From 428f0c5880fa8b133f601beda2e27c87dc7134af Mon Sep 17 00:00:00 2001
From: bladeoflight16 <1159076+bladeoflight16@users.noreply.github.com>
Date: Mon, 26 Jul 2021 21:32:29 -0400
Subject: world_clear: Adding 'removeable' option that includes everything
except permanent bushes
---
.../Framework/Commands/World/ClearCommand.cs | 16 ++++++++++++++--
1 file changed, 14 insertions(+), 2 deletions(-)
(limited to 'src/SMAPI.Mods.ConsoleCommands/Framework/Commands')
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs
index 2f34d381..d7cd40ec 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/ClearCommand.cs
@@ -15,7 +15,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World
** Fields
*********/
/// The valid types that can be cleared.
- private readonly string[] ValidTypes = { "crops", "debris", "fruit-trees", "furniture", "grass", "trees", "everything" };
+ private readonly string[] ValidTypes = { "crops", "debris", "fruit-trees", "furniture", "grass", "trees", "removeable", "everything" };
/// The resource clump IDs to consider debris.
private readonly int[] DebrisClumps = { ResourceClump.stumpIndex, ResourceClump.hollowLogIndex, ResourceClump.meteoriteIndex, ResourceClump.boulderIndex };
@@ -30,8 +30,8 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World
name: "world_clear",
description: "Clears in-game entities in a given location.\n\n"
+ "Usage: world_clear