From cd93382c645da3c6d3ce4e532307f42704ba4c76 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Sun, 8 Oct 2017 15:03:31 -0400 Subject: move zip logic into method --- src/SMAPI.ModBuildConfig/DeployModTask.cs | 79 +++++++++++++++++----------- src/SMAPI.ModBuildConfig/build/smapi.targets | 2 +- 2 files changed, 48 insertions(+), 33 deletions(-) (limited to 'src/SMAPI.ModBuildConfig') diff --git a/src/SMAPI.ModBuildConfig/DeployModTask.cs b/src/SMAPI.ModBuildConfig/DeployModTask.cs index 0483f651..2018ab06 100644 --- a/src/SMAPI.ModBuildConfig/DeployModTask.cs +++ b/src/SMAPI.ModBuildConfig/DeployModTask.cs @@ -33,7 +33,7 @@ namespace StardewModdingAPI.ModBuildConfig /// The absolute or relative path to the folder which should contain the generated zip file. [Required] - public string OutputFolderPath { get; set; } + public string ModZipPath { get; set; } /********* @@ -45,32 +45,8 @@ namespace StardewModdingAPI.ModBuildConfig { try { - // get names - string zipName = this.EscapeInvalidFilenameCharacters($"{this.ModName}-{this.GetManifestVersion()}.zip"); - string folderName = this.EscapeInvalidFilenameCharacters(this.ModName); - string zipPath = Path.Combine(this.OutputFolderPath, zipName); - - // create zip file - Directory.CreateDirectory(this.OutputFolderPath); - using (Stream zipStream = new FileStream(zipPath, FileMode.Create, FileAccess.Write)) - using (ZipArchive archive = new ZipArchive(zipStream, ZipArchiveMode.Create)) - { - foreach (ITaskItem file in this.Files) - { - // get file info - string filePath = file.ItemSpec; - string entryName = folderName + '/' + file.GetMetadata("RecursiveDir") + file.GetMetadata("Filename") + file.GetMetadata("Extension"); - if (new FileInfo(filePath).Directory.Name.Equals("i18n", StringComparison.InvariantCultureIgnoreCase)) - entryName = Path.Combine("i18n", entryName); - - // add to zip - using (Stream fileStream = new FileStream(filePath, FileMode.Open, FileAccess.Read)) - using (Stream fileStreamInZip = archive.CreateEntry(entryName).Open()) - { - fileStream.CopyTo(fileStreamInZip); - } - } - } + string modVersion = this.GetManifestVersion(); + this.CreateReleaseZip(this.Files, this.ModName, modVersion, this.ModZipPath); return true; } @@ -81,9 +57,48 @@ namespace StardewModdingAPI.ModBuildConfig } } + + /********* + ** Private methods + *********/ + /// Create a release zip in the recommended format for uploading to mod sites. + /// The files to include. + /// The name of the mod. + /// The mod version string. + /// The absolute or relative path to the folder which should contain the generated zip file. + private void CreateReleaseZip(ITaskItem[] files, string modName, string modVersion, string outputFolderPath) + { + // get names + string zipName = this.EscapeInvalidFilenameCharacters($"{modName}-{modVersion}.zip"); + string folderName = this.EscapeInvalidFilenameCharacters(modName); + string zipPath = Path.Combine(outputFolderPath, zipName); + + // create zip file + Directory.CreateDirectory(outputFolderPath); + using (Stream zipStream = new FileStream(zipPath, FileMode.Create, FileAccess.Write)) + using (ZipArchive archive = new ZipArchive(zipStream, ZipArchiveMode.Create)) + { + foreach (ITaskItem file in files) + { + // get file info + string filePath = file.ItemSpec; + string entryName = folderName + '/' + file.GetMetadata("RecursiveDir") + file.GetMetadata("Filename") + file.GetMetadata("Extension"); + if (new FileInfo(filePath).Directory.Name.Equals("i18n", StringComparison.InvariantCultureIgnoreCase)) + entryName = Path.Combine("i18n", entryName); + + // add to zip + using (Stream fileStream = new FileStream(filePath, FileMode.Open, FileAccess.Read)) + using (Stream fileStreamInZip = archive.CreateEntry(entryName).Open()) + { + fileStream.CopyTo(fileStreamInZip); + } + } + } + } + /// Get a semantic version from the mod manifest (if available). /// The manifest file wasn't found or is invalid. - public string GetManifestVersion() + private string GetManifestVersion() { // find manifest file ITaskItem file = this.Files.FirstOrDefault(p => this.ManifestFileName.Equals(Path.GetFileName(p.ItemSpec), StringComparison.InvariantCultureIgnoreCase)); @@ -114,10 +129,10 @@ namespace StardewModdingAPI.ModBuildConfig // get version string if (versionObj is IDictionary versionFields) // SMAPI 1.x { - int major = versionFields.ContainsKey("MajorVersion") ? (int) versionFields["MajorVersion"] : 0; - int minor = versionFields.ContainsKey("MinorVersion") ? (int) versionFields["MinorVersion"] : 0; - int patch = versionFields.ContainsKey("PatchVersion") ? (int) versionFields["PatchVersion"] : 0; - string tag = versionFields.ContainsKey("Build") ? (string) versionFields["Build"] : null; + int major = versionFields.ContainsKey("MajorVersion") ? (int)versionFields["MajorVersion"] : 0; + int minor = versionFields.ContainsKey("MinorVersion") ? (int)versionFields["MinorVersion"] : 0; + int patch = versionFields.ContainsKey("PatchVersion") ? (int)versionFields["PatchVersion"] : 0; + string tag = versionFields.ContainsKey("Build") ? (string)versionFields["Build"] : null; return new SemanticVersionImpl(major, minor, patch, tag).ToString(); } return new SemanticVersionImpl(versionObj.ToString()).ToString(); // SMAPI 2.0+ diff --git a/src/SMAPI.ModBuildConfig/build/smapi.targets b/src/SMAPI.ModBuildConfig/build/smapi.targets index 61bf96ac..46e8428d 100644 --- a/src/SMAPI.ModBuildConfig/build/smapi.targets +++ b/src/SMAPI.ModBuildConfig/build/smapi.targets @@ -152,6 +152,6 @@ - + -- cgit