI.Installer.csproj +++ b/src/SMAPI.Installer/SMAPI.Installer.csproj @@ -1,10 +1,10 @@  - SMAPI.Installer SMAPI.Installer + StardewModdingAPI.Installer + The SMAPI installer for players. net45 - false latest Exe x86 @@ -12,10 +12,6 @@ false - - - - diff --git a/src/SMAPI.ModBuildConfig.Analyzer.Tests/SMAPI.ModBuildConfig.Analyzer.Tests.csproj b/src/SMAPI.ModBuildConfig.Analyzer.Tests/SMAPI.ModBuildConfig.Analyzer.Tests.csproj index 40ceba3c..681eb5c2 100644 --- a/src/SMAPI.ModBuildConfig.Analyzer.Tests/SMAPI.ModBuildConfig.Analyzer.Tests.csproj +++ b/src/SMAPI.ModBuildConfig.Analyzer.Tests/SMAPI.ModBuildConfig.Analyzer.Tests.csproj @@ -16,4 +16,6 @@ + + diff --git a/src/SMAPI.ModBuildConfig.Analyzer/Properties/AssemblyInfo.cs b/src/SMAPI.ModBuildConfig.Analyzer/Properties/AssemblyInfo.cs deleted file mode 100644 index 1cc41000..00000000 --- a/src/SMAPI.ModBuildConfig.Analyzer/Properties/AssemblyInfo.cs +++ /dev/null @@ -1,4 +0,0 @@ -using System.Reflection; - -[assembly: AssemblyTitle("SMAPI.ModBuildConfig.Analyzer")] -[assembly: AssemblyDescription("")] diff --git a/src/SMAPI.ModBuildConfig.Analyzer/SMAPI.ModBuildConfig.Analyzer.csproj b/src/SMAPI.ModBuildConfig.Analyzer/SMAPI.ModBuildConfig.Analyzer.csproj index d812e9c6..3659e25a 100644 --- a/src/SMAPI.ModBuildConfig.Analyzer/SMAPI.ModBuildConfig.Analyzer.csproj +++ b/src/SMAPI.ModBuildConfig.Analyzer/SMAPI.ModBuildConfig.Analyzer.csproj @@ -1,17 +1,16 @@  + SMAPI.ModBuildConfig.Analyzer + StardewModdingAPI.ModBuildConfig.Analyzer + 3.0.0 netstandard2.0 - false + latest false bin latest - - - - diff --git a/src/SMAPI.ModBuildConfig/Properties/AssemblyInfo.cs b/src/SMAPI.ModBuildConfig/Properties/AssemblyInfo.cs deleted file mode 100644 index 255ce509..00000000 --- a/src/SMAPI.ModBuildConfig/Properties/AssemblyInfo.cs +++ /dev/null @@ -1,6 +0,0 @@ -using System.Reflection; - -[assembly: AssemblyTitle("SMAPI.ModBuildConfig")] -[assembly: AssemblyDescription("")] -[assembly: AssemblyVersion("3.0.0")] -[assembly: AssemblyFileVersion("3.0.0")] diff --git a/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj b/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj index e13526f9..137a6c4a 100644 --- a/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj +++ b/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj @@ -1,10 +1,10 @@  - SMAPI.ModBuildConfig SMAPI.ModBuildConfig + StardewModdingAPI.ModBuildConfig + 3.0.0 net45 - false latest x86 false diff --git a/src/SMAPI.Mods.ConsoleCommands/Properties/AssemblyInfo.cs b/src/SMAPI.Mods.ConsoleCommands/Properties/AssemblyInfo.cs deleted file mode 100644 index 86653141..00000000 --- a/src/SMAPI.Mods.ConsoleCommands/Properties/AssemblyInfo.cs +++ /dev/null @@ -1,4 +0,0 @@ -using System.Reflection; - -[assembly: AssemblyTitle("SMAPI.Mods.ConsoleCommands")] -[assembly: AssemblyDescription("")] diff --git a/src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj b/src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj index 80e1986e..ce35bf73 100644 --- a/src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj +++ b/src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj @@ -1,10 +1,9 @@  - SMAPI.Mods.ConsoleCommands ConsoleCommands + StardewModdingAPI.Mods.ConsoleCommands net45 - false latest $(SolutionDir)\..\bin\$(Configuration)\Mods\ConsoleCommands false @@ -62,12 +61,6 @@
- - - Properties\GlobalAssemblyInfo.cs - - - PreserveNewest diff --git a/src/SMAPI.Mods.SaveBackup/Properties/AssemblyInfo.cs b/src/SMAPI.Mods.SaveBackup/Properties/AssemblyInfo.cs deleted file mode 100644 index fc6b26fa..00000000 --- a/src/SMAPI.Mods.SaveBackup/Properties/AssemblyInfo.cs +++ /dev/null @@ -1,4 +0,0 @@ -using System.Reflection; - -[assembly: AssemblyTitle("StardewModdingAPI.Mods.SaveBackup")] -[assembly: AssemblyDescription("")] diff --git a/src/SMAPI.Mods.SaveBackup/SMAPI.Mods.SaveBackup.csproj b/src/SMAPI.Mods.SaveBackup/SMAPI.Mods.SaveBackup.csproj index d2e41e77..2d031408 100644 --- a/src/SMAPI.Mods.SaveBackup/SMAPI.Mods.SaveBackup.csproj +++ b/src/SMAPI.Mods.SaveBackup/SMAPI.Mods.SaveBackup.csproj @@ -1,10 +1,9 @@  - SMAPI.Mods.SaveBackup SaveBackup + StardewModdingAPI.Mods.SaveBackup net45 - false latest $(SolutionDir)\..\bin\$(Configuration)\Mods\SaveBackup false @@ -24,12 +23,6 @@ - - - Properties\GlobalAssemblyInfo.cs - - - PreserveNewest diff --git a/src/SMAPI.Tests/Core/ModResolverTests.cs b/src/SMAPI.Tests/Core/ModResolverTests.cs index c1aa0212..a9c88c60 100644 --- a/src/SMAPI.Tests/Core/ModResolverTests.cs +++ b/src/SMAPI.Tests/Core/ModResolverTests.cs @@ -5,13 +5,15 @@ using System.Linq; using Moq; using Newtonsoft.Json; using NUnit.Framework; +using StardewModdingAPI; using StardewModdingAPI.Framework; using StardewModdingAPI.Framework.ModLoading; using StardewModdingAPI.Toolkit; using StardewModdingAPI.Toolkit.Framework.ModData; using StardewModdingAPI.Toolkit.Serialization.Models; +using SemanticVersion = StardewModdingAPI.SemanticVersion; -namespace StardewModdingAPI.Tests.Core +namespace SMAPI.Tests.Core { /// Unit tests for . [TestFixture] diff --git a/src/SMAPI.Tests/Core/TranslationTests.cs b/src/SMAPI.Tests/Core/TranslationTests.cs index eea301ae..c098aca5 100644 --- a/src/SMAPI.Tests/Core/TranslationTests.cs +++ b/src/SMAPI.Tests/Core/TranslationTests.cs @@ -2,10 +2,11 @@ using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; +using StardewModdingAPI; using StardewModdingAPI.Framework.ModHelpers; using StardewValley; -namespace StardewModdingAPI.Tests.Core +namespace SMAPI.Tests.Core { /// Unit tests for and . [TestFixture] diff --git a/src/SMAPI.Tests/Properties/AssemblyInfo.cs b/src/SMAPI.Tests/Properties/AssemblyInfo.cs deleted file mode 100644 index 8b21e8fe..00000000 --- a/src/SMAPI.Tests/Properties/AssemblyInfo.cs +++ /dev/null @@ -1,4 +0,0 @@ -using System.Reflection; - -[assembly: AssemblyTitle("SMAPI.Tests")] -[assembly: AssemblyDescription("")] diff --git a/src/SMAPI.Tests/SMAPI.Tests.csproj b/src/SMAPI.Tests/SMAPI.Tests.csproj index 41e12d7d..a627b3c3 100644 --- a/src/SMAPI.Tests/SMAPI.Tests.csproj +++ b/src/SMAPI.Tests/SMAPI.Tests.csproj @@ -1,8 +1,8 @@  - SMAPI.Tests SMAPI.Tests + SMAPI.Tests net45 false latest @@ -28,12 +28,6 @@ - - - Properties\GlobalAssemblyInfo.cs - - - diff --git a/src/SMAPI.Tests/Sample.cs b/src/SMAPI.Tests/Sample.cs index 6cd27707..f4f0d88e 100644 --- a/src/SMAPI.Tests/Sample.cs +++ b/src/SMAPI.Tests/Sample.cs @@ -1,6 +1,6 @@ using System; -namespace StardewModdingAPI.Tests +namespace SMAPI.Tests { /// Provides sample values for unit testing. internal static class Sample diff --git a/src/SMAPI.Tests/Toolkit/PathUtilitiesTests.cs b/src/SMAPI.Tests/Toolkit/PathUtilitiesTests.cs index 3dc65ed5..55785bfa 100644 --- a/src/SMAPI.Tests/Toolkit/PathUtilitiesTests.cs +++ b/src/SMAPI.Tests/Toolkit/PathUtilitiesTests.cs @@ -1,7 +1,7 @@ using NUnit.Framework; using StardewModdingAPI.Toolkit.Utilities; -namespace StardewModdingAPI.Tests.Toolkit +namespace SMAPI.Tests.Toolkit { /// Unit tests for . [TestFixture] diff --git a/src/SMAPI.Tests/Utilities/SDateTests.cs b/src/SMAPI.Tests/Utilities/SDateTests.cs index 642f11f6..d25a101a 100644 --- a/src/SMAPI.Tests/Utilities/SDateTests.cs +++ b/src/SMAPI.Tests/Utilities/SDateTests.cs @@ -6,7 +6,7 @@ using System.Text.RegularExpressions; using NUnit.Framework; using StardewModdingAPI.Utilities; -namespace StardewModdingAPI.Tests.Utilities +namespace SMAPI.Tests.Utilities { /// Unit tests for . [TestFixture] diff --git a/src/SMAPI.Tests/Utilities/SemanticVersionTests.cs b/src/SMAPI.Tests/Utilities/SemanticVersionTests.cs index 8f64a5fb..8da64c27 100644 --- a/src/SMAPI.Tests/Utilities/SemanticVersionTests.cs +++ b/src/SMAPI.Tests/Utilities/SemanticVersionTests.cs @@ -2,9 +2,10 @@ using System; using System.Diagnostics.CodeAnalysis; using Newtonsoft.Json; using NUnit.Framework; +using StardewModdingAPI; using StardewModdingAPI.Framework; -namespace StardewModdingAPI.Tests.Utilities +namespace SMAPI.Tests.Utilities { /// Unit tests for . [TestFixture] diff --git a/src/SMAPI.Toolkit.CoreInterfaces/Properties/AssemblyInfo.cs b/src/SMAPI.Toolkit.CoreInterfaces/Properties/AssemblyInfo.cs deleted file mode 100644 index a29ba6cf..00000000 --- a/src/SMAPI.Toolkit.CoreInterfaces/Properties/AssemblyInfo.cs +++ /dev/null @@ -1,4 +0,0 @@ -using System.Reflection; - -[assembly: AssemblyTitle("SMAPI.Toolkit.CoreInterfaces")] -[assembly: AssemblyDescription("Provides toolkit interfaces which are available to SMAPI mods.")] diff --git a/src/SMAPI.Toolkit.CoreInterfaces/SMAPI.Toolkit.CoreInterfaces.csproj b/src/SMAPI.Toolkit.CoreInterfaces/SMAPI.Toolkit.CoreInterfaces.csproj index 7d8fc998..a39ef3af 100644 --- a/src/SMAPI.Toolkit.CoreInterfaces/SMAPI.Toolkit.CoreInterfaces.csproj +++ b/src/SMAPI.Toolkit.CoreInterfaces/SMAPI.Toolkit.CoreInterfaces.csproj @@ -1,18 +1,15 @@  + SMAPI.Toolkit.CoreInterfaces + StardewModdingAPI + Provides toolkit interfaces which are available to SMAPI mods. net4.5;netstandard2.0 - SMAPI - false ..\..\bin\$(Configuration)\SMAPI.Toolkit.CoreInterfaces ..\..\bin\$(Configuration)\SMAPI.Toolkit.CoreInterfaces\$(TargetFramework)\SMAPI.Toolkit.CoreInterfaces.xml latest - - - - diff --git a/src/SMAPI.Toolkit/ModToolkit.cs b/src/SMAPI.Toolkit/ModToolkit.cs index 08fe0fed..80b14659 100644 --- a/src/SMAPI.Toolkit/ModToolkit.cs +++ b/src/SMAPI.Toolkit/ModToolkit.cs @@ -2,6 +2,7 @@ using System; using System.Collections.Generic; using System.IO; using System.Linq; +using System.Runtime.CompilerServices; using System.Threading.Tasks; using Newtonsoft.Json; using StardewModdingAPI.Toolkit.Framework.Clients.Wiki; @@ -10,6 +11,8 @@ using StardewModdingAPI.Toolkit.Framework.ModData; using StardewModdingAPI.Toolkit.Framework.ModScanning; using StardewModdingAPI.Toolkit.Serialization; +[assembly: InternalsVisibleTo("StardewModdingAPI")] +[assembly: InternalsVisibleTo("SMAPI.Web")] namespace StardewModdingAPI.Toolkit { /// A convenience wrapper for the various tools. diff --git a/src/SMAPI.Toolkit/Properties/AssemblyInfo.cs b/src/SMAPI.Toolkit/Properties/AssemblyInfo.cs deleted file mode 100644 index ec873f79..00000000 --- a/src/SMAPI.Toolkit/Properties/AssemblyInfo.cs +++ /dev/null @@ -1,7 +0,0 @@ -using System.Reflection; -using System.Runtime.CompilerServices; - -[assembly: AssemblyTitle("SMAPI.Toolkit")] -[assembly: AssemblyDescription("A library which encapsulates mod-handling logic for mod managers and tools. Not intended for use by mods.")] -[assembly: InternalsVisibleTo("StardewModdingAPI")] -[assembly: InternalsVisibleTo("SMAPI.Web")] diff --git a/src/SMAPI.Toolkit/SMAPI.Toolkit.csproj b/src/SMAPI.Toolkit/SMAPI.Toolkit.csproj index 1cdde423..71b8fc55 100644 --- a/src/SMAPI.Toolkit/SMAPI.Toolkit.csproj +++ b/src/SMAPI.Toolkit/SMAPI.Toolkit.csproj @@ -1,8 +1,10 @@  + SMAPI.Toolkit + StardewModdingAPI.Toolkit + A library which encapsulates mod-handling logic for mod managers and tools. Not intended for use by mods. net4.5;netstandard2.0 - false ..\..\bin\$(Configuration)\SMAPI.Toolkit ..\..\bin\$(Configuration)\SMAPI.Toolkit\$(TargetFramework)\SMAPI.Toolkit.xml latest @@ -10,10 +12,6 @@ StardewModdingAPI.Toolkit - - - - diff --git a/src/SMAPI.Web/Properties/AssemblyInfo.cs b/src/SMAPI.Web/Properties/AssemblyInfo.cs deleted file mode 100644 index 31e6fc30..00000000 --- a/src/SMAPI.Web/Properties/AssemblyInfo.cs +++ /dev/null @@ -1,4 +0,0 @@ -using System.Reflection; - -[assembly: AssemblyTitle("SMAPI.Web")] -[assembly: AssemblyDescription("")] diff --git a/src/SMAPI.Web/SMAPI.Web.csproj b/src/SMAPI.Web/SMAPI.Web.csproj index 98517818..316a6a28 100644 --- a/src/SMAPI.Web/SMAPI.Web.csproj +++ b/src/SMAPI.Web/SMAPI.Web.csproj @@ -1,9 +1,9 @@  + SMAPI.Web StardewModdingAPI.Web netcoreapp2.0 - false latest @@ -11,10 +11,6 @@ - - - - @@ -52,4 +48,6 @@ + + diff --git a/src/SMAPI/Program.cs b/src/SMAPI/Program.cs index 6c94a2af..2d143439 100644 --- a/src/SMAPI/Program.cs +++ b/src/SMAPI/Program.cs @@ -3,12 +3,15 @@ using System.Diagnostics.CodeAnalysis; using System.IO; using System.Linq; using System.Reflection; +using System.Runtime.CompilerServices; using System.Threading; #if SMAPI_FOR_WINDOWS #endif using StardewModdingAPI.Framework; using StardewModdingAPI.Toolkit.Utilities; +[assembly: InternalsVisibleTo("SMAPI.Tests")] +[assembly: InternalsVisibleTo("DynamicProxyGenAssembly2")] // Moq for unit testing namespace StardewModdingAPI { /// The main entry point for SMAPI, responsible for hooking into and launching the game. diff --git a/src/SMAPI/Properties/AssemblyInfo.cs b/src/SMAPI/Properties/AssemblyInfo.cs deleted file mode 100644 index 03843ea8..00000000 --- a/src/SMAPI/Properties/AssemblyInfo.cs +++ /dev/null @@ -1,7 +0,0 @@ -using System.Reflection; -using System.Runtime.CompilerServices; - -[assembly: AssemblyTitle("SMAPI")] -[assembly: AssemblyDescription("A modding API for Stardew Valley.")] -[assembly: InternalsVisibleTo("StardewModdingAPI.Tests")] -[assembly: InternalsVisibleTo("DynamicProxyGenAssembly2")] // Moq for unit testing diff --git a/src/SMAPI/SMAPI.csproj b/src/SMAPI/SMAPI.csproj index 0157e66a..f41ede29 100644 --- a/src/SMAPI/SMAPI.csproj +++ b/src/SMAPI/SMAPI.csproj @@ -1,10 +1,10 @@  - StardewModdingAPI StardewModdingAPI + StardewModdingAPI + The modding API for Stardew Valley. net45 - false latest x86 Exe @@ -91,10 +91,6 @@ - - - - PreserveNewest -- cgit From 1b5055dfaafc6dcf77b5262b8290e8ca2c8179ed Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Mon, 23 Sep 2019 17:09:35 -0400 Subject: make console colors configurable --- docs/release-notes.md | 1 + src/SMAPI.Installer/InteractiveInstaller.cs | 8 +- .../ConsoleWriting/ColorSchemeConfig.cs | 15 ++++ .../ConsoleWriting/ColorfulConsoleWriter.cs | 88 +++++++++++++--------- .../ConsoleWriting/ConsoleLogLevel.cs | 30 ++++++++ src/SMAPI.Internal/ConsoleWriting/LogLevel.cs | 30 -------- src/SMAPI.Internal/SMAPI.Internal.projitems | 3 +- src/SMAPI/Framework/Models/SConfig.cs | 4 +- src/SMAPI/Framework/Monitor.cs | 6 +- src/SMAPI/Framework/SCore.cs | 4 +- src/SMAPI/SMAPI.config.json | 51 ++++++++++--- 11 files changed, 151 insertions(+), 89 deletions(-) create mode 100644 src/SMAPI.Internal/ConsoleWriting/ColorSchemeConfig.cs create mode 100644 src/SMAPI.Internal/ConsoleWriting/ConsoleLogLevel.cs delete mode 100644 src/SMAPI.Internal/ConsoleWriting/LogLevel.cs (limited to 'src/SMAPI.Installer') diff --git a/docs/release-notes.md b/docs/release-notes.md index ba64db0d..285384b0 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -43,6 +43,7 @@ For modders: * Improved mod scanning: * Now ignores metadata files and folders (like `__MACOSX` and `__folder_managed_by_vortex`) and content files (like `.txt` or `.png`), which avoids missing-manifest errors in some common cases. * Now detects XNB mods more accurately, and consolidates multi-folder XNB mods in logged messages. + * Added support for configuring console colors via `smapi-internal/config.json` (intended for players with unusual consoles). * Save Backup now works in the background, to avoid affecting startup time for players with a large number of saves. * The installer now recognises custom game paths stored in `stardewvalley.targets`. * Duplicate-mod errors now show the mod version in each folder. diff --git a/src/SMAPI.Installer/InteractiveInstaller.cs b/src/SMAPI.Installer/InteractiveInstaller.cs index 4d313a3b..964300ac 100644 --- a/src/SMAPI.Installer/InteractiveInstaller.cs +++ b/src/SMAPI.Installer/InteractiveInstaller.cs @@ -100,7 +100,7 @@ namespace StardewModdingApi.Installer public InteractiveInstaller(string bundlePath) { this.BundlePath = bundlePath; - this.ConsoleWriter = new ColorfulConsoleWriter(EnvironmentUtility.DetectPlatform(), MonitorColorScheme.AutoDetect); + this.ConsoleWriter = new ColorfulConsoleWriter(EnvironmentUtility.DetectPlatform()); } /// Run the install or uninstall script. @@ -217,8 +217,8 @@ namespace StardewModdingApi.Installer ** show theme selector ****/ // get theme writers - var lightBackgroundWriter = new ColorfulConsoleWriter(EnvironmentUtility.DetectPlatform(), MonitorColorScheme.LightBackground); - var darkBackgroundWriter = new ColorfulConsoleWriter(EnvironmentUtility.DetectPlatform(), MonitorColorScheme.DarkBackground); + var lightBackgroundWriter = new ColorfulConsoleWriter(platform, ColorfulConsoleWriter.GetDefaultColorSchemeConfig(MonitorColorScheme.LightBackground)); + var darkBackgroundWriter = new ColorfulConsoleWriter(platform, ColorfulConsoleWriter.GetDefaultColorSchemeConfig(MonitorColorScheme.DarkBackground)); // print question this.PrintPlain("Which text looks more readable?"); @@ -470,7 +470,7 @@ namespace StardewModdingApi.Installer { string text = File .ReadAllText(paths.ApiConfigPath) - .Replace(@"""ColorScheme"": ""AutoDetect""", $@"""ColorScheme"": ""{scheme}"""); + .Replace(@"""UseScheme"": ""AutoDetect""", $@"""UseScheme"": ""{scheme}"""); File.WriteAllText(paths.ApiConfigPath, text); } diff --git a/src/SMAPI.Internal/ConsoleWriting/ColorSchemeConfig.cs b/src/SMAPI.Internal/ConsoleWriting/ColorSchemeConfig.cs new file mode 100644 index 00000000..001840bf --- /dev/null +++ b/src/SMAPI.Internal/ConsoleWriting/ColorSchemeConfig.cs @@ -0,0 +1,15 @@ +using System; +using System.Collections.Generic; + +namespace StardewModdingAPI.Internal.ConsoleWriting +{ + /// The console color scheme options. + internal class ColorSchemeConfig + { + /// The default color scheme ID to use, or to select one automatically. + public MonitorColorScheme UseScheme { get; set; } + + /// The available console color schemes. + public IDictionary> Schemes { get; set; } + } +} diff --git a/src/SMAPI.Internal/ConsoleWriting/ColorfulConsoleWriter.cs b/src/SMAPI.Internal/ConsoleWriting/ColorfulConsoleWriter.cs index db016bae..aefda9b6 100644 --- a/src/SMAPI.Internal/ConsoleWriting/ColorfulConsoleWriter.cs +++ b/src/SMAPI.Internal/ConsoleWriting/ColorfulConsoleWriter.cs @@ -22,11 +22,16 @@ namespace StardewModdingAPI.Internal.ConsoleWriting *********/ /// Construct an instance. /// The target platform. - /// The console color scheme to use. - public ColorfulConsoleWriter(Platform platform, MonitorColorScheme colorScheme) + public ColorfulConsoleWriter(Platform platform) + : this(platform, ColorfulConsoleWriter.GetDefaultColorSchemeConfig(MonitorColorScheme.AutoDetect)) { } + + /// Construct an instance. + /// The target platform. + /// The colors to use for text written to the SMAPI console. + public ColorfulConsoleWriter(Platform platform, ColorSchemeConfig colorConfig) { this.SupportsColor = this.TestColorSupport(); - this.Colors = this.GetConsoleColorScheme(platform, colorScheme); + this.Colors = this.GetConsoleColorScheme(platform, colorConfig); } /// Write a message line to the log. @@ -54,6 +59,40 @@ namespace StardewModdingAPI.Internal.ConsoleWriting Console.WriteLine(message); } + /// Get the default color scheme config for cases where it's not configurable (e.g. the installer). + /// The default color scheme ID to use, or to select one automatically. + /// The colors here should be kept in sync with the SMAPI config file. + public static ColorSchemeConfig GetDefaultColorSchemeConfig(MonitorColorScheme useScheme) + { + return new ColorSchemeConfig + { + UseScheme = useScheme, + Schemes = new Dictionary> + { + [MonitorColorScheme.DarkBackground] = new Dictionary + { + [ConsoleLogLevel.Trace] = ConsoleColor.DarkGray, + [ConsoleLogLevel.Debug] = ConsoleColor.DarkGray, + [ConsoleLogLevel.Info] = ConsoleColor.White, + [ConsoleLogLevel.Warn] = ConsoleColor.Yellow, + [ConsoleLogLevel.Error] = ConsoleColor.Red, + [ConsoleLogLevel.Alert] = ConsoleColor.Magenta, + [ConsoleLogLevel.Success] = ConsoleColor.DarkGreen + }, + [MonitorColorScheme.LightBackground] = new Dictionary + { + [ConsoleLogLevel.Trace] = ConsoleColor.DarkGray, + [ConsoleLogLevel.Debug] = ConsoleColor.DarkGray, + [ConsoleLogLevel.Info] = ConsoleColor.Black, + [ConsoleLogLevel.Warn] = ConsoleColor.DarkYellow, + [ConsoleLogLevel.Error] = ConsoleColor.Red, + [ConsoleLogLevel.Alert] = ConsoleColor.DarkMagenta, + [ConsoleLogLevel.Success] = ConsoleColor.DarkGreen + } + } + }; + } + /********* ** Private methods @@ -74,47 +113,22 @@ namespace StardewModdingAPI.Internal.ConsoleWriting /// Get the color scheme to use for the current console. /// The target platform. - /// The console color scheme to use. - private IDictionary GetConsoleColorScheme(Platform platform, MonitorColorScheme colorScheme) + /// The colors to use for text written to the SMAPI console. + private IDictionary GetConsoleColorScheme(Platform platform, ColorSchemeConfig colorConfig) { - // auto detect color scheme - if (colorScheme == MonitorColorScheme.AutoDetect) + // get color scheme ID + MonitorColorScheme schemeID = colorConfig.UseScheme; + if (schemeID == MonitorColorScheme.AutoDetect) { - colorScheme = platform == Platform.Mac + schemeID = platform == Platform.Mac ? MonitorColorScheme.LightBackground // MacOS doesn't provide console background color info, but it's usually white. : ColorfulConsoleWriter.IsDark(Console.BackgroundColor) ? MonitorColorScheme.DarkBackground : MonitorColorScheme.LightBackground; } // get colors for scheme - switch (colorScheme) - { - case MonitorColorScheme.DarkBackground: - return new Dictionary - { - [ConsoleLogLevel.Trace] = ConsoleColor.DarkGray, - [ConsoleLogLevel.Debug] = ConsoleColor.DarkGray, - [ConsoleLogLevel.Info] = ConsoleColor.White, - [ConsoleLogLevel.Warn] = ConsoleColor.Yellow, - [ConsoleLogLevel.Error] = ConsoleColor.Red, - [ConsoleLogLevel.Alert] = ConsoleColor.Magenta, - [ConsoleLogLevel.Success] = ConsoleColor.DarkGreen - }; - - case MonitorColorScheme.LightBackground: - return new Dictionary - { - [ConsoleLogLevel.Trace] = ConsoleColor.DarkGray, - [ConsoleLogLevel.Debug] = ConsoleColor.DarkGray, - [ConsoleLogLevel.Info] = ConsoleColor.Black, - [ConsoleLogLevel.Warn] = ConsoleColor.DarkYellow, - [ConsoleLogLevel.Error] = ConsoleColor.Red, - [ConsoleLogLevel.Alert] = ConsoleColor.DarkMagenta, - [ConsoleLogLevel.Success] = ConsoleColor.DarkGreen - }; - - default: - throw new NotSupportedException($"Unknown color scheme '{colorScheme}'."); - } + return colorConfig.Schemes.TryGetValue(schemeID, out IDictionary scheme) + ? scheme + : throw new NotSupportedException($"Unknown color scheme '{schemeID}'."); } /// Get whether a console color should be considered dark, which is subjectively defined as 'white looks better than black on this text'. diff --git a/src/SMAPI.Internal/ConsoleWriting/ConsoleLogLevel.cs b/src/SMAPI.Internal/ConsoleWriting/ConsoleLogLevel.cs new file mode 100644 index 00000000..54564111 --- /dev/null +++ b/src/SMAPI.Internal/ConsoleWriting/ConsoleLogLevel.cs @@ -0,0 +1,30 @@ +namespace StardewModdingAPI.Internal.ConsoleWriting +{ + /// The log severity levels. + internal enum ConsoleLogLevel + { + /// Tracing info intended for developers. + Trace, + + /// Troubleshooting info that may be relevant to the player. + Debug, + + /// Info relevant to the player. This should be used judiciously. + Info, + + /// An issue the player should be aware of. This should be used rarely. + Warn, + + /// A message indicating something went wrong. + Error, + + /// Important information to highlight for the player when player action is needed (e.g. new version available). This should be used rarely to avoid alert fatigue. + Alert, + + /// A critical issue that generally signals an immediate end to the application. + Critical, + + /// A success message that generally signals a successful end to a task. + Success + } +} diff --git a/src/SMAPI.Internal/ConsoleWriting/LogLevel.cs b/src/SMAPI.Internal/ConsoleWriting/LogLevel.cs deleted file mode 100644 index 54564111..00000000 --- a/src/SMAPI.Internal/ConsoleWriting/LogLevel.cs +++ /dev/null @@ -1,30 +0,0 @@ -namespace StardewModdingAPI.Internal.ConsoleWriting -{ - /// The log severity levels. - internal enum ConsoleLogLevel - { - /// Tracing info intended for developers. - Trace, - - /// Troubleshooting info that may be relevant to the player. - Debug, - - /// Info relevant to the player. This should be used judiciously. - Info, - - /// An issue the player should be aware of. This should be used rarely. - Warn, - - /// A message indicating something went wrong. - Error, - - /// Important information to highlight for the player when player action is needed (e.g. new version available). This should be used rarely to avoid alert fatigue. - Alert, - - /// A critical issue that generally signals an immediate end to the application. - Critical, - - /// A success message that generally signals a successful end to a task. - Success - } -} diff --git a/src/SMAPI.Internal/SMAPI.Internal.projitems b/src/SMAPI.Internal/SMAPI.Internal.projitems index 1408cc46..7fcebc94 100644 --- a/src/SMAPI.Internal/SMAPI.Internal.projitems +++ b/src/SMAPI.Internal/SMAPI.Internal.projitems @@ -10,7 +10,8 @@ - + + \ No newline at end of file diff --git a/src/SMAPI/Framework/Models/SConfig.cs b/src/SMAPI/Framework/Models/SConfig.cs index 40ed9512..b778af5d 100644 --- a/src/SMAPI/Framework/Models/SConfig.cs +++ b/src/SMAPI/Framework/Models/SConfig.cs @@ -67,8 +67,8 @@ namespace StardewModdingAPI.Framework.Models /// Whether to generate a file in the mods folder with detailed metadata about the detected mods. public bool DumpMetadata { get; set; } - /// The console color scheme to use. - public MonitorColorScheme ColorScheme { get; set; } + /// The colors to use for text written to the SMAPI console. + public ColorSchemeConfig ConsoleColors { get; set; } /// The mod IDs SMAPI should ignore when performing update checks or validating update keys. public string[] SuppressUpdateChecks { get; set; } diff --git a/src/SMAPI/Framework/Monitor.cs b/src/SMAPI/Framework/Monitor.cs index 1fa55a9e..06cf1b46 100644 --- a/src/SMAPI/Framework/Monitor.cs +++ b/src/SMAPI/Framework/Monitor.cs @@ -50,9 +50,9 @@ namespace StardewModdingAPI.Framework /// The name of the module which logs messages using this instance. /// Intercepts access to the console output. /// The log file to which to write messages. - /// The console color scheme to use. + /// The colors to use for text written to the SMAPI console. /// Whether verbose logging is enabled. This enables more detailed diagnostic messages than are normally needed. - public Monitor(string source, ConsoleInterceptionManager consoleInterceptor, LogFileManager logFile, MonitorColorScheme colorScheme, bool isVerbose) + public Monitor(string source, ConsoleInterceptionManager consoleInterceptor, LogFileManager logFile, ColorSchemeConfig colorConfig, bool isVerbose) { // validate if (string.IsNullOrWhiteSpace(source)) @@ -61,7 +61,7 @@ namespace StardewModdingAPI.Framework // initialize this.Source = source; this.LogFile = logFile ?? throw new ArgumentNullException(nameof(logFile), "The log file manager cannot be null."); - this.ConsoleWriter = new ColorfulConsoleWriter(Constants.Platform, colorScheme); + this.ConsoleWriter = new ColorfulConsoleWriter(Constants.Platform, colorConfig); this.ConsoleInterceptor = consoleInterceptor; this.IsVerbose = isVerbose; } diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs index 08d30a29..e293cefd 100644 --- a/src/SMAPI/Framework/SCore.cs +++ b/src/SMAPI/Framework/SCore.cs @@ -143,7 +143,7 @@ namespace StardewModdingAPI.Framework // init basics this.Settings = JsonConvert.DeserializeObject(File.ReadAllText(Constants.ApiConfigPath)); this.LogFile = new LogFileManager(logPath); - this.Monitor = new Monitor("SMAPI", this.ConsoleManager, this.LogFile, this.Settings.ColorScheme, this.Settings.VerboseLogging) + this.Monitor = new Monitor("SMAPI", this.ConsoleManager, this.LogFile, this.Settings.ConsoleColors, this.Settings.VerboseLogging) { WriteToConsole = writeToConsole, ShowTraceInConsole = this.Settings.DeveloperMode, @@ -1351,7 +1351,7 @@ namespace StardewModdingAPI.Framework /// The name of the module which will log messages with this instance. private Monitor GetSecondaryMonitor(string name) { - return new Monitor(name, this.ConsoleManager, this.LogFile, this.Settings.ColorScheme, this.Settings.VerboseLogging) + return new Monitor(name, this.ConsoleManager, this.LogFile, this.Settings.ConsoleColors, this.Settings.VerboseLogging) { WriteToConsole = this.Monitor.WriteToConsole, ShowTraceInConsole = this.Settings.DeveloperMode, diff --git a/src/SMAPI/SMAPI.config.json b/src/SMAPI/SMAPI.config.json index 225e4b3f..bccac678 100644 --- a/src/SMAPI/SMAPI.config.json +++ b/src/SMAPI/SMAPI.config.json @@ -10,12 +10,9 @@ The default values are mirrored in StardewModdingAPI.Framework.Models.SConfig to */ { /** - * The console color theme to use. The possible values are: - * - AutoDetect: SMAPI will assume a light background on Mac, and detect the background color automatically on Linux or Windows. - * - LightBackground: use darker text colors that look better on a white or light background. - * - DarkBackground: use lighter text colors that look better on a black or dark background. + * Whether SMAPI should log more information about the game context. */ - "ColorScheme": "AutoDetect", + "VerboseLogging": false, /** * Whether SMAPI should check for newer versions of SMAPI and mods when you load the game. If new @@ -57,11 +54,6 @@ The default values are mirrored in StardewModdingAPI.Framework.Models.SConfig to */ "WebApiBaseUrl": "https://api.smapi.io", - /** - * Whether SMAPI should log more information about the game context. - */ - "VerboseLogging": false, - /** * Whether SMAPI should log network traffic (may be very verbose). Best combined with VerboseLogging, which includes network metadata. */ @@ -73,6 +65,45 @@ The default values are mirrored in StardewModdingAPI.Framework.Models.SConfig to */ "DumpMetadata": false, + /** + * The colors to use for text written to the SMAPI console. + * + * The possible values for 'UseScheme' are: + * - AutoDetect: SMAPI will assume a light background on Mac, and detect the background color + * automatically on Linux or Windows. + * - LightBackground: use darker text colors that look better on a white or light background. + * - DarkBackground: use lighter text colors that look better on a black or dark background. + * + * For available color codes, see https://docs.microsoft.com/en-us/dotnet/api/system.consolecolor. + * + * (These values are synched with ColorfulConsoleWriter.GetDefaultColorSchemeConfig in the + * SMAPI code.) + */ + "ConsoleColors": { + "UseScheme": "AutoDetect", + + "Schemes": { + "DarkBackground": { + "Trace": "DarkGray", + "Debug": "DarkGray", + "Info": "White", + "Warn": "Yellow", + "Error": "Red", + "Alert": "Magenta", + "Success": "DarkGreen" + }, + "LightBackground": { + "Trace": "DarkGray", + "Debug": "DarkGray", + "Info": "Black", + "Warn": "DarkYellow", + "Error": "Red", + "Alert": "DarkMagenta", + "Success": "DarkGreen" + } + } + }, + /** * The mod IDs SMAPI should ignore when performing update checks or validating update keys. */ -- cgit