From 4b5dd0f2c9ed530e97a783aedb3de73425d24516 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Fri, 22 Jan 2021 20:29:08 -0500 Subject: rename TrainerCommand to ConsoleCommand to match the rest of the code --- .../Framework/Commands/ConsoleCommand.cs | 115 +++++++++++++++++++++ 1 file changed, 115 insertions(+) create mode 100644 src/SMAPI.Mods.ConsoleCommands/Framework/Commands/ConsoleCommand.cs (limited to 'src/SMAPI.Mods.ConsoleCommands/Framework/Commands/ConsoleCommand.cs') diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/ConsoleCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/ConsoleCommand.cs new file mode 100644 index 00000000..01cab92e --- /dev/null +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/ConsoleCommand.cs @@ -0,0 +1,115 @@ +using System; +using System.Collections.Generic; +using System.Linq; + +namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands +{ + /// The base implementation for a console command. + internal abstract class ConsoleCommand : IConsoleCommand + { + /********* + ** Accessors + *********/ + /// The command name the user must type. + public string Name { get; } + + /// The command description. + public string Description { get; } + + /// Whether the command may need to perform logic when the player presses a button. This value shouldn't change. + public bool MayNeedInput { get; } + + /// Whether the command may need to perform logic when the game updates. This value shouldn't change. + public bool MayNeedUpdate { get; } + + + /********* + ** Public methods + *********/ + /// Handle the command. + /// Writes messages to the console and log file. + /// The command name. + /// The command arguments. + public abstract void Handle(IMonitor monitor, string command, ArgumentParser args); + + /// Perform any logic needed on update tick. + /// Writes messages to the console and log file. + public virtual void OnUpdated(IMonitor monitor) { } + + /// Perform any logic when input is received. + /// Writes messages to the console and log file. + /// The button that was pressed. + public virtual void OnButtonPressed(IMonitor monitor, SButton button) { } + + + /********* + ** Protected methods + *********/ + /// Construct an instance. + /// The command name the user must type. + /// The command description. + /// Whether the command may need to perform logic when the player presses a button. + /// Whether the command may need to perform logic when the game updates. + protected ConsoleCommand(string name, string description, bool mayNeedInput = false, bool mayNeedUpdate = false) + { + this.Name = name; + this.Description = description; + this.MayNeedInput = mayNeedInput; + this.MayNeedUpdate = mayNeedUpdate; + } + + /// Log an error indicating incorrect usage. + /// Writes messages to the console and log file. + /// A sentence explaining the problem. + protected void LogUsageError(IMonitor monitor, string error) + { + monitor.Log($"{error} Type 'help {this.Name}' for usage.", LogLevel.Error); + } + + /// Log an error indicating a value must be an integer. + /// Writes messages to the console and log file. + protected void LogArgumentNotInt(IMonitor monitor) + { + this.LogUsageError(monitor, "The value must be a whole number."); + } + + /// Get an ASCII table to show tabular data in the console. + /// The data type. + /// The data to display. + /// The table header. + /// Returns a set of fields for a data value. + protected string GetTableString(IEnumerable data, string[] header, Func getRow) + { + // get table data + int[] widths = header.Select(p => p.Length).ToArray(); + string[][] rows = data + .Select(item => + { + string[] fields = getRow(item); + if (fields.Length != widths.Length) + throw new InvalidOperationException($"Expected {widths.Length} columns, but found {fields.Length}: {string.Join(", ", fields)}"); + + for (int i = 0; i < fields.Length; i++) + widths[i] = Math.Max(widths[i], fields[i].Length); + + return fields; + }) + .ToArray(); + + // render fields + List lines = new List(rows.Length + 2) + { + header, + header.Select((value, i) => "".PadRight(widths[i], '-')).ToArray() + }; + lines.AddRange(rows); + + return string.Join( + Environment.NewLine, + lines.Select(line => string.Join(" | ", + line.Select((field, i) => field.PadLeft(widths[i], ' ')) + )) + ); + } + } +} -- cgit