From 217cc7af21a501daabea16dc7331401a19706bf4 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Thu, 16 Sep 2021 17:34:31 -0400 Subject: add IgnoreModFilePaths option to package --- src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) (limited to 'src/SMAPI.ModBuildConfig/Framework') diff --git a/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs b/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs index 3d9b206b..fbb91193 100644 --- a/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs +++ b/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs @@ -28,10 +28,11 @@ namespace StardewModdingAPI.ModBuildConfig.Framework /// Construct an instance. /// The folder containing the project files. /// The folder containing the build output. + /// The custom relative file paths provided by the user to ignore. /// Custom regex patterns matching files to ignore when deploying or zipping the mod. /// Whether to validate that required mod files like the manifest are present. /// The mod package isn't valid. - public ModFileManager(string projectDir, string targetDir, Regex[] ignoreFilePatterns, bool validateRequiredModFiles) + public ModFileManager(string projectDir, string targetDir, string[] ignoreFilePaths, Regex[] ignoreFilePatterns, bool validateRequiredModFiles) { this.Files = new Dictionary(StringComparer.OrdinalIgnoreCase); @@ -47,7 +48,7 @@ namespace StardewModdingAPI.ModBuildConfig.Framework string relativePath = entry.Item1; FileInfo file = entry.Item2; - if (!this.ShouldIgnore(file, relativePath, ignoreFilePatterns)) + if (!this.ShouldIgnore(file, relativePath, ignoreFilePaths, ignoreFilePatterns)) this.Files[relativePath] = file; } @@ -149,8 +150,9 @@ namespace StardewModdingAPI.ModBuildConfig.Framework /// Get whether a build output file should be ignored. /// The file to check. /// The file's relative path in the package. + /// The custom relative file paths provided by the user to ignore. /// Custom regex patterns matching files to ignore when deploying or zipping the mod. - private bool ShouldIgnore(FileInfo file, string relativePath, Regex[] ignoreFilePatterns) + private bool ShouldIgnore(FileInfo file, string relativePath, string[] ignoreFilePaths, Regex[] ignoreFilePatterns) { bool IsAssemblyFile(string baseName) { @@ -181,6 +183,7 @@ namespace StardewModdingAPI.ModBuildConfig.Framework || this.EqualsInvariant(file.Name, "Thumbs.db") // custom ignore patterns + || ignoreFilePaths.Any(p => p == relativePath) || ignoreFilePatterns.Any(p => p.IsMatch(relativePath)); } -- cgit