From 428f0c5880fa8b133f601beda2e27c87dc7134af Mon Sep 17 00:00:00 2001 From: bladeoflight16 <1159076+bladeoflight16@users.noreply.github.com> Date: Mon, 26 Jul 2021 21:32:29 -0400 Subject: world_clear: Adding 'removeable' option that includes everything except permanent bushes --- .../Framework/Commands/World/ClearCommand.cs | 16 ++++++++++++++-- 1 file changed, 14 insertions(+), 2 deletions(-) (limited to 'src/SMAPI.Mods.ConsoleCommands/Framework/Commands') diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs index 2f34d381..d7cd40ec 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs @@ -15,7 +15,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World ** Fields *********/ /// The valid types that can be cleared. - private readonly string[] ValidTypes = { "crops", "debris", "fruit-trees", "furniture", "grass", "trees", "everything" }; + private readonly string[] ValidTypes = { "crops", "debris", "fruit-trees", "furniture", "grass", "trees", "removeable", "everything" }; /// The resource clump IDs to consider debris. private readonly int[] DebrisClumps = { ResourceClump.stumpIndex, ResourceClump.hollowLogIndex, ResourceClump.meteoriteIndex, ResourceClump.boulderIndex }; @@ -30,8 +30,8 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World name: "world_clear", description: "Clears in-game entities in a given location.\n\n" + "Usage: world_clear \n" - + " - object type: the type of object clear. You can specify 'crops', 'debris' (stones/twigs/weeds and dead crops), 'furniture', 'grass', and 'trees' / 'fruit-trees'. You can also specify 'everything', which includes things not removed by the other types (like resource clumps)." + " - location: the location name for which to clear objects (like Farm), or 'current' for the current location.\n" + + " - object type: the type of object clear. You can specify 'crops', 'debris' (stones/twigs/weeds and dead crops), 'furniture', 'grass', and 'trees' / 'fruit-trees'. You can also specify 'removeable', which includes everything that can be removed or destroyed during normal game play, or 'everything', which includes permanent bushes." ) { } @@ -133,6 +133,18 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World break; } + case "removeable": + { + int removed = + this.RemoveFurniture(location, p => true) + + this.RemoveObjects(location, p => true) + + this.RemoveTerrainFeatures(location, p => true) + + this.RemoveLargeTerrainFeatures(location, p => !(p is Bush) || ((Bush)p).isDestroyable(location, p.currentTileLocation)) + + this.RemoveResourceClumps(location, p => true); + monitor.Log($"Done! Removed {removed} entities from {location.Name}.", LogLevel.Info); + break; + } + case "everything": { int removed = -- cgit