From ec7af3e2eede702425a50458aa0536e5da849247 Mon Sep 17 00:00:00 2001 From: bladeoflight16 <1159076+bladeoflight16@users.noreply.github.com> Date: Mon, 26 Jul 2021 21:31:28 -0400 Subject: world_clear: Lining up parameter descriptions --- src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World') diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs index 4cfaf242..2f34d381 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs @@ -30,8 +30,8 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World name: "world_clear", description: "Clears in-game entities in a given location.\n\n" + "Usage: world_clear \n" - + "- location: the location name for which to clear objects (like Farm), or 'current' for the current location.\n" + " - object type: the type of object clear. You can specify 'crops', 'debris' (stones/twigs/weeds and dead crops), 'furniture', 'grass', and 'trees' / 'fruit-trees'. You can also specify 'everything', which includes things not removed by the other types (like resource clumps)." + + " - location: the location name for which to clear objects (like Farm), or 'current' for the current location.\n" ) { } -- cgit