From 61d6ec12daee843f758e5f828a713a72a767a94b Mon Sep 17 00:00:00 2001 From: Tyler Date: Tue, 18 Oct 2022 20:03:28 -0500 Subject: add detailed manifest validation errors at build time --- src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs | 12 ------------ 1 file changed, 12 deletions(-) (limited to 'src/SMAPI.ModBuildConfig/Framework') diff --git a/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs b/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs index 80955f67..00f3f439 100644 --- a/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs +++ b/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs @@ -3,8 +3,6 @@ using System.Collections.Generic; using System.IO; using System.Linq; using System.Text.RegularExpressions; -using StardewModdingAPI.Toolkit.Serialization; -using StardewModdingAPI.Toolkit.Serialization.Models; using StardewModdingAPI.Toolkit.Utilities; namespace StardewModdingAPI.ModBuildConfig.Framework @@ -113,16 +111,6 @@ namespace StardewModdingAPI.ModBuildConfig.Framework return new Dictionary(this.Files, StringComparer.OrdinalIgnoreCase); } - /// Get a semantic version from the mod manifest. - /// The manifest is missing or invalid. - public string GetManifestVersion() - { - if (!this.Files.TryGetValue(this.ManifestFileName, out FileInfo manifestFile) || !new JsonHelper().ReadJsonFileIfExists(manifestFile.FullName, out Manifest manifest)) - throw new InvalidOperationException($"The mod does not have a {this.ManifestFileName} file."); // shouldn't happen since we validate in constructor - - return manifest.Version.ToString(); - } - /********* ** Private methods -- cgit