From beb2f9c1484626e03acfecffd0f90cd2cddb8cc6 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Fri, 27 Apr 2018 19:59:41 -0400 Subject: remove alias no longer needed in SDV 1.3 (#453) --- .../Framework/Commands/Player/SetLevelCommand.cs | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) (limited to 'src/SMAPI.Mods.ConsoleCommands/Framework/Commands') diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetLevelCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetLevelCommand.cs index 68891267..97a36066 100644 --- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetLevelCommand.cs +++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Player/SetLevelCommand.cs @@ -1,6 +1,5 @@ using System.Collections.Generic; using StardewValley; -using SFarmer = StardewValley.Farmer; namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player { @@ -11,7 +10,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player ** Properties *********/ /// The experience points needed to reach each level. - /// Derived from . + /// Derived from . private readonly IDictionary LevelExp = new Dictionary { [0] = 0, @@ -52,37 +51,37 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player { case "luck": Game1.player.LuckLevel = level; - Game1.player.experiencePoints[SFarmer.luckSkill] = this.LevelExp[level]; + Game1.player.experiencePoints[Farmer.luckSkill] = this.LevelExp[level]; monitor.Log($"OK, your luck skill is now {Game1.player.LuckLevel}.", LogLevel.Info); break; case "mining": Game1.player.MiningLevel = level; - Game1.player.experiencePoints[SFarmer.miningSkill] = this.LevelExp[level]; + Game1.player.experiencePoints[Farmer.miningSkill] = this.LevelExp[level]; monitor.Log($"OK, your mining skill is now {Game1.player.MiningLevel}.", LogLevel.Info); break; case "combat": Game1.player.CombatLevel = level; - Game1.player.experiencePoints[SFarmer.combatSkill] = this.LevelExp[level]; + Game1.player.experiencePoints[Farmer.combatSkill] = this.LevelExp[level]; monitor.Log($"OK, your combat skill is now {Game1.player.CombatLevel}.", LogLevel.Info); break; case "farming": Game1.player.FarmingLevel = level; - Game1.player.experiencePoints[SFarmer.farmingSkill] = this.LevelExp[level]; + Game1.player.experiencePoints[Farmer.farmingSkill] = this.LevelExp[level]; monitor.Log($"OK, your farming skill is now {Game1.player.FarmingLevel}.", LogLevel.Info); break; case "fishing": Game1.player.FishingLevel = level; - Game1.player.experiencePoints[SFarmer.fishingSkill] = this.LevelExp[level]; + Game1.player.experiencePoints[Farmer.fishingSkill] = this.LevelExp[level]; monitor.Log($"OK, your fishing skill is now {Game1.player.FishingLevel}.", LogLevel.Info); break; case "foraging": Game1.player.ForagingLevel = level; - Game1.player.experiencePoints[SFarmer.foragingSkill] = this.LevelExp[level]; + Game1.player.experiencePoints[Farmer.foragingSkill] = this.LevelExp[level]; monitor.Log($"OK, your foraging skill is now {Game1.player.ForagingLevel}.", LogLevel.Info); break; } -- cgit