From 59dd604cf2905adf5fce7e9bb7b97886891aae81 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Fri, 27 Oct 2017 03:18:48 -0400 Subject: rename TrainerMod to Console Commands to clarify purpose --- .../Commands/Player/SetImmunityCommand.cs | 37 ++++++++++++++++++++++ 1 file changed, 37 insertions(+) create mode 100644 src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetImmunityCommand.cs (limited to 'src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetImmunityCommand.cs') diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetImmunityCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetImmunityCommand.cs new file mode 100644 index 00000000..9c66c4fe --- /dev/null +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetImmunityCommand.cs @@ -0,0 +1,37 @@ +using System.Linq; +using StardewValley; + +namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player +{ + /// A command which edits the player's current immunity. + internal class SetImmunityCommand : TrainerCommand + { + /********* + ** Public methods + *********/ + /// Construct an instance. + public SetImmunityCommand() + : base("player_setimmunity", "Sets the player's immunity.\n\nUsage: player_setimmunity [value]\n- value: an integer amount.") { } + + /// Handle the command. + /// Writes messages to the console and log file. + /// The command name. + /// The command arguments. + public override void Handle(IMonitor monitor, string command, ArgumentParser args) + { + // validate + if (!args.Any()) + { + monitor.Log($"You currently have {Game1.player.immunity} immunity. Specify a value to change it.", LogLevel.Info); + return; + } + + // handle + if (args.TryGetInt(0, "amount", out int amount, min: 0)) + { + Game1.player.immunity = amount; + monitor.Log($"OK, you now have {Game1.player.immunity} immunity.", LogLevel.Info); + } + } + } +} -- cgit