From 2e7c233f6c9bf6430672b39f970a3324deba79dd Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Wed, 6 Apr 2022 21:48:55 -0400 Subject: enable nullable annotations by default (#837) This adds `#nullable disable` to all existing code (except where null is impossible like enum files), so it can be migrated incrementally. --- .../Framework/Commands/World/SetDayCommand.cs | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetDayCommand.cs') diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetDayCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetDayCommand.cs index 399fd934..8aa27d93 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetDayCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetDayCommand.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Diagnostics.CodeAnalysis; using System.Linq; using StardewModdingAPI.Utilities; -- cgit